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We gonna nerf stamina mobility already?

  • timidobserver
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    akray21 wrote: »
    Why nerf mobility?

    There is plenty of skills that go through dodge.

    If they are in heavy they you can snare them every 0.5-1s, so do that.

    Why is it a bad thing if they use a pot specifically to sprint away?


    Your saying if someone starts a fight they should commit? If i fight two guys and a group of like 8 comes around the corner i shouldn't have a chance to run away, i should just die?

    As a magplar, my only option is to stay and fight. They used to argue that I don't have mobility because I have a house... well they have torn down my house and now I live in my neighbors shed... Nothing is more infuriating than out sustaining someone's burst and getting them low hp, just to see them turn and run...

    My solution to stambuilds = use every undodgable ability/gear set you have access to.
    Edited by timidobserver on June 1, 2017 3:51PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • out51d3r
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    Sandman929 wrote: »
    As soon as some master 1vXer starts running around trees, just pull out the chair and take a seat. I'll be taking a load off until whenever they're ready to fight.

    As soon as a 1vXer starts running around trees, you go around the opposite side of the tree from the rest of the mindless zerg that's chasing them. The 1vXer has to run into you to avoid the zerg. You cc/snare/burst them once they come into your line of sight. They might survive it the first couple times, but you are removing their LOS ability and draining their resources faster than they would like.

    Simlarly, when I see a nightblade pulling the shadow image in and out routine, I just wait beside their image and ulti them when they return to it for a free kill.
    Edited by out51d3r on June 1, 2017 4:23PM
  • Irylia
    Irylia
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    Spending
    3.9k healing ward
    3k hard ward
    3.9harness
    Every few seconds, while casting dps skills, isn't hard at all.

    Mines 5.5k
    Streak 3k scaling

    Nerf Magsorc

    *popcorn*

    Edited by Irylia on June 2, 2017 2:11AM
  • Brutusmax1mus
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    Baconlad wrote: »
    I played stamplar for a month once...i switched from my magplar true love just to see why so many players are going stam. Gotta tell you, a stamplar in medium is ten times more survivable that a magplar in light. So survivable in fact that i began to remove crit resist from my build and never even noticed. It was so easy to stack damage, the only thing i needed was a stam regen drink to dodge roll enough. Stacking vigor, shuffle, two handed heal, active dodge roll, and random rocks says i can outlive a zerg much longer than my *** "stand there and heal, casting mist form, and run OOM...just to die, magplar".

    All you guys pretending stamina needs buffs are crazy. There one type of player that stamina struggles with (other than other stamina toons) and thats magsorc.

    Im not calling for stamina nerfs...but i do want magick defensive buffs for the other three classes. Pretty sad we have to be in heavy armor if we expect to live.

    I can't believe anyone who doesn't know the name of "two handed heal" when talking about stamina PvP
  • RinaldoGandolphi
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    I would be perfectly fine with Stamina having the mobility, dodge roll, dodge chance, root immunity, and high burst damage they have IF they didn't have the healing options they do(Vigor, and Rally in particular)

    I along with many others told them on the 1.6 PTS that putting Vigor in the game was a mistake for PVP balanced. We were all about Stamina having Higher Burst damage, better mobility, easier access to dodge roll, root and snare immunity, and better sneak and sprint bonuses AT THE EXPENSE of healing and utility.

    They wouldn't listen though....Stamina has EVERYTHING Mag Builds have and they have better damage. Its terrible for small scale PVP. The ONLY class that can somewhat compete with most Stamina Class in Small Scale is Mag Sorc and only for the following reasons:

    1. Daedric Mines denies them their huge melee burst damage potential
    2. Mag Sorcs stack lots of Max Magicka to give them very large Shields to stack to weather the storm of the barrage of AC spamming and clipping of Stam abilities.
    3. Daedric Curse not being able to be dodged or blocked
    4. Mage's Fury being unable to be dodged if their health is below 20%(So roll Roll Rally won't work against them)

    Mag Sorcs are the only Magicka Class that can compete toe to toe with most Stam Builds, and THIS is the reason you see nothing but railing against Mag Sorcs the forums(Because the majority of Cryodiil is running some sorta stam build outside of large zerg guild groups whihc believe it or not over 60% of Cyrodiil is ungrouped pugs, hence why guild groups can pain train them so easy, because they are unorganized) .....all the popular Streamers all main Stamina toons, for good reason...they are ridiculously better then Mag DK, Mag Templar, Mag Nightblade, and on par with other Stamina Classes. A good played Mag Sorc gets in their way though....because he can beat them with an equal amount of cheese.

    Sorcs get penalized for re positioning with Streak too often.

    Rally really needs to be changed the burst heal taken away, and Vigor just needs to be changed to a group heal that doesn't heal the caster....you do that, and all the mobility and high damage stam builds have would be balanced, i'd even go farther and give them slightly more damage then they have now, and allow them to regen stam while blocking and sprinint...Stamina should have higher damage and mobility at the expense of healing and utility.

    In no other TES game has a warrior ever been able to heal without magicka outside of potions....ZOS broke the cardinal rule....Magicka builds still suffer from being physically weaker(thus unable to do the stam feats warriors can), but Warriors were given the feats of magicka(Burst and AOE HOT) with none of the weakness like magicka has and its a problem that needs addressed.

    Stamina was strong back in 1.X Go ask King of Thieves and Murdo if they still played, they were packing folks up left and right without Vigor or Rally, Stamina was strong back then it just took longer for some to figure it out.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • leepalmer95
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    @Lord-Otto How many stam characters you got?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • NBrookus
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    Ashamray wrote: »
    *magplar enters*
    Mobility? Where?

    Mag DK offers to buy you a drink and a fossilize if you let me share your house with a leaky roof and cracked foundation.
  • Extinct_Solo_Player
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    Definitely a zergling being upset that he has to chase 1 dude all over just for that 5 ap to be split between the zerg.
    We both know 1v1 isnt a LOS match..
  • Sandman929
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    out51d3r wrote: »
    Sandman929 wrote: »
    As soon as some master 1vXer starts running around trees, just pull out the chair and take a seat. I'll be taking a load off until whenever they're ready to fight.

    As soon as a 1vXer starts running around trees, you go around the opposite side of the tree from the rest of the mindless zerg that's chasing them. The 1vXer has to run into you to avoid the zerg. You cc/snare/burst them once they come into your line of sight. They might survive it the first couple times, but you are removing their LOS ability and draining their resources faster than they would like.

    Simlarly, when I see a nightblade pulling the shadow image in and out routine, I just wait beside their image and ulti them when they return to it for a free kill.

    Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers. Then I just sit and wait.
  • out51d3r
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    Sandman929 wrote: »
    Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers.

    That's.... strange.... and not something I've seen much of. LOS is useful for escaping, getting off a heal, seperating enemies, and the like, but I've never really seen it used as the opening gambit in a 1v1.

  • HiImRex
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    this thread sure has brought out the Xv1 squad lel

    *popcorn*
  • Malamar1229
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    why dont you guys stop bickering like a bunch of kids ffs
  • FearlessOne_2014
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    How does no one really see how this goes at this point of the game.

    Stamina across the classes = good small man and solo, because their defensives holds up against small groups and have awesome burst damage.

    Magicka across the classes = good organized group playstyles. Because their defensives are more support then selfish except magSorc.

    Stamina for me at least is since Thieves guilds have always been easy mode for my solo and small scale. Only thing I had to worry about are magSorcs. I had to work much much harder on my Magicka based builds to be as successful in small scale or solo as my stamina characters.

    Magicka rules the organized groups/zerg balls. Because of how much support and group survival they have. Outside of magSorc and in very few cases magBlade. Magicka playstyle had a much easier time with sustained damage and survivability with the support of groups.

    ZOS ever since Thieves Guild DLC have for the most part completely pidgeon holed. These two playstyles into these roles. Stamina playstyles had much more harder time then magicka in organized group engagements. Outside of stamDK. While for the most part Stamina are very good for bursting and gank, and mobility(PROC SETS).

    The fact this forum war for supremacy between magicka and stamina is still going on is silly. I honestly don't know how ZOS could balance this game out at this point. Without getting rid of either the stamina or magicka playstyle. They are both OP AF in their own realms. Stamina is easy mode 1vXing small scale and solo. Magicka is easy mode in organized groups. It's just the way it is. Which ZOS actually saw that it would be like this in the beginning. Hence why when the game launch Stamina was mainly just their for support and not a main competitor.
  • Eirella
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    Stop the nerfs!
    (PC/NA) - | @Eirella - formerly @jinxgames | CP 1000+ | Mainly PvPer (EP) | Haxus
    /uninstalled
  • TipsyDrow
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    out51d3r wrote: »
    Sandman929 wrote: »
    Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers.

    That's.... strange.... and not something I've seen much of. LOS is useful for escaping, getting off a heal, seperating enemies, and the like, but I've never really seen it used as the opening gambit in a 1v1.

    Oh no, it's a plague in pvp atm. Almost every stam medium user I run into simply runs away or runs around anything they can find. Doesn't matter if it's even, 1v1 , whatever, doesn't matter, and it's not just NB's either. They are not roll dodging around an enemy and fighting they are just running away if they can't one burst combo you to death. This is just one more example of ZOS's ridiculous gear sets. They put gear in for every class that makes a mockery of any kind of decent pvp.
    Edited by TipsyDrow on June 2, 2017 12:01AM
    Oooh, what do we have here? Another scrumptious young plaything straight out of life and into my club? Mmm... you smell new, little boy, like fabric softener dew on freshly mowed Astroturf. Oh, I'm not frightening you, am I, duckling?
    Love, Mistress Pigtails
  • Minalan
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    TipsyDrow wrote: »
    out51d3r wrote: »
    Sandman929 wrote: »
    Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers.

    That's.... strange.... and not something I've seen much of. LOS is useful for escaping, getting off a heal, seperating enemies, and the like, but I've never really seen it used as the opening gambit in a 1v1.

    Oh no, it's a plague in pvp atm. Almost every stam medium user I run into simply runs away or runs around anything they can find. Doesn't matter if it's even, 1v1 , whatever, doesn't matter, and it's not just NB's either. They are not roll dodging around an enemy and fighting they are just running away if they can't one burst combo you to death. This is just one more example of ZOS's ridiculous gear sets. They put gear in for every class that makes a mockery of any kind of decent pvp.

    That's how medium armor survives. If they get rooted or knocked down, they die in two hits. They melt instantly to AOE Destro ults. The die to a good curse and a couple of heavies.

    Same with a sorc, without that shield they die in one good hit.
    Edited by Minalan on June 2, 2017 12:24AM
  • Derra
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    aLi3nZ wrote: »
    Good mobility makes the game fun. I would prefer they just in nerf streak

    Oh the irony :tired_face:
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • CatchMeTrolling
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    As a magicka main, I don't think stam needs a mobility nerf.

    And this is coming from someone who mained magplar since launch.
  • davey1107
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    Omg, really? Morrowind has been out, what? FIVE MINUTES and we're already getting sorc boycotts. Sheesh. Do you know how many months I've spent watching Sorcs match my each and every hit with a shield refresh? They've been utterly OP owing to the CP power creep. Yes, you're going to feel some pain in update 14. Yes, it's intentional.

    Magsorcs are still scary. There are tons of ways for them to snare my stamblade, not to mention their many ranged attacks. It's probably going to take some adjustments to your play style to compensate for the changes, but we're all in the same boat.

    And don't follow people onto the second floor of a resource or they'll kill you. I am a gankblade. I know the resource tower like the back of my hand. I know exactly where I will land when I step off any given stone. I know exactly where you're going to go looking for me, and where to hit you from. Don't fight that particular battle on someone else's terms because it's a losing proposition.
  • Biro123
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    I don't have a problem with stam mobility per se, but I think in general people pvp to play 'fun-fights' rather than 'chasies'..

    Basically it isn't fun chasing someone round a tower/rock etc. who's built for that knowing fine well you will go dry on stam if you try to catch them.. That's where the complaints come from - and I get that.

    Its all down to who's terms you are fighting on. I usually just walk away since I'd rather be doing something else. If everyone did that, then the tactic becomes pointless. Either the combat doesn't happen, or the los-er has to come and fight in the open - on your terms. Ya - I know, the fight won't happen - but if that happens enough, the los-er will build differently and stop trying to bait people around towers etc. if he wants a fight, that is..

    Its the same with the destro-ult ball-groups who do nothing but farm in the choke-points. They only get their kicks because people come and fight on their terms and keep feeding them.

    Just walk (or dodge-roll) away.

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Hutch679
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    Nerf proc sets, nerf movement, nerf resource regen, nerf heavy armor, nerf magsorcs, nerf shields, nerf stealth, nerf snares, nerf shuffle, nerf nightblades, nerf magplars.

    Screw it. Nerf the game. Nerf your pc/console.
    Play solitaire instead.
    Nerf proc sets, nerf movement, nerf resource regen, nerf heavy armor, nerf magsorcs, nerf shields, nerf stealth, nerf snares, nerf shuffle, nerf nightblades, nerf magplars.

    Screw it. Nerf the game. Nerf your pc/console.
    Play solitaire instead.

    You can act like that, but when things are over performing they need adjusting. Dodge is ridiculous.
  • Anti_Virus
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    Troll thread? You're a magic sorc you definitely should have an easy time fighting.
    Power Wealth And Influence.
  • Anti_Virus
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    I would be perfectly fine with Stamina having the mobility, dodge roll, dodge chance, root immunity, and high burst damage they have IF they didn't have the healing options they do(Vigor, and Rally in particular)

    I along with many others told them on the 1.6 PTS that putting Vigor in the game was a mistake for PVP balanced. We were all about Stamina having Higher Burst damage, better mobility, easier access to dodge roll, root and snare immunity, and better sneak and sprint bonuses AT THE EXPENSE of healing and utility.

    They wouldn't listen though....Stamina has EVERYTHING Mag Builds have and they have better damage. Its terrible for small scale PVP. The ONLY class that can somewhat compete with most Stamina Class in Small Scale is Mag Sorc and only for the following reasons:

    1. Daedric Mines denies them their huge melee burst damage potential
    2. Mag Sorcs stack lots of Max Magicka to give them very large Shields to stack to weather the storm of the barrage of AC spamming and clipping of Stam abilities.
    3. Daedric Curse not being able to be dodged or blocked
    4. Mage's Fury being unable to be dodged if their health is below 20%(So roll Roll Rally won't work against them)

    Mag Sorcs are the only Magicka Class that can compete toe to toe with most Stam Builds, and THIS is the reason you see nothing but railing against Mag Sorcs the forums(Because the majority of Cryodiil is running some sorta stam build outside of large zerg guild groups whihc believe it or not over 60% of Cyrodiil is ungrouped pugs, hence why guild groups can pain train them so easy, because they are unorganized) .....all the popular Streamers all main Stamina toons, for good reason...they are ridiculously better then Mag DK, Mag Templar, Mag Nightblade, and on par with other Stamina Classes. A good played Mag Sorc gets in their way though....because he can beat them with an equal amount of cheese.

    Sorcs get penalized for re positioning with Streak too often.

    Rally really needs to be changed the burst heal taken away, and Vigor just needs to be changed to a group heal that doesn't heal the caster....you do that, and all the mobility and high damage stam builds have would be balanced, i'd even go farther and give them slightly more damage then they have now, and allow them to regen stam while blocking and sprinint...Stamina should have higher damage and mobility at the expense of healing and utility.

    In no other TES game has a warrior ever been able to heal without magicka outside of potions....ZOS broke the cardinal rule....Magicka builds still suffer from being physically weaker(thus unable to do the stam feats warriors can), but Warriors were given the feats of magicka(Burst and AOE HOT) with none of the weakness like magicka has and its a problem that needs addressed.

    Stamina was strong back in 1.X Go ask King of Thieves and Murdo if they still played, they were packing folks up left and right without Vigor or Rally, Stamina was strong back then it just took longer for some to figure it out.

    1. If stam builds didn't have vigor how would we survive?
    Magic builds have everything most utility, damage, survivability and damage. They would dominate again like they did pre 1.5 elder robes online. So stam builds should just roll over and die?

    2. People QQ about sorcs because of the fact that they have both survivability and Damage effectively being a glass cannon tank which shouldn't be a thing IMO remove the tank part, remove the streak nerf, and remove shield stacking. All classes complain about mSorc be it magic or Stamina because they are really strong and have been hit the least with nerfs.
    Power Wealth And Influence.
  • rfennell_ESO
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    Lord-Otto wrote: »
    How many more hours do people have to run around corners until ZOS finally understand that dodge+shuffle+major expedition is OP? Enjoy fighting, not chase.

    The main issue is why exactly do major expedition potions come in the the 47 second flavor?

    It should be a 10 second buff max regardless of how you make the potion.
  • Minno
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    Minalan wrote: »
    TipsyDrow wrote: »
    out51d3r wrote: »
    Sandman929 wrote: »
    Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers.

    That's.... strange.... and not something I've seen much of. LOS is useful for escaping, getting off a heal, seperating enemies, and the like, but I've never really seen it used as the opening gambit in a 1v1.

    Oh no, it's a plague in pvp atm. Almost every stam medium user I run into simply runs away or runs around anything they can find. Doesn't matter if it's even, 1v1 , whatever, doesn't matter, and it's not just NB's either. They are not roll dodging around an enemy and fighting they are just running away if they can't one burst combo you to death. This is just one more example of ZOS's ridiculous gear sets. They put gear in for every class that makes a mockery of any kind of decent pvp.

    That's how medium armor survives. If they get rooted or knocked down, they die in two hits. They melt instantly to AOE Destro ults. The die to a good curse and a couple of heavies.

    Same with a sorc, without that shield they die in one good hit.

    Idk why people don't build to move first before complaining about the mobility of their enemy. It's not like there aren't options to gain major expedition for mag classes or to roll a Stam class.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • FearlessOne_2014
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    Minno wrote: »
    Minalan wrote: »
    TipsyDrow wrote: »
    out51d3r wrote: »
    Sandman929 wrote: »
    Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers.

    That's.... strange.... and not something I've seen much of. LOS is useful for escaping, getting off a heal, seperating enemies, and the like, but I've never really seen it used as the opening gambit in a 1v1.

    Oh no, it's a plague in pvp atm. Almost every stam medium user I run into simply runs away or runs around anything they can find. Doesn't matter if it's even, 1v1 , whatever, doesn't matter, and it's not just NB's either. They are not roll dodging around an enemy and fighting they are just running away if they can't one burst combo you to death. This is just one more example of ZOS's ridiculous gear sets. They put gear in for every class that makes a mockery of any kind of decent pvp.

    That's how medium armor survives. If they get rooted or knocked down, they die in two hits. They melt instantly to AOE Destro ults. The die to a good curse and a couple of heavies.

    Same with a sorc, without that shield they die in one good hit.

    Idk why people don't build to move first before complaining about the mobility of their enemy. It's not like there aren't options to gain major expedition for mag classes or to roll a Stam class.

    I don't think stamina mobility is the problem here. On the contrary I think stamina users should keep their mobility. But because of their unique proc set combos. They nearly completely out perform everything else other then MagSorc in solo to small scale.

    That mainly why most stamina users want MagSorc to be completely useless. It really the only magicka based class that can keep up with their proc set combos now. So of course they will lobby and campaign for MagSorc to be useless. And to be be honest I really think it's funny they can complain about shield stacking sorcs when they can outside of zergs just flat out erase most players with just their armor.

    See what I mean here. No one is campaigning for actually balance, just for complete supremacy. And this is why the devs can't really tell if the forums users are actually concerned about balance. Or are just lobbing in mass for a free I Win Setup from the devs. So in essence the devs. are pretty much trying to balance with one hand behind their backs. Because the PvP community is constantly trying to undermine their efforts to balance the game.
    Edited by FearlessOne_2014 on June 3, 2017 4:27PM
  • Izaki
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    Did I really read what I just read?
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Lord-Otto
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    Some people here got the idea. It is plain unenjoyable to run around rocks rather than having an honest fight.
    Mind you, dodge and Vigor are balanced for open combat. They are extremely strong therefore.

    Cherry on top are the procs and the instant burst. A good stam player, like those streamers, can outrun you and comfortably wait for your defense to drop for a second and BOOM. Don't eevenpretend magsorcs could do the same. You glow purple, you count to four. It's a PREDICTIVE burst. Stam has REACTIVE burst, which is much more versatile and therefore, stronger. You look those 1vX montages up, you clearly see that.

    I don't want to nerf stamina for open combat. But I want them to be forced into combat once they engaged. Magicka has to deal with Streak penalty or must use Mist. I expect the same from stam builds. Yet, I see them dodging three, four times in a row without running dry.
    Oh, and lastly, it's about keeping the numbers low. Shields can't take two bursts at once, so I gotta make sure to not get overwhelmed by multiple players. But, if they can just avoid 1v1 altogether, what can I do? Call the zerg, exactly the toxic attitude ZOS should design against.
  • Izaki
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    Minno wrote: »
    Minalan wrote: »
    TipsyDrow wrote: »
    out51d3r wrote: »
    Sandman929 wrote: »
    Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers.

    That's.... strange.... and not something I've seen much of. LOS is useful for escaping, getting off a heal, seperating enemies, and the like, but I've never really seen it used as the opening gambit in a 1v1.

    Oh no, it's a plague in pvp atm. Almost every stam medium user I run into simply runs away or runs around anything they can find. Doesn't matter if it's even, 1v1 , whatever, doesn't matter, and it's not just NB's either. They are not roll dodging around an enemy and fighting they are just running away if they can't one burst combo you to death. This is just one more example of ZOS's ridiculous gear sets. They put gear in for every class that makes a mockery of any kind of decent pvp.

    That's how medium armor survives. If they get rooted or knocked down, they die in two hits. They melt instantly to AOE Destro ults. The die to a good curse and a couple of heavies.

    Same with a sorc, without that shield they die in one good hit.

    Idk why people don't build to move first before complaining about the mobility of their enemy. It's not like there aren't options to gain major expedition for mag classes or to roll a Stam class.

    I don't think stamina mobility is the problem here. On the contrary I think stamina users should keep their mobility. But because of their unique proc set combos. They nearly completely out perform everything else other then MagSorc in solo to small scale.

    That mainly why most stamina users want MagSorc to be completely useless. It really the only magicka based class that can keep up with their proc set combos now. So of course they will lobby and campaign for MagSorc to be useless. And to be be honest I really think it's funny they can complain about shield stacking sorcs when they can outside of zergs just flat out erase most players with just their armor.

    See what I mean here. No one is campaigning for actually balance, just for complete supremacy. And this is why the devs can't really tell if the forums users are actually concerned about balance. Or are just lobbing in mass for a free I Win Setup from the devs. So in essence the devs. are pretty much trying to balance with one hand behind their backs. Because the PvP community is constantly trying to undermine their efforts to balance the game.

    You make it sound as if everyone was running proc sets. The only proc set I wear on my stamblade is Bloodspawn.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Minno wrote: »
    Minalan wrote: »
    TipsyDrow wrote: »
    out51d3r wrote: »
    Sandman929 wrote: »
    Assuming they're running from a group...most of them start tree hugging immediately regardless of numbers.

    That's.... strange.... and not something I've seen much of. LOS is useful for escaping, getting off a heal, seperating enemies, and the like, but I've never really seen it used as the opening gambit in a 1v1.

    Oh no, it's a plague in pvp atm. Almost every stam medium user I run into simply runs away or runs around anything they can find. Doesn't matter if it's even, 1v1 , whatever, doesn't matter, and it's not just NB's either. They are not roll dodging around an enemy and fighting they are just running away if they can't one burst combo you to death. This is just one more example of ZOS's ridiculous gear sets. They put gear in for every class that makes a mockery of any kind of decent pvp.

    That's how medium armor survives. If they get rooted or knocked down, they die in two hits. They melt instantly to AOE Destro ults. The die to a good curse and a couple of heavies.

    Same with a sorc, without that shield they die in one good hit.

    Idk why people don't build to move first before complaining about the mobility of their enemy. It's not like there aren't options to gain major expedition for mag classes or to roll a Stam class.

    I don't think stamina mobility is the problem here. On the contrary I think stamina users should keep their mobility. But because of their unique proc set combos. They nearly completely out perform everything else other then MagSorc in solo to small scale.

    That mainly why most stamina users want MagSorc to be completely useless. It really the only magicka based class that can keep up with their proc set combos now. So of course they will lobby and campaign for MagSorc to be useless. And to be be honest I really think it's funny they can complain about shield stacking sorcs when they can outside of zergs just flat out erase most players with just their armor.

    See what I mean here. No one is campaigning for actually balance, just for complete supremacy. And this is why the devs can't really tell if the forums users are actually concerned about balance. Or are just lobbing in mass for a free I Win Setup from the devs. So in essence the devs. are pretty much trying to balance with one hand behind their backs. Because the PvP community is constantly trying to undermine their efforts to balance the game.

    You make it sound as if everyone was running proc sets. The only proc set I wear on my stamblade is Bloodspawn.

    Not to be rude, but you're definitely in the minority there.
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