stamina nightblade is the meta atm and They work just fine with no proc sets. Stealth is still too strong just hitting some1 with no defens buffs up is all you need as an advantage.
TheRealSniker wrote: »
to make sure the enemy they have in mind wont come out alive after that one single Blow
I love playing characters that can one shot people
this game would allow me be able to hit like a truck and go back into the shadows.
For the past years this was achieveable and fun.
an Assassin is supposed to be a guy who would leave unaware/unprepared targets chanceless!
It was a unique playstyle that has been abused by the ProcNoobs for the past few months.
Most GankBlades move to Full Proc builds like Velid + Viper
I know it can be annoying to get Ganked
I would kindly ask Zenimax to add the Multiplier back or tweak it so only Nightblades in invisibility can use it!
Dear OP, a word from Sorc to NB: If you want a 1-shotting assassine, I want to play a mage who has powerful shields or other magical wards that last sufficiently long enough that I do not have to care about any dagger wielding sneaky beggar. Since this is my picture of a sorcerer. ;-)
Unfortunately we are playing an MMO and can not enter god-mode. You can't 1 shot players and I can't shield myself for eternity. So lets stay realistic and use our abilities to the best.
Merlin13KAGL wrote: »It's still a guaranteed crit, so what do you have to complain about?
TheRealSniker wrote: »Merlin13KAGL wrote: »It's still a guaranteed crit, so what do you have to complain about?
We lost 50% More Damage from sneak and 30% Damage from heavy attacks which makes our first hit feel like a bees sting
The_Outsider wrote: »I have no issue with players being able to kill other players extremely fast just like I have no issue with players being able to tank entire zergs. It's what they were built to do. Both are unable to do other things and have serious drawbacks to achieve those goals.
@TheRealSniker I think the idea behind the stealth damage nerf was to give players the chance to react to your damage. "1 shots" are still possible after the update, just a bit harder. If anything, you may just have to commit to your kills a bit more now such as Gap Close and Execute to finish the kill whereas before you would have already Cloaked and ran away.
Related: I believe Radiant Magelight also lost is Stealth Damage reduction and retained only the prevention of the stun. So you should actually be hitting targets who run that skill with the same amount of damage as before.
TheRealSniker wrote: »The_Outsider wrote: »I have no issue with players being able to kill other players extremely fast just like I have no issue with players being able to tank entire zergs. It's what they were built to do. Both are unable to do other things and have serious drawbacks to achieve those goals.
@TheRealSniker I think the idea behind the stealth damage nerf was to give players the chance to react to your damage. "1 shots" are still possible after the update, just a bit harder. If anything, you may just have to commit to your kills a bit more now such as Gap Close and Execute to finish the kill whereas before you would have already Cloaked and ran away.
Related: I believe Radiant Magelight also lost is Stealth Damage reduction and retained only the prevention of the stun. So you should actually be hitting targets who run that skill with the same amount of damage as before.
Problem is that most builds who are not built to one shot can just roll out, heal or just shield up and be completely invincible to anything we do after since we are not built to Face to Face somebody. Which leaves us only with one Option, building sustain and becoming a Warrior or run Proc Sets and become a ProcTard.
This is not a change that would give people a Chance, it is an annihilation to the Playstyle since almost every other build is running insane survive abilities that can be cast in milliseconds.
TheRealSniker wrote: »Merlin13KAGL wrote: »It's still a guaranteed crit, so what do you have to complain about?
We lost 50% More Damage from sneak and 30% Damage from heavy attacks which makes our first hit feel like a bees sting
You can still burst people down fast and then go back to cloak. You just need a little more skill to do it now. So instead of just whining why the broken mechanics that were carrying you and getting kills for you dont work anymore how about you actually learn how to play a stamblade. This is an MMO. Not assassins creed.
Which means you're still getting a minimum 150% normal damage before mitigation vs the 175% you were getting before, all while being completely undetected.TheRealSniker wrote: »Merlin13KAGL wrote: »It's still a guaranteed crit, so what do you have to complain about?
We lost 50% More Damage from sneak and 30% Damage from heavy attacks which makes our first hit feel like a bees sting
Merlin13KAGL wrote: »Which means you're still getting a minimum 150% normal damage before mitigation vs the 175% you were getting before, all while being completely undetected.
I say again, what do you have to complain about...
TheRealSniker wrote: »Merlin13KAGL wrote: »Which means you're still getting a minimum 150% normal damage before mitigation vs the 175% you were getting before, all while being completely undetected.
I say again, what do you have to complain about...
it was 200% from sneak + 30% lost from Heavy attacks, our appareantly OP mechanic "guaranteed crit" feels useless with the amount of impen every player is running.
So all this is about you now failing ganks then overextending and getting killed?
Nb have not been this strong for a year Maybe longer atleast in small scale.
TheRealSniker wrote: »TheRealSniker wrote: »Merlin13KAGL wrote: »It's still a guaranteed crit, so what do you have to complain about?
We lost 50% More Damage from sneak and 30% Damage from heavy attacks which makes our first hit feel like a bees sting
You can still burst people down fast and then go back to cloak. You just need a little more skill to do it now. So instead of just whining why the broken mechanics that were carrying you and getting kills for you dont work anymore how about you actually learn how to play a stamblade. This is an MMO. Not assassins creed.
You do realize that every other class has even more amounts of cheese mechanics that make bad players look good? Why only nerf the arguably weakest mechanic instead of nerfing Sets that every Class can AND DOES cheese on? Going no ProcTard builds was already hard enough to do and many Players are able to react against. Now they turned not comparable to the actual StamProc meta.
The_Outsider wrote: »TheRealSniker wrote: »Merlin13KAGL wrote: »Which means you're still getting a minimum 150% normal damage before mitigation vs the 175% you were getting before, all while being completely undetected.
I say again, what do you have to complain about...
it was 200% from sneak + 30% lost from Heavy attacks, our appareantly OP mechanic "guaranteed crit" feels useless with the amount of impen every player is running.
I don't think it was 200% damage. That may be the value against mobs, but I believe it has always been lower on players. Looking for more information now.
GreenSoup2HoT wrote: »I can gank a 29k hp mag dk with spiked armor and "1 shot" him with the correct combo. Its a L2Gank thing now. Clever Alchemist is required. So are proc sets since they deal high none crit based burst.
However i agree that the change was not nessesary. Players has the option to slot magelight and mitigate ganks but did not. How is that the gankers fault?
GreenSoup2HoT wrote: »I can gank a 29k hp mag dk with spiked armor and "1 shot" him with the correct combo. Its a L2Gank thing now. Clever Alchemist is required. So are proc sets since they deal high none crit based burst.
However i agree that the change was not nessesary. Players has the option to slot magelight and mitigate ganks but did not. How is that the gankers fault?
GreenSoup2HoT wrote: »The_Outsider wrote: »TheRealSniker wrote: »Merlin13KAGL wrote: »Which means you're still getting a minimum 150% normal damage before mitigation vs the 175% you were getting before, all while being completely undetected.
I say again, what do you have to complain about...
it was 200% from sneak + 30% lost from Heavy attacks, our appareantly OP mechanic "guaranteed crit" feels useless with the amount of impen every player is running.
I don't think it was 200% damage. That may be the value against mobs, but I believe it has always been lower on players. Looking for more information now.
Ive been asking for zos to give us the numbers every patch. Nothing. Even when they removed it they did not specifiy what they removed.
TheRealSniker wrote: »@pieratsos
You completely missed my point, I wonder if you can read or missed your early ages of school... And the word "Assassin" doesnt have its origin not from the *** Ubisoft game, rather from hashshashin, arabic word for a hitman. The word has been used in every elder scrolls game. Google what Dark Brotherhood assassins are all about and compare it to the fights in cyrodiil nowadays. I Repeat: It is not me failing, its the fact that going no Procs is almost impossible against good players. Make sure to read all of the above about 4 times to not miss a point again.