
agingerinohio wrote: »Biggest pet peeve as a healer? People running behind me that I'm trying to buff/heal. It ends up me chasing them around trying to run behind them to do so yet they proceed to quickly run behind me. xD Also, people telling me as soon as we enter dungeon that sorc can't be a viable healer. I have utility/group buffs for days. I get on my Templar healer and throw out shards, no one uses them. Oui vei. xD
I agree with the above poster. Some sets like Spell Power Cure require over healing for the buffs. You can never over heal. Especially when more times than not no one is using Shields and are squishy.
Only healing the tank, expecting dps to have a self heal, and not razzing, even if the tank is full health. It's a four man team, don't just heal half of it.
Giles.floydub17_ESO wrote: »@Tasear
After reading your OP again my guess is your a tank and you did a dungeon with a pug group.
Pug groups are like a box of chocolates. One never knows what they will get until they bite into it. A tank should be able to self sustain most fights in 4 man dungeons without issue, though it may take a little focus at times. Getting a shard or orb is sometimes a luxury.
kylewwefan wrote: »
When healer lets an eager DD die on a trash pull......oh yeah, sorry that was my fault. I have no self heals. Was expecting a healer to be in the group.
MyKillv2.0 wrote: »My biggest pet peeve as a healer (when I PuG) is with stamina DPS with 17k health, no defense abilities.
A bit monday morning Maddess or you! So lets start off what bothers you about those who call themselves healers!
Ex
Stingy with shards or orbs
Arggod the mobs
Let me feel to close to the brisk of death.
Not many things bother me about other healers. Bit annoyed when you can't handle the poison face darkshade... I mean I can self heal and all, but those poor dps. I feel a little bother when don't heal my tank for a few mins and I getting lower in health till 50% comes along and you see to notice me. Once again it's always good to self sustain. Not much, but it's your turn now!
MyKillv2.0 wrote: »My biggest pet peeve as a healer (when I PuG) is with stamina DPS with 17k health, no defense abilities.
17k health is fine for non-trial dungeons. Just don't block boss attacks with your face or stand in red. You really shouldn't be taking that much damage anyway. Most abilities that will one shot you are completely avoidable.
exeeter702 wrote: »The biggest issue i have is when I either get one via group finder or one responds when I ask in /z for a healer for a quick vet pledge and they show up fitted for healer a damn vet trial. Overkill utility, overhealing to the extreme all the while doing 300 dps.
Seriously, stop. You don't need to throw 7 orbs or shards out. The tank doesn't need it. The dps don't need it. Give us combat prayer, lightning blockade and rapid regen ffs. Then do your group a solid and dish out some dps. It's a damn 4 man dungeon.
My pet peeve is that the staff healing skills are far inferior to skills for aoe healing on the templar class in their distribution not their numbers.
Grand Healing - needs to have the effect similar effect to breath of life or they need to make it a much larger zone around the healer.
Blessing of Protection - needs to have an option to make it AOE circle around the caster or AOE circle around the target player. That tiny little cone doesn't do much in dungeons or emergencies.
There needs to be an indicator of where the Panacea will be going off. Something separate from the other spells that we can easily recognize.
Additionally they have underestimated the power of the dark side. Literally.....
Shadow can heal just as well as light, even in this IP. I think they need more options for healing for the mNB not in the sense that there shouldn't be HoTs mixed with DoTs but in the sense that there should be another non-ultimate spell option for AOE healing for the mNB that doesn't involve grinding dungeons. We shouldn't need to develop the Undaunted skills just to add to our AOE healing skill list that deals specifically with dark forces.
Why can't skills such as Mirage instead produce a field of darkness around the mNB to produce an area of healing? Why can't we have an option to blow up our dark shades which produces a large heal such as what is found from the Templar Class skill Breath of Life?
My pet peeve is that the staff healing skills are far inferior to skills for aoe healing on the templar class in their distribution not their numbers.
Grand Healing - needs to have the effect similar effect to breath of life or they need to make it a much larger zone around the healer.
Blessing of Protection - needs to have an option to make it AOE circle around the caster or AOE circle around the target player. That tiny little cone doesn't do much in dungeons or emergencies.
There needs to be an indicator of where the Panacea will be going off. Something separate from the other spells that we can easily recognize.
Additionally they have underestimated the power of the dark side. Literally.....
Shadow can heal just as well as light, even in this IP. I think they need more options for healing for the mNB not in the sense that there shouldn't be HoTs mixed with DoTs but in the sense that there should be another non-ultimate spell option for AOE healing for the mNB that doesn't involve grinding dungeons. We shouldn't need to develop the Undaunted skills just to add to our AOE healing skill list that deals specifically with dark forces.
Why can't skills such as Mirage instead produce a field of darkness around the mNB to produce an area of healing? Why can't we have an option to blow up our dark shades which produces a large heal such as what is found from the Templar Class skill Breath of Life?
My pet peeve is that the staff healing skills are far inferior to skills for aoe healing on the templar class in their distribution not their numbers.
Grand Healing - needs to have the effect similar effect to breath of life or they need to make it a much larger zone around the healer.
Blessing of Protection - needs to have an option to make it AOE circle around the caster or AOE circle around the target player. That tiny little cone doesn't do much in dungeons or emergencies.
There needs to be an indicator of where the Panacea will be going off. Something separate from the other spells that we can easily recognize.
Additionally they have underestimated the power of the dark side. Literally.....
Shadow can heal just as well as light, even in this IP. I think they need more options for healing for the mNB not in the sense that there shouldn't be HoTs mixed with DoTs but in the sense that there should be another non-ultimate spell option for AOE healing for the mNB that doesn't involve grinding dungeons. We shouldn't need to develop the Undaunted skills just to add to our AOE healing skill list that deals specifically with dark forces.
Why can't skills such as Mirage instead produce a field of darkness around the mNB to produce an area of healing? Why can't we have an option to blow up our dark shades which produces a large heal such as what is found from the Templar Class skill Breath of Life?
My pet peeve is that the staff healing skills are far inferior to skills for aoe healing on the templar class in their distribution not their numbers.
Grand Healing - needs to have the effect similar effect to breath of life or they need to make it a much larger zone around the healer.
Blessing of Protection - needs to have an option to make it AOE circle around the caster or AOE circle around the target player. That tiny little cone doesn't do much in dungeons or emergencies.
You do realise that self SPC proc increases your own healing done too, right?Valkysas154 wrote: »People that think i have to run spc - sorry that not a healer set imo and i will never run that over something that will give 11% more healing if 258 spell/weapon dmg brakes you then you were bad dps any way
Jumping between full DPS role and full heal role, maybe, but 3k to go questing, overworld is that damn easy it doesn't matter. I quest overworld in heal CP with SPC and worm-cult equipped all the time, with no food buff. Drop down ele drain, ele blockade, and sweep spam to victory.Valkysas154 wrote: »My most annoying thing about being a healer tho is having to always pay 3k to change my cp points and change my gear and skill EVERY time i want to quest or do dungeons
Prayer and Ward (well, specifically Prayer) is cheaper than BOL spam.And I was one of the healers that couldn't heal though the poison phase. I remember it was one of my first dungeons, and I didn't have BoL, group not standing closely enough so not within one Healing Springs, so what could I do? I spammed Combat Prayers and Wards, and no magicka left. It was pure disaster.
I... basically don't slot Templar healing. BOL is nice for ranged emergency heal but that's basically only it.My pet peeve is that the staff healing skills are far inferior to skills for aoe healing on the templar class in their distribution not their numbers.
If you mean only targets 2 people and costs more, then please no. There are absolutely situations that Springs is the better choice to be using.Grand Healing - needs to have the effect similar effect to breath of life or they need to make it a much larger zone around the healer.
It's a pretty large cone, really. The main thing you're missing out on is a full ranged burst-heal, and ward will at least protect someone. I did vCOS last patch with some friends as an experiment without running BOL, and for the most part it was fine, but we all worked well together so the lack of range was less an issue.Blessing of Protection - needs to have an option to make it AOE circle around the caster or AOE circle around the target player. That tiny little cone doesn't do much in dungeons or emergencies.
There's giant balls of light that shoot from the caster to the player(s) it targets, but you can't choose who due to the smart heals.There needs to be an indicator of where the Panacea will be going off. Something separate from the other spells that we can easily recognize.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
For leveling skill lines join the Alkir dolmen zerg, You can run with restoration staff and some aoe as you only need to do a bit damage. With small group focus on heal.
this.
aside from that - personal pet peeve about healing in this game. triage doesn't exist. part of the fun of healing for me - is triage, but aside from putting healing pools on the ground, all healing is smart healing.
another peeve is how long it can take to level skill lines. but that applies to all roles really.
last but not least... some of us might have a healer who is an alt, who still needs to do the dungeon quests and you running off while I'm waiting for npc to finish talking so i could click on them to progress the quest chain - means I cannot do so, means I don't get to finish it, and it's just.. frustrating. as dps, I can just lag behind and catch up - as a healer, I don't get that opportunity because I see you all killing yourself and more trash ahead, not waiting whatsoever.
oh and... shut up, elitists. some of us have to start somewhere and that somewhere is crafted sets, and/or occasional world drops. this expectation that you will just zone into the dungeon wearing already completed min maxed set - uh.. dude... those things take time and luck to farm, you have GOT to start somewhere. Shut. up.
I say the exact opposite.When they tell me healing springs is garbage and spamming BoL is the only way to go.
Kali_Despoine wrote: »I say the exact opposite.When they tell me healing springs is garbage and spamming BoL is the only way to go.
When healing
Bow users who stand behind me while healing.
How the hell am I going to buff you and heal you?
When not healing
Um, can you please stop with the jabby jab were all dying here
Oh, never mind we're dead go ahead and just solo it for us.