Can anyone confirm this? I mean I just do not think this game has that kind of population, even across all 6 servers... Is there any hard data on current population? In all honestly if that is just total number of accounts created over the last 39 months that is pretty rough... I would be interested to see the raw data on current active accounts played in the last 3 months. Not the total amount of people that have played, and quit soon after due to bugs/balance/server performance/poor development.https://www.youtube.com/watch?v=nFo6GRX-T7k
We were wondering about the same stuff whenever they provided claimed some numbers. It already feels like best-case scenario it's ~1000 (always the same) people at the time and the rest (whatever the amount is) are simply dead accounts or casuals logging once a week/month.Can anyone confirm this? I mean I just do not think this game has that kind of population, even across all 6 servers... Is there any hard data on current population?
Korah_Eaglecry wrote: »
MLGProPlayer wrote: »Yes, those numbers are real. They are combining the consoles and pc players though, which begs the question on how many pc and console players their really are but still, that is the real deal. There is 10 million players. Why do you think you can always find a toon in a zone questing/ exploring?Active Subscribers does not equal active players. Most "subscribers" for mmo's like WoW tend to just leave their subscriptions running long after they stopped playing the game. I met alot of friends offline that did and still do, exactly that with that game.MLGProPlayer wrote: »WoW had 12 million SUBSCRIBERS (aka active players) at its peak.
Active player numbers is a different story but surprise, surprise. Blizzard stopped releasing "active player numbers" long ago. Unlike FFXIv and their census.
Nobody leaves a $15/month subscription running for a service they no longer use, unless they've died and didn't have a chance to cancel.
MLGProPlayer wrote: »Yes, those numbers are real. They are combining the consoles and pc players though, which begs the question on how many pc and console players their really are but still, that is the real deal. There is 10 million players. Why do you think you can always find a toon in a zone questing/ exploring?Active Subscribers does not equal active players. Most "subscribers" for mmo's like WoW tend to just leave their subscriptions running long after they stopped playing the game. I met alot of friends offline that did and still do, exactly that with that game.MLGProPlayer wrote: »WoW had 12 million SUBSCRIBERS (aka active players) at its peak.
Active player numbers is a different story but surprise, surprise. Blizzard stopped releasing "active player numbers" long ago. Unlike FFXIv and their census.
Nobody leaves a $15/month subscription running for a service they no longer use, unless they've died and didn't have a chance to cancel.
Actually... i do... a lot... sometimes I just forget to cancel if I switch to a different game...
MLGProPlayer wrote: »IvorySamoan wrote: »Um, Bethesda just confirmed it?
They were at 8.5 sold units half way through last year, so they've sold 1.5 million since then: super impressive, going to hit 12 I reckon soon with Morrowind just releasing and getting pretty great word of mouth.
ESO, actually now looking like that WoW killer it was touted to be so long ago lol.
WoW had 12 million SUBSCRIBERS (aka active players) at its peak. No game will ever reach those numbers again, or get even close.
Korah_Eaglecry wrote: »Pay attention to the wording.
Last year they claimed that the game had 7 million accounts.
- They never specified if those accounts were active.
- They never specified if those accounts were unique.
- They never specified if those accounts were being counted without bot accounts or with.
This year they claimed 10 million players have experienced ESO.
- They never specified if those players were active.
- They never specified if those players were unique accounts.
- They never specified if those players were counted without bot "players" or with.
Im willing to wager that I likely contributed to numerous counts of either the account or the player statistic. Because it looks better than if I had not been added in numerous times.
Ive bought ESO for myself a total of 3 times. 1 on PC, and 2 on Console. I also bought Morrowind twice...1 of which adding to the ESO count.
I also have 3 accounts total. 1 on PC, and 2 on Console. Currently my PC and my 2nd Console account are not active. But none the less they add up to 3 accounts and 3 players if ZOS is counting the way I believe they are counting.
Ive also bought the game for at the very least 3 other people. 1 of which I know for sure created an account.
10 milion individual accounts created from launch. That includes all those that have it on multiple platforms, multiple copies on single platform. Dont know but wonder if different people playing on their individual accounts on the same copy on consoles are counted separately? And what about reselling of the game on consoles?
Just to put it in perspective: http://www.ign.com/articles/2015/10/23/guild-wars-2-hits-7-million-players-as-expansion-launches on single platform and nobody will claim its WoW killer.
So summing it up, chill all whiteknights and fanpeople. I know you want some good news but thats not it.
IvorySamoan wrote: »After the start in life ESO had, to get to 10 million base game sales is pretty *** impressive if you ask me.
Can anyone confirm this? I mean I just do not think this game has that kind of population, even across all 6 servers... Is there any hard data on current population? In all honestly if that is just total number of accounts created over the last 39 months that is pretty rough... I would be interested to see the raw data on current active accounts played in the last 3 months. Not the total amount of people that have played, and quit soon after due to bugs/balance/server performance/poor development.https://www.youtube.com/watch?v=nFo6GRX-T7k
vyndral13preub18_ESO wrote: »I like how over half the posts in this thread are veiled attempts to bash ZOS.
This game is as healthy as ever.
Hopefully more healthy then ever. Since launch we have had major direction changes. Major content reworks. And major changes in pricing. That does not scream a game in great health. Unless you are of the mind that the game has always been really really healthy and ZOS just decided they were not getting enough of your money.
Im of the mind ZOS is not out to screw us on purpose(usually), so the changes lead me to think the game has never been as successful as they hoped. So here is hoping the game is MORE successful then ever.
I'm glad you capitalized the most important part about this statement, because it's something I can agree with.MLGProPlayer wrote: »WoW had 12 million SUBSCRIBERS (aka active players) at its peak. No game will ever reach those numbers again, or get even close.
You know, I hate to say it that way, but in every single MMO I played (WoW, SWTOR, AION to mention examples) the game was dying according to the forums. There were always threads that the game had too little players, servers were empty, players were leaving in doves, the recent changes drove players away.... do I need to continue?
MrBeatDown_ wrote: »That's all? 10 million? When D3 was released it sold over 40 million copies in the first week. I wouldn't be too proud to only be having 10 million in over 3 years.