GreenSoup2HoT wrote: »sodantokb16_ESO wrote: »GreenSoup2HoT wrote: »sodantokb16_ESO wrote: »GreenSoup2HoT wrote: »Yeah and make stamina dw the most useless weapon choice ever in pvp.... the 2nd slot is what makes slotting dw even worth it.
You can use 5/5/2 with 2h/bow or resto/destro. Its called Lich, Clever Alch, Armor Master. All thats limited is 1 of your 5 piece sets that must be this to achieve but you cant have it all op.
Oh poor DW. It will hurt their feelings being used less in PvP. DW lives matters right.
/s
Also let me edit your statement:
"You can use 5/5/2 with 2h/bow or resto/destro. Its called being limied to few sets in game where there are hundreds"
Hundreds of sets yet only like 15 are used in pve and pvp.
So? Even with 15 sets you can make 105 combinations. With 3 back bar sets you can only make 45.
Not to mention how this number is actually bigger than 15 in PVP. There are 4,950 combinations of 100 sets yet only 300 with 3 backbar sets.
Sorry thought you were discreditting that you have options for 2h/bow, resto/destro 5 5 2.
I dont understand why this thread topic always pops up. Like you said there are still loads of combos that can do it.
I really want to make a full Magicka Ice Warden Tank, but sadly that will never be possible with the current set bonuses counting the Ice staff as only one piece of the set piece instead of two because it takes both slots.would of loved this set up if only an ice staff would count as two of the five set pieces.
5x Jewelry X3 and Staff X2 - Ebony
5x Robes of the Hist - head and shoulders
2x Blood Spawn , Heavy Helm and Medium Shoulders
But sadly with that pesky staff only counting as on an Ice Staff tank is almost impossible to make a main tank for vet trials. I'm sure I could lose the monster set and tank all vet dungeons but I don't think I could tank vet trials.
What do you all think?
Uriel_Nocturne wrote: »Let's see...
Having Two-hand weapons count as two Set pieces would:
- Allow Two-hand characters be equal with Dual Wielders
- Would allow for greater build diversity as it would open up more Sets (both Crafted and Monster Drop) for Player use
- Would theoretically allow Players to utilize greater build diversity to expand upon an increase in Two-hand Build viability.
- Allow for Two-hand users to theoretically reclaim greater resource returns per attack/proc based upon a larger pool of viable Sets.
.
Wrecking_Blow_Spam wrote: »
I was thinking of you
Okay, healers need to heal before they can acquire the BIS. what about everyone who is gearing up to get the best?
Are you kidding me? Are you just asking that because you literally do not understand PVE or because you want to prove your point without actually being in the field? Let me explain it to you this way, in PVE it's not like PVP where your healing is reduced. In PVE someone can be at 1% health and it's a one shot heal..don't believe me? Fine, two shot heal MAX. What about everyone who is gearing up to get the best? Um..okay well not even BIS healers spec into super hardcore high BOL tooltip heals because it's useless when healing is this strong in PVE. So what next? Sustain? Okay, so all of the new people gearing up to be the best, spec into sustain and slap on a utility set like worm while you're at it because once you reach Moksha with recovery absolutely no one is going to spec into anything but utility.
TL;DR Healers don't need 5/5/2 they are perfectly fine. Don't believe me? Well go play a healer with some random build like 5 seducers 2 engine guardian 3 willpower random staffs, go do a vet dungeon(not dlc dungeon, that's endgame) and ask your group how you did. No, you cannot heal one shots so those don't count.
@max_only You still want healers to be able to go 5/5/2 with destro/resto? If so please tell me why and how they are at a disadvantage.
I really want to make a full Magicka Ice Warden Tank, but sadly that will never be possible with the current set bonuses counting the Ice staff as only one piece of the set piece instead of two because it takes both slots.would of loved this set up if only an ice staff would count as two of the five set pieces.
5x Jewelry X3 and Staff X2 - Ebony
5x Robes of the Hist - head and shoulders
2x Blood Spawn , Heavy Helm and Medium Shoulders
But sadly with that pesky staff only counting as on an Ice Staff tank is almost impossible to make a main tank for vet trials. I'm sure I could lose the monster set and tank all vet dungeons but I don't think I could tank vet trials.
What do you all think?
This request comes up pretty regularly on this forum, and each time it's a correct request.
The game simply needs to balance sets so that all equipment types can complete them.
Crazy people who are against this request will claim that 2-handed weapons are somehow intrinsically better than single-hand weapons. This is nonsensical. One vs two-handed weapons were not balanced around potential set completions. The number of combinations they would have to account for would make the balancing problem intractable.
I list three solutions:
- Simply count 2-handed weapons as two set items, and reduce their drop rate while increasing crafting materials.
- Count one-handed weapons/shield as half of a set item (this would make them equal to 2-handed weapons)
- Create a new item type for each 2-handed weapon, that acts as an off-hand for set completion.
Obviously the first solution is the most straightforward, balanced, and requires very little work by Zenimax.
Pixel_Zealot wrote: »They should make 2 handed weapons count if you have 3 pieces already.
Sadly, that is all too common... if their arguments are lacking, they often turn to personal attacks.nice to just dismiss those who disagree as crazy. Well spoken and classy. After all, why suggest their ideas might be crazy or bad when instead you can make it personal, right?
Exactly!But the actual fact is, every bit of actual play and testing has produced the numbers we have today and all of those have the 11 slot vs 12 slot baked in.
With a 2H weapon equipped and wearing 3 more pcs of the corresponding set (including the 2h weapon), gain the 5th piece bonus for that set.
DurzoBlint13 wrote: »where is the 'beating a dead horse' picture when you need it?
is it really that hard to use the Search function to find the 5,482,368,452 other threads about this topic?
Just commenting to comment and get that attention, stay thirsty my friend.
Sheezabeast wrote: »Why doesn't Zos just make 4 piece sets. Problem solved.
NO!
This would be a bad move, and it makes no logical sense. It is only proposed by two handed wielders who want EVERYTHING.
Actually I don't run 2 hand builds but would like to, I refuse to give up the 5 slot bonus. Even my magicka characters run
dual wield for the added spell damage and 5th slot bonus. Thats just dumb, but it is most beneficial
Dual wield and sword and board have two pieces because the user has two weapons. The user has to CRAFT two weapons, UPGRADE two weapons, put ENCHANTMENTS on two weapons.
And this is difficult how?
Two hands are NOT the same as two weapons. That is a very silly and illogical argument!
Two handers require 2 hands (2 slots) same as dual wield or sword and board
Two handed is already very powerful. It has Rally, giving a self heal., or can give you a purge by using forward momentum. This in my opinion is already an overpowered bonus. How does a weapon heal you?? But it does... so be it. Dual wield and sword and board does not have a self heal. So if the argument is simply 'This does this, so that should do that'... then arguably in this track of ilogical thought, duel wield should also get a self heal.
Dual wield has 2 self heals
In PvP, most people use two-handed. Why? Because it has the self heal, becuase it can knockback, and because it has an execute. Two handed is a much more powerful weapon than dueal wield. If ZOS make it count as two pieces, it creates an inbalance. There would be absoluetely no reason to duel wield.
Any thougths as to 2 handed staffs or is this strictly from a stam build standpoint? Especially with this meta where
heavy attack staffs are going to be a large part of magicka sustain.
This whole argument seems to be based on a greedy approach of wanting everything. This proposed change would not be a good change and would not benefit the game overal.
It creates more options without penalizing for going 1 way instead of the other. The 5th bonus is what makes the set.
Leave it as it is. I use both on different characters. I don't see a reasonable argument why it should be changed.
Sheezabeast wrote: »Why doesn't Zos just make 4 piece sets. Problem solved.
NO!
This would be a bad move, and it makes no logical sense. It is only proposed by two handed wielders who want EVERYTHING.
Actually I don't run 2 hand builds but would like to, I refuse to give up the 5 slot bonus. Even my magicka characters run
dual wield for the added spell damage and 5th slot bonus. Thats just dumb, but it is most beneficial
Dual wield and sword and board have two pieces because the user has two weapons. The user has to CRAFT two weapons, UPGRADE two weapons, put ENCHANTMENTS on two weapons.
And this is difficult how?
Two hands are NOT the same as two weapons. That is a very silly and illogical argument!
Two handers require 2 hands (2 slots) same as dual wield or sword and board
Two handed is already very powerful. It has Rally, giving a self heal., or can give you a purge by using forward momentum. This in my opinion is already an overpowered bonus. How does a weapon heal you?? But it does... so be it. Dual wield and sword and board does not have a self heal. So if the argument is simply 'This does this, so that should do that'... then arguably in this track of ilogical thought, duel wield should also get a self heal.
Dual wield has 2 self heals
In PvP, most people use two-handed. Why? Because it has the self heal, becuase it can knockback, and because it has an execute. Two handed is a much more powerful weapon than dueal wield. If ZOS make it count as two pieces, it creates an inbalance. There would be absoluetely no reason to duel wield.
Any thougths as to 2 handed staffs or is this strictly from a stam build standpoint? Especially with this meta where
heavy attack staffs are going to be a large part of magicka sustain.
This whole argument seems to be based on a greedy approach of wanting everything. This proposed change would not be a good change and would not benefit the game overal.
It creates more options without penalizing for going 1 way instead of the other. The 5th bonus is what makes the set.
Leave it as it is. I use both on different characters. I don't see a reasonable argument why it should be changed.
b]And this is difficult how?[/b]
Two handers require 2 hands (2 slots) same as dual wield or sword and board
b]Dual wield has 2 self heals[/b]
It creates more options without penalizing for going 1 way instead of the other. The 5th bonus is what makes the set.]
I really want to make a full Magicka Ice Warden Tank, but sadly that will never be possible with the current set bonuses counting the Ice staff as only one piece of the set piece instead of two because it takes both slots.would of loved this set up if only an ice staff would count as two of the five set pieces.
5x Jewelry X3 and Staff X2 - Ebony
5x Robes of the Hist - head and shoulders
2x Blood Spawn , Heavy Helm and Medium Shoulders
But sadly with that pesky staff only counting as on an Ice Staff tank is almost impossible to make a main tank for vet trials. I'm sure I could lose the monster set and tank all vet dungeons but I don't think I could tank vet trials.
What do you all think?
This request comes up pretty regularly on this forum, and each time it's a correct request.
The game simply needs to balance sets so that all equipment types can complete them.
Crazy people who are against this request will claim that 2-handed weapons are somehow intrinsically better than single-hand weapons. This is nonsensical. One vs two-handed weapons were not balanced around potential set completions. The number of combinations they would have to account for would make the balancing problem intractable.
I list three solutions:
- Simply count 2-handed weapons as two set items, and reduce their drop rate while increasing crafting materials.
- Count one-handed weapons/shield as half of a set item (this would make them equal to 2-handed weapons)
- Create a new item type for each 2-handed weapon, that acts as an off-hand for set completion.
Obviously the first solution is the most straightforward, balanced, and requires very little work by Zenimax.
nice to just dismiss those who disagree as crazy. Well spoken and classy. After all, why suggest their ideas might be crazy or bad when instead you can make it personal, right?
Wrecking_Blow_Spam wrote: »
I was thinking of you
Okay, healers need to heal before they can acquire the BIS. what about everyone who is gearing up to get the best?
Are you kidding me? Are you just asking that because you literally do not understand PVE or because you want to prove your point without actually being in the field? Let me explain it to you this way, in PVE it's not like PVP where your healing is reduced. In PVE someone can be at 1% health and it's a one shot heal..don't believe me? Fine, two shot heal MAX. What about everyone who is gearing up to get the best? Um..okay well not even BIS healers spec into super hardcore high BOL tooltip heals because it's useless when healing is this strong in PVE. So what next? Sustain? Okay, so all of the new people gearing up to be the best, spec into sustain and slap on a utility set like worm while you're at it because once you reach Moksha with recovery absolutely no one is going to spec into anything but utility.
TL;DR Healers don't need 5/5/2 they are perfectly fine. Don't believe me? Well go play a healer with some random build like 5 seducers 2 engine guardian 3 willpower random staffs, go do a vet dungeon(not dlc dungeon, that's endgame) and ask your group how you did. No, you cannot heal one shots so those don't count.
@max_only You still want healers to be able to go 5/5/2 with destro/resto? If so please tell me why and how they are at a disadvantage.
Take it easy bro.
Giving people build options doesn't sour the milk.
Maybe "need" was the wrong word.
(I only play healer or tank in any game btw and I do just fine pugging with my off-meta healbot)
Healers *would like* to have this option, it's not just pvpers looking to be gods of war.
Better now? Geesh.
Shadow_Viper_vX wrote: »It's Fine As It Is
No Change Needed
This is a non-issue
I really want to make a full Magicka Ice Warden Tank, but sadly that will never be possible with the current set bonuses counting the Ice staff as only one piece of the set piece instead of two because it takes both slots.would of loved this set up if only an ice staff would count as two of the five set pieces.
5x Jewelry X3 and Staff X2 - Ebony
5x Robes of the Hist - head and shoulders
2x Blood Spawn , Heavy Helm and Medium Shoulders
But sadly with that pesky staff only counting as on an Ice Staff tank is almost impossible to make a main tank for vet trials. I'm sure I could lose the monster set and tank all vet dungeons but I don't think I could tank vet trials.
What do you all think?
This request comes up pretty regularly on this forum, and each time it's a correct request.
The game simply needs to balance sets so that all equipment types can complete them.
Crazy people who are against this request will claim that 2-handed weapons are somehow intrinsically better than single-hand weapons. This is nonsensical. One vs two-handed weapons were not balanced around potential set completions. The number of combinations they would have to account for would make the balancing problem intractable.
I list three solutions:
- Simply count 2-handed weapons as two set items, and reduce their drop rate while increasing crafting materials.
- Count one-handed weapons/shield as half of a set item (this would make them equal to 2-handed weapons)
- Create a new item type for each 2-handed weapon, that acts as an off-hand for set completion.
Obviously the first solution is the most straightforward, balanced, and requires very little work by Zenimax.
nice to just dismiss those who disagree as crazy. Well spoken and classy. After all, why suggest their ideas might be crazy or bad when instead you can make it personal, right?
The idea that 2-handed weapons were purposefully balanced to be stronger than 1-handed weapons due to 5-set completion bonuses...yes, it was not only nice, but CHARITABLE for me to dismiss the idea as only "crazy".
...and -That- is an issue I for one would have no issue discussing solitions for...The real issue going forward will be magicka builds and sustain. You need a 2h staff to recover magicka thru heavy attacks...
...and that would be a different discussion.TheShadowScout wrote: »Now, IF we canned this "add item set slots to two-handed weapons so they have all the advantages over others" discussion, and maybe started talking about new weapon skill ideas that -might- give ice mage tank wannabes more options in their weapon selection...
I mean, I could totally see an alternate destruction weapon choice that allows dual-wielding wands or runestones... with some drawback like lower damage and/or lower range compared to staves to balance. No surprise, since it -had- come up in one of my suggestions: https://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas/p1