Hallothiel wrote: »Gods post like these show me I know so little about playing this game well!
I have 2 x 2h templars. Can't remember my reasons for doing so but hey, having fun. Both are magicka based but use the 2H / stamina to give the magic a chance to recover. And it's fun to whack things hard with a big sword.
Yeah, no I don't do end game dungeons. But do enough damage to get through most things.
starkerealm wrote: »leepalmer95 wrote: »2h is a must for stam builds in pvp.
You can easily do 95%+ of pve including vet trials if you build right using 2h dps.
2h is fine?
You should take advice when more experienced and knowledgeable players like actually take time to write you a detailed and large paragraph of information and actually answers your question.
I'd actually go so far as to say that 2h can be very good for some PvE stam builds. Especially for StamBlades. But, I've only got three years of experience with a 2h StamBlade, so what do I know?
hmsdragonfly wrote: »starkerealm wrote: »leepalmer95 wrote: »2h is a must for stam builds in pvp.
You can easily do 95%+ of pve including vet trials if you build right using 2h dps.
2h is fine?
You should take advice when more experienced and knowledgeable players like actually take time to write you a detailed and large paragraph of information and actually answers your question.
I'd actually go so far as to say that 2h can be very good for some PvE stam builds. Especially for StamBlades. But, I've only got three years of experience with a 2h StamBlade, so what do I know?
I find that Stamplars synergize very well with 2H weapons (2H Axes to be specific), now that they get buffed for pvE.
starkerealm wrote: »Hallothiel wrote: »Gods post like these show me I know so little about playing this game well!
I have 2 x 2h templars. Can't remember my reasons for doing so but hey, having fun. Both are magicka based but use the 2H / stamina to give the magic a chance to recover. And it's fun to whack things hard with a big sword.
Yeah, no I don't do end game dungeons. But do enough damage to get through most things.
@Hallothiel, the logic behind stacking one resource is that your abilities scale their damage (and healing) to the pool you cast them from. So a character with 30k max stamina will do more damage with a stamina ability than a character with 20k. Thing is, it's not going to be a huge difference. Your weapon and spell damage stats contribute far more to your overall damage.
When people are frowning on hybrid builds, this is a large part of why. They will do less damage, even with a set like Pelinal. That said, hybrid builds tend to be more tanky. So, if it works for you, have fun.
Hallothiel wrote: »starkerealm wrote: »Hallothiel wrote: »Gods post like these show me I know so little about playing this game well!
I have 2 x 2h templars. Can't remember my reasons for doing so but hey, having fun. Both are magicka based but use the 2H / stamina to give the magic a chance to recover. And it's fun to whack things hard with a big sword.
Yeah, no I don't do end game dungeons. But do enough damage to get through most things.
@Hallothiel, the logic behind stacking one resource is that your abilities scale their damage (and healing) to the pool you cast them from. So a character with 30k max stamina will do more damage with a stamina ability than a character with 20k. Thing is, it's not going to be a huge difference. Your weapon and spell damage stats contribute far more to your overall damage.
When people are frowning on hybrid builds, this is a large part of why. They will do less damage, even with a set like Pelinal. That said, hybrid builds tend to be more tanky. So, if it works for you, have fun.
Come from a solo rpg background where you didn't really have to choose so it's taken me a while to get used to just stacking in one thing and use glyphs/sets to up the others, if at all. With the 2h just have a bit of stamina to alternate. Does make it more fun - and challenging sometimes - never going to be leaderboard material but can live with that.
(And whacking things with a big sword is such fun!)
hmsdragonfly wrote: »starkerealm wrote: »leepalmer95 wrote: »2h is a must for stam builds in pvp.
You can easily do 95%+ of pve including vet trials if you build right using 2h dps.
2h is fine?
You should take advice when more experienced and knowledgeable players like actually take time to write you a detailed and large paragraph of information and actually answers your question.
I'd actually go so far as to say that 2h can be very good for some PvE stam builds. Especially for StamBlades. But, I've only got three years of experience with a 2h StamBlade, so what do I know?
I find that Stamplars synergize very well with 2H weapons (2H Axes to be specific), now that they get buffed for pvE.
Oh man.... Well to clear some misconceptions you have:
• All classes can fulfill any role. All classes can use any weapons. Also, every class has a Stamina or Magicka variant, based on whichever Max Resource+Damage you invest into as well as skill usage.
For example, if you are a Nightblade who spams Cloak and attacks with Strife and Cripple, while using a Restoration Staff and Inferno Staff whilst stacking your stats into Maximum Magicka and Spell Damage, you are a "Magicka Nightblade".
If you are a Templar who spams Biting Jabs and Resolving Vigor while running with a Greatsword and Bow, as well as stacking your stats into Maximum Stamima and Weapon Damage, you are a "Stamina Templar".
• As of the Morrowind patch, Two Handed Weapons are almost the same as Dual Wield, meaning you can use a Two Handed Weapon and still put out good DPS in PvE. Also, Two Handed is a very powerful skill line with many tools, and sees widespread use in PvP.
• If you want to create a Nordic "Barbarian" or "Beserker" with a Greatsword, I recommend choosing the Dragonknight class. It fits the theme well, similar to a Nightblade fitting the "Assassin" theme well.
Should you want to play as close as possible to a Nordic Barbarian-esque character, use Two Handed skills on the Dragonknight class as a Nord Stamina DK. Also fitting such a limited thematical playstyle will never be effective for PvE DPS in Vet content. Don't expect it to be since you'll purposely avoid using most of your powerful class skills.
Wasn't totally sure what you wanted tbh...... Hope that helped!
Chameleonas wrote: »Hi everyone, I just wanted to share by thoughts about Two-handed weapons in ESO. First time I saw ESO trailer where Assassin is fighting a Nordic Barbarian was coolest thing ever. Even the idea of agily focused assassin fighting a raging berserker was great, speed and agility Vs strenght and brutal force of Two-handed Axe.
But my problem about this is that we have a Nightblade in game who focuses in assassin like features. and all what all history about Two-handed weapons get is dingle weapon tree with abilities who was no synergy and are lack luster, deals even lover damage them most other skills in the game and probably has only ability who need to be cast on melee weapon and still does almost no damage. and not a single class has any abilities who will come with a two-handed weapons or only can make in to a single build who still falls off behind at most other builds. And is seen as useless dps build for any content for end game for is underperformance in todays patches. Yes morrowind made a small improvment on a passive skills, but that small change dont make to much of a difference.
I still dont undrstand why the idea of mighty barbarian in game is so abandoned thing. And every single class if forced to play magica with Staffs or stamina with dual-weild and bow. Even health stat of its own if just to reach stupid hp cap. Even tanks dont spend points in health after can.
And why there is not even a idea to make class abilities to make usage of two-handed weapons.
Because we have Nightblade who is only assassin class that is focused in light weapons and bow and even has class skills for those weapons.
We have Templar who is Fixed class abilities to the Healing and doing damage with a magica based abilities, and u cant realy use with stamina weapons if you want to be usefull.
Sorc Who ofc is magica based class and has all skills fot the staffs and magica summoning based.
And there is dragonknight who u should think fits perfectly with the fantasy of elemental weapding warior with melee weapons, but then you get in to the skills and are surpriced that all skills DK gets is also magica based even if they are point blank range or a distance ones. And rest of skills fits only the Tank role cause rest of the abilities are damage mitigations and buffs.
And lastly we get introduced to a Warded who is kinda jsut a sorc and templar hybrid, that again is focused on healing, summoning spells and frost magic.
So in my mind I dont understand why make all classes the same is better idead them make them feel different and interesting in there own way? why there is none who wants to make A warrior class who even can sacrifice hit health for mighty blows, who could get though mass of foes. And even be able to go for magica based elemental charged abilities like my first thoughts about Dragonknight was before I get to play it.
I even think that many players will agree with me about some things that there is alot to explere in Two-handed weapons fantasy wise. That two-handed weapons and even 1 handed weapon and shield can be used offencively as nordic and other cultures widely used in history.
So thanks for the time, and I hope that in time there will be any development in this direction cause other wise whats the purpose of those weapons are at all.
The two handed weapon seems to be more of a PvP weapon. I'm guessing because of the good single target damage as well as the knockdown effect. I PvP mostly and I have a majority of my characters using a 2hd weapon. Pve it seems about useless from what I hear.
hmsdragonfly wrote: »Chameleonas wrote: »Please dont talk about PVP and about misconseptions. I know enough about game to tell what I'm telling. And pvp and pve should be totaly different things as they are. and balance for both modes should be separate cause not every player is playing PVP and not everyone likes PVE.
Thanks for those who offering their thoughts about Two-handers. ANd yeah as I could play as I want it most of the time gets all about how its effective as a whole. And that for example most and almost all dk skills are Magica and melee awepons dmg scales from stamina.
Truth be told, you may know enough about the game, but Vaoh is a very knowledgeable player. Even the best player in this game will learn something from another fellow player. So, why don't you simply listen to his points, instead of telling him "pls stop teaching me bro I know my stuffs"?
Besides, his points are totally correct:
1) Two-Handed is totally viable in the game right not, there's no huge gap between DW and 2H anymore, for both PvP and PvE. It has been tested by the very top-tier theorycrafters, so whatever you have heard about "Two-Handed is underperforming compared to Dual Wield", it is outdated and isn't true in this patch aynmore.
2)
Magicka Dragonknight: https://alcasthq.com/eso-magicka-dragonknight-build-pve/
Stamina Dragonknight: https://alcasthq.com/eso-stamina-dragonknight-build-pve/
Magicka Nightblade: https://alcasthq.com/eso-magicka-nightblade-build-pve/
Stamina Nightblade: https://alcasthq.com/eso-stamina-nightblade-build-for-pve/
Magicka Sorcerer: https://alcasthq.com/eso-magicka-sorcerer-build-pve/
Stamina Sorcerer: https://alcasthq.com/eso-stamina-sorcerer-build-pve/
Magicka Templar: https://alcasthq.com/eso-magicka-templar-build-pve/
Stamina Templar: https://alcasthq.com/eso-stamina-templar-build-pve/
Now, do you see the difference between Magicka and Stamina? Whichever class you choose, you can go either Magicka and Stamina, and both are viable.
Ty, but it looks like I just wasted my time writing my post to help this person. Most players don't like hearing that something they have told themselves for awhile and affirmed by other like-minded players is no longer true in a recent patch. Idk why I bothered.