Doctordarkspawn wrote: »IzakiBrotherSs wrote: »Doctordarkspawn wrote: »Joy_Division wrote: »I don't think the Morrowind update made the game more interesting or skillful to play. Just more tedious.
This.
I tire. Of geting screwed. Because people wont rework the difficulty system, or something similar. Enough. Rescend the worst of the sustain changes and get on to redoing the difficulty system, if you want to appease these 'HARDCORE OR BUST' people.
Just quit the game then dude, stop torturing yourself. I just don't get it: why do people tell everyone to quit because the game is apparently trash, but they don't do it themselves? You seem to not be enjoying this game. Considered quitting?
I allready have.
I'm just here to continue to convince people to until these problems are solved, or the game goes under. Just because I left does not mean the problems are fixed, and I want to see them fixed. It isn't about me, it's about wanting a game to come back to.
And just because I quit does not mean my opinion has no merit, either, so dont even bother bringing out that old line.
Sneaky-Snurr wrote: »I feel you OP but the only way now is to, well, adapt.
"Learn to Adapt", has become the new "Learn to Play" and "Git Gud".
IzakiBrotherSs wrote: »Doctordarkspawn wrote: »IzakiBrotherSs wrote: »Doctordarkspawn wrote: »Joy_Division wrote: »I don't think the Morrowind update made the game more interesting or skillful to play. Just more tedious.
This.
I tire. Of geting screwed. Because people wont rework the difficulty system, or something similar. Enough. Rescend the worst of the sustain changes and get on to redoing the difficulty system, if you want to appease these 'HARDCORE OR BUST' people.
Just quit the game then dude, stop torturing yourself. I just don't get it: why do people tell everyone to quit because the game is apparently trash, but they don't do it themselves? You seem to not be enjoying this game. Considered quitting?
I allready have.
I'm just here to continue to convince people to until these problems are solved, or the game goes under. Just because I left does not mean the problems are fixed, and I want to see them fixed. It isn't about me, it's about wanting a game to come back to.
And just because I quit does not mean my opinion has no merit, either, so dont even bother bringing out that old line.
So essentially instead of letting people enjoy or try to enjoy the game, you're basically telling them that they spent the money for the game (and the expansion) for absolutely nothing. I personally would like to chose for myself whether I want to quit the game and whether the money was well spent or not. The way you're advising people to leave the game (in a pretty passionate manner), isn't exactly what would make me stop and I think that its the case for pretty much everyone.
If you already want to come back to the game, means that its good enough for you to want to come back to. And if you're still on the forums telling people to quit then I suggest you do something else with your time, because what you're doing is just stupid and kinda disrespectful to the people who might still be enjoying the game.
I never even said it, but... Avoid to make your opinion sound like fact, because its exactly what you're doing, and in that case well... your say doesn't have any merit, because its not fact.
@DoctordarkspawnDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@DoctordarkspawnDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@DoctordarkspawnDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@Doctordarkspawn @ArchMikemDoctordarkspawn wrote: »Sneaky-Snurr wrote: »@ArchMikemSneaky-Snurr wrote: »I feel you OP but the only way now is to, well, adapt.
"Learn to Adapt", has become the new "Learn to Play" and "Git Gud".
Do note that I meant it with no prejudice and offense whatsoever.
I share OP's feelings and I do wish that most of the sustain nerf is reverted but in reality, it's not going to happen anytime soon so the next best step for everyone is to adapt to the new combat environment, there's no other way.
I'm one of the people who are against most of those nonsensical changes to sustain but we can either complain about it till the ends of the earth or we simply change our playstyle to suit the new environment (while still pleading to ZoS to revert the changes).
We can, however, leave. Which is more productive suggesting then suggesting we submit to the whims of the mad maestro that is Wrobel and continue to eat the crap sandwitch and ask for seconds.
Impact their bottom line. At the very least? Seek joy and dont be content to be a thrall to the company.
Actually, I still enjoy the game for what it's worth (minus Morrowind 'Chapter').
However, it takes more than a few leavers to affect ZoS's bottom line and I do not want this game to die off because ZoS aren't making enough to sustain (pun intended) the game for a few extended years. If that's the case, then there would be no ESO and that's disheartening.
I'd rather have a new Dev team work on ESO who are familiar with the ES series and are MUCH MUCH more efficient and sensibly-forward-thinking than the current team.
At this point, I do not believe ESO is worth saving.
It's entire run has been plagued by performance issues, insane design decisions from the balance staff and far too much meddling about with both. Wrobel isn't going anywhere, and he is the main issue with the balance. ZOS isn't going to spring for better servers, and that's why the packet loss is so high.
The game is not going to fix itself and ZOS has proven it does not want your feedback. Sorry, but I dont believe this is worth saving anymore. The experiment has gone on long enough. I hope black deserts release on console does well enough to put a serious hurt into ZOS's bottom line, enough for them to re-evaluate how much ill will they can skirt by with.
The sustain changes are a symptom of bad management. The performance issues are a symptom of bad management. Until ZOS fires it's current team and rehires, there. Will. Be. No. Fixing. These. Issues. My problem is no longer with the game, but the people who are butchering it.
Lmao. Bolded part is actually my beef and I think you missed my point as I actually share your thoughts on your concerns.
And like I've previously said, a new Dev team is what's needed to make the game better. Desperately.
@Sneaky-Snurr
I didn't miss the point. I just disagree with your contentedness to sit there and choke down the same swill. I personally think telling newcomers what their coming into, and advising people to cut the cord is a better option.
Besides. After reading some of the replies on this thread alone, I half thing throttling this toxic community is a good thing in and of itself.
Content? In which post(s) did I show any kind of contentment towards ZoS on the drastic changes to the game?
Let me make this clear to you, I am neither content nor do I 'choke down the same swill' because I've been voicing out my concerns on the changes ZoS have made whilst at the same time adapting to the current combat environment.
Like I said, you can either; quit (still waiting for you to do so if you actually mean to quit the game); complain and get facerolled or; complain and adapt (while also pressuring ZoS to revert the changes and advocate for a change in the Dev team).
Either way, the 3rd option is definitely the best way to go for anyone including yourself.
Re-evaluate your decisions and think for ESO's long term prosperity instead of yelling "Let's quit together! That'll show them while ESO cease to exist due to insufficient fund!".
Let me make this equally clear to you.
This wont be fixed if the design team at ZOS continues to be the same.
They will not be removed unless it can be proved that they are what the players are unhappy with. To get people to look, they need to have a impact in the bottom line. The more people quit, the closer they look. That simple.
I have quit. I refuse to buy Morrowind, any of the expansions, and do not play the game for any reason other than the two RP guilds I am currently a part of. And I'll continue to advise the same to any and all new players I meet.
Apathy is death. And you have become apathetic. I have no doubt you'll take my 'quitting' as the signal to shame me and try to get me to shut up because 'if your not playing your opinion does not matter', a mentality that is and allways will be born of a fanboy mentality, but at the end of the day I'm content in fighting back the way I am. The only way, that makes sense. When Wrobel, Rich, and the rest of them have gone, and the decisions made by the new team are -good- decisions, the playerbase will come back in droves. Until then, if it's not good, it deserves. To fail.
Your enjoyment of a product is not enough to justify it's existance. If you truely love something, you should be willing to let it go rather than prolong it's suffering.
IzakiBrotherSs wrote: »Doctordarkspawn wrote: »IzakiBrotherSs wrote: »Doctordarkspawn wrote: »Joy_Division wrote: »I don't think the Morrowind update made the game more interesting or skillful to play. Just more tedious.
This.
I tire. Of geting screwed. Because people wont rework the difficulty system, or something similar. Enough. Rescend the worst of the sustain changes and get on to redoing the difficulty system, if you want to appease these 'HARDCORE OR BUST' people.
Just quit the game then dude, stop torturing yourself. I just don't get it: why do people tell everyone to quit because the game is apparently trash, but they don't do it themselves? You seem to not be enjoying this game. Considered quitting?
I allready have.
I'm just here to continue to convince people to until these problems are solved, or the game goes under. Just because I left does not mean the problems are fixed, and I want to see them fixed. It isn't about me, it's about wanting a game to come back to.
And just because I quit does not mean my opinion has no merit, either, so dont even bother bringing out that old line.
So essentially instead of letting people enjoy or try to enjoy the game, you're basically telling them that they spent the money for the game (and the expansion) for absolutely nothing. I personally would like to chose for myself whether I want to quit the game and whether the money was well spent or not. The way you're advising people to leave the game (in a pretty passionate manner), isn't exactly what would make me stop and I think that its the case for pretty much everyone.
If you already want to come back to the game, means that its good enough for you to want to come back to. And if you're still on the forums telling people to quit then I suggest you do something else with your time, because what you're doing is just stupid and kinda disrespectful to the people who might still be enjoying the game.
I never even said it, but... Avoid to make your opinion sound like fact, because its exactly what you're doing, and in that case well... your say doesn't have any merit, because its not fact.
@Doctordarkspawn is just trolling. He acts as if he's here to save us from this game. The ones who are playing aren't asking to be saved. And people who are still enjoying the game somehow have the wrong opinion or are not the target audience according to him. We must all share his opinion, and if we don't, we must be blind. His attitude is even more arrogant and intransigent than that of ZOS's combat team.
With weapon heavy attacks you can cancel the full animation by using a skill when you are half way through the heavy animation, it will still register the heavy attack plus what ever skill you used.I agree with the op.
Heavy attacks suck especially the animations and the length of time they take to do.
My magic characters are much easier to do the heavy attacks and recover the resources. It's much easier to heavy attack from a distance with shields and pets.


I have an example of why i think that the Sustain Reduction with Morrowind is way over the top:
This is a regular parse done on a Magicka Warden build that I use right now, BUT I used the Ghastly Eye Bowl drink to actually be able to sustain it through a regular dummy without using any heavy attacks. You see that i have a 1891 Magicka Drain per second and get 1583 magicka back every second. As I was interested how that would've looked in Homestead and with only the Elemental Drain change and Light Armor change reverted, I simulated the setup in the calculator and adjusted the values in two columns so that they match the Homestead update.
Here are the results:
you see that even with about 2000 recovery, i can NOT sustain a full light attack rotation infinetely. I didnt have vampire leveled yet, so i lost 10% recovery, but it's pretty frustrating to stand in front of the dummy and sacrificing so much to actually be able to sustain a regular rotation. I dont have alchemy leveled yet so i only got an uptime of 57% on the major intellect.
In Homestead i wouldve had no sustain issues at all. My drain/regeneration wouldve been positive.
I have heavy attack builds around, as you might know, and I also like that playstyle because it's easy and still feels powerful. But it is still awful that i do mouch more damage with a simpler rotation without havin to care about sustain. Why would I cripple myself by using something more complex, just to net a lower or at least the same result. Now this does not hold for all classes of course, but for magicka, i found this to be the case.
So @ZOS_GinaBruno, @ZOS_RichLambert , please consider at least reverting the light and medium armor changes and the reduction to elemental drain. It can't be that you have to use more than 2000 recovery to be able to sustain a rotation.
THEDKEXPERIENCE wrote: »I have an example of why i think that the Sustain Reduction with Morrowind is way over the top:
This is a regular parse done on a Magicka Warden build that I use right now, BUT I used the Ghastly Eye Bowl drink to actually be able to sustain it through a regular dummy without using any heavy attacks. You see that i have a 1891 Magicka Drain per second and get 1583 magicka back every second. As I was interested how that would've looked in Homestead and with only the Elemental Drain change and Light Armor change reverted, I simulated the setup in the calculator and adjusted the values in two columns so that they match the Homestead update.
Here are the results:
you see that even with about 2000 recovery, i can NOT sustain a full light attack rotation infinetely. I didnt have vampire leveled yet, so i lost 10% recovery, but it's pretty frustrating to stand in front of the dummy and sacrificing so much to actually be able to sustain a regular rotation. I dont have alchemy leveled yet so i only got an uptime of 57% on the major intellect.
In Homestead i wouldve had no sustain issues at all. My drain/regeneration wouldve been positive.
I have heavy attack builds around, as you might know, and I also like that playstyle because it's easy and still feels powerful. But it is still awful that i do mouch more damage with a simpler rotation without havin to care about sustain. Why would I cripple myself by using something more complex, just to net a lower or at least the same result. Now this does not hold for all classes of course, but for magicka, i found this to be the case.
So @ZOS_GinaBruno, @ZOS_RichLambert , please consider at least reverting the light and medium armor changes and the reduction to elemental drain. It can't be that you have to use more than 2000 recovery to be able to sustain a rotation.
You don't have to. The only thing you have to do is realize that however you were playing before was wrong. Hitting A, A, A, A, A, A until a target is fried is not a play style that ZOS wants so, sorry, attack less frequently.
THEDKEXPERIENCE wrote: »I have an example of why i think that the Sustain Reduction with Morrowind is way over the top:
This is a regular parse done on a Magicka Warden build that I use right now, BUT I used the Ghastly Eye Bowl drink to actually be able to sustain it through a regular dummy without using any heavy attacks. You see that i have a 1891 Magicka Drain per second and get 1583 magicka back every second. As I was interested how that would've looked in Homestead and with only the Elemental Drain change and Light Armor change reverted, I simulated the setup in the calculator and adjusted the values in two columns so that they match the Homestead update.
Here are the results:
you see that even with about 2000 recovery, i can NOT sustain a full light attack rotation infinetely. I didnt have vampire leveled yet, so i lost 10% recovery, but it's pretty frustrating to stand in front of the dummy and sacrificing so much to actually be able to sustain a regular rotation. I dont have alchemy leveled yet so i only got an uptime of 57% on the major intellect.
In Homestead i wouldve had no sustain issues at all. My drain/regeneration wouldve been positive.
I have heavy attack builds around, as you might know, and I also like that playstyle because it's easy and still feels powerful. But it is still awful that i do much more damage with a simpler rotation without having to care about sustain. Why would I cripple myself by using something more complex, just to net a lower or at least the same result. Now this does not hold for all classes of course, but for magicka, i found this to be the case.
So @ZOS_GinaBruno, @ZOS_RichLambert , please consider at least reverting the light and medium armor changes and the reduction to elemental drain. It can't be that you have to use more than 2000 recovery to be able to sustain a rotation.
You don't have to. The only thing you have to do is realize that however you were playing before was wrong. Hitting A, A, A, A, A, A until a target is fried is not a play style that ZOS wants so, sorry, attack less frequently.
theamazingx wrote: »THEDKEXPERIENCE wrote: »I have an example of why i think that the Sustain Reduction with Morrowind is way over the top:
This is a regular parse done on a Magicka Warden build that I use right now, BUT I used the Ghastly Eye Bowl drink to actually be able to sustain it through a regular dummy without using any heavy attacks. You see that i have a 1891 Magicka Drain per second and get 1583 magicka back every second. As I was interested how that would've looked in Homestead and with only the Elemental Drain change and Light Armor change reverted, I simulated the setup in the calculator and adjusted the values in two columns so that they match the Homestead update.
Here are the results:
you see that even with about 2000 recovery, i can NOT sustain a full light attack rotation infinetely. I didnt have vampire leveled yet, so i lost 10% recovery, but it's pretty frustrating to stand in front of the dummy and sacrificing so much to actually be able to sustain a regular rotation. I dont have alchemy leveled yet so i only got an uptime of 57% on the major intellect.
In Homestead i wouldve had no sustain issues at all. My drain/regeneration wouldve been positive.
I have heavy attack builds around, as you might know, and I also like that playstyle because it's easy and still feels powerful. But it is still awful that i do mouch more damage with a simpler rotation without havin to care about sustain. Why would I cripple myself by using something more complex, just to net a lower or at least the same result. Now this does not hold for all classes of course, but for magicka, i found this to be the case.
So @ZOS_GinaBruno, @ZOS_RichLambert , please consider at least reverting the light and medium armor changes and the reduction to elemental drain. It can't be that you have to use more than 2000 recovery to be able to sustain a rotation.
You don't have to. The only thing you have to do is realize that however you were playing before was wrong. Hitting A, A, A, A, A, A until a target is fried is not a play style that ZOS wants so, sorry, attack less frequently.
"Attack less frequently" lololol no that is not the point of the sustain changes. You'll find I'm very much of the opinion that people just need to adapt, but that's even sillier than anything they've said.
I think the sustain changes are for some, demoralizing and hurt the people that are "On The Edge" the most. And what I mean by that are those people who were just about able to do that HM Vet dungeon, trial, vMA, etc. Now they see it's out of reach again and will they bother to keep trying, or just give up? And don't tell them to "adapt" because honestly, some us don't want to adapt. We have had to adapt since the game was released with all these balancing changes and after awhile it gets to be tiring. We find some sense of progression and then ZOS says "You are getting too powerful, so lets knock you back again with the giant nerf hammer." This time they went just a bit too far. They know it, but just too damn proud or stubborn to admit it.
Some people's expectations are such that they make themselves miserable. If you are no longer having fun, you should make a change, try a different game, role a new character, try different builds, or just take a break. All MMO have rebalancing, fixing bugs, which people cry about as nerfs even when they clearly had a significant advantage over other players or the intended difficulty level of the game.
You are complaining about sustain, and the effect it has on your character's dps in a game where the dps levels people are talking about are due to animation cancelling and firing off more attacks in a shorter timeframe than they should. How crazy is that? An unlimited number of too fast attacks, you really want no downside. Even games where characters are absurdly overpowered and are mowing down a constant stream of enemies I have yet to see anything comparable to the dps and resource exploitation in this game.
How sad would it be to have content additions and gameplay changes and feel no need to change your character, gear, skills, or rotation. I have quite a bit of fun with gear combination exploration and trying to make skill/gear combinations work. I would rather have a strong character I can play outside the meta than one following it, beating the meta-drones is pure bliss.
Post patch I still run into a number of characters that seem to have no problem maximizing sustain and damage, or sustain and tanking, or all 3.
THEDKEXPERIENCE wrote: »I think the sustain changes are for some, demoralizing and hurt the people that are "On The Edge" the most. And what I mean by that are those people who were just about able to do that HM Vet dungeon, trial, vMA, etc. Now they see it's out of reach again and will they bother to keep trying, or just give up? And don't tell them to "adapt" because honestly, some us don't want to adapt. We have had to adapt since the game was released with all these balancing changes and after awhile it gets to be tiring. We find some sense of progression and then ZOS says "You are getting too powerful, so lets knock you back again with the giant nerf hammer." This time they went just a bit too far. They know it, but just too damn proud or stubborn to admit it.
If you don't want to adapt than fine. Just don't be mad when others who are ok with it prosper.
Look at the Golden State Warriors for an example of what can happen when you adapt. If basketball was the same game as it was in 1970 or 1990 they would never be as good as they are. But they read the rules, figured out that 3 is better than 2 along with debunking the myth that 1 great shot in 20 seconds is better than an ok one in 6 seconds and bam! New dynasty.
Embrace change. You never know where it can bring you.
Also, it's an MMO. The one indisputable truth in MMOs is that if it's over performing it'll get nerfed eventually. Deal with it.
Some people's expectations are such that they make themselves miserable. If you are no longer having fun, you should make a change, try a different game, role a new character, try different builds, or just take a break. All MMO have rebalancing, fixing bugs, which people cry about as nerfs even when they clearly had a significant advantage over other players or the intended difficulty level of the game.
You are complaining about sustain, and the effect it has on your character's dps in a game where the dps levels people are talking about are due to animation cancelling and firing off more attacks in a shorter timeframe than they should. How crazy is that? An unlimited number of too fast attacks, you really want no downside. Even games where characters are absurdly overpowered and are mowing down a constant stream of enemies I have yet to see anything comparable to the dps and resource exploitation in this game.
How sad would it be to have content additions and gameplay changes and feel no need to change your character, gear, skills, or rotation. I have quite a bit of fun with gear combination exploration and trying to make skill/gear combinations work. I would rather have a strong character I can play outside the meta than one following it, beating the meta-drones is pure bliss.
Post patch I still run into a number of characters that seem to have no problem maximizing sustain and damage, or sustain and tanking, or all 3.