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Is there any sense to put 100CP in any point?

Stannum
Stannum
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Ok, after Moro CP respec most of fore "must have" option (like 100 CP in regen) is not so obvious. E.g. 25 CP to regen (from 75 to 100) gives only 1% regen, So you can spend it more effectively.
What are your thoughts?
Edited by Stannum on May 30, 2017 7:39AM

Is there any sense to put 100CP in any point? 94 votes

Yep, some otption should be maxed at any cost
24%
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No, at current CP cap distribution of 25 points to another options allways gives more benefit
75%
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  • Neaa
    Neaa
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    No, at current CP cap distribution of 25 points to another options allways gives more benefit
    though the "25" Points are depending on the star you want to "save" them :D
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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Yep, some otption should be maxed at any cost
    Obviously depends on the star and your build, but there are situations where 1% are better than putting 25 points in any other star. E.g. the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.
  • Artemiisia
    Artemiisia
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    Yep, some otption should be maxed at any cost
    only one I put 100 in, is either stamina- or magicka recovery depending on char
  • Chilly-McFreeze
    Chilly-McFreeze
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    No, at current CP cap distribution of 25 points to another options allways gives more benefit
    For the double dips - as soon as it is easier to gain 1% from somewhere else, stop spending there.
    For the other things - no reason to spend 25cp for 1% increase, there is always something else that comes in handy

    Also, with the jump points and rounding down you surely will only spend so much in a single star.
  • Shanjijri
    Shanjijri
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    Yep, some otption should be maxed at any cost
    I maxed two points in each star and put the 10 left in another point. I don't know if it's the better choice, but it works for my healers. I guess it depends which role you play and what you want to do.
    the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.

    Because we all are Templar healers? ;)
    And your healing is based on spell damage too, no?
  • Neaa
    Neaa
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    No, at current CP cap distribution of 25 points to another options allways gives more benefit
    Obviously depends on the star and your build, but there are situations where 1% are better than putting 25 points in any other star. E.g. the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.

    but there is still ritual of Retribution, wall of elements, power of the light / purifying light, shards, jesus beam, maybe even reflective lightAND the burning light passive that templar healer got to off DPS in Trials ;)

    i wouldnt go for 100 blessed.. just a waste when you can have some more penetration or elemental + magic dmg done

    PC EUW
    Main characters:
    CP630 - Templar support - Neaara - proud argonian
    CP630 - Warden support - Neaaro - proud argonian
    PVE - Guilds: Hodor, Dragons Crest, Potato Squad

    PVE Templar Morrowind Healing Build
  • Chilly-McFreeze
    Chilly-McFreeze
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    No, at current CP cap distribution of 25 points to another options allways gives more benefit
    Neaa wrote: »
    Obviously depends on the star and your build, but there are situations where 1% are better than putting 25 points in any other star. E.g. the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.

    but there is still ritual of Retribution, wall of elements, power of the light / purifying light, shards, jesus beam, maybe even reflective lightAND the burning light passive that templar healer got to off DPS in Trials ;)

    i wouldnt go for 100 blessed.. just a waste when you can have some more penetration or elemental + magic dmg done

    Right, with 76cp in blessed you gain 14% better healing done. 24 points needed for 1% increase. If you spend 23 of them in elemental expert you gain 6% dmg. Sounds like the far better option to me.
  • Dracindo
    Dracindo
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    If only 2 perks for Mage, Warrior, or Thief are really appealing / useful to your build, then yes.
  • code65536
    code65536
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    No, at current CP cap distribution of 25 points to another options allways gives more benefit
    For the blue and red trees, there is simply no way that 100 in a certain star would make sense... there are just too many good stars out there.

    The green tree is the more interesting one, as outside of the two regen stars and Tenacity, there isn't much to help the typical DPS player. That said, I put only 64 points each into regen and Tenacity. Losing a 2% regen bonus is not going to be noticeable. But having enough spare points to get Treasure Hunter, on the other hand, is noticeable. RNG loot is still one of the most difficult foes in this game.
    Edited by code65536 on May 30, 2017 12:43PM
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  • STEVIL
    STEVIL
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    No, at current CP cap distribution of 25 points to another options allways gives more benefit
    Frankly i never thought it was before they made these changes, so... not surprised now.

    i think for solo you are always better off with broader spends since so much of everything is demanded on you.

    however, for a "specific optimized for role" type build, planning to rely on others almost always for certain things, maybe it is good for 25cp for 1% more.



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  • F7sus4
    F7sus4
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    No, at current CP cap distribution of 25 points to another options allways gives more benefit
    25 pts for 1% (being ca. +15 Mag/Stam recovery or whatever you think is important) is simply a misunderstanding.
  • ADarklore
    ADarklore
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    No, at current CP cap distribution of 25 points to another options allways gives more benefit
    The most I put into any one star is 56... people need to take into consideration the JUMP POINTS, especially for the 'max 15%' stars. I'm glad they front-loaded the system, now I can spread points around and get additional benefits.

    For those who don't know the jump point numbers, they are... 7,11,15,19,23,27,32,37,43,49,56
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  • Autolycus
    Autolycus
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    No, at current CP cap distribution of 25 points to another options allways gives more benefit
    Obviously depends on the star and your build, but there are situations where 1% are better than putting 25 points in any other star. E.g. the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.

    A pure pve healer still does heavy resto attacks for sustain and for major mending. Heavy resto attacks heal based on damage done, so putting those 25 points into Ele Expert would boost heavy attack heals. This means you are healing for more while you are getting your resources back. This seems more logical to me than 1% more healing done.

    Of course, I do agree that this may vary with build. But I respectfully disagree that there is no point to any other star.
    Edited by Autolycus on May 31, 2017 12:19AM
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Yep, some otption should be maxed at any cost
    Neaa wrote: »
    Obviously depends on the star and your build, but there are situations where 1% are better than putting 25 points in any other star. E.g. the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.

    but there is still ritual of Retribution, wall of elements, power of the light / purifying light, shards, jesus beam, maybe even reflective lightAND the burning light passive that templar healer got to off DPS in Trials ;)

    i wouldnt go for 100 blessed.. just a waste when you can have some more penetration or elemental + magic dmg done

    @Neaa I'm curious, can you actually do a noticable amount of dps while healing some of the harder trial bosses? So far on bosses like the Positrox+Negatrix couple I'm happy when we kill it with just a few deaths. But if you say it's possible to survive that fight without 2 players constantly healing / purging, I'll happiely tell all the dds in my guild to stop slacking and to avoid the damage so I can do some dps :)
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    Yep, some otption should be maxed at any cost
    Stannum wrote: »
    Ok, after Moro CP respec most of fore "must have" option (like 100 CP in regen) is not so obvious. E.g. 25 CP to regen (from 75 to 100) gives only 1% regen, So you can spend it more effectively.
    What are your thoughts?

    This thread is titled:

    "Is there any sense to put 100CP in any point?"


    My answer to that is it depends on the rest of your build...

    I can absolutely envision builds where 100 points into a given constellation might be necessary...
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  • Oompuh
    Oompuh
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    Yep, some otption should be maxed at any cost
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  • johu31
    johu31
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    No, at current CP cap distribution of 25 points to another options allways gives more benefit
    Not with front loaded points
  • SanTii.92
    SanTii.92
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    Yep, some otption should be maxed at any cost
    healers. 100 into blessed and elfborn.
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    the lone wolf dies, but the pack survives.

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  • Neaa
    Neaa
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    No, at current CP cap distribution of 25 points to another options allways gives more benefit
    @lolo_01b16_ESO i can do about 4 k dps on this Boss since there is a lot of options to aoe dps. this is without focusing on doing dps at all. so i only have spears + passive, ROR and PL for now. will add more dps spells later once we can do this Trial blind.
    usually you dont need this much healing as you may think on the first Boss. a lot of purges are more valuable than a lot of healing.
    i dare to say you can solo heal this when there is a nice ammount of purges (yeah magica DDs have to support here with purge ;))
    i usually do arround 75 - 85 purges on this Boss myself (not counting ror synergie).
    Most important is to block the lightning stun. and make sure to purge the concussion effect from the lightning too!

    1% lower healing isnt a issue at all.. low dps is ;) elemental expert for healers BiS! :hushed:
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    Main characters:
    CP630 - Templar support - Neaara - proud argonian
    CP630 - Warden support - Neaaro - proud argonian
    PVE - Guilds: Hodor, Dragons Crest, Potato Squad

    PVE Templar Morrowind Healing Build
  • Tasear
    Tasear
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    Yep, some otption should be maxed at any cost
    Green
    It depends... I put 100 points in tenacity and magicka regain because I didn't need to put it elsewhere since I am magicka build on a stamina race. Though I did put put 10 points into break... but that was more for the champion passive then anything else.

    Red

    It's a work of art what I done here. It's very balanced and considerations too a lot of time.End up saving 46 champions points compared to others getting balanced between 3 important stars at 15% while since having room for bastion

    Blue

    I might have missed up here. In fact I am sure I did, so I will have to go look at it in a bit. For now I did what every puriest did and put 100 points in elfborn and blessed, but recently discovered some things that made this a questionable choice.

    >.< If I could though I want the 120 passives on all the blue trees, but for now arcane well is super useful.
  • Gan Xing
    Gan Xing
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    No, at current CP cap distribution of 25 points to another options allways gives more benefit
    If anything, don't put more than 70 points into any one star for Morrowind Patch. it basically is a waste of points afterwards. I'm capping things out at 50, so I have the highest distribution of points among the constellations, and thus more passives. (although it makes no difference in regards to non-CP campaigns)
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  • Minno
    Minno
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    No, at current CP cap distribution of 25 points to another options allways gives more benefit
    code65536 wrote: »
    For the blue and red trees, there is simply no way that 100 in a certain star would make sense... there are just too many good stars out there.

    The green tree is the more interesting one, as outside of the two regen stars and Tenacity, there isn't much to help the typical DPS player. That said, I put only 64 points each into regen and Tenacity. Losing a 2% regen bonus is not going to be noticeable. But having enough spare points to get Treasure Hunter, on the other hand, is noticeable. RNG loot is still one of the most difficult foes in this game.

    In PvP, it's important to get 23 points into block, dodge roll, and break free. That's 10% reduction on three Stam abilities that used to take 80+ points to hit.
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  • Shadowshire
    Shadowshire
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    No, at current CP cap distribution of 25 points to another options allways gives more benefit
    Obviously depends on the star and your build, but there are situations where 1% are better than putting 25 points in any other star. E.g. the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.
    Are you being sarcastic? Or, to ask the obvious question: why would Spear Shards be the only damaging ability, even if the character is a "pure pve healer"??

    If such is the case, then it seems to me that someone must bodyguard such a healer. In my experience, that is not going to happen unless the healer is in play with a group of enough other players whom the healing player knows and trusts.


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  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Yep, some otption should be maxed at any cost
    Neaa wrote: »
    i can do about 4 k dps on this Boss since there is a lot of options to aoe dps. this is without focusing on doing dps at all. so i only have spears + passive, ROR and PL for now. will add more dps spells later once we can do this Trial blind.
    usually you dont need this much healing as you may think on the first Boss. a lot of purges are more valuable than a lot of healing.
    i dare to say you can solo heal this when there is a nice ammount of purges (yeah magica DDs have to support here with purge ;))
    i usually do arround 75 - 85 purges on this Boss myself (not counting ror synergie).
    Most important is to block the lightning stun. and make sure to purge the concussion effect from the lightning too!

    1% lower healing isnt a issue at all.. low dps is ;) elemental expert for healers BiS! :hushed:
    Hm, so you gain about 200 dps in exchange for that 1 % healing. I guess we can agree that it doesn't really matter as long as my only damage comes from the side effect of support skills.
    But thx for your reply :)

    Obviously depends on the star and your build, but there are situations where 1% are better than putting 25 points in any other star. E.g. the healing done star when you play a pure pve healer. There is no point putting cp into any form of increased damage done when your only damaging ability is spear shards.
    Are you being sarcastic? Or, to ask the obvious question: why would Spear Shards be the only damaging ability, even if the character is a "pure pve healer"??

    If such is the case, then it seems to me that someone must bodyguard such a healer. In my experience, that is not going to happen unless the healer is in play with a group of enough other players whom the healing player knows and trusts.
    I was serious, maybe just a bit overexaggerating, I also have potl and light attacks. And of course I'm talking about playing with people I trust. Attempting MoL or HoF with a random group is madness and for everything else I do fine with a subpar cp setup.
    Edited by lolo_01b16_ESO on June 2, 2017 10:58AM
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