IzakiBrotherSs wrote: »Personofsecrets wrote: »@Feanor how does LA or HA increase the decisive proc chance?
Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?
AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.
Skills don't generate ultimate unless they give you the Minor Heroism or the Major Heroism buff. LA/HA/Block/Dodge all kick in the standard ultimate generation which is 3 ultimate per second for 9 seconds.
Personofsecrets wrote: »IzakiBrotherSs wrote: »Personofsecrets wrote: »@Feanor how does LA or HA increase the decisive proc chance?
Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?
AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.
Skills don't generate ultimate unless they give you the Minor Heroism or the Major Heroism buff. LA/HA/Block/Dodge all kick in the standard ultimate generation which is 3 ultimate per second for 9 seconds.
Blocking is the same Ult as LA? This I did not know, thanks for that.
yes, technically tanks dont have to use la or ha
WalksonGraves wrote: »
You sure about that? Afaik block gives no ult.
paulsimonps wrote: »
Not even to proc enchants cause weapon attacks from the weapon slotted procs enchants too. For some reason thou some abilities are bugged, not sure if fixed but I know reverberating bash does not apply enchants but I know Pierce armor and heroic slash do.
Doesn't last stand proc major heroism? And can't you use balance to proc last stand?
Imperial Night blades can easily get 100k health 5 Ebon 4 orgnum scales plus 2 endurance plus a random health monster helm, all health enchants use entropy plus load your bar with siphon skills
WalksonGraves wrote: »
You sure about that? Afaik block gives no ult.
You just gave this forum community another reason to not listen to you , again .paulsimonps wrote: »
Not even to proc enchants cause weapon attacks from the weapon slotted procs enchants too. For some reason thou some abilities are bugged, not sure if fixed but I know reverberating bash does not apply enchants but I know Pierce armor and heroic slash do.
Yeah , I noticed this as well . I think this is intended . Since you are not touching the enemy with the actual sword but the shield , it shouldn't proc the enchant on the sword . Well , I guess it might be a bug . We are not enchanting every single arrow but an enchant applied on a bow procs when we light attack ^^
Btw , I know you are running Torug's for now so small tip for that . Taunt , wait 5 seconds , heroic slash , wait 5 seconds , repeat . This will net you 100% uptime of Crusher without having to drop block for light attacks but you will lose a small bit of uptime on Minor Heroism . I highly recommend using the addon called ''Tank'' for this . Best tanking addon ever ^^
Doesn't last stand proc major heroism? And can't you use balance to proc last stand?
Well , actually , Personofsecrets mentioned the same thing long before in Tamriel Foundry with a private mail . I will give the same answer . My first duty is to stay alive . I really don't want to risk my life doing that and put pressure on healers . Also , Major Heroism isn't something very important . It is only 18 Ultimates , over 8 seconds . That's not much . I rather do one more Invigorating Drain and get 15 Ultimate without risking my life and it will take me 3 seconds . Hope this will answer your question .
WalksonGraves wrote: »I'm on xbox unless im looking for it the ult gains get lost amongst everything else.
WalksonGraves wrote: »
You sure about that? Afaik block gives no ult.
You just gave this forum community another reason to not listen to you , again .paulsimonps wrote: »
Not even to proc enchants cause weapon attacks from the weapon slotted procs enchants too. For some reason thou some abilities are bugged, not sure if fixed but I know reverberating bash does not apply enchants but I know Pierce armor and heroic slash do.
Yeah , I noticed this as well . I think this is intended . Since you are not touching the enemy with the actual sword but the shield , it shouldn't proc the enchant on the sword . Well , I guess it might be a bug . We are not enchanting every single arrow but an enchant applied on a bow procs when we light attack ^^
Btw , I know you are running Torug's for now so small tip for that . Taunt , wait 5 seconds , heroic slash , wait 5 seconds , repeat . This will net you 100% uptime of Crusher without having to drop block for light attacks but you will lose a small bit of uptime on Minor Heroism . I highly recommend using the addon called ''Tank'' for this . Best tanking addon ever ^^
Doesn't last stand proc major heroism? And can't you use balance to proc last stand?
Well , actually , Personofsecrets mentioned the same thing long before in Tamriel Foundry with a private mail . I will give the same answer . My first duty is to stay alive . I really don't want to risk my life doing that and put pressure on healers . Also , Major Heroism isn't something very important . It is only 18 Ultimates , over 8 seconds . That's not much . I rather do one more Invigorating Drain and get 15 Ultimate without risking my life and it will take me 3 seconds . Hope this will answer your question .
Reorx_Holybeard wrote: »Imperial Night blades can easily get 100k health 5 Ebon 4 orgnum scales plus 2 endurance plus a random health monster helm, all health enchants use entropy plus load your bar with siphon skills
Can someone say whether this is in fact possible and exactly how. I've tried this build in our build editor and can only get up to 69.4k health (http://en.uesp.net/wiki/Special:EsoBuildData?id=15986).
If I switch to the standard health build (x5 Green Pact, x5 Plague, x2 Monster) I get 85k health (http://en.uesp.net/wiki/Special:EsoBuildData?id=15987).
Mind you this is with 5 Shadow skills on your skill bar which is less than useful....
WalksonGraves wrote: »I'm on xbox unless im looking for it the ult gains get lost amongst everything else.
Yeah , that's a totally understandable reason for not knowing base game mechanics .
Reorx_Holybeard wrote: »Imperial Night blades can easily get 100k health 5 Ebon 4 orgnum scales plus 2 endurance plus a random health monster helm, all health enchants use entropy plus load your bar with siphon skills
Can someone say whether this is in fact possible and exactly how. I've tried this build in our build editor and can only get up to 69.4k health (http://en.uesp.net/wiki/Special:EsoBuildData?id=15986).
If I switch to the standard health build (x5 Green Pact, x5 Plague, x2 Monster) I get 85k health (http://en.uesp.net/wiki/Special:EsoBuildData?id=15987).
Mind you this is with 5 Shadow skills on your skill bar which is less than useful....
divine shoulder should give more HP, and there is food giving more health than the one currently selected. Also with a warden healer you get 10% more hp, and if I'm not 100% mistaken warhorn has a different buff, and will stack with warden 10% health buff.
Additinally, you should get more hp up until CP 300 after new patch? seems that toon is 160cp
WalksonGraves wrote: »WalksonGraves wrote: »I'm on xbox unless im looking for it the ult gains get lost amongst everything else.
Yeah , that's a totally understandable reason for not knowing base game mechanics .
I saw your build, it gave me a good laugh and insight into your sad behavior. Of course you need add ons to help you tank.
WalksonGraves wrote: »WalksonGraves wrote: »I'm on xbox unless im looking for it the ult gains get lost amongst everything else.
Yeah , that's a totally understandable reason for not knowing base game mechanics .
I saw your build, it gave me a good laugh and insight into your sad behavior. Of course you need add ons to help you tank.
The real question is, why would you?
The real question is, why would you?
Well, before morrowin expansion a nightblade recover 3% of max health from leeching strike. At that time, it was pretty insane, but not so much at this point. As for warden, warden deals damage and heals allies based on their max health pool. So more health, more dmg, and heals.
Reason I tank with 75k+ hp as NB (may be me people have seen running around) is because most bosses have very low "one shoot hit ability damage". So lets say a boss can "one shoot" someone, with a health tank they dont even need to block, and maybe loses 20-60% hp, while another tank would be dead. Another reason I tank this way, I can run trough vet dungeons, pull every single mob, run straight into the boss champer, start boss fight, have all agro, and aoe. Health tank are monsters at surviving group content atleast with dungeons, you be suprised how efficient it is.
WalksonGraves wrote: »
WalksonGraves wrote: »WalksonGraves wrote: »I'm on xbox unless im looking for it the ult gains get lost amongst everything else.
Yeah , that's a totally understandable reason for not knowing base game mechanics .
I saw your build, it gave me a good laugh and insight into your sad behavior. Of course you need add ons to help you tank.
Raids Paul has tanked - ~4792
Raids WalksOnGraves has tanked - 1
Huh.
WalksonGraves wrote: »WalksonGraves wrote: »WalksonGraves wrote: »I'm on xbox unless im looking for it the ult gains get lost amongst everything else.
Yeah , that's a totally understandable reason for not knowing base game mechanics .
I saw your build, it gave me a good laugh and insight into your sad behavior. Of course you need add ons to help you tank.
Raids Paul has tanked - ~4792
Raids WalksOnGraves has tanked - 1
Huh.
Raids are about dps numbers, any build can get carried as a tank by a good group doesn't mean it's the best possible one. HP stacking just to boost a pathetic group shield is about as useless as you can get.
WalksonGraves wrote: »WalksonGraves wrote: »WalksonGraves wrote: »I'm on xbox unless im looking for it the ult gains get lost amongst everything else.
Yeah , that's a totally understandable reason for not knowing base game mechanics .
I saw your build, it gave me a good laugh and insight into your sad behavior. Of course you need add ons to help you tank.
Raids Paul has tanked - ~4792
Raids WalksOnGraves has tanked - 1
Huh.
Raids are about dps numbers, any build can get carried as a tank by a good group doesn't mean it's the best possible one. HP stacking just to boost a pathetic group shield is about as useless as you can get.
techprince wrote: »The real question is... why?
WalksonGraves wrote: »WalksonGraves wrote: »I'm on xbox unless im looking for it the ult gains get lost amongst everything else.
Yeah , that's a totally understandable reason for not knowing base game mechanics .
I saw your build, it gave me a good laugh and insight into your sad behavior. Of course you need add ons to help you tank.
GreenhaloX wrote: »techprince wrote: »The real question is... why?
Damn, the stam toons have already been nerfed to crap, and I’m still shell-shocked.