leepalmer95 wrote: »Why nerf mobility?
There is plenty of skills that go through dodge.
If they are in heavy they you can snare them every 0.5-1s, so do that.
Why is it a bad thing if they use a pot specifically to sprint away?
Your saying if someone starts a fight they should commit? If i fight two guys and a group of like 8 comes around the corner i shouldn't have a chance to run away, i should just die?
As a magplar, my only option is to stay and fight. They used to argue that I don't have mobility because I have a house... well they have torn down my house and now I live in my neighbors shed... Nothing is more infuriating than out sustaining someone's burst and getting them low hp, just to see them turn and run...
Sandman929 wrote: »As soon as some master 1vXer starts running around trees, just pull out the chair and take a seat. I'll be taking a load off until whenever they're ready to fight.
I played stamplar for a month once...i switched from my magplar true love just to see why so many players are going stam. Gotta tell you, a stamplar in medium is ten times more survivable that a magplar in light. So survivable in fact that i began to remove crit resist from my build and never even noticed. It was so easy to stack damage, the only thing i needed was a stam regen drink to dodge roll enough. Stacking vigor, shuffle, two handed heal, active dodge roll, and random rocks says i can outlive a zerg much longer than my *** "stand there and heal, casting mist form, and run OOM...just to die, magplar".
All you guys pretending stamina needs buffs are crazy. There one type of player that stamina struggles with (other than other stamina toons) and thats magsorc.
Im not calling for stamina nerfs...but i do want magick defensive buffs for the other three classes. Pretty sad we have to be in heavy armor if we expect to live.
Sandman929 wrote: »As soon as some master 1vXer starts running around trees, just pull out the chair and take a seat. I'll be taking a load off until whenever they're ready to fight.
As soon as a 1vXer starts running around trees, you go around the opposite side of the tree from the rest of the mindless zerg that's chasing them. The 1vXer has to run into you to avoid the zerg. You cc/snare/burst them once they come into your line of sight. They might survive it the first couple times, but you are removing their LOS ability and draining their resources faster than they would like.
Simlarly, when I see a nightblade pulling the shadow image in and out routine, I just wait beside their image and ulti them when they return to it for a free kill.
Sandman929 wrote: »Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers.
Sandman929 wrote: »Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers.
That's.... strange.... and not something I've seen much of. LOS is useful for escaping, getting off a heal, seperating enemies, and the like, but I've never really seen it used as the opening gambit in a 1v1.
Sandman929 wrote: »Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers.
That's.... strange.... and not something I've seen much of. LOS is useful for escaping, getting off a heal, seperating enemies, and the like, but I've never really seen it used as the opening gambit in a 1v1.
Oh no, it's a plague in pvp atm. Almost every stam medium user I run into simply runs away or runs around anything they can find. Doesn't matter if it's even, 1v1 , whatever, doesn't matter, and it's not just NB's either. They are not roll dodging around an enemy and fighting they are just running away if they can't one burst combo you to death. This is just one more example of ZOS's ridiculous gear sets. They put gear in for every class that makes a mockery of any kind of decent pvp.
LukosCreyden wrote: »Nerf proc sets, nerf movement, nerf resource regen, nerf heavy armor, nerf magsorcs, nerf shields, nerf stealth, nerf snares, nerf shuffle, nerf nightblades, nerf magplars.
Screw it. Nerf the game. Nerf your pc/console.
Play solitaire instead.
LukosCreyden wrote: »Nerf proc sets, nerf movement, nerf resource regen, nerf heavy armor, nerf magsorcs, nerf shields, nerf stealth, nerf snares, nerf shuffle, nerf nightblades, nerf magplars.
Screw it. Nerf the game. Nerf your pc/console.
Play solitaire instead.
RinaldoGandolphi wrote: »I would be perfectly fine with Stamina having the mobility, dodge roll, dodge chance, root immunity, and high burst damage they have IF they didn't have the healing options they do(Vigor, and Rally in particular)
I along with many others told them on the 1.6 PTS that putting Vigor in the game was a mistake for PVP balanced. We were all about Stamina having Higher Burst damage, better mobility, easier access to dodge roll, root and snare immunity, and better sneak and sprint bonuses AT THE EXPENSE of healing and utility.
They wouldn't listen though....Stamina has EVERYTHING Mag Builds have and they have better damage. Its terrible for small scale PVP. The ONLY class that can somewhat compete with most Stamina Class in Small Scale is Mag Sorc and only for the following reasons:
1. Daedric Mines denies them their huge melee burst damage potential
2. Mag Sorcs stack lots of Max Magicka to give them very large Shields to stack to weather the storm of the barrage of AC spamming and clipping of Stam abilities.
3. Daedric Curse not being able to be dodged or blocked
4. Mage's Fury being unable to be dodged if their health is below 20%(So roll Roll Rally won't work against them)
Mag Sorcs are the only Magicka Class that can compete toe to toe with most Stam Builds, and THIS is the reason you see nothing but railing against Mag Sorcs the forums(Because the majority of Cryodiil is running some sorta stam build outside of large zerg guild groups whihc believe it or not over 60% of Cyrodiil is ungrouped pugs, hence why guild groups can pain train them so easy, because they are unorganized) .....all the popular Streamers all main Stamina toons, for good reason...they are ridiculously better then Mag DK, Mag Templar, Mag Nightblade, and on par with other Stamina Classes. A good played Mag Sorc gets in their way though....because he can beat them with an equal amount of cheese.
Sorcs get penalized for re positioning with Streak too often.
Rally really needs to be changed the burst heal taken away, and Vigor just needs to be changed to a group heal that doesn't heal the caster....you do that, and all the mobility and high damage stam builds have would be balanced, i'd even go farther and give them slightly more damage then they have now, and allow them to regen stam while blocking and sprinint...Stamina should have higher damage and mobility at the expense of healing and utility.
In no other TES game has a warrior ever been able to heal without magicka outside of potions....ZOS broke the cardinal rule....Magicka builds still suffer from being physically weaker(thus unable to do the stam feats warriors can), but Warriors were given the feats of magicka(Burst and AOE HOT) with none of the weakness like magicka has and its a problem that needs addressed.
Stamina was strong back in 1.X Go ask King of Thieves and Murdo if they still played, they were packing folks up left and right without Vigor or Rally, Stamina was strong back then it just took longer for some to figure it out.
How many more hours do people have to run around corners until ZOS finally understand that dodge+shuffle+major expedition is OP? Enjoy fighting, not chase.
Sandman929 wrote: »Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers.
That's.... strange.... and not something I've seen much of. LOS is useful for escaping, getting off a heal, seperating enemies, and the like, but I've never really seen it used as the opening gambit in a 1v1.
Oh no, it's a plague in pvp atm. Almost every stam medium user I run into simply runs away or runs around anything they can find. Doesn't matter if it's even, 1v1 , whatever, doesn't matter, and it's not just NB's either. They are not roll dodging around an enemy and fighting they are just running away if they can't one burst combo you to death. This is just one more example of ZOS's ridiculous gear sets. They put gear in for every class that makes a mockery of any kind of decent pvp.
That's how medium armor survives. If they get rooted or knocked down, they die in two hits. They melt instantly to AOE Destro ults. The die to a good curse and a couple of heavies.
Same with a sorc, without that shield they die in one good hit.
Sandman929 wrote: »Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers.
That's.... strange.... and not something I've seen much of. LOS is useful for escaping, getting off a heal, seperating enemies, and the like, but I've never really seen it used as the opening gambit in a 1v1.
Oh no, it's a plague in pvp atm. Almost every stam medium user I run into simply runs away or runs around anything they can find. Doesn't matter if it's even, 1v1 , whatever, doesn't matter, and it's not just NB's either. They are not roll dodging around an enemy and fighting they are just running away if they can't one burst combo you to death. This is just one more example of ZOS's ridiculous gear sets. They put gear in for every class that makes a mockery of any kind of decent pvp.
That's how medium armor survives. If they get rooted or knocked down, they die in two hits. They melt instantly to AOE Destro ults. The die to a good curse and a couple of heavies.
Same with a sorc, without that shield they die in one good hit.
Idk why people don't build to move first before complaining about the mobility of their enemy. It's not like there aren't options to gain major expedition for mag classes or to roll a Stam class.
FearlessOne_2014 wrote: »Sandman929 wrote: »Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers.
That's.... strange.... and not something I've seen much of. LOS is useful for escaping, getting off a heal, seperating enemies, and the like, but I've never really seen it used as the opening gambit in a 1v1.
Oh no, it's a plague in pvp atm. Almost every stam medium user I run into simply runs away or runs around anything they can find. Doesn't matter if it's even, 1v1 , whatever, doesn't matter, and it's not just NB's either. They are not roll dodging around an enemy and fighting they are just running away if they can't one burst combo you to death. This is just one more example of ZOS's ridiculous gear sets. They put gear in for every class that makes a mockery of any kind of decent pvp.
That's how medium armor survives. If they get rooted or knocked down, they die in two hits. They melt instantly to AOE Destro ults. The die to a good curse and a couple of heavies.
Same with a sorc, without that shield they die in one good hit.
Idk why people don't build to move first before complaining about the mobility of their enemy. It's not like there aren't options to gain major expedition for mag classes or to roll a Stam class.
I don't think stamina mobility is the problem here. On the contrary I think stamina users should keep their mobility. But because of their unique proc set combos. They nearly completely out perform everything else other then MagSorc in solo to small scale.
That mainly why most stamina users want MagSorc to be completely useless. It really the only magicka based class that can keep up with their proc set combos now. So of course they will lobby and campaign for MagSorc to be useless. And to be be honest I really think it's funny they can complain about shield stacking sorcs when they can outside of zergs just flat out erase most players with just their armor.
See what I mean here. No one is campaigning for actually balance, just for complete supremacy. And this is why the devs can't really tell if the forums users are actually concerned about balance. Or are just lobbing in mass for a free I Win Setup from the devs. So in essence the devs. are pretty much trying to balance with one hand behind their backs. Because the PvP community is constantly trying to undermine their efforts to balance the game.
IzakiBrotherSs wrote: »FearlessOne_2014 wrote: »Sandman929 wrote: »Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers.
That's.... strange.... and not something I've seen much of. LOS is useful for escaping, getting off a heal, seperating enemies, and the like, but I've never really seen it used as the opening gambit in a 1v1.
Oh no, it's a plague in pvp atm. Almost every stam medium user I run into simply runs away or runs around anything they can find. Doesn't matter if it's even, 1v1 , whatever, doesn't matter, and it's not just NB's either. They are not roll dodging around an enemy and fighting they are just running away if they can't one burst combo you to death. This is just one more example of ZOS's ridiculous gear sets. They put gear in for every class that makes a mockery of any kind of decent pvp.
That's how medium armor survives. If they get rooted or knocked down, they die in two hits. They melt instantly to AOE Destro ults. The die to a good curse and a couple of heavies.
Same with a sorc, without that shield they die in one good hit.
Idk why people don't build to move first before complaining about the mobility of their enemy. It's not like there aren't options to gain major expedition for mag classes or to roll a Stam class.
I don't think stamina mobility is the problem here. On the contrary I think stamina users should keep their mobility. But because of their unique proc set combos. They nearly completely out perform everything else other then MagSorc in solo to small scale.
That mainly why most stamina users want MagSorc to be completely useless. It really the only magicka based class that can keep up with their proc set combos now. So of course they will lobby and campaign for MagSorc to be useless. And to be be honest I really think it's funny they can complain about shield stacking sorcs when they can outside of zergs just flat out erase most players with just their armor.
See what I mean here. No one is campaigning for actually balance, just for complete supremacy. And this is why the devs can't really tell if the forums users are actually concerned about balance. Or are just lobbing in mass for a free I Win Setup from the devs. So in essence the devs. are pretty much trying to balance with one hand behind their backs. Because the PvP community is constantly trying to undermine their efforts to balance the game.
You make it sound as if everyone was running proc sets. The only proc set I wear on my stamblade is Bloodspawn.