Fang_of_Lorkhaj wrote: »
Well better doesn't matter if both are good and can be used.
Frankly it depends on what else your build is doing.
if you are a staff build using destro and have therefore got a noticable part of your damage from shock or fire or ice, then julianos across the board bonus is likely going to outshine the bigger war maiden bonus that applies only to MAGIC damage attacks.
if you are healing a lot, then again the julianos boost for healing also better than war maiden.
But if you are doing neither of these and just throwing around magic damage, then war maiden may be better.
But... really you should be comparing war maiden to other drop sets because as drop sets they can occupy the jewel slots while julianos cannot.
LonePirate wrote: »What is your primary focus in the game? Regular PVE and questing? Dungeons and trials? PVP? War Maiden is better for options 1 and 3. As for option 2, it depends on your role. If you are mostly a DPS magplar, then choose War Maiden. If you are mostly a healer, the choose Julianos.
UppGRAYxDD wrote: »Julianos cause war maiden doesn't boost heals...
Phica_Lovic wrote: »UppGRAYxDD wrote: »Julianos cause war maiden doesn't boost heals...
Spell-damage: Affects how much Damage or Healing your Magicka-based abilities and weapons cause.
CP allocation is not fully optimized, it's just there to play around with.
Magicka might be a slightly off; I used Asayre's formula to calculate your stats with the listed gear (High elf, 6,0% Undaunted mettle, 2*2,0% Magicka controller and 5,0% Inner light) but it's close enough.
Original tooltip values were calculated using UESP's log data for skill coefficients and the value you see is actually affected by "BUFFS" listed above. Also the average damage is taking your crit. chance and multiplier into account.

"Radiant oppression" is highlighted with a red color because it's a tricky one because of how the damage changes depending on target's current health.
No, I do not have Burning light listed because it's not so straightforward because of the proc chance. But if you're interested in it here's a quick note about it:Tooltip for Julianos (with buffs): 8 334 Tooltip for War maiden (with buffs): 8 511 Average proc times in about 9 seconds (with this rotation and setup): 5 Total damage (Julianos): 41 670 Total damage (War maiden): 42 555
Total damage: 162 739 (Julianos) Total damage: 161 517 (War maiden)
Radiant oppression:
If the target has 20,0% (H.LEFT) health and you have 70,0% (M.LEFT) magicka left here's the formula:( TOOLTIP + MAX.MAGICKA * M.LEFT * 0,2 ) * ( 1 + ( 330 - 330 / 50 * H.LEFT ) / 100 ) ( 28 020 + 45 218 * 0,7 * 0,2 ) * ( 1 + ( 330 - 330 / 50 * 0,2 ) / 100 ) = ~34 804
ObsidianMichi wrote: »Check your tooltip to make sure your attacks are dealing MAGIC damage.
Spell Damage: Flat boost to all your spells/all attacks based on your magicka pool.
Magic Damage: Specific type of damage, equivalent to elemental, poison, oblivion, and others.
War Maiden will work for select Sorc builds (not lightning based), Magblades, and Magdens. If your attacks aren't dealing magic damage, then the set is worthless for you. Templars DPS tree are based in DoTs and burn/fire damage. So, not helpful for the Magplar. It also won't raise the DPS for your staff attacks, no matter which element you pick.
The answer is Julianos.
ObsidianMichi wrote: »Check your tooltip to make sure your attacks are dealing MAGIC damage.
Spell Damage: Flat boost to all your spells/all attacks based on your magicka pool.
Magic Damage: Specific type of damage, equivalent to elemental, poison, oblivion, and others.
War Maiden will work for select Sorc builds (not lightning based), Magblades, and Magdens. If your attacks aren't dealing magic damage, then the set is worthless for you. Templars DPS tree are based in DoTs and burn/fire damage. So, not helpful for the Magplar. It also won't raise the DPS for your staff attacks, no matter which element you pick.
The answer is Julianos.
Wow. I'd just like to know what skills you use? You know about Puncturing sweeps, Dark flare, Purifying light (the initial hit only though, the latter one can't be increased by anything other than your max. magicka pool), Radiant oppression, Blazing spear, Burning light ... ?
First of all, I know this doesn't cover it all and is not as simple. But I think you can get an idea what I'm looking for with this.
snip
I hope I covered it all and didn't leave too much out of this. Getting kinda tired here so if there's something you don't understand just let me know and I'll clarify it more.
It depends on what gain you are getting from your weapon aspects of your rotations.
For magplars and most magical builds the destroy staves add elemental damage weaves along with 8% overall damage boost to area or single target dam. They also enable several dot that are again elemental. These all add for dps.
They also provide a heavy attack for sustain.
Additionally, racials can boost fire dam.
Dual sworders add in their passive and 1wth slot but lose the weave strength and the heavy for sustain is directed to stamina.
I have never wanted to run magic damage only on a macular and the WM boost is not big enough and is so limited in scope that I see it as way less beneficial in almost all situations.
jeeves3krwb17_ESO wrote: »Thanks for putting the numbers down, but you missed key other variables;
e.g. ultimate, weapon proc enchants and engulfing flames to name a few off of the top of my head
I have tested both sets on a dummy and in dungeon (not raid) environments and Julianos consistently out performed War Maiden to the tune of ~3-5%
Also - this exact same conversation is going on at tamriel foundary in Nos' thread;
http://tamrielfoundry.com/topic/noss-guide-to-magicka-templar-trial4-man-dps-thiefs-guild/page/22/
General consensus there as well from people who have actually tested the set is War Maiden always comes out worse (in PvE) when using a 'meta' dps rotation.
I've done that mistake way too many times and if someone just says on some forums that "War maiden is better than Julianos ONLY of more than 72% of your damage is magic" I'm not going to believe any of it. I want numbers, I want DPS parses, ...
jeeves3krwb17_ESO wrote: »I am confused here, your maths and calculations presented in this thread are only for a 9 second theoretical parse, and dont include ultimate or weapon enchants.
The current consensus from people who have actually tested is that julianos is better, and bar a 9 second theoretical parse without any actual testing you are making assertions based on what?
At this stage i would say the burden of proof sits on your side of the fence (9 second theoretical parse missing key skills doesnt count)
(Please note i would love to see a build / parse / test from in game which shows War Maiden as the superior choice - i tried to get it to work but couldn't)
I'm just kind of sick of people who claim the only truth is something someone once said on the internet without any actual proof. (Not pointing fingers at you, though...)
I'd say for trials War maiden is slightly better - if using the gear and skills listed above - because of how long the execute phase lasts for Templars (starts at about 30,0%-ish)..
MarzAttakz wrote: »I'm not anywhere near end-game (CP220) but dropped some cash on War Maiden Head+Shoudlers+Jewellery last night to try out.
I noticed a distinct increase in damage due to the War Maiden 5pc affecting the majority of the skills I have slotted. Can't backup my perception with tangible parse results but I did feel a difference. Still on the fence.
techprince wrote: »Julianos for PvE, War Maiden for PvP.
@jeeves3krwb17_ESO
Result:
- Julianos (total damage done): 1 117 196
- War maiden: 1 132 157
- Difference: ~1,4% (on behalf of War maiden)
I also tested this with my ranged build (I use Dark flare nowadays because Force pulse is extremely expensive skill to use) and I saw that War maiden performs ~2,1% better than Julianos with that setup (same conditions, 60 second fight, CP's were not changed, same rotation, equal amount of attacks with each skill, ...).
I have screenshots of all these tests if you want to confirm my calculations by yourself.
jeeves3krwb17_ESO wrote: »I think I have identified the discrepancies in our testing.
Based on your calculations you dps'd for a set period of time, which isn't representative of actual conditions and 1,132,157 / 60 = 18,869 dps.
I would state that if you are only pulling 18,869 dps then your rotation is far from optimal. On this basis, your criteria for which skills are used (mag vs elem) and how much relative dps they contribute is very different to mine. Unfortunately I will not be able to test / post my results until Sunday due to real life commitments.
jeeves3krwb17_ESO wrote: »Additionally, dark flare is actually more expensive than force pulse, and importantly is terrible to weave and doesn't give magicka back from elem drain. So again if you are using dark flare because you are having magicka issues I am unable to relate because that is the opposite of the logic I understand
Ok, can someone help answer this for me?
I feel that I am a solid dps magplar already. However, what damage skills are considered elemental vs magic? The damage skills I run on my magplar are jabs, shards, Jesus beam, wall of elements. I would assume woe is elemental... but the other skills say fire in the description but I'm told that they aren't? Just want to know if it's worth the time and gold to pick up a war maiden set.