Kyle1983b14_ESO wrote: »So many want "Account Wide" and an easy path of everything in the game. Then later the same people post threads on how board they are with nothing to do. The content in ESO is nearly endless so try playing it, stop crying about every little thing and if you have 20 toons to grind things for it's your fault not the Devs or all the rest of us.
Goes both ways, people that want to play alts don't want to be bothered with doing the same exact thing 2+ times just to get to where there main character was and end up quitting.
That's only true of some people that want to play alts. Others don't consider it "being bothered" and their whole rationale in playing multiple characters is to play the whole game with them just like their first character. It's the difference between those who play a game for the journey rather than just rushing to the destination.
After various back and forth, here is where i come down on this.
i think it would be a good thing for the game if:
- Any skyshard discovered by any character on an account unlocks that skyshard's location on the map for all. Every char knows where it is.
- Any skyshard located in a delve or dungeon has to be gone to and accessed just like now. the closed environment and adversaries make these "accomplishments" to one degree or another. Every character has to go get their own of these closed content skyshards.
- Any overland skyshard is unlocked and applied for every character when any character accesses it. travel to those is only needed once by any character not once by every character.
Some will agree, some will disagree but i think this cuts a midway between the two extremes that seems reasonable.
After various back and forth, here is where i come down on this.
i think it would be a good thing for the game if:
- Any skyshard discovered by any character on an account unlocks that skyshard's location on the map for all. Every char knows where it is.
- Any skyshard located in a delve or dungeon has to be gone to and accessed just like now. the closed environment and adversaries make these "accomplishments" to one degree or another. Every character has to go get their own of these closed content skyshards.
- Any overland skyshard is unlocked and applied for every character when any character accesses it. travel to those is only needed once by any character not once by every character.
Some will agree, some will disagree but i think this cuts a midway between the two extremes that seems reasonable.
I would disagree anyway, on the basis that it's just another step on the slippery slope of dumbing down the game (like so many other MMOs before it and we know where that has led to with them) and contrary to the original style of the game, but would you at least agree that if such a change were to be made then it should be done with an off/on toggle so that those who want to develop their characters separately would still be able to do so? Of course, I would argue for such a toggle with shared dye unlocks and champion points!
After various back and forth, here is where i come down on this.
i think it would be a good thing for the game if:
- Any skyshard discovered by any character on an account unlocks that skyshard's location on the map for all. Every char knows where it is.
- Any skyshard located in a delve or dungeon has to be gone to and accessed just like now. the closed environment and adversaries make these "accomplishments" to one degree or another. Every character has to go get their own of these closed content skyshards.
- Any overland skyshard is unlocked and applied for every character when any character accesses it. travel to those is only needed once by any character not once by every character.
Some will agree, some will disagree but i think this cuts a midway between the two extremes that seems reasonable.
I would disagree anyway, on the basis that it's just another step on the slippery slope of dumbing down the game (like so many other MMOs before it and we know where that has led to with them) and contrary to the original style of the game, but would you at least agree that if such a change were to be made then it should be done with an off/on toggle so that those who want to develop their characters separately would still be able to do so? Of course, I would argue for such a toggle with shared dye unlocks and champion points!
Obviously, for some on either side, this is not really a discussion - it is an axiom that things should not be shared or an axiom that things should be and for those we wont get anywhere thru discourse. Axioms are after all, absolute.
i would have no problem with a toggle - set to default to not but where you can click to "activate discovered overland shards" to the various degrees.
i do not usually buy slippery slope as a valid premise. it is often but not always used to discount an idea that cannot be discounted on its own merit by construing some future straw man. "Tomorrow they might screw something up" is to me not a good reason to not fix something today.
Also, i gotta say, i do not feel the game is made any smarter or me playing my character made any better or any more fun when my 15th character this am ran down to Sw rift after a skyshard on a platform. It happened about an hour ago... did you get a sudden surge of "man the game got smarter" tingly when i did that? Did we see a shift in the threads about how much better the game felt at 913am vs 912am cuz i had to trek that way?
I do not see "more alt-friendly" as dumbing down. Reducing tedium time allows more non-tedium time for things that might actually be more fun and more enjoyable for others.
if i had those skyshard already unlocked, i would have been spending this time more likely on pledges, not overland treks on very very well worn paths.
Seems to me walking the same overland trek against non-content is dumber as a game by far than heading into pledges and dungeons and trying to learn new healers and the like in content where it matters.
But, even so, its not axiomatic, but preference. I would rather be figuring out my argonian healer than walking skyshards for the shards to get to that point.
The problem with compromising is that we have already compromised, we have the CP system making it radically easier to make a new alt every week if thats your thing. This already damages the game because there is much less to discourage people from rolling the new identical fotm build every time the meta shifts. The inevitable conclusion of this degredation of resistive elements to making new characters is that one day everything will be account shared, and then people will start making forum threads complaining about the character delete timer, because there will be no reason to keep a character once you are done using it. You can just.. remake it every time you want to change something around, wouldnt even have to respec
Alts damage balance because they create an environment where people do not learn to make do with suboptimal things, or adapt their strategies around shifting meta, instead they just roll up whats fits a current prescribed meta which is able to be so absolute because everyone can simply conform to it after a day at skyreach. The necessity to try new things is eliminated. People think lots of choice and options and the freedom to just make a new character every day will add to build/playstyle diversity but it actually just restricts it, because when people have absolute freedom with out anything standing in the way to make them consider altering their course, they will all go in an absolute straight line to the most optimal thing, every time. Restrictions are what create diversity, not freedom.
It is an extrapolation of what we already have, look at the complaints about everyone being a magsorc, this is in part caused by the elimination of VRs character-specifity.You do realize you just made a post about the straw man future horrors of a game where folks change their characters to meet new demands so often they need faster deletes and then try and throw in the bold about how that eliminates the necessity of trying new things?
If they are of any value they would be seen as mandatory.More interesting things for longer running characters.
Gathering skyshards is simple. Beyond that just leveling your character without the lazy grinds you will not be lacking for skill points. If you want to play a new character then play the new character. You are trying to drag participation medals into ESO.
After various back and forth, here is where i come down on this.
i think it would be a good thing for the game if:
- Any skyshard discovered by any character on an account unlocks that skyshard's location on the map for all. Every char knows where it is.
- Any skyshard located in a delve or dungeon has to be gone to and accessed just like now. the closed environment and adversaries make these "accomplishments" to one degree or another. Every character has to go get their own of these closed content skyshards.
- Any overland skyshard is unlocked and applied for every character when any character accesses it. travel to those is only needed once by any character not once by every character.
Some will agree, some will disagree but i think this cuts a midway between the two extremes that seems reasonable.
I would disagree anyway, on the basis that it's just another step on the slippery slope of dumbing down the game (like so many other MMOs before it and we know where that has led to with them) and contrary to the original style of the game, but would you at least agree that if such a change were to be made then it should be done with an off/on toggle so that those who want to develop their characters separately would still be able to do so? Of course, I would argue for such a toggle with shared dye unlocks and champion points!
Obviously, for some on either side, this is not really a discussion - it is an axiom that things should not be shared or an axiom that things should be and for those we wont get anywhere thru discourse. Axioms are after all, absolute.
i would have no problem with a toggle - set to default to not but where you can click to "activate discovered overland shards" to the various degrees.
i do not usually buy slippery slope as a valid premise. it is often but not always used to discount an idea that cannot be discounted on its own merit by construing some future straw man. "Tomorrow they might screw something up" is to me not a good reason to not fix something today.
Also, i gotta say, i do not feel the game is made any smarter or me playing my character made any better or any more fun when my 15th character this am ran down to Sw rift after a skyshard on a platform. It happened about an hour ago... did you get a sudden surge of "man the game got smarter" tingly when i did that? Did we see a shift in the threads about how much better the game felt at 913am vs 912am cuz i had to trek that way?
I do not see "more alt-friendly" as dumbing down. Reducing tedium time allows more non-tedium time for things that might actually be more fun and more enjoyable for others.
if i had those skyshard already unlocked, i would have been spending this time more likely on pledges, not overland treks on very very well worn paths.
Seems to me walking the same overland trek against non-content is dumber as a game by far than heading into pledges and dungeons and trying to learn new healers and the like in content where it matters.
But, even so, its not axiomatic, but preference. I would rather be figuring out my argonian healer than walking skyshards for the shards to get to that point.
After various back and forth, here is where i come down on this.
i think it would be a good thing for the game if:
- Any skyshard discovered by any character on an account unlocks that skyshard's location on the map for all. Every char knows where it is.
- Any skyshard located in a delve or dungeon has to be gone to and accessed just like now. the closed environment and adversaries make these "accomplishments" to one degree or another. Every character has to go get their own of these closed content skyshards.
- Any overland skyshard is unlocked and applied for every character when any character accesses it. travel to those is only needed once by any character not once by every character.
Some will agree, some will disagree but i think this cuts a midway between the two extremes that seems reasonable.
I would disagree anyway, on the basis that it's just another step on the slippery slope of dumbing down the game (like so many other MMOs before it and we know where that has led to with them) and contrary to the original style of the game, but would you at least agree that if such a change were to be made then it should be done with an off/on toggle so that those who want to develop their characters separately would still be able to do so? Of course, I would argue for such a toggle with shared dye unlocks and champion points!
Obviously, for some on either side, this is not really a discussion - it is an axiom that things should not be shared or an axiom that things should be and for those we wont get anywhere thru discourse. Axioms are after all, absolute.
i would have no problem with a toggle - set to default to not but where you can click to "activate discovered overland shards" to the various degrees.
i do not usually buy slippery slope as a valid premise. it is often but not always used to discount an idea that cannot be discounted on its own merit by construing some future straw man. "Tomorrow they might screw something up" is to me not a good reason to not fix something today.
Also, i gotta say, i do not feel the game is made any smarter or me playing my character made any better or any more fun when my 15th character this am ran down to Sw rift after a skyshard on a platform. It happened about an hour ago... did you get a sudden surge of "man the game got smarter" tingly when i did that? Did we see a shift in the threads about how much better the game felt at 913am vs 912am cuz i had to trek that way?
I do not see "more alt-friendly" as dumbing down. Reducing tedium time allows more non-tedium time for things that might actually be more fun and more enjoyable for others.
if i had those skyshard already unlocked, i would have been spending this time more likely on pledges, not overland treks on very very well worn paths.
Seems to me walking the same overland trek against non-content is dumber as a game by far than heading into pledges and dungeons and trying to learn new healers and the like in content where it matters.
But, even so, its not axiomatic, but preference. I would rather be figuring out my argonian healer than walking skyshards for the shards to get to that point.
It goes without saying that we have a different understanding of the term "alt-friendly". A game is alt-friendly to me if I can play different characters individually to the same extent as equals, whereas to you it is alt-friendly if you can play one character as your main to the full extent but with additional characters as alts with shortcuts through the content.
Also, for you it is clearly the endgame that matters, whereas for me it's the whole game that matters. Hence my earlier point about journey and destination, which you suggested I had wrong although much of what you have since said confirms the truth of what I was saying.
In the old days of mmos people just picked a character they liked and stuck with it, through the good times and bad times. When they had to compensate for something lacking they learned to play around their weakness, not bring a character that doesn't have it..
After various back and forth, here is where i come down on this.
i think it would be a good thing for the game if:
- Any skyshard discovered by any character on an account unlocks that skyshard's location on the map for all. Every char knows where it is.
- Any skyshard located in a delve or dungeon has to be gone to and accessed just like now. the closed environment and adversaries make these "accomplishments" to one degree or another. Every character has to go get their own of these closed content skyshards.
- Any overland skyshard is unlocked and applied for every character when any character accesses it. travel to those is only needed once by any character not once by every character.
Some will agree, some will disagree but i think this cuts a midway between the two extremes that seems reasonable.
I would disagree anyway, on the basis that it's just another step on the slippery slope of dumbing down the game (like so many other MMOs before it and we know where that has led to with them) and contrary to the original style of the game, but would you at least agree that if such a change were to be made then it should be done with an off/on toggle so that those who want to develop their characters separately would still be able to do so? Of course, I would argue for such a toggle with shared dye unlocks and champion points!
Obviously, for some on either side, this is not really a discussion - it is an axiom that things should not be shared or an axiom that things should be and for those we wont get anywhere thru discourse. Axioms are after all, absolute.
i would have no problem with a toggle - set to default to not but where you can click to "activate discovered overland shards" to the various degrees.
i do not usually buy slippery slope as a valid premise. it is often but not always used to discount an idea that cannot be discounted on its own merit by construing some future straw man. "Tomorrow they might screw something up" is to me not a good reason to not fix something today.
Also, i gotta say, i do not feel the game is made any smarter or me playing my character made any better or any more fun when my 15th character this am ran down to Sw rift after a skyshard on a platform. It happened about an hour ago... did you get a sudden surge of "man the game got smarter" tingly when i did that? Did we see a shift in the threads about how much better the game felt at 913am vs 912am cuz i had to trek that way?
I do not see "more alt-friendly" as dumbing down. Reducing tedium time allows more non-tedium time for things that might actually be more fun and more enjoyable for others.
if i had those skyshard already unlocked, i would have been spending this time more likely on pledges, not overland treks on very very well worn paths.
Seems to me walking the same overland trek against non-content is dumber as a game by far than heading into pledges and dungeons and trying to learn new healers and the like in content where it matters.
But, even so, its not axiomatic, but preference. I would rather be figuring out my argonian healer than walking skyshards for the shards to get to that point.
How is grinding the same pledges over and over any different?
After various back and forth, here is where i come down on this.
i think it would be a good thing for the game if:
- Any skyshard discovered by any character on an account unlocks that skyshard's location on the map for all. Every char knows where it is.
- Any skyshard located in a delve or dungeon has to be gone to and accessed just like now. the closed environment and adversaries make these "accomplishments" to one degree or another. Every character has to go get their own of these closed content skyshards.
- Any overland skyshard is unlocked and applied for every character when any character accesses it. travel to those is only needed once by any character not once by every character.
Some will agree, some will disagree but i think this cuts a midway between the two extremes that seems reasonable.
I would disagree anyway, on the basis that it's just another step on the slippery slope of dumbing down the game (like so many other MMOs before it and we know where that has led to with them) and contrary to the original style of the game, but would you at least agree that if such a change were to be made then it should be done with an off/on toggle so that those who want to develop their characters separately would still be able to do so? Of course, I would argue for such a toggle with shared dye unlocks and champion points!
Obviously, for some on either side, this is not really a discussion - it is an axiom that things should not be shared or an axiom that things should be and for those we wont get anywhere thru discourse. Axioms are after all, absolute.
i would have no problem with a toggle - set to default to not but where you can click to "activate discovered overland shards" to the various degrees.
i do not usually buy slippery slope as a valid premise. it is often but not always used to discount an idea that cannot be discounted on its own merit by construing some future straw man. "Tomorrow they might screw something up" is to me not a good reason to not fix something today.
Also, i gotta say, i do not feel the game is made any smarter or me playing my character made any better or any more fun when my 15th character this am ran down to Sw rift after a skyshard on a platform. It happened about an hour ago... did you get a sudden surge of "man the game got smarter" tingly when i did that? Did we see a shift in the threads about how much better the game felt at 913am vs 912am cuz i had to trek that way?
I do not see "more alt-friendly" as dumbing down. Reducing tedium time allows more non-tedium time for things that might actually be more fun and more enjoyable for others.
if i had those skyshard already unlocked, i would have been spending this time more likely on pledges, not overland treks on very very well worn paths.
Seems to me walking the same overland trek against non-content is dumber as a game by far than heading into pledges and dungeons and trying to learn new healers and the like in content where it matters.
But, even so, its not axiomatic, but preference. I would rather be figuring out my argonian healer than walking skyshards for the shards to get to that point.
It goes without saying that we have a different understanding of the term "alt-friendly". A game is alt-friendly to me if I can play different characters individually to the same extent as equals, whereas to you it is alt-friendly if you can play one character as your main to the full extent but with additional characters as alts with shortcuts through the content.
Also, for you it is clearly the endgame that matters, whereas for me it's the whole game that matters. Hence my earlier point about journey and destination, which you suggested I had wrong although much of what you have since said confirms the truth of what I was saying.
Earlier today, after that post, I took my PvP t0 630 co+ warden on the snowfalls skyshard excursion. This is the 15th char I have taken thru snowfalls and about the 6th I have not done the questing on.
I get to fit your agenda you want to pretend the 10th, 11th, 12th, 13th, 14th and 15th time thru it should still have been some marvelous journey, but really it list that around six or so for me.
So keep pretending its me being about one and done etc... If that's what it takes to keep the pretext of this journey vision of yours going.
For me, let me clue you in on something, the new journey for me from Morrow is NOT Stonefalls or THE RIFT or AURIDON and their 10+ quests run thru.
Why? Cuz that hasn't changed.
Its the same as it was 3 months ago.
The new journey for me includes Morrowind questing, BG, Morrow dungeon/trials and the new Warden class.
Those are the new journeys they put in my hands.
Unfortunately the building blocks to reach desired levels of components are scattered back thru old content. So, I am in Stonefalls seeking shards for skills to be able to develop the warden (that I already quesedthru to 50) to where I want for the pledges and other stuff that I want to journey thru with the new class.
Do you see that ? Do you see that the new journey not being about redoing Stonefalls quests for the umpteenth time but about the new class in more challenging content is not the same thing at all as "shortcut thru content"??
Why is it so hard to understand that the part of the journey you would rather play thru over and over again might not be the same journey others wish and that being against both having the option is rsther, let's say, one track thinking.
If the devs wanted me to replay Stonefalls quests again in morrow, they should have updated them.
Finding and activating skyshards is part of playing the game, and if people don't want to play the game they are under no obligation to do so - or they can simply play one character if they don't want to go through the process of playing more than one character. No game should be structured around those who only wish to "grind an alt" to max level in the minimum time possible and without the "inconvenience" of playing the game up to that point purely on the grounds that they've done it once so don't want to do it again. A lot of us play multiple characters as equal individuals not as a "main plus alts" and it would destroy the way we play the game if such things as skyshards were earned across the account.
If they are going to make Skyshards acount wide, please do the same with lorebooks. Theres nothing worse than grinding out lorebooks.
Voted that way since console players have no add-ons like we PC players do. Other than that, skyshards are entirely fine as is and we don't need to have accountwide.