I feel you bro.
Has this game become- PLAY THE WAY DEVS WANT?
This is really saddning to see that every creative thinking of the players into new builds and game play is run over by Devs NERFTRUCK. What is even point of doign theorycrafting and comign up with these build ideas and then working towards gearand then, RIP.
@ZOS_RichLambert - Why not you just publish the build ideas your team have based on which you people decide to make changes to skills and we players can simply follow it? Seems like you are pushing us into that direction only...
@ZOS_RichLambert, @Wrobel
People other than tanks use Equilibrium.....so out of touch.....please resign
Earthen Heart
Obsidian Shield:
Reduced the strength of the damage shield you apply to allies to 10% of your max health, down from 15%.
Mages Guild
Equilibrium:
This ability and its morphs’ Health to Magicka trade value is now determined by your character level, instead of scaling with your Max Health; it restores 3000 Magicka for 6000 Health at Rank IV.
This ability and its morphs now reduce all of your healing done and damage shields you create by 50% for 4 seconds, instead of preventing you from healing yourself.
Thanks ZoS ...
ExcaliburESO wrote: »Where is the nerf to shield spamming sorcs!
ExcaliburESO wrote: »Where is the nerf to shield spamming sorcs!
The difference is, the shield spamming sorc does it on himself, the DK does it on all allies, so imagine a tank with 78k health bar shielding all alies...., that what was nerfed and the self shield stays, as stated under the paragraph in the notes:
« Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We’ve kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies. »
@ZOS_RichLambert, @Wrobel
People other than tanks use Equilibrium.....so out of touch.....please resign
That was in a different section than the "tank" DK section.
ZoS basically said, "Oooops..we forgot to change how Equilibrium works. We changed it to work like the other skills we changed in Update 14."
ifDoubtNerfIt wrote: »ExcaliburESO wrote: »Where is the nerf to shield spamming sorcs!
The difference is, the shield spamming sorc does it on himself, the DK does it on all allies, so imagine a tank with 78k health bar shielding all alies...., that what was nerfed and the self shield stays, as stated under the paragraph in the notes:
« Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We’ve kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies. »
Think you forgot this:
Equilibrium:
This ability and its morphs’ Health to Magicka trade value is now determined by your character level, instead of scaling with your Max Health; it restores 3000 Magicka for 6000 Health at Rank IV.
This ability and its morphs now reduce all of your healing done and damage shields you create by 50% for 4 seconds, instead of preventing you from healing yourself.
@ifDoubtNerfItifDoubtNerfIt wrote: »ExcaliburESO wrote: »Where is the nerf to shield spamming sorcs!
The difference is, the shield spamming sorc does it on himself, the DK does it on all allies, so imagine a tank with 78k health bar shielding all alies...., that what was nerfed and the self shield stays, as stated under the paragraph in the notes:
« Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We’ve kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies. »
Think you forgot this:
Equilibrium:
This ability and its morphs’ Health to Magicka trade value is now determined by your character level, instead of scaling with your Max Health; it restores 3000 Magicka for 6000 Health at Rank IV.
This ability and its morphs now reduce all of your healing done and damage shields you create by 50% for 4 seconds, instead of preventing you from healing yourself.
I didn't forgot anything, the thread was about the DK, not the Mage Guild stuff, so i simply pasted what was about the DK skill lines.
In this respect ESO is a typical MMO:GreenhaloX wrote: »I still do not understand this game, and I don't think I ever will. Why the F would the developers create/design a character and given its abilities and skillsets, and it goes online to the public/gamers, then you going to come and say.. oh, too much, lets dwindle that ability or abilities.
1) Update goes to PTS
2) Players provide feedback
3) Devs don't listen to anything that doesn't fit their agenda
4) Update goes live
5) Devs realise what they had been told was correct and the nerfbat swings mightily for weeks after.
ZOS: where am I wrong here?
The 2 nerfs are directly connected based on Halls of Fabrication gameplay style people decided to come up with.@ifDoubtNerfItifDoubtNerfIt wrote: »ExcaliburESO wrote: »Where is the nerf to shield spamming sorcs!
The difference is, the shield spamming sorc does it on himself, the DK does it on all allies, so imagine a tank with 78k health bar shielding all alies...., that what was nerfed and the self shield stays, as stated under the paragraph in the notes:
« Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We’ve kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies. »
Think you forgot this:
Equilibrium:
This ability and its morphs’ Health to Magicka trade value is now determined by your character level, instead of scaling with your Max Health; it restores 3000 Magicka for 6000 Health at Rank IV.
This ability and its morphs now reduce all of your healing done and damage shields you create by 50% for 4 seconds, instead of preventing you from healing yourself.
I didn't forgot anything, the thread was about the DK, not the Mage Guild stuff, so i simply pasted what was about the DK skill lines.
They really didn't like the new health tank thing it seems.
The 2 nerfs are directly connected based on Halls of Fabrication gameplay style people decided to come up with.@ifDoubtNerfItifDoubtNerfIt wrote: »ExcaliburESO wrote: »Where is the nerf to shield spamming sorcs!
The difference is, the shield spamming sorc does it on himself, the DK does it on all allies, so imagine a tank with 78k health bar shielding all alies...., that what was nerfed and the self shield stays, as stated under the paragraph in the notes:
« Dragonknights stacking Max Health could create extremely powerful damage shields on multiple allies at the same time, making some encounters easier than intended. We’ve kept the damage shield strength on the casting Dragonknight the same, while making it less effective on allies. »
Think you forgot this:
Equilibrium:
This ability and its morphs’ Health to Magicka trade value is now determined by your character level, instead of scaling with your Max Health; it restores 3000 Magicka for 6000 Health at Rank IV.
This ability and its morphs now reduce all of your healing done and damage shields you create by 50% for 4 seconds, instead of preventing you from healing yourself.
I didn't forgot anything, the thread was about the DK, not the Mage Guild stuff, so i simply pasted what was about the DK skill lines.
This is why you should never share your build ideas. I'm sure Battlemaster's Corner is just going to be a nerf trap..