Pretty much this. I'm too damn lazy to actively farm amberplasm. I also happen to be poor. Alas.Dread_Knight_N7 wrote: »The only thing I can think of that shackle breaker is a craftable set so its more accessible than the other sets you mentioned.
How is magnus/plasm > shackle/plasm for damage.
Magnus gives +1 max mag and +1 sell damage.
Shackle gives +2K max mag and spell damage. On...and another steam regen to stack with plasm.
More mag =more damage and larger shields.
In non cp that combo gets me well over 3K spell damage buffed, over 33K Mac mag, almost 2K mag regen and around 1200 stam regen.
NightbladeMechanics wrote: »How is magnus/plasm > shackle/plasm for damage.
Magnus gives +1 max mag and +1 sell damage.
Shackle gives +2K max mag and spell damage. On...and another steam regen to stack with plasm.
More mag =more damage and larger shields.
In non cp that combo gets me well over 3K spell damage buffed, over 33K Mac mag, almost 2K mag regen and around 1200 stam regen.
Shackle + Amber with Witchmother's needs some prismatics to reach a decent health and stamina level. It sustains the same as Magnus + Amber with tristat food and flat magicka glyphs, but its damage is lower. If you go Shackle + Amber with bistat food and flat magicka glyphs, you deal more damage but can't sustain.
HoloYoitsu wrote: »It's not about being BIS in dmg, mathematically it just isn't. What it does, at least for sorc, is allow you to run witchmothers while staying at 12.5k stam.
I personally only run it in combo with amberplasm; you end up with 1.3k stam regen. Then since both sets have a dmg bonus, you can run 2 regen/1 cost reduction enchant on jewelry, giving 3k mag regen. That works solidly as a BG setup, making it very hard for ppl to lock you down. The downside of course is you lose the undaunted set, but running 2 willpower swords & master resto back bar isn't that much of a loss compared to 2 max mag pieces.
There's other builds that fit DW and have diff strengths, it's all just about using diff builds in diff situations with these sustain nerfs.
Among other things, apparently I have a "break free macro bot". And I guess "no one is worried about getting farmed" by my "reactive armor build", which might be technically correct by virtue of me not wearing that build.Waffennacht wrote: »HoloYoitsu wrote: »It's not about being BIS in dmg, mathematically it just isn't. What it does, at least for sorc, is allow you to run witchmothers while staying at 12.5k stam.
I personally only run it in combo with amberplasm; you end up with 1.3k stam regen. Then since both sets have a dmg bonus, you can run 2 regen/1 cost reduction enchant on jewelry, giving 3k mag regen. That works solidly as a BG setup, making it very hard for ppl to lock you down. The downside of course is you lose the undaunted set, but running 2 willpower swords & master resto back bar isn't that much of a loss compared to 2 max mag pieces.
There's other builds that fit DW and have diff strengths, it's all just about using diff builds in diff situations with these sustain nerfs.
That much Stam Regen and a resto staff? I bet you get a ton of hate whispers!
HoloYoitsu wrote: »It's not about being BIS in dmg, mathematically it just isn't. What it does, at least for sorc, is allow you to run witchmothers while staying at 12.5k stam.
I personally only run it in combo with amberplasm; you end up with 1.3k stam regen. Then since both sets have a dmg bonus, you can run 2 regen/1 cost reduction enchant on jewelry, giving 3k mag regen. That works solidly as a BG setup, making it very hard for ppl to lock you down. The downside of course is you lose the undaunted set, but running 2 willpower swords & master resto back bar isn't that much of a loss compared to 2 max mag pieces.
There's other builds that fit DW and have diff strengths, it's all just about using diff builds in diff situations with these sustain nerfs.
Waffennacht wrote: »NightbladeMechanics wrote: »How is magnus/plasm > shackle/plasm for damage.
Magnus gives +1 max mag and +1 sell damage.
Shackle gives +2K max mag and spell damage. On...and another steam regen to stack with plasm.
More mag =more damage and larger shields.
In non cp that combo gets me well over 3K spell damage buffed, over 33K Mac mag, almost 2K mag regen and around 1200 stam regen.
Shackle + Amber with Witchmother's needs some prismatics to reach a decent health and stamina level. It sustains the same as Magnus + Amber with tristat food and flat magicka glyphs, but its damage is lower. If you go Shackle + Amber with bistat food and flat magicka glyphs, you deal more damage but can't sustain.
Can't sustain with what set up? In PvP or PvE? I can't help but feel if you're running a resto staff there are no sustain issues
Edit: example, I can run Magicka Drain Poison on Resto Staff and have zero sustain issues in PvP at 1100 regen
I use it purely for BGs, so I'm taking no CP, cost poisons everywhere, and all the game modes into consideration. With the regen, I can just pop an immove speed pot and zoom zoom with the relic or between capture flags without putting myself at much risk.NightbladeMechanics wrote: »HoloYoitsu wrote: »It's not about being BIS in dmg, mathematically it just isn't. What it does, at least for sorc, is allow you to run witchmothers while staying at 12.5k stam.
I personally only run it in combo with amberplasm; you end up with 1.3k stam regen. Then since both sets have a dmg bonus, you can run 2 regen/1 cost reduction enchant on jewelry, giving 3k mag regen. That works solidly as a BG setup, making it very hard for ppl to lock you down. The downside of course is you lose the undaunted set, but running 2 willpower swords & master resto back bar isn't that much of a loss compared to 2 max mag pieces.
There's other builds that fit DW and have diff strengths, it's all just about using diff builds in diff situations with these sustain nerfs.
It is about being BiS for damage after reaching functional levels of sustain and max stamina with which you're comfortable. So why is running Witchmother's so key? Why not run tristat food and get higher max stats and damage if you can get sufficient sustain from armor sets?
You're running Shackle to get one more line of stam regen? Are you using Witchmother's or tristat food with those sustain glyphs? That's soooo much damage traded for sustain from glyphs. What are your tooltip values and stats running that setup compared to Magnus or Seducer with tristat food, one stam regen glyph, and two damage glyphs?
NightbladeMechanics wrote: »HoloYoitsu wrote: »It's not about being BIS in dmg, mathematically it just isn't. What it does, at least for sorc, is allow you to run witchmothers while staying at 12.5k stam.
I personally only run it in combo with amberplasm; you end up with 1.3k stam regen. Then since both sets have a dmg bonus, you can run 2 regen/1 cost reduction enchant on jewelry, giving 3k mag regen. That works solidly as a BG setup, making it very hard for ppl to lock you down. The downside of course is you lose the undaunted set, but running 2 willpower swords & master resto back bar isn't that much of a loss compared to 2 max mag pieces.
There's other builds that fit DW and have diff strengths, it's all just about using diff builds in diff situations with these sustain nerfs.
It is about being BiS for damage after reaching functional levels of sustain and max stamina with which you're comfortable. So why is running Witchmother's so key? Why not run tristat food and get higher max stats and damage if you can get sufficient sustain from armor sets?
You're running Shackle to get one more line of stam regen? Are you using Witchmother's or tristat food with those sustain glyphs? That's soooo much damage traded for sustain from glyphs. What are your tooltip values and stats running that setup compared to Magnus or Seducer with tristat food, one stam regen glyph, and two damage glyphs?Waffennacht wrote: »NightbladeMechanics wrote: »How is magnus/plasm > shackle/plasm for damage.
Magnus gives +1 max mag and +1 sell damage.
Shackle gives +2K max mag and spell damage. On...and another steam regen to stack with plasm.
More mag =more damage and larger shields.
In non cp that combo gets me well over 3K spell damage buffed, over 33K Mac mag, almost 2K mag regen and around 1200 stam regen.
Shackle + Amber with Witchmother's needs some prismatics to reach a decent health and stamina level. It sustains the same as Magnus + Amber with tristat food and flat magicka glyphs, but its damage is lower. If you go Shackle + Amber with bistat food and flat magicka glyphs, you deal more damage but can't sustain.
Can't sustain with what set up? In PvP or PvE? I can't help but feel if you're running a resto staff there are no sustain issues
Edit: example, I can run Magicka Drain Poison on Resto Staff and have zero sustain issues in PvP at 1100 regen
If you're under heavy pressure, you can't always rely on getting heavy attacks off for sustain. What size group are you talking about running with? I'm talking about small scale or BGs against skilled enemy teams. With proc sets, that is a LOT of incoming damage to heavy attack during.
thankyourat wrote: »I think there are some good things to shacklebreaker mainly the increase to your stamina pool i was probably going to test it on my magblade because I'm not going to use siphoning attacks anymore. I don't really like to play in cyrodill on a magicka builds with less than 13k stamina it also has a line of stam regen. it can have some use on magicka builds because it would allow you to run whichmothers which you probably wouldn't be able to run otherwise because your stam pool would be too low. It's also craftable so it's more accessible.
HoloYoitsu wrote: »I use it purely for BGs, so I'm taking no CP, cost poisons everywhere, and all the game modes into consideration. With the regen, I can just pop an immove speed pot and zoom zoom with the relic or between capture flags without putting myself at much risk.NightbladeMechanics wrote: »HoloYoitsu wrote: »It's not about being BIS in dmg, mathematically it just isn't. What it does, at least for sorc, is allow you to run witchmothers while staying at 12.5k stam.
I personally only run it in combo with amberplasm; you end up with 1.3k stam regen. Then since both sets have a dmg bonus, you can run 2 regen/1 cost reduction enchant on jewelry, giving 3k mag regen. That works solidly as a BG setup, making it very hard for ppl to lock you down. The downside of course is you lose the undaunted set, but running 2 willpower swords & master resto back bar isn't that much of a loss compared to 2 max mag pieces.
There's other builds that fit DW and have diff strengths, it's all just about using diff builds in diff situations with these sustain nerfs.
It is about being BiS for damage after reaching functional levels of sustain and max stamina with which you're comfortable. So why is running Witchmother's so key? Why not run tristat food and get higher max stats and damage if you can get sufficient sustain from armor sets?
You're running Shackle to get one more line of stam regen? Are you using Witchmother's or tristat food with those sustain glyphs? That's soooo much damage traded for sustain from glyphs. What are your tooltip values and stats running that setup compared to Magnus or Seducer with tristat food, one stam regen glyph, and two damage glyphs?
On my DW builds I simply aim for 1986 unbuffed spell dmg, then either stack regen or max mag depending on what the build is. With this build in witchmothers, I'm still at something like 43.5k Max mag, so dmg is fine. You can absolutely just use tristat food with it as well, but that defeats the entire purpose of the build.
The whole point is to be able to stay super spammy, dodge roll whenever I want, ect. In the inevitability that I'm stacked with cost increase poisons, I don't suddenly hit a wall. If I was going to go tristat food on this, I would just as well switch back to my standard Seducers/Spinners no CP build for 4K more pen and the ability to use an undaunted set. The difference is the sustain takes more finesse.
Obviously this just goes for DW, as a destro build its easier to sustain fine with lower regen.
FYI, you can't use Magnus on a sorc: the proc sound for the Magnus bonus is the same as a frag proc sound, or at least it was last time I checked way back. I couldn't stand it.
I'm going to try Shackle/Impreg/Valkyn on my Magicka DK once I get around to actually gathering skyshards on him.
The bottom line is that tri food is the most efficient set of stat bonuses in the game. Running witch mother or the stam equivalent costs you a set bonus of health and mana, each. And you only get 320 regen. It ends up being not worth it because there are so many good sustain sets which are worth equivalent or more regen: amber, Seducer, Magnus, lich, rose, etc.
Basically, the way to think about shackle is to rearrange the set bonuses:
Mana
Mana regen
Spell dmg
2k stam, stam regen, mana
Shackle one of the most efficient sets in terms of raw stats. Problem is, the extra stam doesn't help you after a certain amount (on a magicka build). Better to get more dmg or defense or sustain.
Rohamad_Ali wrote: »So what is BiS for Magblade now ? It doesn't matter if you tell me , I will find a way to die with it on ...
Rohamad_Ali wrote: »So what is BiS for Magblade now ? It doesn't matter if you tell me , I will find a way to die with it on ...
@Rohamad_Ali
According to senpai,
Bezt set ups are Trans/Riposte/Lich + Maiden/Necro + Undaunted.
Mh, good to hear about the Magnus sound fx then.NightbladeMechanics wrote: »Oh so the point is excessive sustain to avoid dying, not combat itself. I guess that makes sense for the objective game modes...but I'm talking about builds designed to be up in the fight against proper groups focusing down the sorc.
Inb4 Endless Fury memes?
FYI it's better to have cost reduction like Seducer's when afflicted with cost increase poisons and Siphoner, rather than raw regen, there's a much better set that's actually op as hell for sustaining in the objective based game modes than Shackle, and Magnus has no sound when it procs. You're hearing something from an addon.
HoloYoitsu wrote: »Mh, good to hear about the Magnus sound fx then.NightbladeMechanics wrote: »Oh so the point is excessive sustain to avoid dying, not combat itself. I guess that makes sense for the objective game modes...but I'm talking about builds designed to be up in the fight against proper groups focusing down the sorc.
Inb4 Endless Fury memes?
FYI it's better to have cost reduction like Seducer's when afflicted with cost increase poisons and Siphoner, rather than raw regen, there's a much better set that's actually op as hell for sustaining in the objective based game modes than Shackle, and Magnus has no sound when it procs. You're hearing something from an addon.
As far as being "up in the fight" the whole idea is something's wrong if I'm putting myself in that situation, if you're referring to being in melee range all the time. Our grp setups pretty much compel me to stay to the sides, cuz like half the time we don't have healers - leaving me to spam wards and resto ults (another reason for going high regen).
Joy_Division wrote: »It's not for damage. But I prefer it on mag sorc for drawn out BG combat that do not have CP.
I initially ran amber + tri stat food and while my damage was strong, what invariably happened was after getting a flurry of kills, the other team would come in and I ran out of resources.
The Witchmother Brew food is more efficient in getting regen than adding cost reduction/regen glyphs.
So I switched to Shacklebreaker + Amber + Witchmother. I do not hit as hard, but on a sorc, it's not necessary to super spec out for damage because there is such a thing as overkill and I think having a higher magicka pool when the other team shows up is worth it.
I do not like having less than 14K stamina, but it's doable with 1.2k regen.
Sometimes what's better on paper doesn't always work out in actual practice.
I have had better success with the Shackle + Witchmother than Amber + Tri-stat. But I'd only use that setup for Battlegrounds.