DaveMoeDee wrote: »Giles.floydub17_ESO wrote: »Kyle1983b14_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »For one, you are wrong. You asked so I answered.
Second, you fail to consider the downsides of the tired, stale and abused single point trade systems, not to mention pain in the neck auction houses that permit gold traders to easily screw the market.
Third, ESO is clearly setup to be a social game permitting us to be a member of 5 guilds. Many guilds that have very minimal requirements (merely sell some stuff) have available slots. Really easy to do.
those downsides are exaggerated and not even remotely outweigh the downsides of the current system.
GW2 is clearly set up to be a social game, permitting us to be a member of 5 guilds. it also has centralized trading house.
minimal requirements are still requirements. with centralized trade/auction house there are no obligations. you can sell when you want to, skip when you don't - no donations/raffle tickets on weeks when you are not selling. you won't get kicked out for inactivity just becasue you went on vacation. no more wasting time hopping all over the world even after TTC search, trying to find that one thing you are looking for, I'm not even talking about trying to find a good deal. just trying to find an item, period.
and before the whole tired "you don't understand the system, you are lazy, etc etc" gets brought up. I do fine. not super major sales because trading is something I do on a side, becasue I have stuff to get rid off, but I sell more then enough to hit my minimums. I still hate this system. BECAUSE i understand it and because I have experienced so... much.. better.
That is a matter of opinion, and I respect you have an opinion though clearly do not agree with it because the current system is clearly working well (not liking it does not mean it is not working well and you have not come up with a real explanation to the contrary). BECAUSE a great many that have experienced other games and other systems clearly prefer the current ESO Guild Trader system.
Also a great many guilds have no requirements and that has been pointed out by at least one in this thread who originally did not like the guild trader system, likes it now. A great many do not require donations or raffle tickets purchases and having them is really a moot point if they are not required.
True about not all of them requiring a weekly quota but how many of those are not in prime spots
IE: Underground, out of no where with hardly any business?
For starters, probably a great many in decent spots have no or small requirements. Small requirements being as long as they are selling SOMETHING their have no issues. The guild I am in has a low requirement and I can tell you from the time I have been in it that if someone does not make their quota for that week they are not gkicked since the history that they have been selling is known.
Of course if it is a long stretch or they are not logging in they will get kicked but that is obviously naturally to be expected. Even my raiding guild kicks those that do not participate with the guild so it is clear who is likely to join raids and who is just there because.
And BTW, my raiding guild grabs spots for the minimum bid and stuff sells pretty good from there so your reasoning is still flawed.
I am in a guild with a weekly quota of 1000 gold from the guild's cut. We have a good location. No requirement for anything else.
Making the quota is easy for me right now since I still have a ton of motifs from recent events. Before that, I sold a lot of junk gear for people leveling crafting and glyphs as I was grinding out dolmen achievements and you get a lot of glyphs there. I can see how it would be quite hard for a newer player to hit 1k while also having time to enjoy the game content.
TTC really helps if you are in a crappy location. I always look in the TTC web site before making a pricey purchase. Sure, the item is often already sold, but at least I'm not going vendor to vendor jotting down prices.
Kyle1983b14_ESO wrote: »Kyle1983b14_ESO wrote: »I'm pretty sure ZoS would consider adding that option if it were possible. We've seen first hand how ZoS's optimization works, and your suggestion simply wouldn't be stable enough for live server use. In fact I bet that could be partly why every guild store is split up into different vendors. If they had everyone searching from a single huge listing of items, the server would likely completely buckle from the demand.Along with adding the option to search every guild store at the same time from your banker screen.
You're probably right. It's bizarre to me how games that came out 10-15 years ago were able to accomplish this, but these clown can't handle it.
WoW, Swg, Swtor, Lotro, FF14, BDO, Gw2, and many more have a centralized AH and it works, I still don't get why ESO doesn't think it works at all beats me.
That's why we play ESO, because we don't like those games or their systems. If you do then go play them, nobody's stopping you!
So your claiming that ESO's market system is better because of less inflation? You do realize ESO's market is the perfect place to inflate everything, this system is worse than a centralized AH.
In an auction house it would be much easier to control the market. Buy up everything, then charge outrageous prices because of a false "scarcity". People sitting on millions (like me) could easily control the market...
Giles.floydub17_ESO wrote: »DaveMoeDee wrote: »Giles.floydub17_ESO wrote: »Kyle1983b14_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »For one, you are wrong. You asked so I answered.
Second, you fail to consider the downsides of the tired, stale and abused single point trade systems, not to mention pain in the neck auction houses that permit gold traders to easily screw the market.
Third, ESO is clearly setup to be a social game permitting us to be a member of 5 guilds. Many guilds that have very minimal requirements (merely sell some stuff) have available slots. Really easy to do.
those downsides are exaggerated and not even remotely outweigh the downsides of the current system.
GW2 is clearly set up to be a social game, permitting us to be a member of 5 guilds. it also has centralized trading house.
minimal requirements are still requirements. with centralized trade/auction house there are no obligations. you can sell when you want to, skip when you don't - no donations/raffle tickets on weeks when you are not selling. you won't get kicked out for inactivity just becasue you went on vacation. no more wasting time hopping all over the world even after TTC search, trying to find that one thing you are looking for, I'm not even talking about trying to find a good deal. just trying to find an item, period.
and before the whole tired "you don't understand the system, you are lazy, etc etc" gets brought up. I do fine. not super major sales because trading is something I do on a side, becasue I have stuff to get rid off, but I sell more then enough to hit my minimums. I still hate this system. BECAUSE i understand it and because I have experienced so... much.. better.
That is a matter of opinion, and I respect you have an opinion though clearly do not agree with it because the current system is clearly working well (not liking it does not mean it is not working well and you have not come up with a real explanation to the contrary). BECAUSE a great many that have experienced other games and other systems clearly prefer the current ESO Guild Trader system.
Also a great many guilds have no requirements and that has been pointed out by at least one in this thread who originally did not like the guild trader system, likes it now. A great many do not require donations or raffle tickets purchases and having them is really a moot point if they are not required.
True about not all of them requiring a weekly quota but how many of those are not in prime spots
IE: Underground, out of no where with hardly any business?
For starters, probably a great many in decent spots have no or small requirements. Small requirements being as long as they are selling SOMETHING their have no issues. The guild I am in has a low requirement and I can tell you from the time I have been in it that if someone does not make their quota for that week they are not gkicked since the history that they have been selling is known.
Of course if it is a long stretch or they are not logging in they will get kicked but that is obviously naturally to be expected. Even my raiding guild kicks those that do not participate with the guild so it is clear who is likely to join raids and who is just there because.
And BTW, my raiding guild grabs spots for the minimum bid and stuff sells pretty good from there so your reasoning is still flawed.
I am in a guild with a weekly quota of 1000 gold from the guild's cut. We have a good location. No requirement for anything else.
Making the quota is easy for me right now since I still have a ton of motifs from recent events. Before that, I sold a lot of junk gear for people leveling crafting and glyphs as I was grinding out dolmen achievements and you get a lot of glyphs there. I can see how it would be quite hard for a newer player to hit 1k while also having time to enjoy the game content.
TTC really helps if you are in a crappy location. I always look in the TTC web site before making a pricey purchase. Sure, the item is often already sold, but at least I'm not going vendor to vendor jotting down prices.
Exactly the point I have made a couple times in this thread. Plus I sell a lot though my regular PvE guild who gets a guild trader for the minimum. The only requirement for that guild is I actually play the game some.
However, this is ignored heavily in this discussion.
Giles.floydub17_ESO wrote: »Exactly the point I have made a couple times in this thread. Plus I sell a lot though my regular PvE guild who gets a guild trader for the minimum. The only requirement for that guild is I actually play the game some.
However, this is ignored heavily in this discussion.
I would honestly prefer a centralized AH. I'd be fine with the current system either if we could FREAKING type in the name of the items we want to search!!!! It's ridiculous that a MMO on such high standards doesn't have something like this
In an auction house it would be much easier to control the market. Buy up everything, then charge outrageous prices because of a false "scarcity". People sitting on millions (like me) could easily control the market...
Giles.floydub17_ESO wrote: »DaveMoeDee wrote: »Giles.floydub17_ESO wrote: »Kyle1983b14_ESO wrote: »Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »For one, you are wrong. You asked so I answered.
Second, you fail to consider the downsides of the tired, stale and abused single point trade systems, not to mention pain in the neck auction houses that permit gold traders to easily screw the market.
Third, ESO is clearly setup to be a social game permitting us to be a member of 5 guilds. Many guilds that have very minimal requirements (merely sell some stuff) have available slots. Really easy to do.
those downsides are exaggerated and not even remotely outweigh the downsides of the current system.
GW2 is clearly set up to be a social game, permitting us to be a member of 5 guilds. it also has centralized trading house.
minimal requirements are still requirements. with centralized trade/auction house there are no obligations. you can sell when you want to, skip when you don't - no donations/raffle tickets on weeks when you are not selling. you won't get kicked out for inactivity just becasue you went on vacation. no more wasting time hopping all over the world even after TTC search, trying to find that one thing you are looking for, I'm not even talking about trying to find a good deal. just trying to find an item, period.
and before the whole tired "you don't understand the system, you are lazy, etc etc" gets brought up. I do fine. not super major sales because trading is something I do on a side, becasue I have stuff to get rid off, but I sell more then enough to hit my minimums. I still hate this system. BECAUSE i understand it and because I have experienced so... much.. better.
That is a matter of opinion, and I respect you have an opinion though clearly do not agree with it because the current system is clearly working well (not liking it does not mean it is not working well and you have not come up with a real explanation to the contrary). BECAUSE a great many that have experienced other games and other systems clearly prefer the current ESO Guild Trader system.
Also a great many guilds have no requirements and that has been pointed out by at least one in this thread who originally did not like the guild trader system, likes it now. A great many do not require donations or raffle tickets purchases and having them is really a moot point if they are not required.
True about not all of them requiring a weekly quota but how many of those are not in prime spots
IE: Underground, out of no where with hardly any business?
For starters, probably a great many in decent spots have no or small requirements. Small requirements being as long as they are selling SOMETHING their have no issues. The guild I am in has a low requirement and I can tell you from the time I have been in it that if someone does not make their quota for that week they are not gkicked since the history that they have been selling is known.
Of course if it is a long stretch or they are not logging in they will get kicked but that is obviously naturally to be expected. Even my raiding guild kicks those that do not participate with the guild so it is clear who is likely to join raids and who is just there because.
And BTW, my raiding guild grabs spots for the minimum bid and stuff sells pretty good from there so your reasoning is still flawed.
I am in a guild with a weekly quota of 1000 gold from the guild's cut. We have a good location. No requirement for anything else.
Making the quota is easy for me right now since I still have a ton of motifs from recent events. Before that, I sold a lot of junk gear for people leveling crafting and glyphs as I was grinding out dolmen achievements and you get a lot of glyphs there. I can see how it would be quite hard for a newer player to hit 1k while also having time to enjoy the game content.
TTC really helps if you are in a crappy location. I always look in the TTC web site before making a pricey purchase. Sure, the item is often already sold, but at least I'm not going vendor to vendor jotting down prices.
Exactly the point I have made a couple times in this thread. Plus I sell a lot though my regular PvE guild who gets a guild trader for the minimum. The only requirement for that guild is I actually play the game some.
However, this is ignored heavily in this discussion.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***