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Please make two handed weapons count as two set bonuses!

  • SodanTok
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    Yeah and make stamina dw the most useless weapon choice ever in pvp.... the 2nd slot is what makes slotting dw even worth it.

    You can use 5/5/2 with 2h/bow or resto/destro. Its called Lich, Clever Alch, Armor Master. All thats limited is 1 of your 5 piece sets that must be this to achieve but you cant have it all op.

    Oh poor DW. It will hurt their feelings being used less in PvP. DW lives matters right.
    /s

    Also let me edit your statement:
    "You can use 5/5/2 with 2h/bow or resto/destro. Its called being limied to few sets in game where there are hundreds"

    Hundreds of sets yet only like 15 are used in pve and pvp.

    So? Even with 15 sets you can make 105 combinations. With 3 back bar sets you can only make 45.

    Not to mention how this number is actually bigger than 15 in PVP. There are 4,950 combinations of 100 sets yet only 300 with 3 backbar sets.

    Sorry thought you were discreditting that you have options for 2h/bow, resto/destro 5 5 2.

    I dont understand why this thread topic always pops up. Like you said there are still loads of combos that can do it.

    Oh I was never discrediting you dont have options. I was only pointing out how those options are limited. This topic pops up because nothing changed since last time it popped out. And ZoS needs to be constantly reminded about this issue. At least until they definitely say no.
  • Danksta
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    Ice staff tanking needs a lot of work before it'll be accepted in vet trials.
    BawKinTackWarDs PS4/NA

  • tnanever
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    Trexton wrote: »
    I really want to make a full Magicka Ice Warden Tank, but sadly that will never be possible with the current set bonuses counting the Ice staff as only one piece of the set piece instead of two because it takes both slots.would of loved this set up if only an ice staff would count as two of the five set pieces.

    5x Jewelry X3 and Staff X2 - Ebony
    5x Robes of the Hist - head and shoulders
    2x Blood Spawn , Heavy Helm and Medium Shoulders

    But sadly with that pesky staff only counting as on an Ice Staff tank is almost impossible​ to make a main tank for vet trials​. I'm sure I could lose the monster set and tank all vet dungeons but I don't think I could tank vet trials.

    What do you all think?

    This request comes up pretty regularly on this forum, and each time it's a correct request.

    The game simply needs to balance sets so that all equipment types can complete them.

    Crazy people who are against this request will claim that 2-handed weapons are somehow intrinsically better than single-hand weapons. This is nonsensical. One vs two-handed weapons were not balanced around potential set completions. The number of combinations they would have to account for would make the balancing problem intractable.

    I list three solutions:

    - Simply count 2-handed weapons as two set items, and reduce their drop rate while increasing crafting materials.
    - Count one-handed weapons/shield as half of a set item (this would make them equal to 2-handed weapons)
    - Create a new item type for each 2-handed weapon, that acts as an off-hand for set completion.

    Obviously the first solution is the most straightforward, balanced, and requires very little work by Zenimax.
  • STEVIL
    STEVIL
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    Let's see...

    Having Two-hand weapons count as two Set pieces would:
    - Allow Two-hand characters be equal with Dual Wielders
    - Would allow for greater build diversity as it would open up more Sets (both Crafted and Monster Drop) for Player use
    - Would theoretically allow Players to utilize greater build diversity to expand upon an increase in Two-hand Build viability.
    - Allow for Two-hand users to theoretically reclaim greater resource returns per attack/proc based upon a larger pool of viable Sets.
    .

    Re the bold
    If you think the second slot makes them the equal of dw, or want others to buy that, you are wrong.

    The remaining three all are the same fake diversity in play claim.

    Allowing players who chose A to use combos that currently are restricted (soft or hard) to players who chose B does not increase the diversity of combos in play. All that will happen with any significance is some As switch to set being used by Bs and some sets which were good for Bs because of the restriction will see less use.

    Its not more diverse to have 3/4 of the pool using the "dw style builds" instead of 2/3.

    The journey to diversity does not start by asking google to find more sameness.
    A. LINCOLN 1860.
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  • max_only
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    FlyLionel wrote: »
    max_only wrote: »
    max_only wrote: »
    Those naysayers are just pvpers.

    Healers need this change too, not just wrecking blow spammers.
    Speak of the devil >:)

    I was thinking of you ;)
    FlyLionel wrote: »
    max_only wrote: »
    Those naysayers are just pvpers.

    Healers need this change too, not just wrecking blow spammers.

    But vma lightning staff+master resto with spc and seducer sounds good to me...and every other bis healer.

    Okay, healers need to heal before they can acquire the BIS. what about everyone who is gearing up to get the best?

    Are you kidding me? Are you just asking that because you literally do not understand PVE or because you want to prove your point without actually being in the field? Let me explain it to you this way, in PVE it's not like PVP where your healing is reduced. In PVE someone can be at 1% health and it's a one shot heal..don't believe me? Fine, two shot heal MAX. What about everyone who is gearing up to get the best? Um..okay well not even BIS healers spec into super hardcore high BOL tooltip heals because it's useless when healing is this strong in PVE. So what next? Sustain? Okay, so all of the new people gearing up to be the best, spec into sustain and slap on a utility set like worm while you're at it because once you reach Moksha with recovery absolutely no one is going to spec into anything but utility.

    TL;DR Healers don't need 5/5/2 they are perfectly fine. Don't believe me? Well go play a healer with some random build like 5 seducers 2 engine guardian 3 willpower random staffs, go do a vet dungeon(not dlc dungeon, that's endgame) and ask your group how you did. No, you cannot heal one shots so those don't count.

    @max_only You still want healers to be able to go 5/5/2 with destro/resto? If so please tell me why and how they are at a disadvantage.

    Take it easy bro.

    Giving people build options doesn't sour the milk.

    Maybe "need" was the wrong word.

    (I only play healer or tank in any game btw and I do just fine pugging with my off-meta healbot)

    Healers *would like* to have this option, it's not just pvpers looking to be gods of war.

    Better now? Geesh.
    #FiteForYourRite Bosmer = Stealth
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  • STEVIL
    STEVIL
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    tnanever wrote: »
    Trexton wrote: »
    I really want to make a full Magicka Ice Warden Tank, but sadly that will never be possible with the current set bonuses counting the Ice staff as only one piece of the set piece instead of two because it takes both slots.would of loved this set up if only an ice staff would count as two of the five set pieces.

    5x Jewelry X3 and Staff X2 - Ebony
    5x Robes of the Hist - head and shoulders
    2x Blood Spawn , Heavy Helm and Medium Shoulders

    But sadly with that pesky staff only counting as on an Ice Staff tank is almost impossible​ to make a main tank for vet trials​. I'm sure I could lose the monster set and tank all vet dungeons but I don't think I could tank vet trials.

    What do you all think?

    This request comes up pretty regularly on this forum, and each time it's a correct request.

    The game simply needs to balance sets so that all equipment types can complete them.

    Crazy people who are against this request will claim that 2-handed weapons are somehow intrinsically better than single-hand weapons. This is nonsensical. One vs two-handed weapons were not balanced around potential set completions. The number of combinations they would have to account for would make the balancing problem intractable.

    I list three solutions:

    - Simply count 2-handed weapons as two set items, and reduce their drop rate while increasing crafting materials.
    - Count one-handed weapons/shield as half of a set item (this would make them equal to 2-handed weapons)
    - Create a new item type for each 2-handed weapon, that acts as an off-hand for set completion.

    Obviously the first solution is the most straightforward, balanced, and requires very little work by Zenimax.

    nice to just dismiss those who disagree as crazy. Well spoken and classy. After all, why suggest their ideas might be crazy or bad when instead you can make it personal, right?

    but actually what is said is that both weapons have advantages and disadvantages and SET COUNT is one of them. it is one that has been in the game since early on.

    So, every time they looked at data, looked at playstyles, every time some minmaxer streamer build guru put together pvp builds or pve builds and crunched on dummies or bloodspawn and evaluated actual live play results from pvp - the fact that one had 12 slots of gear and the other had 11 slots of gear was taken into account during all that.

    You can pretend that somehow this one aspect of the difference in those weapons, alone among all the others, was not ever recognized or accounted of played a role in the final numbers produced for in any of those actual play or testing occasions, but that would be rather, what is the word i am looking for... hmmm.. i am sure it will come to me soon.

    But the actual fact is, every bit of actual play and testing has produced the numbers we have today and all of those have the 11 slot vs 12 slot baked in.

    The untested and unproven and unaccounted for by any and all of that data, of those results, of those actual live play and pts outcomes is... the real how can we know... would be to just change it to 12 pc for all (or any of your suggestions). That is the one that is currently unproven, untested and sheer wishful thinking that it would make things better.


    As it is now, the 11 slot vs 12 slot with the current game factors creates a situation where some sets are better for the 11 slot folks and these are not always the same ones that are best for the 12 slot folks - at least until they get to maelstrom and master which already turn that set count on its head with their own special rules.

    Edited by STEVIL on May 25, 2017 5:02AM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Pixel_Zealot
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    They should make 2 handed weapons count if you have 3 pieces already.
    Dragonborn, huh? Was it your ma or your pa that was the dragon?
  • STEVIL
    STEVIL
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    They should make 2 handed weapons count if you have 3 pieces already.

    or 4... at the very least make a single two handed weapon of any type a complete 5pc set with full bonuses?!?!


    make a greatsword of Hundings Rage really the item to have.

    :-)
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Galwylin
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    Afraid I don't believe this is a good idea. There has to be trade offs. If you want the power of the two handed, you lose the slot for a set. That's really only fair. And from what I've seen tonight, two handed isn't lacking use. People are still choosing it over one handed weapons. Though I wouldn't be opposed to daggers getting a stamina heal :)
  • TheShadowScout
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    STEVIL wrote: »
    nice to just dismiss those who disagree as crazy. Well spoken and classy. After all, why suggest their ideas might be crazy or bad when instead you can make it personal, right?
    Sadly, that is all too common... if their arguments are lacking, they often turn to personal attacks.
    STEVIL wrote: »
    But the actual fact is, every bit of actual play and testing has produced the numbers we have today and all of those have the 11 slot vs 12 slot baked in.
    Exactly!

    And if you give something to the two-handed weapons, you have to rebalance everything, take something else away or give something to the one-handed weapon skill lines as well.

    Meaning a good deal of work on part of the gamemakers, work the suits in charge would have to pay the developers for, work that would gain them no extra profit whatsoever... so why should they bother? Just because some people have a bad case of slot-envy?

    ...

    Now, IF we canned this "add item set slots to two-handed weapons so they have all the advantages over others" discussion, and maybe started talking about new weapon skill ideas that -might- give ice mage tank wannabes more options in their weapon selection...

    I mean, I could totally see an alternate destruction weapon choice that allows dual-wielding wands or runestones... with some drawback like lower damage and/or lower range compared to staves to balance. No surprise, since it -had- come up in one of my suggestions: https://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas/p1
  • F7sus4
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    Browiseth wrote: »
    giphy.gif

    Only because it's unique feature of DW and 1H&S, it does not automatically mean it should be everywhere.

    Speaking about "flexibility" - if ZOS introduced some meaningful 3-4pcs or even 6-7pcs sets instead - that take the whole matter in completely other directon. For good and without homogenization.
  • KanedaSyndrome
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    Agree. This is a mandatory update from a game mechanics view point.
    KanedaSyndrome's Suggestions For Game Improvements
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  • Yolokin_Swagonborn
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    Were getting closer to a solution here.

    Just allowing 2H to count as two items would make a greatsword from any set, or a staff of torugs pact do as much damage as a maelstrom weapon.

    But there is another way to do this.

    Passives!

    example 2H passive.
    With a 2H weapon equipped and wearing 3 more pcs of the corresponding set (including the 2h weapon), gain the 5th piece bonus for that set.


    A similar passive could be made for staves/bows. That way it is seen as an unlockable benefit of equipping a 2H weapon instead of getting a 2pc bonus out of just one piece of gear.
  • Tommy_The_Gun
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    "Please make two handed weapons count as two set bonuses!"

    Well... yes... not everybody out there has "TIME" to be on a complete mercy of RNG and doing vMA do grind vMA weapons...
  • DurzoBlint13
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    Trexton wrote: »
    where is the 'beating a dead horse' picture when you need it?

    is it really that hard to use the Search function to find the 5,482,368,452 other threads about this topic?

    Just commenting to comment and get that attention, stay thirsty my friend.

    so that's a NO on the 'search' function? that's what I thought. This topic has been discussed over and over and over with little to no comments from ZOS other than "we are considering it....".

    You only need to spend a small amount of effort to find all of the arguments for and against it.....but I guess that is too much to ask
  • techprince
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    Why doesn't Zos just make 4 piece sets. Problem solved.

    This is the best solution as HIGH number of items sets are useless. Turn some of them into 4 piece sets with decent bonuses and tanks will wear it.

  • Ranger209
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    Just change it so that it is a 5 SLOT bonus instead of a 5 PIECE bonus whereby 2 handers utilize 2 slots.
    And for the love of God and Money make it so staffs give more spell damage than dual wielding, maybe factor staffs as 1.2 x tooltip for spell damage and 0.8 x tooltip for weapon damage to make them weaker for weapon damage to balance the use.
  • MacCait
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    NO!

    This would be a bad move, and it makes no logical sense. It is only proposed by two handed wielders who want EVERYTHING.

    Dual wield and sword and board have two pieces because the user has two weapons. The user has to CRAFT two weapons, UPGRADE two weapons, put ENCHANTMENTS on two weapons.

    Two hands are NOT the same as two weapons. That is a very silly and illogical argument!

    Two handed is already very powerful. It has Rally, giving a self heal., or can give you a purge by using forward momentum. This in my opinion is already an overpowered bonus. How does a weapon heal you?? But it does... so be it. Dual wield and sword and board does not have a self heal. So if the argument is simply 'This does this, so that should do that'... then arguably in this track of ilogical thought, duel wield should also get a self heal.

    In PvP, most people use two-handed. Why? Because it has the self heal, becuase it can knockback, and because it has an execute. Two handed is a much more powerful weapon than dueal wield. If ZOS make it count as two pieces, it creates an inbalance. There would be absoluetely no reason to duel wield.

    This whole argument seems to be based on a greedy approach of wanting everything. This proposed change would not be a good change and would not benefit the game overal.

    Leave it as it is. I use both on different characters. I don't see a reasonable argument why it should be changed.
  • Ranger209
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    MacCait wrote: »
    NO!

    This would be a bad move, and it makes no logical sense. It is only proposed by two handed wielders who want EVERYTHING.

    Actually I don't run 2 hand builds but would like to, I refuse to give up the 5 slot bonus. Even my magicka characters run
    dual wield for the added spell damage and 5th slot bonus. Thats just dumb, but it is most beneficial


    Dual wield and sword and board have two pieces because the user has two weapons. The user has to CRAFT two weapons, UPGRADE two weapons, put ENCHANTMENTS on two weapons.

    And this is difficult how?

    Two hands are NOT the same as two weapons. That is a very silly and illogical argument!

    Two handers require 2 hands (2 slots) same as dual wield or sword and board

    Two handed is already very powerful. It has Rally, giving a self heal., or can give you a purge by using forward momentum. This in my opinion is already an overpowered bonus. How does a weapon heal you?? But it does... so be it. Dual wield and sword and board does not have a self heal. So if the argument is simply 'This does this, so that should do that'... then arguably in this track of ilogical thought, duel wield should also get a self heal.

    Dual wield has 2 self heals

    In PvP, most people use two-handed. Why? Because it has the self heal, becuase it can knockback, and because it has an execute. Two handed is a much more powerful weapon than dueal wield. If ZOS make it count as two pieces, it creates an inbalance. There would be absoluetely no reason to duel wield.

    Any thougths as to 2 handed staffs or is this strictly from a stam build standpoint? Especially with this meta where
    heavy attack staffs are going to be a large part of magicka sustain.


    This whole argument seems to be based on a greedy approach of wanting everything. This proposed change would not be a good change and would not benefit the game overal.


    It creates more options without penalizing for going 1 way instead of the other. The 5th bonus is what makes the set.

    Leave it as it is. I use both on different characters. I don't see a reasonable argument why it should be changed.

  • ShedsHisTail
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    Why doesn't Zos just make 4 piece sets. Problem solved.

    I was about to say, "There's a ring that reduces the number of pieces required for set bonuses."

    Then I remembered I'm thinking of Diablo III.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • MacCait
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    Ranger209 wrote: »
    MacCait wrote: »
    NO!

    This would be a bad move, and it makes no logical sense. It is only proposed by two handed wielders who want EVERYTHING.

    Actually I don't run 2 hand builds but would like to, I refuse to give up the 5 slot bonus. Even my magicka characters run
    dual wield for the added spell damage and 5th slot bonus. Thats just dumb, but it is most beneficial


    Dual wield and sword and board have two pieces because the user has two weapons. The user has to CRAFT two weapons, UPGRADE two weapons, put ENCHANTMENTS on two weapons.

    And this is difficult how?

    Two hands are NOT the same as two weapons. That is a very silly and illogical argument!

    Two handers require 2 hands (2 slots) same as dual wield or sword and board

    Two handed is already very powerful. It has Rally, giving a self heal., or can give you a purge by using forward momentum. This in my opinion is already an overpowered bonus. How does a weapon heal you?? But it does... so be it. Dual wield and sword and board does not have a self heal. So if the argument is simply 'This does this, so that should do that'... then arguably in this track of ilogical thought, duel wield should also get a self heal.

    Dual wield has 2 self heals

    In PvP, most people use two-handed. Why? Because it has the self heal, becuase it can knockback, and because it has an execute. Two handed is a much more powerful weapon than dueal wield. If ZOS make it count as two pieces, it creates an inbalance. There would be absoluetely no reason to duel wield.

    Any thougths as to 2 handed staffs or is this strictly from a stam build standpoint? Especially with this meta where
    heavy attack staffs are going to be a large part of magicka sustain.


    This whole argument seems to be based on a greedy approach of wanting everything. This proposed change would not be a good change and would not benefit the game overal.


    It creates more options without penalizing for going 1 way instead of the other. The 5th bonus is what makes the set.

    Leave it as it is. I use both on different characters. I don't see a reasonable argument why it should be changed.

    Hi Ranger209.

    When qouting, it is better to qoute individual qoutes rather than adding your own comments that then appear with the qoute, as in this case it then appears as though you are saying I said all of that when in fact you have added your comments. Just a tip.
    Ranger209 wrote: »
    b]And this is difficult how?[/b]

    I never said it was difficult. That is your comment. I am saying it's different and more costly to craft. Suggesting that a two-handed weapon should hold two slots is not right as you cannot compare it to two ACTUAL weapons that have been crafted. UNLESS, in FAIRNESS, you are forced to create two two-handed weapons... but even then it would not make sense.

    Ranger209 wrote: »
    Two handers require 2 hands (2 slots) same as dual wield or sword and board

    No, it does not. Two-handed requires one slot, not two. It just means you cannot equip a second weapon as you second hand is being occupied by holding a much larger and heavier weapon.

    Ranger209 wrote: »
    b]Dual wield has 2 self heals[/b]

    No, that's not quite correct. It's not the same. The heals you speak of are 1) an attack, and 2) an ultimate attack. You cannot just self heal at any given moment. Only the two-handed can do that. You also cannot purge. In order for you to heal, you would either have to attack someone with the skill or use up an ultimate (both risking further incoming damage within combat). So no it's not the same as a 'self-heal'.

    Ranger209 wrote: »
    It creates more options without penalizing for going 1 way instead of the other. The 5th bonus is what makes the set.]

    It is incorrect to suggest a player is being "penialized".

    Yes I get that the 5th bonus is what makes the set, and that this would create more options... but it would not make sense. For example, if you have one heavy two-handed weapon, wether a staff or sword, hammer, or axe... it is going to require you to hold it with two hands. If however you had two lighter weapons, such as daggers, swords etc... you can hold one in each hand, thus giving you an extra slot to which can affect a set gear combination, thus allowing you to run two 5 sets. The argument for allowing everyone to have two 5 sets is nice sure, but it doesn't make sense, and would be unfair considering there is more cost in crafting for duel wielders. So the argument seems invalid.

  • tnanever
    tnanever
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    STEVIL wrote: »
    tnanever wrote: »
    Trexton wrote: »
    I really want to make a full Magicka Ice Warden Tank, but sadly that will never be possible with the current set bonuses counting the Ice staff as only one piece of the set piece instead of two because it takes both slots.would of loved this set up if only an ice staff would count as two of the five set pieces.

    5x Jewelry X3 and Staff X2 - Ebony
    5x Robes of the Hist - head and shoulders
    2x Blood Spawn , Heavy Helm and Medium Shoulders

    But sadly with that pesky staff only counting as on an Ice Staff tank is almost impossible​ to make a main tank for vet trials​. I'm sure I could lose the monster set and tank all vet dungeons but I don't think I could tank vet trials.

    What do you all think?

    This request comes up pretty regularly on this forum, and each time it's a correct request.

    The game simply needs to balance sets so that all equipment types can complete them.

    Crazy people who are against this request will claim that 2-handed weapons are somehow intrinsically better than single-hand weapons. This is nonsensical. One vs two-handed weapons were not balanced around potential set completions. The number of combinations they would have to account for would make the balancing problem intractable.

    I list three solutions:

    - Simply count 2-handed weapons as two set items, and reduce their drop rate while increasing crafting materials.
    - Count one-handed weapons/shield as half of a set item (this would make them equal to 2-handed weapons)
    - Create a new item type for each 2-handed weapon, that acts as an off-hand for set completion.

    Obviously the first solution is the most straightforward, balanced, and requires very little work by Zenimax.

    nice to just dismiss those who disagree as crazy. Well spoken and classy. After all, why suggest their ideas might be crazy or bad when instead you can make it personal, right?

    The idea that 2-handed weapons were purposefully balanced to be stronger than 1-handed weapons due to 5-set completion bonuses...yes, it was not only nice, but CHARITABLE for me to dismiss the idea as only "crazy". There are a lot of other words I could've used, which would be more precise. There has never been any indication in-game or said by the devs (prove me wrong if you can) that 2-handed weapons are superior by default.

    I'm guessing you're not a new player, and you know about 5-piece bonuses that continue after switching bars. If you weren't so blinded by your bias against 2-handed weapons counting as 2 set items, you would see the obvious examples of 2-handed weapons already taking advantage of dual 5-piece sets (Lich, for example).

    Knowing this as FACT, the only way you can be consistent with your bias against 2-handed weapons is if you also believe Lich/Alchemist/etc sets were specifically designed to be helpful to 2-handed weapons, and specifically designed to be underpowered for two 1-handed items. We have no reason to believe this is the case. In short, you're "crazy" for having your inconsistent bias.
  • FlyLionel
    FlyLionel
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    max_only wrote: »
    FlyLionel wrote: »
    max_only wrote: »
    max_only wrote: »
    Those naysayers are just pvpers.

    Healers need this change too, not just wrecking blow spammers.
    Speak of the devil >:)

    I was thinking of you ;)
    FlyLionel wrote: »
    max_only wrote: »
    Those naysayers are just pvpers.

    Healers need this change too, not just wrecking blow spammers.

    But vma lightning staff+master resto with spc and seducer sounds good to me...and every other bis healer.

    Okay, healers need to heal before they can acquire the BIS. what about everyone who is gearing up to get the best?

    Are you kidding me? Are you just asking that because you literally do not understand PVE or because you want to prove your point without actually being in the field? Let me explain it to you this way, in PVE it's not like PVP where your healing is reduced. In PVE someone can be at 1% health and it's a one shot heal..don't believe me? Fine, two shot heal MAX. What about everyone who is gearing up to get the best? Um..okay well not even BIS healers spec into super hardcore high BOL tooltip heals because it's useless when healing is this strong in PVE. So what next? Sustain? Okay, so all of the new people gearing up to be the best, spec into sustain and slap on a utility set like worm while you're at it because once you reach Moksha with recovery absolutely no one is going to spec into anything but utility.

    TL;DR Healers don't need 5/5/2 they are perfectly fine. Don't believe me? Well go play a healer with some random build like 5 seducers 2 engine guardian 3 willpower random staffs, go do a vet dungeon(not dlc dungeon, that's endgame) and ask your group how you did. No, you cannot heal one shots so those don't count.

    @max_only You still want healers to be able to go 5/5/2 with destro/resto? If so please tell me why and how they are at a disadvantage.

    Take it easy bro.

    Giving people build options doesn't sour the milk.

    Maybe "need" was the wrong word.

    (I only play healer or tank in any game btw and I do just fine pugging with my off-meta healbot)

    Healers *would like* to have this option, it's not just pvpers looking to be gods of war.

    Better now? Geesh.

    Don't take it the wrong way; i'm just speaking the truth. I am cool. You can have all the build options in the world but there comes a point where balance has to come in as a factor, and that completely stops this argument as a whole. Basically you don't want a lot of sugar in your milk, right?

    Endgame gear like VMA weapons(2h mainly) and Master weapons(Resto) will no longer be BIS and will need a rework, this means Zos will have to prioritize old content-->Not realistic. If you truly want a change you can't switch from healers needing something to now 'would like'. At the same time since it is no longer 'need' and just 'would like' tells me that this is clearly nothing serious to continue further. Is that all?

    SPC/Mending and 2pc engine guardian/sentinel/troll king while using destro and resto? What happens to the current healers who go DW or Sword and shield losing elemental drain/destro ult sacrificing to get that particular build? There needs to be a trade off.

    It's also not about 'better now?' I'm trying to explain why it's not a good for the game if you just implement it without a thorough plan. You say you're a healer so you should understand.

    Edit: 4p sets sound good btw, that will bring more build options.
    Edited by FlyLionel on May 25, 2017 6:29PM
    The Flyers
  • Zewks
    Zewks
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    SImple solution

    Dont put ANY set bonuses on weapons.

    They should only exist on armor pieces/jewelry.
  • Shadow_Viper_vX
    Shadow_Viper_vX
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    It's Fine As It Is

    No Change Needed

    This is a non-issue

    QFE

    Because Bad Idea is Bad

    If you want a two-set bonus then use either two weapons or a one-handed weapon and shield

    It's that simple
  • SFDB
    SFDB
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    For years, people who DPS'ed using Frost Staff were told that, rather than ZoS changing things to make the weapon more useful, they should just use a different weapon.

    So ZoS turned it into a weapon for tanking.

    Thanks to this change, people who tank using Frost Staff are told, rather than ZoS changing things to make the weapon more useful, they should just use a different weapon.

    It's a whole new world.
  • Sordidfairytale
    Sordidfairytale
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    Step 1. Code it so that a player can only have one Undaunted Monster effect at any 1 time.
    Step 2. Introduce Undaunted Monster Weapons, these represent every 1 handed weapon, every 2 handed weapon, and shield. One of these would be equal to both the helm and shoulder pieces for buffs (i.e. all the 2 piece buffs rolled into one).

    Result: DW and SnB Players can continue to use the Monster helm and shoulder configuration that they are comfortable with, or can use the 11 piece format to wear two 5 piece sets and one extra piece.

    Bonus: DW and SnB will benefit from being able to use a VMA or Master weapon with the new Undaunted weapons which will give them a bonus over 2H users. 2h players can now equip two 5 piece sets but give up the opportunity to use a master or maelstrom weapon in order to do so.

    Added bonus, weapon swap would also afford the opportunity for Undaunted Monster Buff swap.
    The Vegemite Knight
  • STEVIL
    STEVIL
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    tnanever wrote: »
    STEVIL wrote: »
    tnanever wrote: »
    Trexton wrote: »
    I really want to make a full Magicka Ice Warden Tank, but sadly that will never be possible with the current set bonuses counting the Ice staff as only one piece of the set piece instead of two because it takes both slots.would of loved this set up if only an ice staff would count as two of the five set pieces.

    5x Jewelry X3 and Staff X2 - Ebony
    5x Robes of the Hist - head and shoulders
    2x Blood Spawn , Heavy Helm and Medium Shoulders

    But sadly with that pesky staff only counting as on an Ice Staff tank is almost impossible​ to make a main tank for vet trials​. I'm sure I could lose the monster set and tank all vet dungeons but I don't think I could tank vet trials.

    What do you all think?

    This request comes up pretty regularly on this forum, and each time it's a correct request.

    The game simply needs to balance sets so that all equipment types can complete them.

    Crazy people who are against this request will claim that 2-handed weapons are somehow intrinsically better than single-hand weapons. This is nonsensical. One vs two-handed weapons were not balanced around potential set completions. The number of combinations they would have to account for would make the balancing problem intractable.

    I list three solutions:

    - Simply count 2-handed weapons as two set items, and reduce their drop rate while increasing crafting materials.
    - Count one-handed weapons/shield as half of a set item (this would make them equal to 2-handed weapons)
    - Create a new item type for each 2-handed weapon, that acts as an off-hand for set completion.

    Obviously the first solution is the most straightforward, balanced, and requires very little work by Zenimax.

    nice to just dismiss those who disagree as crazy. Well spoken and classy. After all, why suggest their ideas might be crazy or bad when instead you can make it personal, right?

    The idea that 2-handed weapons were purposefully balanced to be stronger than 1-handed weapons due to 5-set completion bonuses...yes, it was not only nice, but CHARITABLE for me to dismiss the idea as only "crazy".

    For the record, you did not dismiss the idea as "crazy" you said "crazy people"... not "people with crazy idea that..."

    you should really get your personal attacks straight before the re-spin.

    And again, since you seem to be hung up in some imaginary world where a specific set is placed on a specific race and a specific weapon and each possible combo ran thru some infinite series - no folks are not ever saying that. thats just your straw man "they did not do this so.." kind of trickery.

    What has happened since iirc day one of live was many thousands of hours of actual play with these difference already put in (after the various playtesting got it to what went live) and again and again with changes a dn new stuff but always with the 11-v-12 differences and the other differences between the various weapon lines and damage values and when one got out of whack it got tweaked and when the other got out of whack it got tweaked and so on and son on and so on...

    All that data still shows today and guess what, if the 12-v-11 was producing a serious ongoing imbalance even with the various sets that are favoring one over the other... it would be showing in the live play and it isn't.

    A good part of why that is is that a player can get the "second 5pc" if he plays well with good set choice. Another is also that a good player can instead make other choices that utilize the strengths better even without those other bonuses.

    So, lets not go thru yet another round of killing diversity in the name of diversity if we can avoid it.

    By the time every difference is flattened down so no choices matter, maybe the few remaining folks would be happy. they could all be completely different in how they look and exactly the same where it matters.

    thats the modern age i suppose.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Ranger209
    Ranger209
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    The real issue going forward will be magicka builds and sustain. You need a 2h staff to recover magicka thru heavy attacks. There are way more options for a stam build that still allow 5-5-2 bonuses than there are for magicka builds with heavy attack sustain. Can yo do it? Yes, but only by utilizing a few specific armor sets, the options to do so are significantly less for magicka. I have 11 toons and enjoy both, but always feel more pigeon-holed armor wise with the mag builds.
  • TheShadowScout
    TheShadowScout
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    Ranger209 wrote: »
    The real issue going forward will be magicka builds and sustain. You need a 2h staff to recover magicka thru heavy attacks...
    ...and -That- is an issue I for one would have no issue discussing solitions for...
    But the proposed "just give the two-handed weapons every advantage without drawback" solution is not one I could support.

    I say again...
    Now, IF we canned this "add item set slots to two-handed weapons so they have all the advantages over others" discussion, and maybe started talking about new weapon skill ideas that -might- give ice mage tank wannabes more options in their weapon selection...

    I mean, I could totally see an alternate destruction weapon choice that allows dual-wielding wands or runestones... with some drawback like lower damage and/or lower range compared to staves to balance. No surprise, since it -had- come up in one of my suggestions: https://forums.elderscrollsonline.com/en/discussion/259011/additional-weapon-skill-ideas/p1
    ...and that would be a different discussion.
    Adding some two-weapon option for mages, so they can have all the slots, and still do their magica-recovering heavy attack... balanced by some other drawback over the big ole staff, like mentioned...
    Could be a new weapon alternative for destruction magic, or it would even be an entire new skill line... could be pure magic like duel-wielding wands, or could be a hybrid skill line, like "one-handed and rune/wand"...

    But that would be a discussion worthy of having, instead of having to argue with people who seem incapable or unwilling to understand that giving two-handed All the advantages would be less then optimal...
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