78k Tank.. It does exist.. but how?!!

  • WalksonGraves
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    Feanor wrote: »
    @Feanor how does LA or HA increase the decisive proc chance?

    Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?

    AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.

    Skills don't generate ultimate unless they give you the Minor Heroism or the Major Heroism buff. LA/HA/Block/Dodge all kick in the standard ultimate generation which is 3 ultimate per second for 9 seconds.

    Nm. I am constantly generating ult so I never noticed it.
    Edited by WalksonGraves on June 2, 2017 9:44PM
  • paulsimonps
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    Oompuh wrote: »
    Feanor wrote: »
    @Feanor how does LA or HA increase the decisive proc chance?

    Although LA or HA can give a player the ultimate generation buff, shouldn't a tank already have that buff from blocking an attack?

    AFAIK every LA/HA and every skill generates ultimate. Decisive has a 30% chance to generate one additional ultimate if you did get ultimate. So it's not about raising the proc chance but having more chances for it to proc.

    Skills don't generate ultimate unless they give you the Minor Heroism or the Major Heroism buff. LA/HA/Block/Dodge all kick in the standard ultimate generation which is 3 ultimate per second for 9 seconds.

    Blocking is the same Ult as LA? This I did not know, thanks for that.

    yes, technically tanks dont have to use la or ha

    Not even to proc enchants cause weapon attacks from the weapon slotted procs enchants too. For some reason thou some abilities are bugged, not sure if fixed but I know reverberating bash does not apply enchants but I know Pierce armor and heroic slash do.
  • max_only
    max_only
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    Uh... someone share a link that explains this slowly without acronyms lol, I'm desperate for anything to start running my nightblade tank again.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Liofa
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    You sure about that? Afaik block gives no ult.

    You just gave this forum community another reason to not listen to you , again .

    Not even to proc enchants cause weapon attacks from the weapon slotted procs enchants too. For some reason thou some abilities are bugged, not sure if fixed but I know reverberating bash does not apply enchants but I know Pierce armor and heroic slash do.

    Yeah , I noticed this as well . I think this is intended . Since you are not touching the enemy with the actual sword but the shield , it shouldn't proc the enchant on the sword . Well , I guess it might be a bug . We are not enchanting every single arrow but an enchant applied on a bow procs when we light attack ^^

    Btw , I know you are running Torug's for now so small tip for that . Taunt , wait 5 seconds , heroic slash , wait 5 seconds , repeat . This will net you 100% uptime of Crusher without having to drop block for light attacks but you will lose a small bit of uptime on Minor Heroism . I highly recommend using the addon called ''Tank'' for this . Best tanking addon ever ^^
    Lexxypwns wrote: »

    Doesn't last stand proc major heroism? And can't you use balance to proc last stand?

    Well , actually , Personofsecrets mentioned the same thing long before in Tamriel Foundry with a private mail . I will give the same answer . My first duty is to stay alive . I really don't want to risk my life doing that and put pressure on healers . Also , Major Heroism isn't something very important . It is only 18 Ultimates , over 8 seconds . That's not much . I rather do one more Invigorating Drain and get 15 Ultimate without risking my life and it will take me 3 seconds . Hope this will answer your question .
  • Reorx_Holybeard
    Reorx_Holybeard
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    Mysteri0n wrote: »
    Imperial Night blades can easily get 100k health 5 Ebon 4 orgnum scales plus 2 endurance plus a random health monster helm, all health enchants use entropy plus load your bar with siphon skills

    Can someone say whether this is in fact possible and exactly how. I've tried this build in our build editor and can only get up to 69.4k health (http://en.uesp.net/wiki/Special:EsoBuildData?id=15986).

    If I switch to the standard health build (x5 Green Pact, x5 Plague, x2 Monster) I get 85k health (http://en.uesp.net/wiki/Special:EsoBuildData?id=15987).

    Mind you this is with 5 Shadow skills on your skill bar which is less than useful....
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • LadyLavina
    LadyLavina
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    edit: deleted b/c reasons
    Edited by LadyLavina on June 2, 2017 5:44PM
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • Lexxypwns
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    Liofa wrote: »

    You sure about that? Afaik block gives no ult.

    You just gave this forum community another reason to not listen to you , again .

    Not even to proc enchants cause weapon attacks from the weapon slotted procs enchants too. For some reason thou some abilities are bugged, not sure if fixed but I know reverberating bash does not apply enchants but I know Pierce armor and heroic slash do.

    Yeah , I noticed this as well . I think this is intended . Since you are not touching the enemy with the actual sword but the shield , it shouldn't proc the enchant on the sword . Well , I guess it might be a bug . We are not enchanting every single arrow but an enchant applied on a bow procs when we light attack ^^

    Btw , I know you are running Torug's for now so small tip for that . Taunt , wait 5 seconds , heroic slash , wait 5 seconds , repeat . This will net you 100% uptime of Crusher without having to drop block for light attacks but you will lose a small bit of uptime on Minor Heroism . I highly recommend using the addon called ''Tank'' for this . Best tanking addon ever ^^
    Lexxypwns wrote: »

    Doesn't last stand proc major heroism? And can't you use balance to proc last stand?

    Well , actually , Personofsecrets mentioned the same thing long before in Tamriel Foundry with a private mail . I will give the same answer . My first duty is to stay alive . I really don't want to risk my life doing that and put pressure on healers . Also , Major Heroism isn't something very important . It is only 18 Ultimates , over 8 seconds . That's not much . I rather do one more Invigorating Drain and get 15 Ultimate without risking my life and it will take me 3 seconds . Hope this will answer your question .

    Makes perfect sense. Would you say that as mechanics are perfected and the meta shifts to increase scores that you'd consider using last stand? Or is it absolutely never going to be worth it?
  • WalksonGraves
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    @Liofa

    I'm on xbox unless im looking for it the ult gains get lost amongst everything else.
  • Liofa
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    I'm on xbox unless im looking for it the ult gains get lost amongst everything else.

    Yeah , that's a totally understandable reason for not knowing base game mechanics .
  • Personofsecrets
    Personofsecrets
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    Liofa wrote: »

    You sure about that? Afaik block gives no ult.

    You just gave this forum community another reason to not listen to you , again .

    Not even to proc enchants cause weapon attacks from the weapon slotted procs enchants too. For some reason thou some abilities are bugged, not sure if fixed but I know reverberating bash does not apply enchants but I know Pierce armor and heroic slash do.

    Yeah , I noticed this as well . I think this is intended . Since you are not touching the enemy with the actual sword but the shield , it shouldn't proc the enchant on the sword . Well , I guess it might be a bug . We are not enchanting every single arrow but an enchant applied on a bow procs when we light attack ^^

    Btw , I know you are running Torug's for now so small tip for that . Taunt , wait 5 seconds , heroic slash , wait 5 seconds , repeat . This will net you 100% uptime of Crusher without having to drop block for light attacks but you will lose a small bit of uptime on Minor Heroism . I highly recommend using the addon called ''Tank'' for this . Best tanking addon ever ^^
    Lexxypwns wrote: »

    Doesn't last stand proc major heroism? And can't you use balance to proc last stand?

    Well , actually , Personofsecrets mentioned the same thing long before in Tamriel Foundry with a private mail . I will give the same answer . My first duty is to stay alive . I really don't want to risk my life doing that and put pressure on healers . Also , Major Heroism isn't something very important . It is only 18 Ultimates , over 8 seconds . That's not much . I rather do one more Invigorating Drain and get 15 Ultimate without risking my life and it will take me 3 seconds . Hope this will answer your question .

    Intentionally hitting last stand also makes healers nervous ^^
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Medakon
    Medakon
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    Mysteri0n wrote: »
    Imperial Night blades can easily get 100k health 5 Ebon 4 orgnum scales plus 2 endurance plus a random health monster helm, all health enchants use entropy plus load your bar with siphon skills

    Can someone say whether this is in fact possible and exactly how. I've tried this build in our build editor and can only get up to 69.4k health (http://en.uesp.net/wiki/Special:EsoBuildData?id=15986).

    If I switch to the standard health build (x5 Green Pact, x5 Plague, x2 Monster) I get 85k health (http://en.uesp.net/wiki/Special:EsoBuildData?id=15987).

    Mind you this is with 5 Shadow skills on your skill bar which is less than useful....

    divine shoulder should give more HP, and there is food giving more health than the one currently selected. Also with a warden healer you get 10% more hp, and if I'm not 100% mistaken warhorn has a different buff, and will stack with warden 10% health buff.

    Additinally, you should get more hp up until CP 300 after new patch? seems that toon is 160cp
    Edited by Medakon on June 2, 2017 11:34PM
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • WalksonGraves
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    Liofa wrote: »
    I'm on xbox unless im looking for it the ult gains get lost amongst everything else.

    Yeah , that's a totally understandable reason for not knowing base game mechanics .

    I saw your build, it gave me a good laugh and insight into your sad behavior. Of course you need add ons to help you tank. :lol:
  • Reorx_Holybeard
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    Medakon wrote: »
    Mysteri0n wrote: »
    Imperial Night blades can easily get 100k health 5 Ebon 4 orgnum scales plus 2 endurance plus a random health monster helm, all health enchants use entropy plus load your bar with siphon skills

    Can someone say whether this is in fact possible and exactly how. I've tried this build in our build editor and can only get up to 69.4k health (http://en.uesp.net/wiki/Special:EsoBuildData?id=15986).

    If I switch to the standard health build (x5 Green Pact, x5 Plague, x2 Monster) I get 85k health (http://en.uesp.net/wiki/Special:EsoBuildData?id=15987).

    Mind you this is with 5 Shadow skills on your skill bar which is less than useful....

    divine shoulder should give more HP, and there is food giving more health than the one currently selected. Also with a warden healer you get 10% more hp, and if I'm not 100% mistaken warhorn has a different buff, and will stack with warden 10% health buff.

    Additinally, you should get more hp up until CP 300 after new patch? seems that toon is 160cp
    • The Divine shoulders should have been fixed but that only gives 100-200 more.
    • I don't usually look at buffs like Warhorn as these aren't 100% uptime.
    • Usually green health food gets me to 71.5k.
    • The builds are 600CP but the level label is capped that 160CP (I should fixed that).

    So I'm still confused by the claim that it is "easy" to get to 100k health on a Nightblade build. Yes, if you're Emperor with Warhorn and the Ayleid Health Bonus 100k is "easy" (125k btw) but that's not a particularly useful build to compare against.
    Reorx Holybeard -- NA/PC
    Founder/Admin of www.uesp.net -- UESP ESO Guilds
    Creator of the "Best" ESO Build Editor
    I'm on a quest to build the world's toughest USB drive!
  • paulsimonps
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    Liofa wrote: »
    I'm on xbox unless im looking for it the ult gains get lost amongst everything else.

    Yeah , that's a totally understandable reason for not knowing base game mechanics .

    I saw your build, it gave me a good laugh and insight into your sad behavior. Of course you need add ons to help you tank. :lol:

    You make fun of someone that has cleared the hardest content in the game all the while you yourself have only done 1 vet trial, the easiest one. Addons helps a lot, just cause us PC players have addons to help us doesn't mean we are bad players.
  • Oompuh
    Oompuh
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    Liofa wrote: »
    I'm on xbox unless im looking for it the ult gains get lost amongst everything else.

    Yeah , that's a totally understandable reason for not knowing base game mechanics .

    I saw your build, it gave me a good laugh and insight into your sad behavior. Of course you need add ons to help you tank. :lol:

    Raids Paul has tanked - ~4792
    Raids WalksOnGraves has tanked - 1

    Huh.
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • GreenhaloX
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    I'm particularly just focusing on PvE on this one, since that 78k hp tank (I'm not sure what class this tank is) I saw and was chasing to talk to was in Mournhold. I'm sure in PvP, tank can get some more insane numbers with whatever buff you get in PvP. With the Ayleid (is that how you spell it?) well, I am able to temporarily push in the 70k hp mark. You know what, I didn't really pay too much attention to Entrophy and never morphed one, so I didn't realize that morph gives that extra max health. Ok, let me play around with that. Again, I'm sure, if I gold out the rest of my armor pieces and switch to all infused, I'll probably get closer into the 70k.

    So, after reading all the posts and replies (thank you for those who have constructively, by the way.. some interesting and enlightening feedbacks), I'm still unclear just a bit for a DK tank on how to boost the hp to sustain into the 70k or 80k hp bracket and not just temporarily with a buff. Using blue or purple food (or even green) is part of the build and not considered something to be temporary. You need the food buff as part of the Green Pact. Something that would be temporary are the buff from the War Horn, Ayleid Well or anything that would spike up the health bar for some few seconds or so. Also, good insights from the NB comments on certain skill slotted gives that extra 3% max health. Ok, I can see with that, you can push into the 70k mark. However, similar to slotting each Fighter skill to a stam toon that will give that extra 3% max weapon damage, it is not so conducive to stack those skill slots.

    Again, for me, this is just for show. I'm not trying to make this seem like an obsession.. definitely not. Yes, any tank in the 30-50k hp brackets are effective. My other tank that is 40k hp and 30k stam is quite effective in tanking. So, just for the sake of this show thing. Ok, maybe it is just a DK thing, for a tank. I use Imperial because of that extra 12% max health. I prefer reinforced to have more resistance versus infused. Plus, you only get what, maybe 200-300 more hp with each infused piece which equates to what, maybe an extra 1 to 1.5k more max health in total, if I switch to all infused. Maybe I'm just practically tapped out for a DK tank.

    So, again, for the sake of the just for the show thing, which is practically a part of ESO. Hey, look me.. look at my cool build/armor, gold out Maelstrom weapons and trial gears; look at how high I am on the leaders board, yadda, yadda.. Even then, let's say, with the NB as a tank also using the 5/5 Plaque and Green Pact, you're also sitting at 65k hp (which is the norm using those two armor sets and two monster pieces), you then slot what three skills to get a total of an extra 9% max health (I'm not too sure on how many of those NB skills that you are able to slot; just practically speaking), you're throwing in about 6k more. Now, you're at about 72k hp. If you are able to slot four skills and get 12%, that would be about 7k more max health, I think. Impressive though, but would still fall short of the 78k hp I have seen on that tank in Mournhold. Ok, throw in Entrophy passive (yeah, I have to play around with that morph), you would still fall short. However, temporarily with a short burst buff, like War Horn or Ayleid Well, oh yeah, you probably hit into the 80k.

    Ok, maybe that 78k tank I had saw in Mournhold was a NB and had pushed to the limit in stacking on hp, with what a NB can obtain as a tank. That was the first such high hp of its kind that I have seen so far in PvE lan, and I thought, previously, that the 65k tank is pushing the limit just to get it that high. Aside from mine, I've only seen a few other 65kish tank around anyway in PvE land. Otherwise, the rest are around 20-50k running around.
    Edited by GreenhaloX on June 3, 2017 11:50AM
  • Valencer
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    Doesnt seem that hard to reach.

    Im an imperial and have about 48k max health with plague doctor and alkosh. Alkosh being the jewelry, so that's 3 healthy jewelry pieces Im missing out on too. Also using full tri-stat enchantments, so could theoretically be getting double the health from armour enchantments.

    Slot structured entropy, swap out alkosh for green pact (including swapping from robust to healthy jewelry) and I think you'd be well on your way there. Maybe replace the tri-stat glyphs for max health glyphs if you really want to go as high as possible, and wear 2 1-pc max health monster set pieces. NBs and sorcs also have passives that boost max health even more.

    The real question is, why would you?
  • Medakon
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    Valencer wrote: »
    The real question is, why would you?

    Well, before morrowin expansion a nightblade recover 3% of max health from leeching strike. At that time, it was pretty insane, but not so much at this point. As for warden, warden deals damage and heals allies based on their max health pool. So more health, more dmg, and heals.

    Reason I tank with 75k+ hp as NB (may be me people have seen running around) is because most bosses have very low "one shoot hit ability damage". So lets say a boss can "one shoot" someone, with a health tank they dont even need to block, and maybe loses 20-60% hp, while another tank would be dead. Another reason I tank this way, I can run trough vet dungeons, pull every single mob, run straight into the boss champer, start boss fight, have all agro, and aoe. Health tank are monsters at surviving group content atleast with dungeons, you be suprised how efficient it is.
    Edited by Medakon on June 3, 2017 1:37PM
    Medakon - Legendary Super Hero Professional Assassin Nightblade from Tamriel who do different stuff B)
  • GreenhaloX
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    Medakon wrote: »
    Valencer wrote: »
    The real question is, why would you?

    Well, before morrowin expansion a nightblade recover 3% of max health from leeching strike. At that time, it was pretty insane, but not so much at this point. As for warden, warden deals damage and heals allies based on their max health pool. So more health, more dmg, and heals.

    Reason I tank with 75k+ hp as NB (may be me people have seen running around) is because most bosses have very low "one shoot hit ability damage". So lets say a boss can "one shoot" someone, with a health tank they dont even need to block, and maybe loses 20-60% hp, while another tank would be dead. Another reason I tank this way, I can run trough vet dungeons, pull every single mob, run straight into the boss champer, start boss fight, have all agro, and aoe. Health tank are monsters at surviving group content atleast with dungeons, you be suprised how efficient it is.

    Good insights.. although, I don't know about the not needing to block thing. Doesn't matter how much bookoo health you may have, certain bosses can still knock you down hard, when not having your shield up and blocking. Take the Minotaur boss in the Gold Coast, for example. If you don't block, he'll run right over you and knock you the hell down. Plus, he has that crazy spell thing that fractures your armor and health. You can literally watch your high hp dwindle if you don't buff up quick enough or move out of it, blocking or not. I know some other bosses will knock you square down as well, if not blocking. However, yes, it's getting a bit clearer, and I'm willing to bet that tank I saw is a NB. I even morphed the Entrophy and my hp shot up a couple k.. cool, but still no where near the 78-80k mark. Hmmm..
  • Izaki
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    @Liofa

    I'm on xbox unless im looking for it the ult gains get lost amongst everything else.

    I'm on Xbox too yet I'm aware of most of the game's basic mechanics (as well as the more intricate ones). Its just a matter of looking and testing before talking.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • WalksonGraves
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    Oompuh wrote: »
    Liofa wrote: »
    I'm on xbox unless im looking for it the ult gains get lost amongst everything else.

    Yeah , that's a totally understandable reason for not knowing base game mechanics .

    I saw your build, it gave me a good laugh and insight into your sad behavior. Of course you need add ons to help you tank. :lol:

    Raids Paul has tanked - ~4792
    Raids WalksOnGraves has tanked - 1

    Huh.

    Raids are about dps numbers, any build can get carried as a tank by a good group doesn't mean it's the best possible one. HP stacking just to boost a pathetic group shield is about as useless as you can get.
  • Oompuh
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    Oompuh wrote: »
    Liofa wrote: »
    I'm on xbox unless im looking for it the ult gains get lost amongst everything else.

    Yeah , that's a totally understandable reason for not knowing base game mechanics .

    I saw your build, it gave me a good laugh and insight into your sad behavior. Of course you need add ons to help you tank. :lol:

    Raids Paul has tanked - ~4792
    Raids WalksOnGraves has tanked - 1

    Huh.

    Raids are about dps numbers, any build can get carried as a tank by a good group doesn't mean it's the best possible one. HP stacking just to boost a pathetic group shield is about as useless as you can get.

    Yes.. the raids that came out 3 years ago are about dps. Maw is about dps. HoF will one day be about dps, but it's not right now. Let me let you in on a little secret. a dead dd brings 0 damage per second. People are going to die in Halls. We are trying to prevent that. But hey.. you seem to know more about raids than us despite no experience in the one trial we are discussing.
    Edited by Oompuh on June 3, 2017 4:45PM
    Xbox NA - Oompa
    Khajiit DK Tank
    Founder of Major Aegis
    Main Tank of Dissonant Crusade Uprising Savages
  • paulsimonps
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    Oompuh wrote: »
    Liofa wrote: »
    I'm on xbox unless im looking for it the ult gains get lost amongst everything else.

    Yeah , that's a totally understandable reason for not knowing base game mechanics .

    I saw your build, it gave me a good laugh and insight into your sad behavior. Of course you need add ons to help you tank. :lol:

    Raids Paul has tanked - ~4792
    Raids WalksOnGraves has tanked - 1

    Huh.

    Raids are about dps numbers, any build can get carried as a tank by a good group doesn't mean it's the best possible one. HP stacking just to boost a pathetic group shield is about as useless as you can get.

    "A dead DPS deals no Damage" There is A LOT of AoE's and other attacks that Tank's can't taunt off the Group in Halls. People will die if you don't support them. Yes they have their own Damage shields and self heals and we have 2 healers. BUT! If the tank can help, he should. And a 8-10k strong damage shield to 5 other people is nothing to push aside. You call DK's pathetic for running high health while all their are doing is working in favor of their strengths. Why build any other way? You play a NB, I know but it seems like you take every opportunity you can get to either Bash on DK's or say NB is master Tank Class, which, spoiler alert: They are not.

    I've tanked with all 5 classes now and I can see their strengths and flaws, and DK's have the most strengths in my opinion and its why they are Meta Tanks. Meta off tanks I think are the Wardens. They complement each other very well and together can give not only strong defensive buffs but strong damage dealing buffs in the process. You have as far as you have told everyone on the forums only completed one vet trial which was Hel Ra, yet you always seem to assume to know what is best for all trials, even one that you haven't even seen yet cause its not even out on your console yet. Don't make assumptions, form educated opinions based on fact and experience in the actual trials. I've done the craglorn trials probably more than 500 times each and veteran maw a few hundred too, but even I know that I might have missed stuff and take help from others when I see that they have valuable information, you give statements mostly formed from watching youtube videos of others playing. So please, educate yourself.
  • techprince
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    The real question is... why?
  • GreenhaloX
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    techprince wrote: »
    The real question is... why?

    Yes, yes.. I know. This question pops up a bit. Even I had questioned it before as well. Ideally, for me, it would just be for show. However, as some also commented, the high hp boosts the Igneous Shield for a DK tank. I thought the Conjured Ward or the Hardened Shield for a sorc is bad ass, but having the DK tank at 65k or more hp, its Igneous Shield has become comparable to the sorc's shield. Currently, I'm sitting at 68k hp with my DK tank and the Igneous Shield is sitting around 11.5k. So yes, I can see the shield hitting into the 12-13k, if the tank is in the higher 70-80k bracket. Before this, no other damage shield has ever come close to a sorc's. The plus is, unlike the sorc's shield which only benefits the sorc solely, the tank's shield also shields all nearby allies. This is phenomenal; particularly for vet trials.

    Initially, I was playing around building up this high hp tank just for show, but with the damage shield, this high hp tank is actually quite beneficial, to include hard mode trials. Yes, I can definitely see it. I’m actually becoming a fan of this higher hp tank. I’ve been rolling around with it tearing up PvE land and sololy hitting the world bosses throughout the map. This tank appears to be practically indestructible. Well, until I hit Rage Claw in Eastmarch. I actually wiped the first go around. Yes, I actually wiped with a 68k hp tank! Ha ha. I then switched out the Entrophy and slotted back with Burning Ember.

    The second follow-up try was successful with no wipe, but it was brutal. Rage Claw himself wasn’t that hard. I gotten him down to 1 mil hp from 1.8 fairly easily (given how low my weapon damage is. Ha ha), but that’s when he calls out his 3 minions (what a wuss; can’t fight his own fight. Ha ha.) It was slow going from there. All four of them combined were tearing up my damage shield and eating through my blocking. Thank goodness for being able to spam Burning Ember. There were even bouts of passer-by jumping in one by one throughout, but after each of them wiping, they didn’t respawn there to stay on. I don’t blame them; they were lower level dudes (well, one did stay at the back end; ehh, besides the point. Ha ha.) Beated down Rage Claw and his minions, though, but now I realize this high hp tank is not really that indestructible, sololy, but seemed to hang in there. I don’t even think my other 40k Templar tank would fair as such.

    So, it does seem the higher hp really benefits a tank. Also, the claim (whether officially or not) that a 70-80k hp DK tank as the new meta seems to hold some weigh. I’m just still trying to figure out how to push my current DK tank into the mid-70k hp. Hmmm. Maybe then, I’ll start running some vet trials again. I just hope they don’t nerf this as well. Damn, the stam toons have already been nerfed to crap, and I’m still shell-shocked. If this DK tank gets nerfed, I gonna hit something (probably be a pillow, though. I want to keep my record clean.. but that pillow gonna get demolished!) This game, however, will probably land two blocks away somewhere all smashed up. Damn nerfing, sheesh, almighty..

    Overall.. if you’re a tank and at typically the 30-50k hp mark, just try out this supposedly new meta for a tank. See how you’d like it and how it works, for yourselves. Previously, I was calling out that any tank with more than 50k hp would be practically useless, due to all the attributes and weapon damage being so low. However, after building my 68k DK tank and rolling around with it, I see the light and am a new believer on its effectiveness. Granted, sololy, the dps of this DK tank doesn’t compare to my other Templar tank (which has 40k hp and 30k stamina) because the stamina pool and weapon damage are so low, but I can see how this DK tank would generally be more effective in tanking vet trials or hard mode.
  • Izaki
    Izaki
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    Liofa wrote: »
    I'm on xbox unless im looking for it the ult gains get lost amongst everything else.

    Yeah , that's a totally understandable reason for not knowing base game mechanics .

    I saw your build, it gave me a good laugh and insight into your sad behavior. Of course you need add ons to help you tank. :lol:

    Lol dude, just stop. You've cleared what 1 or 2 trials? Probably not done any hardmodes? You gonna teach some of the best tanks in the game how to tank? Just stop mate, you don't even know the basic mechanics of the game and use Xbox as an excuse.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Izaki
    Izaki
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    GreenhaloX wrote: »
    techprince wrote: »
    The real question is... why?

    Damn, the stam toons have already been nerfed to crap, and I’m still shell-shocked.

    Stamina are doing pretty well this patch actually.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • raj72616a
    raj72616a
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    a less useful pve health tank is the blazing shield templar tank i'm running. i get a >20k spammable damage shield that reflect aoe damage to mobs, have extended ritual for the group to cleanse, and have radiant aura for magickasteal and huge range aggro.
  • Arciris
    Arciris
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    To the OP

    So this is just for the sake of answering your question about reaching the most HP possible - in PvE.
    There is actually a combination of sets that is better for that effect than Plague + Green Pact.
    Above 61k HP, you want to couple Plague with Armor Master (+5% max health for having an armor ability slotted: evasion or immovable or harness).
    Now bear in mind that Armor Master comes with a serious drawback: you need to have 1 armor ability slotted, that's 2 precious slots (1 for each bar unless you don't care about health desync) for something that you might not actually need.
    On the other hand, it also offers the possibility of running Infused on your big pieces and divines and the smaller ones to boost the Mundus Stone the Lord while still reaching resistance cap when you proc the second Armor Master bonus (it's above 3k for 10 secs when activating said armor ability).

    Basically, Green Pact is better because it saves 2 precious slot but Armor Master is better at reaching insane HP numbers, if you don't take in account anything else.


    If your looking to provide the best protection to your group, Plague Doctor + Ebon is actually a lot better: Igneous shield is limited to 6 people and has a small range, Ebon covers the whole group in a huge radius without having to cast anything - you just need to be alive :p

    All the best :)

    EDIT: Something has changed the way % values are now applied which makes my all statement completely wrong. Green Pact is way better than Armor Master and by a big margin. My apologies.
    Edited by Arciris on June 5, 2017 2:01PM
  • Tasear
    Tasear
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    Imperial race
    Equilberium
    Lord Mundus
    Infused gear
    64 points in health
    Aylied well
    10% toughness from wardens


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    Arrgo fire and punture you just balance between the two
    Block only when you need to... you aren't a rock nor wall

    ----

    hehe, wasn't I the one who said this was the easiest way to do tanking now

    http://tamrielfoundry.com/topic/alanarres-invincible-dk-shieldtank/

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