I don't know the solution, but I can say it's really not fun to collect them for every character. To give all skyshards for lvl1 character would be a mistake as well.
Jollygoodusername wrote: »Skyshards should be global unlocks, once found on any character, they should be usable by all characters on that account.
Why? Because it does no harm since you cannot possibly use the Skyshards if not the appropriate level/skill lvl anyhow. For many new people who are still trying out different classes to see what they enjoy playing, this is a horrible waste of time, collecting skyshards over and over.
It gets boring very very quickly and the delve Skyshards are the worst, I don't care how much exp it gives, it's just not worth it sometimes. If it feels like zombie droning work, then I cannot fathom why I'm not being paid to do it. "Welp, gotta get back to pickin' my digital cotton now!"
Bouldercleave wrote: »Jollygoodusername wrote: »Skyshards should be global unlocks, once found on any character, they should be usable by all characters on that account.
Why? Because it does no harm since you cannot possibly use the Skyshards if not the appropriate level/skill lvl anyhow. For many new people who are still trying out different classes to see what they enjoy playing, this is a horrible waste of time, collecting skyshards over and over.
It gets boring very very quickly and the delve Skyshards are the worst, I don't care how much exp it gives, it's just not worth it sometimes. If it feels like zombie droning work, then I cannot fathom why I'm not being paid to do it. "Welp, gotta get back to pickin' my digital cotton now!"
If you have already collected them once, you aren't a new player.
Jollygoodusername wrote: »Bouldercleave wrote: »Jollygoodusername wrote: »Skyshards should be global unlocks, once found on any character, they should be usable by all characters on that account.
Why? Because it does no harm since you cannot possibly use the Skyshards if not the appropriate level/skill lvl anyhow. For many new people who are still trying out different classes to see what they enjoy playing, this is a horrible waste of time, collecting skyshards over and over.
It gets boring very very quickly and the delve Skyshards are the worst, I don't care how much exp it gives, it's just not worth it sometimes. If it feels like zombie droning work, then I cannot fathom why I'm not being paid to do it. "Welp, gotta get back to pickin' my digital cotton now!"
If you have already collected them once, you aren't a new player.
You're a new player if you haven't attained at least Champion 160 on a single character, completed 0% of dungeon/group content and have maxed out the allotted character slots...or maybe that's just me.
Either way, get what you're trying to say but new player is subjective to a point and the way I used it was in proper context so....yeah.
Jollygoodusername wrote: »I don't know the solution, but I can say it's really not fun to collect them for every character. To give all skyshards for lvl1 character would be a mistake as well.
A level 1 character doesn't even have SKILLS in the recent patch, let alone be able to use those Skyshards until leveling the skills up first. They would do less harm than a level 1 with 600cp.

Tavore1138 wrote: »The problem with discussions like these that advocate for change in ESO is that most people who vote for no change do so because they have had to suffer/deal with the system, and hate how new people don't have to if it is changed.
Look at posts that advocate for account wide achievements, vma tokens, removal of trash traits in loot pool, and other similar discussions. The large majority of people against these changes only do so because, for example, to them it's unfair how they have to run vma 5000 times but new players don't.
I too have multiple characters that have recollected skyshards over and over again and I am not looking forward to doing so with my Warden. It is not fun by any means. I don't care if it's easy, it's time consuming and considering all the bs RNG in this game, time is a precious commodity to those of us with busy lives.
So please, those of who want no change think about the majority of players rather than the "integrity" of the game or RP reasons or whatever.
You appear to be indulging in a basic logical fallacy which assumes that the only reason that people disagree with you getting what you want is because they are mean and selfish. It's really not true. Also 46% is not a majority - you need to either listen better in maths or sue your teacher if that's what they taught you.
The things you list are not all alike. It would easily be possible for achieves to be presented both as account wide and on a per character basis to keep both 'sides' happy - people claiming titles a character has not earned was always the issue here for most. I doubt you'd find many who would argue against either tokens or removal of the real trash traits either. But shards are different.
You dismiss the RP aspects of the game rather easily for someone playing an RPG where the reality is that some of us actually enjoy playing this game as it is designed, we like to level up characters, we like to do quests and roam around areas, we like to have to make the choices about when to level which skill and see how it pans out, we like to treat a character as a character rather than just one big account.
Therefore to that type of player, of which I am one, choices about which quest to do or not do, which skill lines we may or may not choose to level and, yes, which shards we might or might not pursue are part of the pleasure of playing the game - a pleasure you seem keen to remove while insulting, by implication, those of us who actually enjoy playing.
I'm just going to respond to your comment phrase by phrase.
1. I'm not really sure how to respond to this. @Yadvo does it best but I honestly don't know where you pulled 46% from. Unless the polls spiked up from 30%, when I wrote my comment, to 46% then back down to 33%, which I doubt. A 2:1 ratio seems to indicate a clear majority/minority standing. I don't think you know how polls work so I'd suggest retaking those math classes buddy.
2. If you read closely, I am not saying that they are alike by practice but rather by principle. I was stating that if you look at any discussion that wants change to an annoying mechanic, there are going to be some people who do not want change (which is fine) under the basis that new players don't have to suffer to get the same things (which is not fine as that logic impedes improvement). Nowhere did I suggest any proposal to these discussions nor claim that they are problems with similar solutions.
3. I am offended that you seem to think of me as some sort of RP hater (just look at some of my comments where I have defended RPers). However, this is an issue that affects the majority of players and these players want change. On previous skyshard posts and by talking to many people on Xbox NA, these people are dissatisfied with the current system so I am merely voicing their concerns. I wrote that last bit to say that those of you who do not want change to just think about the majority. You said it yourself, only some of you actually like skyshard hunting for various reasons. Do you think it's fair to make the majority dissatisfied while the few benefit? I am not bashing RPers; I am just saying to consider the other viewpoints instead of this narrow viewpoint you seem to have (though I doubt most RPers are this myopic). Sorry if this point seems a bit scathing, but I wrote this to prevent short-sighted comments (which your bit on not giving console players a skyshard map because it's on PC proves).
4. Refer to my 3rd point but basically I never said to remove RP pleasures so stop putting words into my mouth.
I've read your comments past this one and I honestly did not think that anyone would get offended so easily by my comment. I figured that I'd leave my two cents and maybe get an Agree or two. I apologize to making you think that I was bashing RPers, or negating opinions, or whatever. However, people who live in a glass house should not throw stones. Your comment deliberately falsified data, put words into my mouth, and insulted my education. Stop playing the role of the victim here.
(Note that my insult to your education is more of a playful retort with little vinegar).
Account avaiable upon hitting lvl 50. Same as lorebooks should be. Walking for hours to click shard or lorebook is waste of time and not "replaying content", players could do much more interestesting activities - dungeons, trials, pvp and so on, instead they have to waste lot of time to gain necessary skill points and mage guild progress to be actually usefull in those things mentioned above.
TheShadowScout wrote: »Another of those "gimme" threads? Pffffttt...
Are skill points from main quest completions account wide?
No?
Are skill points from region quests completions account wide?
No?
Are skill points from levelling account wide?
No?
Are skill points from PvP ranks account wide?
No?
Are skill points from public dungeon group challenges account wide?
No?
So, why should skill points from skyshards be???
Well, you could also look at the others the same way. After all, gaining that quest skill point only requires walking up to the questgiver and turning in your quest right? What? You still have to fight through the quest? Oh, my. You mean, like many skyshards also need a wee bit of fighting to get to them? Who'd have thought...Well, all of those (except for the italics) require accomplishing specific things usually involving beating a challenge. While the italicsed one does not technically have a specific challenge associated with it, it is triggered by accumulating Xp and so... basically the same.
Skyshards - all they require is walking/riding to them and clicking on the interact for a few seconds...
Personally I would consider the impact -more- then CP.but the impact of unlocking shard-skill points from shards for lower level characters who have fewer places to spend them than the skills would provide is less than allowing them to benefit from full cp and full sets (crafted) and the gains provided by scaling.
Exactly! So, another advantage to those alt-ing, to throughoughly frustrate those new players who struggle on their first character, strugle to get the skill points to allow them unlocking skills and passives, whereas the alt should get them on a silver platter, so the people who are alt-ing can have an extra edge evenm in non-cp campaigns and such?Well, presumably the same gains they got when the made that decision for CP. A more ALT-friendly game experience for their players allowing less frustrating repetition for basics only with a much more constrained gain - Cp are Cp all the time whereas skills available only matter when you have skill slots open to spend them on.
So many want "Account Wide" and an easy path of everything in the game. Then later the same people post threads on how board they are with nothing to do. The content in ESO is nearly endless so try playing it, stop crying about every little thing and if you have 20 toons to grind things for it's your fault not the Devs or all the rest of us.
IMO, there should be a requirement for unlocking Skyshards, other than collecting them on one character.
Maybe you also need to have done the exploration and quest achievements in a zone to unlock the skyshards for all characters.
i dont what to be bothered leveling at all please make all characters 50 by default, also make all skill points pre-obtained getting them is a hassle, alliance skill lines should not have to be ground either.. in fact no skill lines should! etc.Kyle1983b14_ESO wrote: »don't want to be bothered
Kyle1983b14_ESO wrote: »So many want "Account Wide" and an easy path of everything in the game. Then later the same people post threads on how board they are with nothing to do. The content in ESO is nearly endless so try playing it, stop crying about every little thing and if you have 20 toons to grind things for it's your fault not the Devs or all the rest of us.
Goes both ways, people that want to play alts don't want to be bothered with doing the same exact thing 2+ times just to get to where there main character was and end up quitting.
Make the skyshards available account wide, with no restrictions
Make the skyshards available account wide once you hit level 50. All those that you have not collected before you hit 50 but gathered on other characters at max level, then become available.
...speak for yourself!Kyle1983b14_ESO wrote: »Goes both ways, people that want to play alts don't want to be bothered with doing the same exact thing 2+ times just to get to where there main character was and end up quitting.
TheShadowScout wrote: »Well, you could also look at the others the same way. After all, gaining that quest skill point only requires walking up to the questgiver and turning in your quest right? What? You still have to fight through the quest? Oh, my. You mean, like many skyshards also need a wee bit of fighting to get to them? Who'd have thought...Well, all of those (except for the italics) require accomplishing specific things usually involving beating a challenge. While the italicsed one does not technically have a specific challenge associated with it, it is triggered by accumulating Xp and so... basically the same.
Skyshards - all they require is walking/riding to them and clicking on the interact for a few seconds...
As for the "challenge"... a great many of those quests are not all that challenging anymore, as people have been wont to state on these our foruns every now and then in an "Back in the pre-nerf days..." kind of topics
In fact... I'd say, -finding- some of those skyshards can be more of a challenge then some of the others (unless you are a weak spined ***... uhm... person who uses addons because they don't have the preservance to do it the hard way)
In the end, all that is really required to gain skill points is spending time on the game.
Thus I argue against letting people bypass some of that time - if they want the skill points on their alt, they should spend the time on their alt.
Same as with everything else - want it, game for it; don't wanna game for it - do without.Personally I would consider the impact -more- then CP.but the impact of unlocking shard-skill points from shards for lower level characters who have fewer places to spend them than the skills would provide is less than allowing them to benefit from full cp and full sets (crafted) and the gains provided by scaling.
Of course, I myself would be happy if they changed the whole champion system to allow people access to their CP goodies only after getting to 50, but I guess I can bear the alt-ing advantage it gives...
Anyways, skill points... considering how that is the one thing most often troubling new characters... I see it as a bigger impact then CP, really. Since latter have more of an passive advantage, and skill points are very much an active, felt advantage... at least for beginning characters.Exactly! So, another advantage to those alt-ing, to throughoughly frustrate those new players who struggle on their first character, strugle to get the skill points to allow them unlocking skills and passives, whereas the alt should get them on a silver platter, so the people who are alt-ing can have an extra edge evenm in non-cp campaigns and such?Well, presumably the same gains they got when the made that decision for CP. A more ALT-friendly game experience for their players allowing less frustrating repetition for basics only with a much more constrained gain - Cp are Cp all the time whereas skills available only matter when you have skill slots open to spend them on.
Not something I would support...
Of course, that IS the very reason people whine for it. Because they want to jump right into the action with their alt, and not spend time hunting down skill points to allow them to unlock all those juicy skills and passives...
It would be about as alt-friendly as allowing people to start at increased levels. And about as vexing for those without alts.