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TheRealSniker
TheRealSniker
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Edited.
Edited by TheRealSniker on January 23, 2019 7:29AM
  • Jawasa
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    stamina nightblade is the meta atm and They work just fine with no proc sets. Stealth is still too strong just hitting some1 with no defens buffs up is all you need as an advantage.
  • TheRealSniker
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    Jawasa wrote: »
    stamina nightblade is the meta atm and They work just fine with no proc sets. Stealth is still too strong just hitting some1 with no defens buffs up is all you need as an advantage.

    I dont see how my Playstyle is still meta without running Proc Sets, can you enlighten me how to do so? And no I dont want to run Eternal Hunt with Selene and look and Act like an Warrior Class as most do now.
    Edited by TheRealSniker on June 8, 2017 5:25PM
  • Adernath
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    Dear OP, a word from Sorc to NB: If you want a 1-shotting assassine, I want to play a mage who has powerful shields or other magical wards that last sufficiently long enough that I do not have to care about any dagger wielding sneaky beggar. Since this is my picture of a sorcerer. ;-)

    Unfortunately we are playing an MMO and can not enter god-mode. You can't 1 shot players and I can't shield myself for eternity. So lets stay realistic and use our abilities to the best.
  • Chilly-McFreeze
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    to make sure the enemy they have in mind wont come out alive after that one single Blow

    I love playing characters that can one shot people

    this game would allow me be able to hit like a truck and go back into the shadows.

    For the past years this was achieveable and fun.

    an Assassin is supposed to be a guy who would leave unaware/unprepared targets chanceless!

    It was a unique playstyle that has been abused by the ProcNoobs for the past few months.

    Most GankBlades move to Full Proc builds like Velid + Viper

    I know it can be annoying to get Ganked

    I would kindly ask Zenimax to add the Multiplier back or tweak it so only Nightblades in invisibility can use it!

    While I agree with your thoughts about making an unique playstyle harder, I shortened your OP to highlight why Zeni might thought it would be healthy for the game to change that. You can also look up the official developers comment in the patch notes. It was abused and killed the fun for many people.

    People get mad about being one shoted by proctard gankbuilds.
    People get mad whenever they encounter something they can't defeat easily. Of course, it's annoying to alter your build just to counter a specific build. "Slot mage light, slot shield breaker, stack defiles, use efficient purge, invest into this, boot up your that". Sure, there are ways to counter specific builds but you know where this is heading to.

    Am I fine with the changes Zeni made? The part of me that roams Cyro as a NB wants the bonus dmg back. The part of me that plays a one of the other classes thinks it's a good start but it just forces people to wear more proc sets. Is that better? I don't know.

    I leave your obsession about mag sorcs uncommented.
    Edited by Chilly-McFreeze on June 8, 2017 5:39PM
  • Merlin13KAGL
    Merlin13KAGL
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    It's still a guaranteed crit, so what do you have to complain about?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • TheRealSniker
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    Adernath wrote: »
    Dear OP, a word from Sorc to NB: If you want a 1-shotting assassine, I want to play a mage who has powerful shields or other magical wards that last sufficiently long enough that I do not have to care about any dagger wielding sneaky beggar. Since this is my picture of a sorcerer. ;-)

    Unfortunately we are playing an MMO and can not enter god-mode. You can't 1 shot players and I can't shield myself for eternity. So lets stay realistic and use our abilities to the best.

    Magicka Sorcerers are arguably the best PvP Class for this and previous Patch, good players can abuse their resources to the point where they can tank 5 players at once and get away with it. Yet no tweaks were made to that
  • TheRealSniker
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    It's still a guaranteed crit, so what do you have to complain about?

    We lost 50% More Damage from sneak and 30% Damage from heavy attacks which makes our first hit feel like a bees sting
  • Jawasa
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    What i mean is that just playing a stamina nb i meta. Bone pirate, shackel and vma weapon or the set that gives you regen when not moving in stealth are all super strong.

    Stamina nb are 50% of all players in bg's. They do not need to play as warriors at all you have shade and cloak plus all the stamina survival skills.
  • kadar
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    I have no issue with players being able to kill other players extremely fast just like I have no issue with players being able to tank entire zergs. It's what they were built to do. Both are unable to do other things and have serious drawbacks to achieve those goals.

    @TheRealSniker I think the idea behind the stealth damage nerf was to give players the chance to react to your damage. "1 shots" are still possible after the update, just a bit harder. If anything, you may just have to commit to your kills a bit more now such as Gap Close and Execute to finish the kill whereas before you would have already Cloaked and ran away.

    Related: I believe Radiant Magelight also lost is Stealth Damage reduction and retained only the prevention of the stun. So you should actually be hitting targets who run that skill with the same amount of damage as before.
    Edited by kadar on June 8, 2017 6:07PM
  • pieratsos
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    It's still a guaranteed crit, so what do you have to complain about?

    We lost 50% More Damage from sneak and 30% Damage from heavy attacks which makes our first hit feel like a bees sting

    You can still burst people down fast and then go back to cloak. You just need a little more skill to do it now. So instead of just whining why the broken mechanics that were carrying you and getting kills for you dont work anymore how about you actually learn how to play a stamblade. This is an MMO. Not assassins creed.
  • TheRealSniker
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    I have no issue with players being able to kill other players extremely fast just like I have no issue with players being able to tank entire zergs. It's what they were built to do. Both are unable to do other things and have serious drawbacks to achieve those goals.

    @TheRealSniker I think the idea behind the stealth damage nerf was to give players the chance to react to your damage. "1 shots" are still possible after the update, just a bit harder. If anything, you may just have to commit to your kills a bit more now such as Gap Close and Execute to finish the kill whereas before you would have already Cloaked and ran away.

    Related: I believe Radiant Magelight also lost is Stealth Damage reduction and retained only the prevention of the stun. So you should actually be hitting targets who run that skill with the same amount of damage as before.

    Problem is that most builds who are not built to one shot can just roll out, heal or just shield up and be completely invincible to anything we do after since we are not built to Face to Face somebody. Which leaves us only with one Option, building sustain and becoming a Warrior or run Proc Sets and become a ProcTard.

    This is not a change that would give people a Chance, it is an annihilation to the Playstyle since almost every other build is running insane survive abilities that can be cast in milliseconds.
    Edited by TheRealSniker on June 8, 2017 6:13PM
  • Jawasa
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    @The_Outsider i'm fine with that aswell but the same tanks will come crying when you counter them with potl and oblivion dmg. Most people just want to run builds that They enjoy and prefer that there is no counter.
  • kadar
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    I have no issue with players being able to kill other players extremely fast just like I have no issue with players being able to tank entire zergs. It's what they were built to do. Both are unable to do other things and have serious drawbacks to achieve those goals.

    @TheRealSniker I think the idea behind the stealth damage nerf was to give players the chance to react to your damage. "1 shots" are still possible after the update, just a bit harder. If anything, you may just have to commit to your kills a bit more now such as Gap Close and Execute to finish the kill whereas before you would have already Cloaked and ran away.

    Related: I believe Radiant Magelight also lost is Stealth Damage reduction and retained only the prevention of the stun. So you should actually be hitting targets who run that skill with the same amount of damage as before.

    Problem is that most builds who are not built to one shot can just roll out, heal or just shield up and be completely invincible to anything we do after since we are not built to Face to Face somebody. Which leaves us only with one Option, building sustain and becoming a Warrior or run Proc Sets and become a ProcTard.

    This is not a change that would give people a Chance, it is an annihilation to the Playstyle since almost every other build is running insane survive abilities that can be cast in milliseconds.

    Right, and that is what those builds are built to do-- Brawl with you. There's a reason the strongest builds in the game are not gank builds. The strongest builds can do a bit of everything, deal high damage, take a reasonable amount of damage, and be fairly survivable. They are well-rounded.

    A gank build is able to kill someone with in some cases 1 ability, or in 1 or 2 seconds most of the time. Shouldn't the price for that be high?
  • TheRealSniker
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    pieratsos wrote: »
    It's still a guaranteed crit, so what do you have to complain about?

    We lost 50% More Damage from sneak and 30% Damage from heavy attacks which makes our first hit feel like a bees sting

    You can still burst people down fast and then go back to cloak. You just need a little more skill to do it now. So instead of just whining why the broken mechanics that were carrying you and getting kills for you dont work anymore how about you actually learn how to play a stamblade. This is an MMO. Not assassins creed.

    You do realize that every other class has even more amounts of cheese mechanics that make bad players look good? Why only nerf the arguably weakest mechanic instead of nerfing Sets that every Class can AND DOES cheese on? Going no ProcTard builds was already hard enough to do and many Players were able to react against. Now they turned not comparable to the actual StamProc meta.
    Edited by TheRealSniker on June 8, 2017 6:32PM
  • Merlin13KAGL
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    It's still a guaranteed crit, so what do you have to complain about?

    We lost 50% More Damage from sneak and 30% Damage from heavy attacks which makes our first hit feel like a bees sting
    Which means you're still getting a minimum 150% normal damage before mitigation vs the 175% you were getting before, all while being completely undetected.

    I say again, what do you have to complain about...
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • TheRealSniker
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    Which means you're still getting a minimum 150% normal damage before mitigation vs the 175% you were getting before, all while being completely undetected.

    I say again, what do you have to complain about...

    it was 200% from sneak + 30% lost from Heavy attacks, our appareantly OP mechanic "guaranteed crit" feels useless with the amount of impen every player is running.
  • Jawasa
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    So all this is about you now failing ganks then overextending and getting killed?

    Nb have not been this strong for a year Maybe longer atleast in small scale.
  • kadar
    kadar
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    Which means you're still getting a minimum 150% normal damage before mitigation vs the 175% you were getting before, all while being completely undetected.

    I say again, what do you have to complain about...

    it was 200% from sneak + 30% lost from Heavy attacks, our appareantly OP mechanic "guaranteed crit" feels useless with the amount of impen every player is running.

    I don't think it was 200% damage. That may be the value against mobs, but I believe it has always been lower on players. Looking for more information now.
  • TheRealSniker
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    Jawasa wrote: »
    So all this is about you now failing ganks then overextending and getting killed?

    Nb have not been this strong for a year Maybe longer atleast in small scale.

    The post is about how ProcTard builds are too strong in comparison to normal builds and how Zenimax made a bad decision, it also doesnt include overextending since Gankers just get hit by 1 DoT and are already dead for sure.
  • pieratsos
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    pieratsos wrote: »
    It's still a guaranteed crit, so what do you have to complain about?

    We lost 50% More Damage from sneak and 30% Damage from heavy attacks which makes our first hit feel like a bees sting

    You can still burst people down fast and then go back to cloak. You just need a little more skill to do it now. So instead of just whining why the broken mechanics that were carrying you and getting kills for you dont work anymore how about you actually learn how to play a stamblade. This is an MMO. Not assassins creed.

    You do realize that every other class has even more amounts of cheese mechanics that make bad players look good? Why only nerf the arguably weakest mechanic instead of nerfing Sets that every Class can AND DOES cheese on? Going no ProcTard builds was already hard enough to do and many Players are able to react against. Now they turned not comparable to the actual StamProc meta.

    The idea you have of stamblades is what we have in the game. They have the highest burst dmg. They are literally built for pure burst dmg and they lack survivability. You still have a guaranteed crit and stun from sneak and you are calling a free extra dmg removal an amateur move. Learn to play the class and use the tools the class gives you. Pay attention to ur opponents and what they do. Thats what PVP is about. Not just sitting there pressing 2-3 buttons and expect to kill everyone no matter who they are or what they do because you feel like this is the definition of "assassin". This is not assassins creed.
  • GreenSoup2HoT
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    I can gank a 29k hp mag dk with spiked armor and "1 shot" him with the correct combo. Its a L2Gank thing now. Clever Alchemist is required. So are proc sets since they deal high none crit based burst.

    However i agree that the change was not nessesary. Players has the option to slot magelight and mitigate ganks but did not. How is that the gankers fault?

    Edited by GreenSoup2HoT on June 8, 2017 6:58PM
    PS4 NA DC
  • GreenSoup2HoT
    GreenSoup2HoT
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    Which means you're still getting a minimum 150% normal damage before mitigation vs the 175% you were getting before, all while being completely undetected.

    I say again, what do you have to complain about...

    it was 200% from sneak + 30% lost from Heavy attacks, our appareantly OP mechanic "guaranteed crit" feels useless with the amount of impen every player is running.

    I don't think it was 200% damage. That may be the value against mobs, but I believe it has always been lower on players. Looking for more information now.

    Ive been asking for zos to give us the numbers every patch. Nothing. Even when they removed it they did not specifiy what they removed.
    PS4 NA DC
  • TheRealSniker
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    @pieratsos

    You completely missed my point, I wonder if you can read or missed your early ages of school... And the word "Assassin" doesnt have its origin from the *** Ubisoft game, rather from hashshashin, arabic word for a hitman. The word has been used in every elder scrolls game. Google what Dark Brotherhood assassins are all about and compare it to the fights in cyrodiil nowadays. I Repeat: It is not me failing, its the fact that going no Procs is almost impossible against good players. Make sure to read all of the above about 4 times to not miss a point again.
    Edited by TheRealSniker on June 8, 2017 7:15PM
  • TheRealSniker
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    I can gank a 29k hp mag dk with spiked armor and "1 shot" him with the correct combo. Its a L2Gank thing now. Clever Alchemist is required. So are proc sets since they deal high none crit based burst.

    However i agree that the change was not nessesary. Players has the option to slot magelight and mitigate ganks but did not. How is that the gankers fault?

    I agree with you, Proc builds were and still are very strong and I have no problem ganking with them. Problem is that no other build works effectively anymore. Sneak damage made wep dmg builds scale really good, they removed that and left us with one OP build.
    Next step theyre gonna do is nerf Proc sets and leave us with nothing like it happens everytime.
    Edited by TheRealSniker on June 8, 2017 7:19PM
  • pieratsos
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    I can gank a 29k hp mag dk with spiked armor and "1 shot" him with the correct combo. Its a L2Gank thing now. Clever Alchemist is required. So are proc sets since they deal high none crit based burst.

    However i agree that the change was not nessesary. Players has the option to slot magelight and mitigate ganks but did not. How is that the gankers fault?

    Because the idea of forcing every single player in the game to slot one ability to avoid a potential death that has absolutely nothing to do with the player skill but free dmg being given to the ganker instead, is stupid to say the least.

    They got rid of the extra dmg and nerfed magelight. Makes sense, no?
  • TheRealSniker
    TheRealSniker
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    Which means you're still getting a minimum 150% normal damage before mitigation vs the 175% you were getting before, all while being completely undetected.

    I say again, what do you have to complain about...

    it was 200% from sneak + 30% lost from Heavy attacks, our appareantly OP mechanic "guaranteed crit" feels useless with the amount of impen every player is running.

    I don't think it was 200% damage. That may be the value against mobs, but I believe it has always been lower on players. Looking for more information now.

    Ive been asking for zos to give us the numbers every patch. Nothing. Even when they removed it they did not specifiy what they removed.

    I made some maths myself, I cant find the paper I did it on since it was months ago, but the the sneak crits made almost double the damage than the normal crits ^^
  • Jawasa
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    You can still play an assassin and one shot just go pve and use blade of woe. Don't try justify that you want easy pvp kills because that is possible in other elderscroll games. You can do the same thing you did in skyrim if you play pve.

    If I have to slot skills for every build I encounter then I will have 10 utility skills that I can use against 10 different playstyles and be useless.
  • pieratsos
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    @pieratsos

    You completely missed my point, I wonder if you can read or missed your early ages of school... And the word "Assassin" doesnt have its origin not from the *** Ubisoft game, rather from hashshashin, arabic word for a hitman. The word has been used in every elder scrolls game. Google what Dark Brotherhood assassins are all about and compare it to the fights in cyrodiil nowadays. I Repeat: It is not me failing, its the fact that going no Procs is almost impossible against good players. Make sure to read all of the above about 4 times to not miss a point again.

    Thanks for the brief educational lesson on what assassin means and where it comes from. But you are still wrong.

    I dont need to google dark brotherhood. I played it, and you can use blade of woe in PVE to get the feeling of assassin but im smart enough to know the difference of PVE and PVP. You are not. You cant compare dark brotherhood with cyro because you would be comparing apples with oranges. You want dark brotherhood then play f*cking dark brotherhood and gtfo of cyro.

    The bolded line is enough to understand how stupid ur statement is. You are literally complaining why you cant 1 shot good players without using cheese. Maybe because they are good? Lol

    You can continue with all ur crap but in the end the difference between then and now is that you dont have the extra dmg. You could gank effectively and now you cant. But other stamblades still can. So its obvious that the extra dmg is what was carrying you so yes its absolutely you failing. Im sorry but this is what happens when you mistake broken mechanics for player skill.
  • TheRealSniker
    TheRealSniker
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    @pieratsos
    @Jawasa
    Damn dude, you really got me there with the literal comparison of lore to ESO PvP, you almost forgot that I mentioned the actual feel that has ties to the Lore and not the actual bit of gameplay we had in Skyrim. *Clap*
    Since Elder Scrolls game were always heavily tied to the Lore and made a perfect example of how to make a "book"(Please dont take it literally again) into a Game, it loses its identity bit by bit with every major change which is sad.

    The bit you marked in Bold you also took out of context cause youre too stupid to actually understand what I mean. Zenimax removed the few builds that worked in the unique Playstyle called "Ganking" and made us heavily rely on the Cheese Mechanic that are Procs.
    Armor Pen builds and Full Wep Dmg builds did well in Ganks because they scaled well with the Critical Damage which was already very heavily countered thanks to Impen, they removed the mechanic that made it work.
    As I mentioned about 10 times by now, I didnt cheese out with Procs, but now I have to cause thats the only more or less reliable source of Damage and I hate it.

    Go on and ask around people who are better than you if they had been killed by StamBlades who do not use Procs after the Patch, bet cant find one can ya?

    The whole post is about a very bad decision Zenimax made and not how "Ughhh Wughhh NB damage was OP!!!!111!!111! and now it isnt *sadface*".
    There are tons of different ways we could get nerfed and still be happy yet they decided to do it the worst way possible, to not give a *** about the actual broken stuff but rather nerf an already weak mechanic.

    Edited by TheRealSniker on June 8, 2017 8:06PM
  • Jawasa
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