@BigES. gratz. This is one of the dumbest responses I've come across in some time.Merlin13KAGL wrote: »There is function, as well.
Before, you'd get ripped from your currently activity with zero notice, often before...you were ready?
Irritating to be at the bank or in the final step of some daily or quest, needing 10 whole seconds to wrap it up and be pulled.
It was also to prevent partially formed groups, because you'd be added as soon as there was a slot, not when there were four viable candidates.
And, for those that would argue "Don't queue until you're 100% ready" have clearly never had to wait around for a 20, 30, 60 minute queue to get around to popping (often only to have the queue fail.)
I want to run a dungone, not wait around doing nothing for an hour to run a dungeon. That was the old method, where you simple 'queued' in chat.
This is the horrible mentality they are trying to cater to.
ADD kids who can't sit still, or want everyone else to wait on them to start the event, because they got bored and saw something shiny.
If you ready up, then once a match is found, too bad. If you went off to chase a butterfly in the mean time, it gives you a minute to situate yourself. Expecting people to wait on you beyond that is ludicrous.
There are plenty of queuing actives to do while waiting, like simply farming.
LOL, I have never used the select dungeon for more than one, did not even thought you could do itVipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.
Join a random dungeon finder - but if you quit, you forfeit your daily rewards. Easy fix.
That is not the point of a random dungeon finder. Like a dice roll, you cannot expect to get double sixes all the time. If players are allowed to see which dungeon they are about to enter, most would quit the harder dungeons without a 2nd thought. This effectively skewers and circumvents what the random dungeon finder is supposed to do. The price for the random dungeon bonus, is a random dungeon, not "what dungeon I like."
If you want to play a particular dungeon or avoid one so badly, just use the normal dungeon finder and filter out the dungeons you do not want. The purpose of the bonus experience in the random dungeon finder is to reward people willing to take the risk.
That was very smart, you do not answer or press no and finder goes to next in list, you are also bumped two slots back in queue so behind the one who enter and the next in queue.A functional ready check system would be fine. The current one just doesn't have the right order. Sadly its more/less something a child would design.
Ready checks should occur BEFORE the game attempts to match groups. The purpose of a ready check to to alert the group that the group leader is about to queue for something. When the group leader queue's for Battlegrounds, or a Dungeon, or whatever, his/her group are immediately given ready check notices.
Once the group ready checks, they are locked in. THEN it starts match making. When a match is found, it doesn't go "are you SUUUUUUURE?" and ready check again. No. You already confirmed you were ready to queue. You're going into Battlegrounds. Or whatever dungeon you queued for. Etc.
Not rocket science, ZoS.
Why remove it when group finder is terrible anyways? My little boy started playing ESO a few days ago. We queued up last night while I was helping him quest, and no joke, a good 4 hours had passed without finding a group for a normal daily random. I tried re-queuing a couple times in that 4 or so hour time frame which obviously didn't help. They don't need to fix/remove ready check they need to revamp the entire group finder code because it is terrible.
vyndral13preub18_ESO wrote: »Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.
This is exactly why Blizzard removed the exact same feature from their dungeon finder.
These games, they watch each other. They follow similar trends when adding similar features.
They know very well why other games do or don't do certain things, and that's why I don't think they'll ever add what that guy wants.
I honestly can not believe you just claimed that they watched what other mmos did so they wouldn't make the same mistakes. From the start this game has felt like it was designed by people who had never played an MMO before.
And make the message more visible. its hard to see while in interfaces.
vyndral13preub18_ESO wrote: »Vipstaakki wrote: »The community wanted a ready check in the past and they got it and now you want to get rid of it?
The forums can never decide upon anything unanimously.
The whole point of what we wanted was what's missing: the ability to see which dungeon you're accepting.
Then people would use it to abuse the random group finder, just to get easy exp. This allows the greed of 1 player to inconvenience the other 3 who accepted the dungeon.
This is exactly why Blizzard removed the exact same feature from their dungeon finder.
These games, they watch each other. They follow similar trends when adding similar features.
They know very well why other games do or don't do certain things, and that's why I don't think they'll ever add what that guy wants.
I honestly can not believe you just claimed that they watched what other mmos did so they wouldn't make the same mistakes. From the start this game has felt like it was designed by people who had never played an MMO before.
This.
Weird... before I would queue as healer and dd and would get a group in seconds! After homestead, things crapped out and now it's even worse! over 30 min if queue for both, around 15 min if i queue as healer, never actually got in as dd only
Merlin13KAGL wrote: »@BigES. gratz. This is one of the dumbest responses I've come across in some time.Merlin13KAGL wrote: »There is function, as well.
Before, you'd get ripped from your currently activity with zero notice, often before...you were ready?
Irritating to be at the bank or in the final step of some daily or quest, needing 10 whole seconds to wrap it up and be pulled.
It was also to prevent partially formed groups, because you'd be added as soon as there was a slot, not when there were four viable candidates.
And, for those that would argue "Don't queue until you're 100% ready" have clearly never had to wait around for a 20, 30, 60 minute queue to get around to popping (often only to have the queue fail.)
I want to run a dungone, not wait around doing nothing for an hour to run a dungeon. That was the old method, where you simple 'queued' in chat.
This is the horrible mentality they are trying to cater to.
ADD kids who can't sit still, or want everyone else to wait on them to start the event, because they got bored and saw something shiny.
If you ready up, then once a match is found, too bad. If you went off to chase a butterfly in the mean time, it gives you a minute to situate yourself. Expecting people to wait on you beyond that is ludicrous.
There are plenty of queuing actives to do while waiting, like simply farming.
The ready check gives you, what, 30 seconds to finishing 'chasing your butterfly?'
You've clearly never had to sit in a queue and chosen to do something useful in the meantime.
If you're that effing impatient, it's probably you that needs to check your meds.
Get over yourself.
Merlin13KAGL wrote: »@BigES. gratz. This is one of the dumbest responses I've come across in some time.Merlin13KAGL wrote: »There is function, as well.
Before, you'd get ripped from your currently activity with zero notice, often before...you were ready?
Irritating to be at the bank or in the final step of some daily or quest, needing 10 whole seconds to wrap it up and be pulled.
It was also to prevent partially formed groups, because you'd be added as soon as there was a slot, not when there were four viable candidates.
And, for those that would argue "Don't queue until you're 100% ready" have clearly never had to wait around for a 20, 30, 60 minute queue to get around to popping (often only to have the queue fail.)
I want to run a dungone, not wait around doing nothing for an hour to run a dungeon. That was the old method, where you simple 'queued' in chat.
This is the horrible mentality they are trying to cater to.
ADD kids who can't sit still, or want everyone else to wait on them to start the event, because they got bored and saw something shiny.
If you ready up, then once a match is found, too bad. If you went off to chase a butterfly in the mean time, it gives you a minute to situate yourself. Expecting people to wait on you beyond that is ludicrous.
There are plenty of queuing actives to do while waiting, like simply farming.
The ready check gives you, what, 30 seconds to finishing 'chasing your butterfly?'
You've clearly never had to sit in a queue and chosen to do something useful in the meantime.
If you're that effing impatient, it's probably you that needs to check your meds.
Get over yourself.
@Merlin13KAGL
Lol okay.
Your time is clearly more valuable than everyone else's.
How long do you need. 60 seconds? 2 minutes? 5 minutes? I mean what's a realistic amount of time you need to "be ready" when you've already ready checked.
What are you doing that's so important between queues? Questing? It LITERALLY dumps you back off in the exact same spot it ported you from when you break the group and leave the dungeon.
But yeah, please continue to defend a ridiculously broken queueing system.
A functional ready check system would be fine. The current one just doesn't have the right order. Sadly its more/less something a child would design.
Ready checks should occur BEFORE the game attempts to match groups. The purpose of a ready check to to alert the group that the group leader is about to queue for something. When the group leader queue's for Battlegrounds, or a Dungeon, or whatever, his/her group are immediately given ready check notices.
Once the group ready checks, they are locked in. THEN it starts match making. When a match is found, it doesn't go "are you SUUUUUUURE?" and ready check again. No. You already confirmed you were ready to queue. You're going into Battlegrounds. Or whatever dungeon you queued for. Etc.
Not rocket science, ZoS.
Merlin13KAGL wrote: »Merlin13KAGL wrote: »@BigES. gratz. This is one of the dumbest responses I've come across in some time.Merlin13KAGL wrote: »There is function, as well.
Before, you'd get ripped from your currently activity with zero notice, often before...you were ready?
Irritating to be at the bank or in the final step of some daily or quest, needing 10 whole seconds to wrap it up and be pulled.
It was also to prevent partially formed groups, because you'd be added as soon as there was a slot, not when there were four viable candidates.
And, for those that would argue "Don't queue until you're 100% ready" have clearly never had to wait around for a 20, 30, 60 minute queue to get around to popping (often only to have the queue fail.)
I want to run a dungone, not wait around doing nothing for an hour to run a dungeon. That was the old method, where you simple 'queued' in chat.
This is the horrible mentality they are trying to cater to.
ADD kids who can't sit still, or want everyone else to wait on them to start the event, because they got bored and saw something shiny.
If you ready up, then once a match is found, too bad. If you went off to chase a butterfly in the mean time, it gives you a minute to situate yourself. Expecting people to wait on you beyond that is ludicrous.
There are plenty of queuing actives to do while waiting, like simply farming.
The ready check gives you, what, 30 seconds to finishing 'chasing your butterfly?'
You've clearly never had to sit in a queue and chosen to do something useful in the meantime.
If you're that effing impatient, it's probably you that needs to check your meds.
Get over yourself.
@Merlin13KAGL
Lol okay.
Your time is clearly more valuable than everyone else's.
How long do you need. 60 seconds? 2 minutes? 5 minutes? I mean what's a realistic amount of time you need to "be ready" when you've already ready checked.
What are you doing that's so important between queues? Questing? It LITERALLY dumps you back off in the exact same spot it ported you from when you break the group and leave the dungeon.
But yeah, please continue to defend a ridiculously broken queueing system.
- Old System: Pulled you immediately w/ zero warning.
- New System: Give you about 30 seconds to accept the ready check before autodeclining. That's usually long enough to finish off what you're doing immediately and accept.
Also, if you're in another instance of some kind, it's replaces you at the front door.
So, I say again, if you can't be bothered to wait 30 seconds for someone to accept the ready check, you're clearly too busy to be queuing.
It's not that my time is more valuable than anyone else's. It's that yours is not.
Merlin13KAGL wrote: »Merlin13KAGL wrote: »@BigES. gratz. This is one of the dumbest responses I've come across in some time.Merlin13KAGL wrote: »There is function, as well.
Before, you'd get ripped from your currently activity with zero notice, often before...you were ready?
Irritating to be at the bank or in the final step of some daily or quest, needing 10 whole seconds to wrap it up and be pulled.
It was also to prevent partially formed groups, because you'd be added as soon as there was a slot, not when there were four viable candidates.
And, for those that would argue "Don't queue until you're 100% ready" have clearly never had to wait around for a 20, 30, 60 minute queue to get around to popping (often only to have the queue fail.)
I want to run a dungone, not wait around doing nothing for an hour to run a dungeon. That was the old method, where you simple 'queued' in chat.
This is the horrible mentality they are trying to cater to.
ADD kids who can't sit still, or want everyone else to wait on them to start the event, because they got bored and saw something shiny.
If you ready up, then once a match is found, too bad. If you went off to chase a butterfly in the mean time, it gives you a minute to situate yourself. Expecting people to wait on you beyond that is ludicrous.
There are plenty of queuing actives to do while waiting, like simply farming.
The ready check gives you, what, 30 seconds to finishing 'chasing your butterfly?'
You've clearly never had to sit in a queue and chosen to do something useful in the meantime.
If you're that effing impatient, it's probably you that needs to check your meds.
Get over yourself.
@Merlin13KAGL
Lol okay.
Your time is clearly more valuable than everyone else's.
How long do you need. 60 seconds? 2 minutes? 5 minutes? I mean what's a realistic amount of time you need to "be ready" when you've already ready checked.
What are you doing that's so important between queues? Questing? It LITERALLY dumps you back off in the exact same spot it ported you from when you break the group and leave the dungeon.
But yeah, please continue to defend a ridiculously broken queueing system.
- Old System: Pulled you immediately w/ zero warning.
- New System: Give you about 30 seconds to accept the ready check before autodeclining. That's usually long enough to finish off what you're doing immediately and accept.
Also, if you're in another instance of some kind, it's replaces you at the front door.
So, I say again, if you can't be bothered to wait 30 seconds for someone to accept the ready check, you're clearly too busy to be queuing.
It's not that my time is more valuable than anyone else's. It's that yours is not.
Yeah no.
New System: If you decline the ready check, it re-queue's everyone. Again, everyone. Not you. The group it matched you with gets dequeued. Which is the problem here that you're not grasping.
Old System: If you failed to accept once a match was found, you still got a timer. But it queued you in automatically after the timer expired. Because you already agreed to queue. There was no "meh, maybe I changed my mind" indecisiveness.
New System: If you decline the ready check, it re-queue's everyone. Again, everyone. Not you. The group it matched you with gets dequeued. Which is the problem here that you're not grasping.
Old System: If you failed to accept once a match was found, you still got a timer. But it queued you in automatically after the timer expired. Because you already agreed to queue. There was no "meh, maybe I changed my mind" indecisiveness.