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Eye of flame has ruined pvp

  • Tan9oSuccka
    Tan9oSuccka
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    Vapirko wrote: »
    afonik wrote: »
    Casting Eye of the Flame should reduce caster speed by 30%. The balance advantages are pretty obvious: higher dmg, higher risk.

    I like this idea.

    I do too. I would say probably even more like around 50%.
    Hempyre wrote: »
    When I see 4,5,6 guys running in with red circles I mist and move away, or hit an invis pot and move or whatever, its really not hard to get away from them. Situational awareness. Don't wait till the last minute.

    Peeps really need to stop with the nerf bat calls on simple stuff that isn't broken.

    Hate to pull this out, but it really is an L2P issue.

    Your solution is fine for the open world where the ultimate renders properly.

    What happens when the red circle doesn't animate? Especially for melee users, how is that "L2P" when they're instantly evaporated?

    It's a bigger issue in keep defense/larger scale battles. Lag plus eye cheese is not really an L2P issue.
  • Bramir
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    Docmandu wrote: »
    Sanct16 wrote: »
    As long as most players in Cyro have the same movement patterns as the mobs in Skyreach, they will get farmed by organised groups. Nerfing destro ult won't change anything about that, you will just have different ultimates in your recap.

    Don't know which one is more skill-less... the pug / zerg surfer that gets caught by gap close+CC+ 20 man organized AoE, or the 20-man organized group that AoE bombs pugs.

    I would say the latter, since that can be done while watching netflix...

    The answer is neither...its the 20 man 'organized' group that gets killed by a PUG with a few good players in it that takes the cake. Note to the community...just because you are on teamspeak and are holding onto the crown's belt, doesn't mean you are organized or effective. In fact, sometimes you should spread out, or your going to get nuked.

  • NyassaV
    NyassaV
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    In Cyrodiil it is manageable... In battlegrounds this thing is cancer
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Wreuntzylla
    Wreuntzylla
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    Eye of the Flame, resource poisons, and proc sets are three bad ideas that will forever tarnish PvP in ESO.

    Things come. Things go. I blew way more people up with prox det and vicious death than I ever have with Eye, and that combo didn't rely on an ultimate. Then they nerfed it... several times <shrug>.
    Edited by Wreuntzylla on June 2, 2017 6:15PM
  • Potenza
    Potenza
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    Eye of the Flame, resource poisons, and proc sets are three bad ideas that will forever tarnish PvP in ESO.

    Things come. Things go. I blew way more people up with prox det and vicious death than I ever have with Eye, and that combo didn't rely on an ultimate. Then they nerfed it... several times <shrug>.

    Vicious Death = Proc Set - Theres the problem he pointed out. You blow up alot of people with a proc set - not skill.
  • Wreuntzylla
    Wreuntzylla
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    Potenza wrote: »
    Eye of the Flame, resource poisons, and proc sets are three bad ideas that will forever tarnish PvP in ESO.

    Things come. Things go. I blew way more people up with prox det and vicious death than I ever have with Eye, and that combo didn't rely on an ultimate. Then they nerfed it... several times <shrug>.

    Vicious Death = Proc Set - Theres the problem he pointed out. You blow up alot of people with a proc set - not skill.

    I don't think proc means what you think it means.
  • SnubbS
    SnubbS
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    Organized group v Zerg and/or another Organized group is probably the only enjoyable part of Cyrodiil. Eye of the Flame is a big part of that. Group movement, negate timing, fake pushes, ulti-dropping etc—in that Atmosphere it honestly doesn't even feel like ESO, it almost feels like an actual competitive game where you can outplay other coordinated groups/the 30man pug zerg.

    I used to only solo/duo play—Small scale—Small scale is dead, it was dead on OT, it was dead on homestead—Morrowind isn't out on Xbox yet and my PC acc has like 200cp, but I see nothing that makes me believe it won't continue to be dead in a weeks time. The Heavy Armor buff ruined it—and the sustain nerfs will keep it in the trash can. Obviously it's doable, it happens all the time—that doesn't change the fact that it's been utter garbage for months.

    Healing is too strong—and healers are too tanky. Healing took a hit in Morrowind—but I don't think it's going to be enough, Stam regen from constitution took a hit—that's good, that was one of the many things creating these invincible Heavy Armor healers that have ruined Small Scale—I just don't think it's going to be enough.

    Eye of the Flame and Negate have honestly been the lord and savior of PvP over the past two patches (OT, Homestead). Healers and Tanks need to be fearful of something—there needed to be a way of dealing with these builds when they're in mass numbers—and these two ultis are perfect for that, while also creating a way for Organized Groups to actually have decisive and reasonably fast paced fights. Did it hurt Small Scale as well? Yes, undoubtedly—however my argument is that until these builds are permantly brought to heel—Eye of the Flame must remain at it's current power.

    The only way I would support a nerf to Eye of the Flame were if it came packaged with a soft-cap to health starting at 25k and the overall disabling of Heavy Armor in Cyrodiil.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
  • Coilbox
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    Tears and nerfs... nothing new from the pvp side.
    When a zerg comes to you using damage ultimates sinchronized it doesnt really matter if its eye of the storm, meteor, bats or whatever. You will be eaten if you dont react *quickly*

    Instead of crying for nerfs, invest your time on thinking of a way to counter it, cause there are ways.

    L2P
    Comrade, a word...
  • Wreuntzylla
    Wreuntzylla
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    SnubbS wrote: »
    Organized group v Zerg and/or another Organized group is probably the only enjoyable part of Cyrodiil. Eye of the Flame is a big part of that. Group movement, negate timing, fake pushes, ulti-dropping etc—in that Atmosphere it honestly doesn't even feel like ESO, it almost feels like an actual competitive game where you can outplay other coordinated groups/the 30man pug zerg.

    I used to only solo/duo play—Small scale—Small scale is dead, it was dead on OT, it was dead on homestead—Morrowind isn't out on Xbox yet and my PC acc has like 200cp, but I see nothing that makes me believe it won't continue to be dead in a weeks time. The Heavy Armor buff ruined it—and the sustain nerfs will keep it in the trash can. Obviously it's doable, it happens all the time—that doesn't change the fact that it's been utter garbage for months.

    Healing is too strong—and healers are too tanky. Healing took a hit in Morrowind—but I don't think it's going to be enough, Stam regen from constitution took a hit—that's good, that was one of the many things creating these invincible Heavy Armor healers that have ruined Small Scale—I just don't think it's going to be enough.

    Eye of the Flame and Negate have honestly been the lord and savior of PvP over the past two patches (OT, Homestead). Healers and Tanks need to be fearful of something—there needed to be a way of dealing with these builds when they're in mass numbers—and these two ultis are perfect for that, while also creating a way for Organized Groups to actually have decisive and reasonably fast paced fights. Did it hurt Small Scale as well? Yes, undoubtedly—however my argument is that until these builds are permantly brought to heel—Eye of the Flame must remain at it's current power.

    The only way I would support a nerf to Eye of the Flame were if it came packaged with a soft-cap to health starting at 25k and the overall disabling of Heavy Armor in Cyrodiil.

    Blazing shield healthplars used to be the best counter. For most, Eye means run away, for healthplars it meant gap close.
  • Potenza
    Potenza
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    Potenza wrote: »
    Eye of the Flame, resource poisons, and proc sets are three bad ideas that will forever tarnish PvP in ESO.

    Things come. Things go. I blew way more people up with prox det and vicious death than I ever have with Eye, and that combo didn't rely on an ultimate. Then they nerfed it... several times <shrug>.

    Vicious Death = Proc Set - Theres the problem he pointed out. You blow up alot of people with a proc set - not skill.

    I don't think proc means what you think it means.

    Your saying Vicious Death is not a proc set. I see you know what it means.
  • SnubbS
    SnubbS
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    SnubbS wrote: »
    Organized group v Zerg and/or another Organized group is probably the only enjoyable part of Cyrodiil. Eye of the Flame is a big part of that. Group movement, negate timing, fake pushes, ulti-dropping etc—in that Atmosphere it honestly doesn't even feel like ESO, it almost feels like an actual competitive game where you can outplay other coordinated groups/the 30man pug zerg.

    I used to only solo/duo play—Small scale—Small scale is dead, it was dead on OT, it was dead on homestead—Morrowind isn't out on Xbox yet and my PC acc has like 200cp, but I see nothing that makes me believe it won't continue to be dead in a weeks time. The Heavy Armor buff ruined it—and the sustain nerfs will keep it in the trash can. Obviously it's doable, it happens all the time—that doesn't change the fact that it's been utter garbage for months.

    Healing is too strong—and healers are too tanky. Healing took a hit in Morrowind—but I don't think it's going to be enough, Stam regen from constitution took a hit—that's good, that was one of the many things creating these invincible Heavy Armor healers that have ruined Small Scale—I just don't think it's going to be enough.

    Eye of the Flame and Negate have honestly been the lord and savior of PvP over the past two patches (OT, Homestead). Healers and Tanks need to be fearful of something—there needed to be a way of dealing with these builds when they're in mass numbers—and these two ultis are perfect for that, while also creating a way for Organized Groups to actually have decisive and reasonably fast paced fights. Did it hurt Small Scale as well? Yes, undoubtedly—however my argument is that until these builds are permantly brought to heel—Eye of the Flame must remain at it's current power.

    The only way I would support a nerf to Eye of the Flame were if it came packaged with a soft-cap to health starting at 25k and the overall disabling of Heavy Armor in Cyrodiil.

    Blazing shield healthplars used to be the best counter. For most, Eye means run away, for healthplars it meant gap close.

    Blazplars were a very good counter to single/duo Eye of the Flames as well. In my opinion that build is dead in Morrowind although I haven't had the chance to try it out for myself obviously.
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
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