lolo_01b16_ESO wrote: »the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.
lolo_01b16_ESO wrote: »Obviously depends on the star and your build, but there are situations where 1% are better than putting 25 points in any other star. E.g. the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.
lolo_01b16_ESO wrote: »Obviously depends on the star and your build, but there are situations where 1% are better than putting 25 points in any other star. E.g. the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.
but there is still ritual of Retribution, wall of elements, power of the light / purifying light, shards, jesus beam, maybe even reflective lightAND the burning light passive that templar healer got to off DPS in Trials
i wouldnt go for 100 blessed.. just a waste when you can have some more penetration or elemental + magic dmg done
lolo_01b16_ESO wrote: »Obviously depends on the star and your build, but there are situations where 1% are better than putting 25 points in any other star. E.g. the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.
lolo_01b16_ESO wrote: »Obviously depends on the star and your build, but there are situations where 1% are better than putting 25 points in any other star. E.g. the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.
but there is still ritual of Retribution, wall of elements, power of the light / purifying light, shards, jesus beam, maybe even reflective lightAND the burning light passive that templar healer got to off DPS in Trials
i wouldnt go for 100 blessed.. just a waste when you can have some more penetration or elemental + magic dmg done
Ok, after Moro CP respec most of fore "must have" option (like 100 CP in regen) is not so obvious. E.g. 25 CP to regen (from 75 to 100) gives only 1% regen, So you can spend it more effectively.
What are your thoughts?
For the blue and red trees, there is simply no way that 100 in a certain star would make sense... there are just too many good stars out there.
The green tree is the more interesting one, as outside of the two regen stars and Tenacity, there isn't much to help the typical DPS player. That said, I put only 64 points each into regen and Tenacity. Losing a 2% regen bonus is not going to be noticeable. But having enough spare points to get Treasure Hunter, on the other hand, is noticeable. RNG loot is still one of the most difficult foes in this game.
Are you being sarcastic? Or, to ask the obvious question: why would Spear Shards be the only damaging ability, even if the character is a "pure pve healer"??lolo_01b16_ESO wrote: »Obviously depends on the star and your build, but there are situations where 1% are better than putting 25 points in any other star. E.g. the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.
Hm, so you gain about 200 dps in exchange for that 1 % healing. I guess we can agree that it doesn't really matter as long as my only damage comes from the side effect of support skills.i can do about 4 k dps on this Boss since there is a lot of options to aoe dps. this is without focusing on doing dps at all. so i only have spears + passive, ROR and PL for now. will add more dps spells later once we can do this Trial blind.
usually you dont need this much healing as you may think on the first Boss. a lot of purges are more valuable than a lot of healing.
i dare to say you can solo heal this when there is a nice ammount of purges (yeah magica DDs have to support here with purge )
i usually do arround 75 - 85 purges on this Boss myself (not counting ror synergie).
Most important is to block the lightning stun. and make sure to purge the concussion effect from the lightning too!
1% lower healing isnt a issue at all.. low dps is elemental expert for healers BiS!
I was serious, maybe just a bit overexaggerating, I also have potl and light attacks. And of course I'm talking about playing with people I trust. Attempting MoL or HoF with a random group is madness and for everything else I do fine with a subpar cp setup.Shadowshire wrote: »Are you being sarcastic? Or, to ask the obvious question: why would Spear Shards be the only damaging ability, even if the character is a "pure pve healer"??lolo_01b16_ESO wrote: »Obviously depends on the star and your build, but there are situations where 1% are better than putting 25 points in any other star. E.g. the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.
If such is the case, then it seems to me that someone must bodyguard such a healer. In my experience, that is not going to happen unless the healer is in play with a group of enough other players whom the healing player knows and trusts.