techprince wrote: »Not sure how much some know these things but here are few facts about synergies:
- There can only be one player able to use the synergy. So if you're seeing the synergy pop-up it means no one else can use it.
- For example Sorc's pets also fall into the category who can "steal" the synergy - but they are not able to use it, naturally.
But if you mean like there's only you (casting Orbs) and one other (trying to catch them) there's basically nothing else I can say except what already has been discussed here; adapt to situations and try to catch it.
"Try to catch it".
"I don't really understand why they should move slower".
You just answered your own question.
techprince wrote: »Not sure how much some know these things but here are few facts about synergies:
- There can only be one player able to use the synergy. So if you're seeing the synergy pop-up it means no one else can use it.
- For example Sorc's pets also fall into the category who can "steal" the synergy - but they are not able to use it, naturally.
But if you mean like there's only you (casting Orbs) and one other (trying to catch them) there's basically nothing else I can say except what already has been discussed here; adapt to situations and try to catch it.
"Try to catch it".
"I don't really understand why they should move slower".
You just answered your own question.
I don't understand?
By "try to catch it" I meant in a trial environment when there are multiple people trying to use the synergy. Making it move slower does not help because only one player is able to use (and see) the synergy.
If you're in a pledge with four people and someone says he or she is not able to catch it... Well, that's not because it would move too fast. No. It's because your reaction is too slow.
Shadow_Viper_vX wrote: »Just because you're having a problem with something doesn't mean it needs nerfed.
It's Fine [snip]
Adapt and Overcome
[Edit to remove bait.]
Not only does the L2P excuse not apply here, it's also getting real old. OP isn't the only one who thinks Orbs travel just a bit too quickly. There have been numerous times where I've missed a Synergy cause the Orb passes by a bit too fast during a heated Boss Fight.
In fact it'd be much better if the Orb was just stationary completely. That way, it's DoT is made full use of and no one could ever miss using the Synergy.
techprince wrote: »In a trial, healers use multiple orbs, not one or two so explain how "making it slower" doesn't help? Slower orbs actually helps them as the synergy window will be open for longer resulting in less orbs required in total, healing/damage will increase.
There can only be one player able to use the synergy. So if you're seeing the synergy pop-up it means no one else can use it.
techprince wrote: »techprince wrote: »Not sure how much some know these things but here are few facts about synergies:
- There can only be one player able to use the synergy. So if you're seeing the synergy pop-up it means no one else can use it.
- For example Sorc's pets also fall into the category who can "steal" the synergy - but they are not able to use it, naturally.
But if you mean like there's only you (casting Orbs) and one other (trying to catch them) there's basically nothing else I can say except what already has been discussed here; adapt to situations and try to catch it.
"Try to catch it".
"I don't really understand why they should move slower".
You just answered your own question.
I don't understand?
By "try to catch it" I meant in a trial environment when there are multiple people trying to use the synergy. Making it move slower does not help because only one player is able to use (and see) the synergy.
If you're in a pledge with four people and someone says he or she is not able to catch it... Well, that's not because it would move too fast. No. It's because your reaction is too slow.
In a trial, healers use multiple orbs, not one or two so explain how "making it slower" doesn't help? Slower orbs actually helps them as the synergy window will be open for longer resulting in less orbs required in total, healing/damage will increase.
DargusMaximus wrote: »No thanks, no need to nerfs orbs more.
I use damaging orbs to gain initial aggro of trash mobs, i can throw one floating ahead of me and everything it tags will attack me as long as DPS didnt drop any AOE yet. Making them slower will make orbs waste my time.
In other situations healers throw me healing orbs just so i can use synergy and restore some ult/resource from synergiser/undaunted. If i need resouces now, the faster orb floats to me the better and sometimes healer cant stand next to me (vAA HM axes, black hole blocking way or healer needs to heal group and will just occasionally throw me orb).
So yeah, your idea would be a yet another nerf to orbs. Before posting suggestion like this people should use their imagination or do research how different group of players use orbs.
At the same time, as many people mentioned before me, if anything i would love to see orbs move even faster than they are now.
I do admit, there is an issue with orbs synergy, there is a reason why people use them in bursts of 2/3. The real solution would be to increase radius of synergy or do other internal tweaks.
DargusMaximus wrote: »No thanks, no need to nerfs orbs more.
I use damaging orbs to gain initial aggro of trash mobs, i can throw one floating ahead of me and everything it tags will attack me as long as DPS didnt drop any AOE yet. Making them slower will make orbs waste my time.
In other situations healers throw me healing orbs just so i can use synergy and restore some ult/resource from synergiser/undaunted. If i need resouces now, the faster orb floats to me the better and sometimes healer cant stand next to me (vAA HM axes, black hole blocking way or healer needs to heal group and will just occasionally throw me orb).
So yeah, your idea would be a yet another nerf to orbs. Before posting suggestion like this people should use their imagination or do research how different group of players use orbs.
At the same time, as many people mentioned before me, if anything i would love to see orbs move even faster than they are now.
I do admit, there is an issue with orbs synergy, there is a reason why people use them in bursts of 2/3. The real solution would be to increase radius of synergy or do other internal tweaks.
techprince wrote: »Shadow_Viper_vX wrote: »Just because you're having a problem with something doesn't mean it needs nerfed.
It's Fine [snip]
Adapt and Overcome
[Edit to remove bait.]
Its not just me, its MOST of the players. And how is that a nerf? its a god damn buff.... slow moving orbs = more damage / more heals / easier synergies. Learn 2 Read.
Shadow_Viper_vX wrote: »Just because you're having a problem with something doesn't mean it needs nerfed.
It's Fine [snip]
Adapt and Overcome
[Edit to remove bait.]
Shadow_Viper_vX wrote: »techprince wrote: »Shadow_Viper_vX wrote: »Just because you're having a problem with something doesn't mean it needs nerfed.
It's Fine [snip]
Adapt and Overcome
[Edit to remove bait.]
Its not just me, its MOST of the players. And how is that a nerf? its a god damn buff.... slow moving orbs = more damage / more heals / easier synergies. Learn 2 Read.
Same diff
It's fine as is, no change is needed.
This is a non-issue.
A person that always goes to the forums and asks the developers to make the game easier for them will never improve as a player.