I believe it's just ability cost.
Also just as advanced warning these are generally not considered as viable as the regeneration ones, at least that's what some of the top theory crafter players say.
paulsimonps wrote: »No block and bash have their own glyphs for reducing their costs.
Ummm.... I don't understand your second question. The amount of cost reduction on jewelry -- whether Feat Cost (Stamina) or Spell Cost (Magicka) -- is an integer number. The number varies according to the minimum Level of, and the Quality of, the Glyph which is used to enchant the jewelry. The higher the level, and the better the quality, the greater the amount of cost reduction. The cost reduction is not shown on the glyph or jewelry tooltip as a percentage.Musclemagic wrote: »Does stam cost reduction jewelry enchant still reduce bash and block stam cost in addition to ability cost reduction?
If yes, is it still at half value? Numbers would be appreciated if you have them.
Musclemagic wrote: »I believe it's just ability cost.
Also just as advanced warning these are generally not considered as viable as the regeneration ones, at least that's what some of the top theory crafter players say.
It does apparently lower dodge role cost, so not just abilities.
I'll be bashing every few seconds if my new build works out. Blocking (and bashing, since on PS4 I can't separate block from bash) stops regen from happening for a few seconds, so I can't rely on regeneration at all.paulsimonps wrote: »No block and bash have their own glyphs for reducing their costs.
They always had the glyph of shielding, but reduced feat cost glyph still reduced it by 1/2 value when I used to play. Are you 100% sure in your answer?
Ultimate_Overlord wrote: »Feat cost glyphs reduced all stam skills, roll and cc break last time i checked. It was a long time ago though so might not be true this patch.
Shadowshire wrote: »Ummm.... I don't understand your second question. The amount of cost reduction on jewelry -- whether Feat Cost (Stamina) or Spell Cost (Magicka) -- is an integer number. The number varies according to the minimum Level of, and the Quality of, the Glyph which is used to enchant the jewelry. The higher the level, and the better the quality, the greater the amount of cost reduction. The cost reduction is not shown on the glyph or jewelry tooltip as a percentage.Musclemagic wrote: »Does stam cost reduction jewelry enchant still reduce bash and block stam cost in addition to ability cost reduction?
If yes, is it still at half value? Numbers would be appreciated if you have them.
So, for example, the amount of Magicka that it costs to cast a spell is also an integer number. So the cost reduction provided by the jewelry glyph is subtracted from it to determine the net amount of Magicka that casting the spell costs.
The amount of cost reduction divided by the amount of the Magicka cost is how much the reduction is as a percentage of the original cost. That percentage is not, of course, constant. It changes according to the Magicka cost of the ability that is used.
Be that as it is, as far as I know, cost reduction per se is not used to determine the outcome of using an ability. It just lowers the Stamina cost or Magicka cost of using an ability.
paulsimonps wrote: »Musclemagic wrote: »I believe it's just ability cost.
Also just as advanced warning these are generally not considered as viable as the regeneration ones, at least that's what some of the top theory crafter players say.
It does apparently lower dodge role cost, so not just abilities.
I'll be bashing every few seconds if my new build works out. Blocking (and bashing, since on PS4 I can't separate block from bash) stops regen from happening for a few seconds, so I can't rely on regeneration at all.paulsimonps wrote: »No block and bash have their own glyphs for reducing their costs.
They always had the glyph of shielding, but reduced feat cost glyph still reduced it by 1/2 value when I used to play. Are you 100% sure in your answer?
If that ever was a thing then it must have been an unintended bug.
BashCost = (floor(157 + 26.25*EffectiveLevel) + Item.BashCost)*(1 + CP.BashCost)*(1 + Skill.BashCost)*(1 + Set.BashCost)
BashCost = (floor(157 + 26.25*EffectiveLevel) + Item.BashCost)*(1 + CP.BashCost)*(1 + Skill.BashCost)*(1 + Set.BashCost)
Source: http://en.uesp.net/wiki/Special:EsoBuildEditor