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Another Nerf on DragonKnight Tank ...

  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    raj72616a wrote: »
    git gud and adapt! only means that your new build will be nerfed two weeks later.

    this is getting stupid : (

    Adapt faster! Faster I say!
  • inf.toniceb17_ESO
    inf.toniceb17_ESO
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    I'm using Ulti Spawn, Plague and Ebon, what do you think how I feel ? :disappointed:

    Well i was rolling Spawn/Werewolf/Ebon as my main combo so i know exactly how you fell bro. I guess i'll never hear my healer screaming at me for loosing my hp w/o any obvious reason again. She really hated that build hehe.
    Edited by inf.toniceb17_ESO on June 5, 2017 1:19PM
  • SirCritical
    SirCritical
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    I'm sure ZOS has some *** mind-readers in the studio, since now they're able to destroy my unfinished build, even before its birth... Yes, it was a maxHP based tank build, inspired by Alanarre's, just with another class involved (guess, which?) ... Please ZOS next time nerf Automated Defense set, saving me to farm it out from HoF.
  • ifDoubtNerfIt
    ifDoubtNerfIt
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    Br1ckst0n wrote: »
    Oh please tell me how does your group survive the vCoA2 boss who spawns lots of adds without spamming shields (on morrowind, not Homestead) with dd's who do together 40k dps and without a templar or a NB in the group.

    If you cant burn the boss then play the mechanics. Simple as that.

    Think you don't understand my point/question. Basically how can the group survive lots of adds without a damage reduction ability like Nova or the NB ulti (forgot name)?
    And no, I don't play with people who do 60k dmg single-target, nobody really does exept the top 1%, so what other group support should I give so the group survives? (exept 20% spell dmg increase, 10% fire dmg, magma shell, or w/e else is there that I already apply)
  • Zalicius
    Zalicius
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    MrCray78 wrote: »
    Earthen Heart
    Obsidian Shield:
    Reduced the strength of the damage shield you apply to allies to 10% of your max health, down from 15%.

    Mages Guild
    Equilibrium:
    This ability and its morphs’ Health to Magicka trade value is now determined by your character level, instead of scaling with your Max Health; it restores 3000 Magicka for 6000 Health at Rank IV.
    This ability and its morphs now reduce all of your healing done and damage shields you create by 50% for 4 seconds, instead of preventing you from healing yourself.

    Thanks ZoS ...

    How was Obsidian shield nerfed if it was increased?
    Obsidian Shield:
    Reduced the strength of the damage shield you apply to allies to 10% of your max health, down from 15%.

    Increased the strength of the damage shield you apply to yourself by 200%. The total shield value on yourself should remain unchanged after these changes.

    Seems fine to me. The tanks job is to hold agro and not die.


    Edit:clean up
    Edited by Zalicius on June 5, 2017 1:22PM
  • Br1ckst0n
    Br1ckst0n
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    Liofa wrote: »
    Who cares about sustain :D Is there anyone having sustain issues ? You can't be serious .

    Im actually having issues sustaining my snacks.
    Edited by Br1ckst0n on June 5, 2017 1:23PM
    Offtank of the year 2016
  • Danisheraser
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    STOOOOOOOOOOOOOOOOOOOP! Stop your pathetic whine about Dragon Knights being nerfed. The Dragon knight is the single most powerful class in the game when it comes to tanking and supporting your group. Nothing comes close.

    What is sad about the change with equilibrium, is that it hurts OTHER classes besides Dragon Knight. Yes there are actually other classes besides the overpowered dragon knight.

    But please, please please please stop talking about how much your precious dragon knight is being nerfed. The class is god damn strong!
  • Nifty2g
    Nifty2g
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    Woeler wrote: »
    Liofa wrote: »
    Woeler wrote: »

    At least in this patch it actually made sense.

    By ''sense'' , if you mean ''for cheesing through the trial depending on shields from tank'' , then yes , it certainly did .

    You mean the way you did VMOL hardmode?
    I mean they still made a pad 5 burn, wasnt there only 4 guilds to do that?
    #MOREORBS
  • Shinkhan
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    Woeler wrote: »
    Shinkhan wrote: »
    Br1ckst0n wrote: »
    Shinkhan wrote: »
    Br1ckst0n wrote: »
    You still get the same value for yourself, just the shield to allies was reduced. Equilibrium was the ultimate nooby way of playing, glad that is nerfed.

    Nooby ?! Who are you and what are you achievement as tank ?

    Im Br1ckst0n, offtank of Omnia Vincit. I think i have the Poultry Assassin achievement.

    I understand, you are the type of offtanks who goes like "Raidlead : Main tank crashed you need to take the aggro ! You : Nahh sorry i dont want to die."

    Actually he takes over just fine.

    Kind regards,
    The main tank

    Well i said "Main tank crashed" just to not say "Main tank died". i understand how glade you are since he is taking over. But are you surviving "just fine"
    You are stacking health also so come on.
    Edited by Shinkhan on June 5, 2017 1:41PM
  • Woeler
    Woeler
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    Nifty2g wrote: »
    Woeler wrote: »
    Liofa wrote: »
    Woeler wrote: »

    At least in this patch it actually made sense.

    By ''sense'' , if you mean ''for cheesing through the trial depending on shields from tank'' , then yes , it certainly did .

    You mean the way you did VMOL hardmode?
    I mean they still made a pad 5 burn, wasnt there only 4 guilds to do that?

    On the first clear? No not really.
    Edited by Woeler on June 5, 2017 1:25PM
  • Br1ckst0n
    Br1ckst0n
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    Think you don't understand my point/question. Basically how can the group survive lots of adds without a damage reduction ability like Nova or the NB ulti (forgot name)?
    And no, I don't play with people who do 60k dmg single-target, nobody really does exept the top 1%, so what other group support should I give so the group survives? (exept 20% spell dmg increase, 10% fire dmg, magma shell, or w/e else is there that I already apply)

    I dont think you understand the boss mechanic. If you damage the boss more adds will spawn. Simply stop damaging the boss, kill the adds and after that you can hit the boss again.
    Offtank of the year 2016
  • Riggsy
    Riggsy
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    Increased the strength of the damage shield you apply to yourself by 200%. The total shield value on yourself should remain unchanged after these changes.

    Woo perma shielding tank MAGDKs in CP-PVP got a boost
    MMAGA - We Made Medium Armor Great Again
    Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.

    Woe Biden - Mule
    Donald Thump - Mule
    M'aiq Pence - Mule
  • Royaji
    Royaji
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    Br1ckst0n wrote: »
    Oh please tell me how does your group survive the vCoA2 boss who spawns lots of adds without spamming shields (on morrowind, not Homestead) with dd's who do together 40k dps and without a templar or a NB in the group.

    If you cant burn the boss then play the mechanics. Simple as that.

    Think you don't understand my point/question. Basically how can the group survive lots of adds without a damage reduction ability like Nova or the NB ulti (forgot name)?
    And no, I don't play with people who do 60k dmg single-target, nobody really does exept the top 1%, so what other group support should I give so the group survives? (exept 20% spell dmg increase, 10% fire dmg, magma shell, or w/e else is there that I already apply)

    You do understand that this boss spawns adds based on the damage you do to him? Something like every 10% new wave spawns. So you have two options: either you have enough DPS to burn him down fast enough and not be overwhelmed by adds or you can tank the boss to the side, let you group focus add waves one by one and never be overwhelmed by them.
  • Liofa
    Liofa
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    Woeler wrote: »
    Liofa wrote: »
    Woeler wrote: »

    At least in this patch it actually made sense.

    By ''sense'' , if you mean ''for cheesing through the trial depending on shields from tank'' , then yes , it certainly did .

    You mean the way you did VMOL hardmode?

    Not exactly . Instead of abusing 80k health , I was wearing support sets . You know , not Hist Bark , for example . You know it , there was no need to abuse Igneous Shield this much , as proven by our guild but nooo , better go fricking 80k and spam shields even there was no damage incoming . And that is why this nerf is deserved . To stop people from being dense spammers , I like it .
  • Strider_Roshin
    Strider_Roshin
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    Hahahaha! Have you guys ever seen ZOS make a balance change this quickly in your life?!
  • ifDoubtNerfIt
    ifDoubtNerfIt
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    Zalicius wrote: »
    MrCray78 wrote: »
    Earthen Heart
    Obsidian Shield:
    Reduced the strength of the damage shield you apply to allies to 10% of your max health, down from 15%.

    Mages Guild
    Equilibrium:
    This ability and its morphs’ Health to Magicka trade value is now determined by your character level, instead of scaling with your Max Health; it restores 3000 Magicka for 6000 Health at Rank IV.
    This ability and its morphs now reduce all of your healing done and damage shields you create by 50% for 4 seconds, instead of preventing you from healing yourself.

    Thanks ZoS ...

    How was Obsidian shield nerfed if it was increased?
    Obsidian Shield:
    Reduced the strength of the damage shield you apply to allies to 10% of your max health, down from 15%.

    Increased the strength of the damage shield you apply to yourself by 200%. The total shield value on yourself should remain unchanged after these changes.

    Seems fine to me. The tanks job is to hold agro and not die.


    Edit:clean up

    This proves that you don't know what you are talking about. Tank is not only about taunting and surviving. The healers job is to not let anyone die tbh (and not only that). The most important job of a tank is positioning of adds/boss/allys so your allys do the most effective dps, then group support AND THEN not dying and surviving. You know how much dps the group looses when the tanks moves the boss 5m further away? Every dps and healer has to apply ground based DoT's and everything just because the tanks is more focused on him and how he can survive and not trusting his healer than the group.
    Br1ckst0n wrote: »
    Think you don't understand my point/question. Basically how can the group survive lots of adds without a damage reduction ability like Nova or the NB ulti (forgot name)?
    And no, I don't play with people who do 60k dmg single-target, nobody really does exept the top 1%, so what other group support should I give so the group survives? (exept 20% spell dmg increase, 10% fire dmg, magma shell, or w/e else is there that I already apply)

    I dont think you understand the boss mechanic. If you damage the boss more adds will spawn. Simply stop damaging the boss, kill the adds and after that you can hit the boss again.
    Royaji wrote: »
    Br1ckst0n wrote: »
    Oh please tell me how does your group survive the vCoA2 boss who spawns lots of adds without spamming shields (on morrowind, not Homestead) with dd's who do together 40k dps and without a templar or a NB in the group.

    If you cant burn the boss then play the mechanics. Simple as that.

    Think you don't understand my point/question. Basically how can the group survive lots of adds without a damage reduction ability like Nova or the NB ulti (forgot name)?
    And no, I don't play with people who do 60k dmg single-target, nobody really does exept the top 1%, so what other group support should I give so the group survives? (exept 20% spell dmg increase, 10% fire dmg, magma shell, or w/e else is there that I already apply)

    You do understand that this boss spawns adds based on the damage you do to him? Something like every 10% new wave spawns. So you have two options: either you have enough DPS to burn him down fast enough and not be overwhelmed by adds or you can tank the boss to the side, let you group focus add waves one by one and never be overwhelmed by them.

    And you guys really think that it's so easy to explain a pug how to do it? And even if I try to explain, most of the "cp630" grinders will just ignore and move along as they usually do :/
    Edited by ifDoubtNerfIt on June 5, 2017 1:33PM
  • Qbiken
    Qbiken
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    Liofa wrote: »
    Woeler wrote: »
    Liofa wrote: »
    Woeler wrote: »

    At least in this patch it actually made sense.

    By ''sense'' , if you mean ''for cheesing through the trial depending on shields from tank'' , then yes , it certainly did .

    You mean the way you did VMOL hardmode?

    Not exactly . Instead of abusing 80k health , I was wearing support sets . You know , not Hist Bark , for example . You know it , there was no need to abuse Igneous Shield this much , as proven by our guild but nooo , better go fricking 80k and spam shields even there was no damage incoming . And that is why this nerf is deserved . To stop people from being dense spammers , I like it .

    You speak like there´s some sort of prestige in not using certain builds.
  • Nifty2g
    Nifty2g
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    Woeler wrote: »
    Nifty2g wrote: »
    Woeler wrote: »
    Liofa wrote: »
    Woeler wrote: »

    At least in this patch it actually made sense.

    By ''sense'' , if you mean ''for cheesing through the trial depending on shields from tank'' , then yes , it certainly did .

    You mean the way you did VMOL hardmode?
    I mean they still made a pad 5 burn, wasnt there only 4 guilds to do that?

    On the first clear? No not really.
    There is no set meta for tanking, especially last patch.
    The 4 different guilds that do a pad 5 burn on hardmode vmol each of their tanks were in a different set up. and i really like that.

    (As long as you don't go completely astray)
    Edited by Nifty2g on June 5, 2017 1:39PM
    #MOREORBS
  • Teridaxus
    Teridaxus
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    Zos white knights before early acces: Adapt or die!
    People adapt then.
    Zos white knights after early acces: Nuh uh, not like this. This is play like you want game afterall, so accept this latest nerf.
  • Shinkhan
    Shinkhan
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    MrCray78 wrote: »

    The tanks job is to hold agro and not die.

    Go to sleep please. this is a serious talk here.
    Edited by Shinkhan on June 5, 2017 1:40PM
  • Hamburglarjones
    Hamburglarjones
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    Woeler wrote: »
    Liofa wrote: »
    Woeler wrote: »

    At least in this patch it actually made sense.

    By ''sense'' , if you mean ''for cheesing through the trial depending on shields from tank'' , then yes , it certainly did .

    You mean the way you did VMOL hardmode?

    TIL alkosh and ebon with a lightning staff giving 6 people igneous = cheesing everyone through the HM vmol o:)
    Boone
    Dunmer Magicka DragonKnight
    MagDK raid build guide
    Guild: Dragon's Crest - retired
    World's 3rd vHoF clear & 3rd vHoF HM clear
  • ScottOfLibertalia
    ScottOfLibertalia
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    Woeler wrote: »
    Liofa wrote: »
    Woeler wrote: »

    At least in this patch it actually made sense.

    By ''sense'' , if you mean ''for cheesing through the trial depending on shields from tank'' , then yes , it certainly did .

    You mean the way you did VMOL hardmode?

    TIL alkosh and ebon with a lightning staff giving 6 people igneous = cheesing everyone through the HM vmol o:)

    This! :D
    Edited by ScottOfLibertalia on June 5, 2017 1:46PM
  • OrphanHelgen
    OrphanHelgen
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    Woeler wrote: »
    Liofa wrote: »
    Woeler wrote: »

    At least in this patch it actually made sense.

    By ''sense'' , if you mean ''for cheesing through the trial depending on shields from tank'' , then yes , it certainly did .

    You mean the way you did VMOL hardmode?

    At least we admit where we do noob stuff or not. And also, the fact that you do what we did half a year ago, just show who is improving and who is stuck in this game.

    And yet you wonder why people have stopped taking your guild seriously.

    *shakes head*
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • staracino_ESO
    staracino_ESO
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    So these builds are the reason that so many people have recently started showing up with the Drom'Athra skin? Was trying to figure out why there was a sudden influx of people (some of whom I personally know and can attest to their lack of skill) with the skin.
    Or is there still some other 'sploit out there?
  • Hamburglarjones
    Hamburglarjones
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    So these builds are the reason that so many people have recently started showing up with the Drom'Athra skin? Was trying to figure out why there was a sudden influx of people (some of whom I personally know and can attest to their lack of skill) with the skin.
    Or is there still some other 'sploit out there?

    nah, just more experience overall in the community now
    Boone
    Dunmer Magicka DragonKnight
    MagDK raid build guide
    Guild: Dragon's Crest - retired
    World's 3rd vHoF clear & 3rd vHoF HM clear
  • Br1ckst0n
    Br1ckst0n
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    giphy.gif
    Offtank of the year 2016
  • Woeler
    Woeler
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    Woeler wrote: »
    Liofa wrote: »
    Woeler wrote: »

    At least in this patch it actually made sense.

    By ''sense'' , if you mean ''for cheesing through the trial depending on shields from tank'' , then yes , it certainly did .

    You mean the way you did VMOL hardmode?

    At least we admit where we do noob stuff or not. And also, the fact that you do what we did half a year ago, just shows who is improving and who is stuck in this game a new patch has dropped which changed the way tanks can use gear to their advantage entirely.

    And yet you wonder why people have stopped taking your guild seriously.

    *shakes head*

    Edited by Woeler on June 5, 2017 2:05PM
  • ZoM_Head
    ZoM_Head
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    I have avoided ESO completely the last 3 weeks, even the forums since my main is a mDK and im just sick of the rubbish they keep bringing on to this class since imperial city.


    As of today, it is the first time i actually log into the forms, and the same rubbish is still being applied to this class, i cancelled ESO+ and morrowind and i doubt i will buy morrowind anytime soon, i maybe just 1 person but i am not spending real money for something that frustrates me and makes my nearly 3 year work on my character (not to mention 4,000+ hours in game on that one character) worth it honestly.

    Edited by ZoM_Head on June 5, 2017 2:09PM
    mDKs still need a lot of love!
  • Avnr
    Avnr
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    dev comment:
    Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We’ve kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies.

    So they ok with the other skills - eye of flame , VD , PD... to make zergs more powerfull , all ok just that dk skill that need nerf
  • Arciris
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    Next step is to nerf ult regen builds: can't have that much uptime on warhorn, makes content easier than intented.
    Best way to do it is to add a 30 secs cool-down on warhorn per group cast (after the effect is over) :trollface:

    After that, nerf penetration debuffs stacking: can only have Major and Minor Fracture/Breach now, and both values are reduced by 50%.
    And just to balance the whole thing, cap mitigation at 25% at resistance cap :trollface:

    Disclaimer I'm just trolling, seems a legit thing to do since our devs seem to like to troll us too.
    Disclaimer 2: I hope I'm not giving the devs any idea :o
    Edited by Arciris on June 5, 2017 2:27PM
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