It's such a stupid design though, spell sym and igneous spam for constant shields. it's very mindless, but zeni shouldnt have said that in the developer comment, i dont think one was even needed.The 2 nerfs are directly connected based on Halls of Fabrication gameplay style people decided to come up with.@ifDoubtNerfItifDoubtNerfIt wrote: »ExcaliburESO wrote: »Where is the nerf to shield spamming sorcs!
The difference is, the shield spamming sorc does it on himself, the DK does it on all allies, so imagine a tank with 78k health bar shielding all alies...., that what was nerfed and the self shield stays, as stated under the paragraph in the notes:
« Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We’ve kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies. »
Think you forgot this:
Equilibrium:
This ability and its morphs’ Health to Magicka trade value is now determined by your character level, instead of scaling with your Max Health; it restores 3000 Magicka for 6000 Health at Rank IV.
This ability and its morphs now reduce all of your healing done and damage shields you create by 50% for 4 seconds, instead of preventing you from healing yourself.
I didn't forgot anything, the thread was about the DK, not the Mage Guild stuff, so i simply pasted what was about the DK skill lines.This is why you should never share your build ideas. I'm sure Battlemaster's Corner is just going to be a nerf trap..
Theorycrafters stop sharing stuff xD. You give the devs to many crazy ideas.
Artemiisia wrote: »@ifDoubtNerfItifDoubtNerfIt wrote: »ExcaliburESO wrote: »Where is the nerf to shield spamming sorcs!
The difference is, the shield spamming sorc does it on himself, the DK does it on all allies, so imagine a tank with 78k health bar shielding all alies...., that what was nerfed and the self shield stays, as stated under the paragraph in the notes:
« Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We’ve kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies. »
Think you forgot this:
Equilibrium:
This ability and its morphs’ Health to Magicka trade value is now determined by your character level, instead of scaling with your Max Health; it restores 3000 Magicka for 6000 Health at Rank IV.
This ability and its morphs now reduce all of your healing done and damage shields you create by 50% for 4 seconds, instead of preventing you from healing yourself.
I didn't forgot anything, the thread was about the DK, not the Mage Guild stuff, so i simply pasted what was about the DK skill lines.
hmmmm, when did Equilibrium become a DK skill line???
Theorycrafters stop sharing stuff xD. You give the devs to many crazy ideas.
The 2 nerfs are directly connected based on Halls of Fabrication gameplay style people decided to come up with.@ifDoubtNerfItifDoubtNerfIt wrote: »ExcaliburESO wrote: »Where is the nerf to shield spamming sorcs!
The difference is, the shield spamming sorc does it on himself, the DK does it on all allies, so imagine a tank with 78k health bar shielding all alies...., that what was nerfed and the self shield stays, as stated under the paragraph in the notes:
« Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We’ve kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies. »
Think you forgot this:
Equilibrium:
This ability and its morphs’ Health to Magicka trade value is now determined by your character level, instead of scaling with your Max Health; it restores 3000 Magicka for 6000 Health at Rank IV.
This ability and its morphs now reduce all of your healing done and damage shields you create by 50% for 4 seconds, instead of preventing you from healing yourself.
I didn't forgot anything, the thread was about the DK, not the Mage Guild stuff, so i simply pasted what was about the DK skill lines.
Using Equilibrium on a tank is garbage anyways.
But it does "kill" the DK, it's a direct (needed) playstyle nerf.The 2 nerfs are directly connected based on Halls of Fabrication gameplay style people decided to come up with.@ifDoubtNerfItifDoubtNerfIt wrote: »ExcaliburESO wrote: »Where is the nerf to shield spamming sorcs!
The difference is, the shield spamming sorc does it on himself, the DK does it on all allies, so imagine a tank with 78k health bar shielding all alies...., that what was nerfed and the self shield stays, as stated under the paragraph in the notes:
« Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We’ve kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies. »
Think you forgot this:
Equilibrium:
This ability and its morphs’ Health to Magicka trade value is now determined by your character level, instead of scaling with your Max Health; it restores 3000 Magicka for 6000 Health at Rank IV.
This ability and its morphs now reduce all of your healing done and damage shields you create by 50% for 4 seconds, instead of preventing you from healing yourself.
I didn't forgot anything, the thread was about the DK, not the Mage Guild stuff, so i simply pasted what was about the DK skill lines.
It is, but still is a general skill line than anyone can use, so don'T say it kills the DK since it's for all classes.
yes and I'm going to be a hipster and say I was using it before the update, started using it after 1 tam and switched out before homestead (the build was originally on tamriel foundry) its BORING AS SIN and also puts you in the position of effectively not being able to use the character for anything else. neither appealed to me.
also one of the first rules of any game, especially MMO's is never design builds around exploits OR broken mechanics, you will only end up disappointed and perhaps with a sore face when your crutch is kicked out from under you.
Using Equilibrium on a tank is garbage anyways.
Well i was expecting more from you Woelerdid you start taking skooma again ? for someone like you who choosed to play with kitty as tank you sould understand how important it is to manage your ressouces. Yes using equilibrium was easy way, for regaining ressources easily and spam shileds, but in the same way that is not helping the group dps wise right ?! so we have to find another way but doesnt mean that equilibrium is garbage.
Artemiisia wrote: »OP you forgot this:
Increased the strength of the damage shield you apply to yourself by 200%. The total shield value on yourself should remain unchanged after these changes.
so not a nerf for the tank, but the effect it has on its allies
That's what you get for cheesing your way in new trial instead of gitting gud . Deserved nerf is deserved . Completely supporting this change .
Im Br1ckst0n, offtank of Omnia Vincit. I think i have the Poultry Assassin achievement.
inf.toniceb17_ESO wrote: »
And what is not Nooby Sir ? main tank powerful assault ?! well yeah go for it you will like it.
ifDoubtNerfIt wrote: »Oh please tell me how does your group survive the vCoA2 boss who spawns lots of adds without spamming shields (on morrowind, not Homestead) with dd's who do together 40k dps and without a templar or a NB in the group.
Im Br1ckst0n, offtank of Omnia Vincit. I think i have the Poultry Assassin achievement.
I understand, you are the type of offtanks who goes like "Raidlead : Main tank crashed you need to take the aggro ! You : Nahh sorry i dont want to die."
Rekt
Im Br1ckst0n, offtank of Omnia Vincit. I think i have the Poultry Assassin achievement.
I understand, you are the type of offtanks who goes like "Raidlead : Main tank crashed you need to take the aggro ! You : Nahh sorry i dont want to die."
Actually he takes over just fine.
Kind regards,
The main tank
inf.toniceb17_ESO wrote: »actually full hp plague\pact tanks can sustain w/o equilibrium just fine, so its a small nerf nothing more. it's 50k tanks with ebon who suffer the most from this patch.
At least in this patch it actually made sense.