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Question: Reduce Feat Cost glyph

Musclemagic
Musclemagic
Soul Shriven
Does stam cost reduction jewelry enchant still reduce bash and block stam cost in addition to ability cost reduction?

If yes, is it still at half value? Numbers would be appreciated if you have them.
  • Turelus
    Turelus
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    I believe it's just ability cost.

    Also just as advanced warning these are generally not considered as viable as the regeneration ones, at least that's what some of the top theory crafter players say.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • paulsimonps
    paulsimonps
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    No block and bash have their own glyphs for reducing their costs.
  • Musclemagic
    Musclemagic
    Soul Shriven
    Turelus wrote: »
    I believe it's just ability cost.

    Also just as advanced warning these are generally not considered as viable as the regeneration ones, at least that's what some of the top theory crafter players say.

    It does apparently lower dodge role cost, so not just abilities.

    I'll be bashing every few seconds if my new build works out. Blocking (and bashing, since on PS4 I can't separate block from bash) stops regen from happening for a few seconds, so I can't rely on regeneration at all.

    No block and bash have their own glyphs for reducing their costs.

    They always had the glyph of shielding, but reduced feat cost glyph still reduced it by 1/2 value when I used to play. Are you 100% sure in your answer?
  • Shadowshire
    Shadowshire
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    Does stam cost reduction jewelry enchant still reduce bash and block stam cost in addition to ability cost reduction?

    If yes, is it still at half value? Numbers would be appreciated if you have them.
    Ummm.... I don't understand your second question. The amount of cost reduction on jewelry -- whether Feat Cost (Stamina) or Spell Cost (Magicka) -- is an integer number. The number varies according to the minimum Level of, and the Quality of, the Glyph which is used to enchant the jewelry. The higher the level, and the better the quality, the greater the amount of cost reduction. The cost reduction is not shown on the glyph or jewelry tooltip as a percentage.

    So, for example, the amount of Magicka that it costs to cast a spell is also an integer number. So the cost reduction provided by the jewelry glyph is subtracted from it to determine the net amount of Magicka that casting the spell costs.

    The amount of cost reduction divided by the amount of the Magicka cost is how much the reduction is as a percentage of the original cost. That percentage is not, of course, constant. It changes according to the Magicka cost of the ability that is used.

    Be that as it is, as far as I know, cost reduction per se is not used to determine the outcome of using an ability. It just lowers the Stamina cost or Magicka cost of using an ability.

    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • paulsimonps
    paulsimonps
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    Turelus wrote: »
    I believe it's just ability cost.

    Also just as advanced warning these are generally not considered as viable as the regeneration ones, at least that's what some of the top theory crafter players say.

    It does apparently lower dodge role cost, so not just abilities.

    I'll be bashing every few seconds if my new build works out. Blocking (and bashing, since on PS4 I can't separate block from bash) stops regen from happening for a few seconds, so I can't rely on regeneration at all.

    No block and bash have their own glyphs for reducing their costs.

    They always had the glyph of shielding, but reduced feat cost glyph still reduced it by 1/2 value when I used to play. Are you 100% sure in your answer?

    If that ever was a thing then it must have been an unintended bug.
  • Ultimate_Overlord
    Ultimate_Overlord
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    Feat cost glyphs reduced all stam skills, roll and cc break last time i checked. It was a long time ago though so might not be true this patch.
  • Musclemagic
    Musclemagic
    Soul Shriven
    Feat cost glyphs reduced all stam skills, roll and cc break last time i checked. It was a long time ago though so might not be true this patch.

    Thanks for confirming this. I thought I was going crazy.

    Anyway, I'll test it today and report back to the thread.


    Does stam cost reduction jewelry enchant still reduce bash and block stam cost in addition to ability cost reduction?

    If yes, is it still at half value? Numbers would be appreciated if you have them.
    Ummm.... I don't understand your second question. The amount of cost reduction on jewelry -- whether Feat Cost (Stamina) or Spell Cost (Magicka) -- is an integer number. The number varies according to the minimum Level of, and the Quality of, the Glyph which is used to enchant the jewelry. The higher the level, and the better the quality, the greater the amount of cost reduction. The cost reduction is not shown on the glyph or jewelry tooltip as a percentage.

    So, for example, the amount of Magicka that it costs to cast a spell is also an integer number. So the cost reduction provided by the jewelry glyph is subtracted from it to determine the net amount of Magicka that casting the spell costs.

    The amount of cost reduction divided by the amount of the Magicka cost is how much the reduction is as a percentage of the original cost. That percentage is not, of course, constant. It changes according to the Magicka cost of the ability that is used.

    Be that as it is, as far as I know, cost reduction per se is not used to determine the outcome of using an ability. It just lowers the Stamina cost or Magicka cost of using an ability.


    The number on the glyph... Divide it by 2. That's how much it used to decrease block and bash costs.

    Turelus wrote: »
    I believe it's just ability cost.

    Also just as advanced warning these are generally not considered as viable as the regeneration ones, at least that's what some of the top theory crafter players say.

    It does apparently lower dodge role cost, so not just abilities.

    I'll be bashing every few seconds if my new build works out. Blocking (and bashing, since on PS4 I can't separate block from bash) stops regen from happening for a few seconds, so I can't rely on regeneration at all.

    No block and bash have their own glyphs for reducing their costs.

    They always had the glyph of shielding, but reduced feat cost glyph still reduced it by 1/2 value when I used to play. Are you 100% sure in your answer?

    If that ever was a thing then it must have been an unintended bug.

    I think they said in a live that the 1/2 value was a bug. Anyway, I'll test numbers tonight and get back to you all.


    Thanks everyone for your input!
  • Musclemagic
    Musclemagic
    Soul Shriven
    Here's the update guys... and I don't know what to make of it:

    Reduce Feat Cost jewelry decreases the cost of dodge roll by about 105% the value shown. It also reduces the cost of bash by 128%! But... the weirdest part is that the glyph actually increased the cost of blocking by about 5%!

    I got these numbers by having a friend light attack me while I was blocking, me bashing my friend, and me dodge-rolling... hundreds of times with a couple white rings on, then I enchanted them with reduce feat cost glyph and did it again. No other variables were switched.

    If ZOS aren't the crowned royals of convoluted functions.. I don't want to know who is. Can someone please tell me where in God's name I can find some true datamining info, or some solid concrete numbers?


    *clarity *words
    Edited by Musclemagic on June 14, 2017 3:04AM
  • Musclemagic
    Musclemagic
    Soul Shriven
    Bumping this. I found the formula for blocking, but still need bash. Would be very appreciated! Thanks in advance. :)
  • Asayre
    Asayre
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    BashCost = (floor(157 + 26.25*EffectiveLevel) + Item.BashCost)*(1 + CP.BashCost)*(1 + Skill.BashCost)*(1 + Set.BashCost)
    

    Source: http://en.uesp.net/wiki/Special:EsoBuildEditor
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Musclemagic
    Musclemagic
    Soul Shriven
    Asayre wrote: »
    BashCost = (floor(157 + 26.25*EffectiveLevel) + Item.BashCost)*(1 + CP.BashCost)*(1 + Skill.BashCost)*(1 + Set.BashCost)
    

    Source: http://en.uesp.net/wiki/Special:EsoBuildEditor

    Thanks so much! The feat cost glyph effect on bash must be a recent ninja-buff, since it's not included on there. Good to know!
  • Ultimate_Overlord
    Ultimate_Overlord
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    Accidental post. Dont mind me
    Edited by Ultimate_Overlord on June 17, 2017 12:37PM
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