Do you agree that adding onto existing guilds a guild type, along with benefits, such an addition would add meaningful reasons to establish, join, and grow guild memberships ?
This would be an optional check box for new and existing guilds. I imagine this to work for small guilds and in larger guilds, it allows the Guild Leader and officers to categorize Guild members for one, some or all types.
I don't have a suggestion for recruiting but I do think Guild have to be specifically meaningful in the games default UI as well as having obvious impacts to normal gameplay. Things like making more gold, and much more exp as well as increased % of loot chances if playing with guild members.
I've been around a while and noticed that most players are forming guilds with one or multiple purposes in mind, however, the guild system and set up isn't meaningful.
The relationships and members aren't lacking, but just the system leaves a lot left desired in such an open system. I'm imagining a system that by default, handles a lot of the manual activities and functions players work on
While nothing will do everything we want, I do believe simple additions can happen to further enhance or make being in a guild more meaningful.
Guild Types
-Crafting Guild
-Trading Guild
-Dungeon/Trial Guild
-PvP Guild
-General Guild
Benefits of the types
-Crafting Bank (Guild wide)
-Housing Bank (Guild wide)
-Automatic gold deposits from quests, daily, dungeons, etc credited once weekly or daily by account that shows up in the guild interface as a weekly total.
-Increased gold per kill and per quest
-Increased loot % when grouped with Guild
-Event section (not Guild msg or Daily msg)
-Crafter Icon labels (icon for each crafting type and tier set by system default based on level and passives.
-ExP rate bonus to guild members based on certain monthly activities
-Unlockable Guild specific costumes with Guild logo for PvE, crafting, Role Playing, PvP
-Guild Store options for the guild leader and officers to set min/max if they want for listed items
-Free COD between guild members
-Guild Hierlooms (based on PvP, or PvE and both accomplishments to unlock)
-Guild houses ....basically using the same houses but allowing a guild leader to select a house which would be owned via Guild gold only and allows guild members to deposit crafting items and housing items in the guild bank crafting/housing banks which open up the use to place items in those guild homes (Unlimited guild home purchases subject to gold costs. )
-Guild squires outside of PvP (this would be an assistant with tiers to unlock who would offer, repair, merchant, etc options but unlocks are per player belonging to the guild)
I don't aim to make this system like some other game however I do believe this game can build off some other games features and ideas to make ESO have it's on twist.
While some will say it's fine as is, others want a much more meaningful Guild experience.
Edited by NewBlacksmurf on May 26, 2017 1:09PM -PC (PTS)/Xbox One: NewBlacksmurf
~<{[50]}>~ looks better than *501
Do you agree the game should add Guild types and Guild bonuses to make Guild memberships meaningful? 23 votes
Maybe yes to some ideas
1 vote
I don't think ZOS would ever consider any of this