Do you agree the game should add Guild types and Guild bonuses to make Guild memberships meaningful?

NewBlacksmurf
NewBlacksmurf
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Do you agree that adding onto existing guilds a guild type, along with benefits, such an addition would add meaningful reasons to establish, join, and grow guild memberships ?

This would be an optional check box for new and existing guilds. I imagine this to work for small guilds and in larger guilds, it allows the Guild Leader and officers to categorize Guild members for one, some or all types.

I don't have a suggestion for recruiting but I do think Guild have to be specifically meaningful in the games default UI as well as having obvious impacts to normal gameplay. Things like making more gold, and much more exp as well as increased % of loot chances if playing with guild members.

I've been around a while and noticed that most players are forming guilds with one or multiple purposes in mind, however, the guild system and set up isn't meaningful.

The relationships and members aren't lacking, but just the system leaves a lot left desired in such an open system. I'm imagining a system that by default, handles a lot of the manual activities and functions players work on

While nothing will do everything we want, I do believe simple additions can happen to further enhance or make being in a guild more meaningful.


Guild Types
-Crafting Guild
-Trading Guild
-Dungeon/Trial Guild
-PvP Guild
-General Guild

Benefits of the types
-Crafting Bank (Guild wide)
-Housing Bank (Guild wide)
-Automatic gold deposits from quests, daily, dungeons, etc credited once weekly or daily by account that shows up in the guild interface as a weekly total.
-Increased gold per kill and per quest
-Increased loot % when grouped with Guild
-Event section (not Guild msg or Daily msg)
-Crafter Icon labels (icon for each crafting type and tier set by system default based on level and passives.
-ExP rate bonus to guild members based on certain monthly activities
-Unlockable Guild specific costumes with Guild logo for PvE, crafting, Role Playing, PvP
-Guild Store options for the guild leader and officers to set min/max if they want for listed items
-Free COD between guild members
-Guild Hierlooms (based on PvP, or PvE and both accomplishments to unlock)
-Guild houses ....basically using the same houses but allowing a guild leader to select a house which would be owned via Guild gold only and allows guild members to deposit crafting items and housing items in the guild bank crafting/housing banks which open up the use to place items in those guild homes (Unlimited guild home purchases subject to gold costs. )
-Guild squires outside of PvP (this would be an assistant with tiers to unlock who would offer, repair, merchant, etc options but unlocks are per player belonging to the guild)

I don't aim to make this system like some other game however I do believe this game can build off some other games features and ideas to make ESO have it's on twist.

While some will say it's fine as is, others want a much more meaningful Guild experience.
Edited by NewBlacksmurf on May 26, 2017 1:09PM
-PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501

Do you agree the game should add Guild types and Guild bonuses to make Guild memberships meaningful? 23 votes

Yes to most ideas
39%
NewBlacksmurfNermyStovahkiinFishoscandiakl77Galenus_of_PergamonKay1playsforfunRedBranch 9 votes
No to all ideas
43%
DelgentF7sus4Tostieetheher0notsouravamiQbikenBobby_V_RockitWhite wabbitBombashamanofSunhold 10 votes
Maybe yes to some ideas
4%
Khenarthi 1 vote
I don't think ZOS would ever consider any of this
13%
IlmarthethiefCoggageStormahawk 3 votes
Other...
0%
  • NewBlacksmurf
    NewBlacksmurf
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    Yes to most ideas
    To be clear, the benefits wouldn't be locked by Type but if you could imagine a crafting guild would gain more and more Guild crafting bank slots per crafting member based on level and passives (Monthly not daily basis)

    For the trading guilds...imagine not having to deposit gold each week and GMs imagine not having to hold drawings, etc for ppl to motivate them but instead, the guild gets deposits from the same gameplay that creates the gold
    (I do believe the amount deposited should be per player settings done by the player not the GM, so 0% to maybe 90%)

    Maybe per guild house the Guild Bank for housing gets increased

    Perhaps unlocking exp and gold bonuses per month is based on how many members do X quests or dailies and this has a min and max value

    Also imagine the guild squires unlocking if you've done certain NPC guild progress or a main story or DLC progress

    PvP benefits would align with AP and Tel var gains as well as the Morrowind battleground rank


    All in all these Hingis would tally weekly but last for the month.

    Edited by NewBlacksmurf on May 26, 2017 1:25PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Kay1
    Kay1
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    Yes to most ideas
    "but i wana play eso like they sould it i wanna play solo withaut being punish"

    Get ready OP.
    K1 The Big Monkey
  • F7sus4
    F7sus4
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    No to all ideas
    • The benefits would quickly become a debate for putting selected people in advantage/disadvantage.
    • It would also partially force people to have 5 different type of guilds for different types/most benefits.
    • There are a lot of all-in-one guilds which couldn't benefit on all forms of activity (e.g. raiding in raiding guild would always be more beneficial than raiding in e.g. social guild with raiding event.) That isn't really fair either.
    • No need for any above as the guilds already have both identity and bonuses - e.g. Guild Trader or Guild Bank, which already is exploited by greating dummy guilds for 500 "free" banking slots.
    Edited by F7sus4 on May 26, 2017 2:03PM
  • NewBlacksmurf
    NewBlacksmurf
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    Yes to most ideas
    Kay1 wrote: »
    "but i wana play eso like they sould it i wanna play solo withaut being punish"

    Get ready OP.

    @Kay1

    Interesting....how does any of this punish a solo player when guilds aren't by design or by suggestion solo or group based.

    The merits suggested come from individual and group accomplishments and I'm open to many changes so let's say people don't want any limits....as long as it's a guild affiliation set up, that works but it also would be cool if that solo player now had reason to even have membership a small guild (less than 20 members) or just create their own solo guild.

    I think that's my suggestion is offer a meaningful reason for guilds to exists however I do believe there should be meaningful experiences for playing with others. That's lacking today
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
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    Yes to most ideas
    F7sus4 wrote: »
    • The benefits would quickly become a debate for putting seleccted people in advantage/disadvantage.
    • It would also partially force people to have 5 different type of guilds for most benefits.
    • There are a lot of all-in-one guilds which couldn't benefit on all forms of activity (e.g. raiding in raiding guild would always be more beneficial than raiding in e.g. social guild with raiding event.) That isn't really fair either.
    • No need for any above as the guilds already have their own identity.

    @F7sus4

    I'm not sure my OP is clear

    1. It doesn't force anyone to join more than what they have decided to join today. The types aren't some filter for the benefits.

    2. Again....see the OP the types can be applied to each member, it's not a guild filter of sorts
    3. I'd argue you're wrong. This isn't to change the guild identities. It's to take those existing identities and offer meaningful ingame benefits and Quality of Life upgrades

    Sorry if the OP doesn't read that way
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • mlstevens42_ESO
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    just leave them as they are. Some have to great a benefit. Also it is just one more thing added to an already huge game that would need to be balanced in some ways and all of that takes time and resources would rather go to other things. Like just getting all of the existing content to be balanced and work right.
  • Khenarthi
    Khenarthi
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    Maybe yes to some ideas
    I don't like the extra xp/gold idea, because it benefits the player and not the guild (and those are also ESO+ benefits already, no need to double-dip). And the extra loot is unfair to those who are part of a guild but happen to have to quest solo.

    Guild costumes sound cool... the current tabards look like kitchen aprons, they don't fit all characters. And guild banks/permissions could do with some more love.
    Edited by Khenarthi on May 26, 2017 1:27PM
    PC-EU
  • Kay1
    Kay1
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    Yes to most ideas
    Kay1 wrote: »
    "but i wana play eso like they sould it i wanna play solo withaut being punish"

    Get ready OP.

    @Kay1

    Interesting....how does any of this punish a solo player when guilds aren't by design or by suggestion solo or group based.

    The merits suggested come from individual and group accomplishments and I'm open to many changes so let's say people don't want any limits....as long as it's a guild affiliation set up, that works but it also would be cool if that solo player now had reason to even have membership a small guild (less than 20 members) or just create their own solo guild.

    I think that's my suggestion is offer a meaningful reason for guilds to exists however I do believe there should be meaningful experiences for playing with others. That's lacking today

    I completely agree with you, I wish they add such features like in Guild Wars...
    K1 The Big Monkey
  • NewBlacksmurf
    NewBlacksmurf
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    Yes to most ideas
    Khenarthi wrote: »
    I don't like the extra xp/gold idea, because it benefits the player and not the guild (and those are also ESO+ benefits already, no need to double-dip).

    Guild costumes sound cool... the current tabards look like kitchen aprons, they don't fit all characters. And guild banks/permissions could do with some more love.

    @Khenarthi
    I felt this was needed because very often Guilds who have traders, require or ask for players to deposit funds. If the system allowed the player to set a % that was automatically put into the guild bank, it would be a QoL for both the player and the Guild as it's the same activities they do today for those deposits.

    I'm open to it being a bad idea and me being wrong but just wanted to explain my thought process a bit
    Edited by NewBlacksmurf on May 26, 2017 1:30PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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