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I miss hybrid builds :/

makreth
makreth
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I miss hybrid builds and the soft cap/diminishing return we had back then. It was perfect time for hybrid builds and if you wanted to spec into stamina or magicka specifically you could do so with a max potential but you wouldn't overperform and lead to unbalanced situations. I think people gave up on that system and partially hated it because there was no build diversity but it's strange there's no build diversity now either. The strange thing is I could possible play around with abilities and morphs back then and change my playstyle a lot more than I do now, but not anymore.

Anyway, this isn't a thread about reverting changes (It's not possible) it's just a nostalgia post. What do you guys think?

Rip hybrids :/
  • Turelus
    Turelus
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    Indeed, indeed...

    I wish we could just rip scaled damage from attributes from the game and have our skill damage based solely on spell/weapon damage values (with weapons you hold damage only being for their attack values)
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • makreth
    makreth
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    Turelus wrote: »
    Indeed, indeed...

    I wish we could just rip scaled damage from attributes from the game and have our skill damage based solely on spell/weapon damage values (with weapons you hold damage only being for their attack values)

    I agree. I always was of that opinion and it felt akward stamina/magicka also provided dmg boost while they are mainly resource gains. It would make things easier to sort too in my opinion ofc..
  • jlmurra2
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    Turelus wrote: »
    Indeed, indeed...

    I wish we could just rip scaled damage from attributes from the game and have our skill damage based solely on spell/weapon damage values (with weapons you hold damage only being for their attack values)

    Yes!
  • Nermy
    Nermy
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    Took me ages to work out my damage was related to stam/mag levels. Seemed a really silly mechanism to me...
    @Nermy
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  • Turelus
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    Nermy wrote: »
    Took me ages to work out my damage was related to stam/mag levels. Seemed a really silly mechanism to me...
    I only learnt of it via watching videos on YouTube, when you look at the tooltip for abilities it does say they increase damage with that type of skill but nothing as to why or how.

    Personally my dream for ESO would be (and have posted this in the past).

    Attributes - Govern your resource pools only, which is how much you can spam something.
    Attribute Regen - The rate you recover your attribute pools to spam things.

    Spell/Weapon Damage - The damage your Magicka and Stamina based skills (only buffs skills). Probably need same changes in names here to reflect that.

    Weapons Damage - The damage your weapon you hold will do with a light/heavy attack (no longer buffs skills)

    CP - The final push to get damage up but this time via percentages of the values derived from gear/attribute points.

    This means the hard cap on damage is now "base level values + max stacked gear + % from CP" which is much easier for all players to see and instantly understand.

    The game would pretty much need a massive rebalance for this however so it's unlikely to happen.

    #ArmChairDev

    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Wolfenbelle
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    Although I have never understood why build diversity is so important to some, I agree that forced reliance on a single one of the three main stats is odd. If the game is designed with three main stats, why can't builds that use attribute points in all three of them be just as successful as those that use points in only one or two stats? Makes no sense to me.

    But speaking of the much sought after build diversity, on my stamina 640CP, DPS, Redguard Templar main, I'm currently running the 2-pc Engine Guardian set, 5-pc Spriggans, 3-pc Fasalla's Guile, and 1pc Night's Silence with divines for that extra little boost to stamina. All 64 attribute points into stamina.

    No one would call this build BIS, but it works for me. Before this new expansion, I had experimented with pushing my stamina as high as I could get it without one of the elite endgame sets. Got it well above 40k. The build was very powerful, but squishy. As a Templar, I could get by with it, but still needed to run with a good healer in harder dungeons. The new build, while not as powerful, is tough to kill, but I have to watch my stamina resource closely.

    I think the real lack of build diversity is in weapons. I run the very common DW/bow build. In this new patch, I was thinking of running a lightening staff on my back bar to help with regen, but staffs are mostly magicka based and don't really fit good with a stamina build. I might experiment with it anyway.

    Edited by Wolfenbelle on May 25, 2017 11:45AM
  • Rungar
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    its the most destructive and unbalanced rule they have.
  • GreenhaloX
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    makreth wrote: »
    I miss hybrid builds and the soft cap/diminishing return we had back then. It was perfect time for hybrid builds and if you wanted to spec into stamina or magicka specifically you could do so with a max potential but you wouldn't overperform and lead to unbalanced situations. I think people gave up on that system and partially hated it because there was no build diversity but it's strange there's no build diversity now either. The strange thing is I could possible play around with abilities and morphs back then and change my playstyle a lot more than I do now, but not anymore.

    Anyway, this isn't a thread about reverting changes (It's not possible) it's just a nostalgia post. What do you guys think?

    Rip hybrids :/

    What do you mean?.. miss hybrid builds or RIP hybrids. Hybrid builds are still alive and well in ESO. StamSorc is a hybrid build. You can even do a hybrid tank/dps build. There is also a talk about a hybrid Vamp/ww.. just heard, but haven't seen yet.
  • Avran_Sylt
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    Remove Heavy attack Resource Regen being tied to it solely. Instead Tie it to a passive that activates after a brief moment of not using a resource pool. This passive effects both mag and stam independently and simultaneously such that the weapon you have is irrelevant as to which passive activates. Using an ability that drains that resource pool pauses that regen. Have the initial tick of this regen be short enough that it can proc once during a full light attack, and a few times dependent on the length of a heavy attack. Now the player can choose to light/heavy/wait to regain a single resource if they're specced that way, but if you want to build hybrid you'll deal less damage, but can replace heavy/light/waiting with abilities from the other resource pool. Such that speccing for high damage on a single resource turns you into a bursty class, and in order to rely on one resource for a prolonged period you've got to focus more on regen than damage. Or you can build hybrid, who deal less upfront damage (because of split attributes), but even out in terms of total sustained damage.

    Now if you spec for full damage in one resource you end up burning out fast while having the highest tooltip damages. If you spec for hybrid your tooltips are lower, but since you can replace heavy attacks with other skills/light weaving you're doing comparable sustained damage. If you choose single resource but want sustain you'll have to sacrifice a bit of damage to increase the passive in combat regen bonuses, and you end up being the same sustained damage as a hybrid, but end up having to wait/light/heavy attack more often (but less so than if you were full damage specced).
    Edited by Avran_Sylt on May 25, 2017 12:59PM
  • Bobby_V_Rockit
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    But then everyone would just run the same sets and skill bars... :neutral:
  • TheStealthDude
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    Turelus wrote: »
    Indeed, indeed...

    I wish we could just rip scaled damage from attributes from the game and have our skill damage based solely on spell/weapon damage values (with weapons you hold damage only being for their attack values)

    Unfortunately, if you did this, there would probably be less build diversity than there is now. Why? Because then everyone will be using the same few sets that give a load of weapon/spell damage. Necropotence, Hulking Draugr, Bone pirates, and more would all be less effective or even useless.

    In my opinion, they should keep adding more sets like the new crafted hybrid sets (but dropped, not crafted), where they have more set bonuses built in than the average set, but that the extra bonuses really only benefit hybrids. A small buff to Pelinals to match physical and spell penetration to the highest value would be nice too.
  • Avran_Sylt
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    @Bobby_V_Rockit

    How so? Is that not what happens now? least with hybrids you'd have more flex slots and be able to swap some abilities with the magicka counterparts and vice versa.
  • idk
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    Even with soft caps true hybrid builds were not strong in the early days of the game. The base game design, even with some sets that have been designed, is the real reason hybrids did not work out.

    There is not a solid way to make hybrids truly viable without a complete redesign of all sets and the base game. However, hybrids do fine in PvP which is a solid place for them.
  • MLGProPlayer
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    Hybrid builds were never viable...
  • TheStealthDude
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    Hybrid builds were never viable...

    Inb4 this becomes an argument about the definition of "viable".
  • lostavalon
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    they were defs viable pre 1.6

    i had alot of fun playing hybrid 2h mag sorc
    @Choof
    Kontrol Freek - Sorcerer
    PC/NA
  • Wolfenbelle
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    GreenhaloX wrote: »
    makreth wrote: »
    I miss hybrid builds and the soft cap/diminishing return we had back then. It was perfect time for hybrid builds and if you wanted to spec into stamina or magicka specifically you could do so with a max potential but you wouldn't overperform and lead to unbalanced situations. I think people gave up on that system and partially hated it because there was no build diversity but it's strange there's no build diversity now either. The strange thing is I could possible play around with abilities and morphs back then and change my playstyle a lot more than I do now, but not anymore.

    Anyway, this isn't a thread about reverting changes (It's not possible) it's just a nostalgia post. What do you guys think?

    Rip hybrids :/

    What do you mean?.. miss hybrid builds or RIP hybrids. Hybrid builds are still alive and well in ESO. StamSorc is a hybrid build. You can even do a hybrid tank/dps build. There is also a talk about a hybrid Vamp/ww.. just heard, but haven't seen yet.

    It isn't possible for one character to be both a vampire and a werewolf at the same time, is it?
  • Wifeaggro13
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    makreth wrote: »
    I miss hybrid builds and the soft cap/diminishing return we had back then. It was perfect time for hybrid builds and if you wanted to spec into stamina or magicka specifically you could do so with a max potential but you wouldn't overperform and lead to unbalanced situations. I think people gave up on that system and partially hated it because there was no build diversity but it's strange there's no build diversity now either. The strange thing is I could possible play around with abilities and morphs back then and change my playstyle a lot more than I do now, but not anymore.

    Anyway, this isn't a thread about reverting changes (It's not possible) it's just a nostalgia post. What do you guys think?

    Rip hybrids :/

    the problem is and always has been the game does not require specific roles only DPS for its content. so of course everyone builds for max DPS. it was counter productive and bad design ZOS just keeps doubling down on it instead of listening to the community that actually plays the game and not its barbie doll crown crate game.
  • sekou_trayvond
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    Really depends what u want to do in game. High level content? Vet trials and VMA and whatnot? Nope. Hybrids won't get it done.

    But if you want a toon that quests, helps out at world bosses, public dungeons, can pug in the less rigorous Undaunted areas- well hybrids will work just fine.
  • ParaNostram
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    I mean I've been able to get a pretty decent hybrid sorc up and running that functions well enough in PvP and some PvE. I mean I wouldn't take her into a trial though!

    The hybrid format does have some viability with the new crafted sets in PvP though if only because it is so confusing for most players to go up against.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Sneaky-Snurr
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    I have changed my stamplar and stamblade to a hybrid a few weeks before the new changes in Morrowind take place and that has been one of the best decisions I've ever made so far in this game.

    Contrary to popular belief, hybrids can perform very well (if not on par with one-resource-builds) in PvP and PvE. Regens would be low if you're running a hybrid but that's okay because you draw from both resources for healing, attacks and defence.
    In effect, my hybrid characters are the least affected by nerfs from the latest patch compared to my other stam & magicka characters.

    My advice? Make a hybrid and see for yourself how you'd like it.
    The Order of the Shadows: Nightmare
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  • Baconfat79
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    I have changed my stamplar and stamblade to a hybrid a few weeks before the new changes in Morrowind take place and that has been one of the best decisions I've ever made so far in this game.

    Contrary to popular belief, hybrids can perform very well (if not on par with one-resource-builds) in PvP and PvE. Regens would be low if you're running a hybrid but that's okay because you draw from both resources for healing, attacks and defence.
    In effect, my hybrid characters are the least affected by nerfs from the latest patch compared to my other stam & magicka characters.

    My advice? Make a hybrid and see for yourself how you'd like it.

    Almost all abilities scale off of your max magicka or max stamina, depending on which resource the ability uses. You can't have both pools be large at the same time. You can split between max stam and max magicka and get maybe 20k on each, in which case all of your abilities will hit like a wet noodle. You could run one large pool and one small pool, but the abilities that scale off the small pool will be so weak that they aren't worth using. With the current system, there just really is no way to make a magicka/stamina hybrid perform nearly as well as if you went fully into one or the other.
    Edited by Baconfat79 on May 25, 2017 8:10PM
  • geonsocal
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    hybrids are fun - my favorite is the "stam" sorc...soften them up with the bow and then execute with mages wrath...shame they perform poorly against tougher content...

    i like to switch my abilities up when i'm in the public dungeons to get that hybrid feel of attacking with both stamina and magicka abilities...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • KochDerDamonen
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    geonsocal wrote: »
    hybrids are fun - my favorite is the "stam" sorc...soften them up with the bow and then execute with mages wrath...shame they perform poorly against tougher content...

    i like to switch my abilities up when i'm in the public dungeons to get that hybrid feel of attacking with both stamina and magicka abilities...

    That would be a hybrid sorcerer then, a stamsorc wouldn't use mage's wrath outside of early levelling :p
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • The_Duke
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    Baconfat79 wrote: »
    I have changed my stamplar and stamblade to a hybrid a few weeks before the new changes in Morrowind take place and that has been one of the best decisions I've ever made so far in this game.

    Contrary to popular belief, hybrids can perform very well (if not on par with one-resource-builds) in PvP and PvE. Regens would be low if you're running a hybrid but that's okay because you draw from both resources for healing, attacks and defence.
    In effect, my hybrid characters are the least affected by nerfs from the latest patch compared to my other stam & magicka characters.

    My advice? Make a hybrid and see for yourself how you'd like it.

    Almost all abilities scale off of your max magicka or max stamina, depending on which resource the ability uses. You can't have both pools be large at the same time. You can split between max stam and max magicka and get maybe 20k on each, in which case all of your abilities will hit like a wet noodle. You could run one large pool and one small pool, but the abilities that scale off the small pool will be so weak that they aren't worth using. With the current system, there just really is no way to make a magicka/stamina hybrid perform nearly as well as if you went fully into one or the other.

    Perhaps not quite as well but if built properly they can be effective. My dunmer hybrid DK is a self heal/dot machine. Vigor, rally, whip, embers, blood craze, blood thirst coagulated blood etc. I heavy its hard to kill since you can heal from both resources. Coagulated then Embers followed by rally is 3 huge burst heals.

    My stamsorc hybrid has incredible burst. Poison inject heavy bow into a curse proc a frag then hit crit rush to close the gap. Frag and crit hit at the same time then the curse goes off. Dizzy swing into mages wrath. GG.
    Edited by The_Duke on May 25, 2017 8:28PM
    The Duke

    Stamplar

    Guild leader of The Dukes. PS4
  • Tommy_The_Gun
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    makreth wrote: »
    I miss hybrid builds and the soft cap/diminishing return we had back then. It was perfect time for hybrid builds and if you wanted to spec into stamina or magicka specifically you could do so with a max potential but you wouldn't overperform and lead to unbalanced situations. I think people gave up on that system and partially hated it because there was no build diversity but it's strange there's no build diversity now either. The strange thing is I could possible play around with abilities and morphs back then and change my playstyle a lot more than I do now, but not anymore.

    Anyway, this isn't a thread about reverting changes (It's not possible) it's just a nostalgia post. What do you guys think?

    Rip hybrids :/

    Agree.

    The new changes are bad not because the whole idea of recurse management is bad... It is bad because it is poorly done.
    Such changes should be done via soft & hard caps. For literally everything. Whatever it is max dmg, max health max magicka max stamina, magicka/stamina/health recovery - it should all be controlled.

    We still have this problem where almost every magicka build is altmer / breton / dunmer....
    But now.... racial passives are even more relevant that before. People will just go for their wallets and buy race change token and switch to Bosmer (+21% "free" stamina recovery) for stamina based builds or to Breton for magicka based builds (+3% "free" magicka
  • PlagueSD
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    Pelinal's Aptitude (9 Traits)
    (2 items) Adds 1064 Maximum Health
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Magicka Recovery
    (5 items) Your Weapon Damage and Spell Damage both become the highest of the two values.

    Hybrid spec set??
  • geonsocal
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    The_Duke wrote: »
    My stamsorc hybrid has incredible burst. Poison inject heavy bow into a curse proc a frag then hit crit rush to close the gap. Frag and crit hit at the same time then the curse goes off. Dizzy swing into mages wrath. GG.

    that's what i'm talking about @The Duke...i like the sound of that...

    this particular character is still only level 45...once they vet was thinking of gearing up in coward's gear and pelinal's aptitude...

    encase, frag, curse, mage's wrath are all just too good to let sit on the sidelines - even as a stamina focused character...

    only question is:

    s-l300.jpg

    or

    BpVyoz6IgAAkC6W.png

    or

    duke.jpg
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • geonsocal
    geonsocal
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    PlagueSD wrote: »
    Pelinal's Aptitude (9 Traits)
    (2 items) Adds 1064 Maximum Health
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 129 Magicka Recovery
    (5 items) Your Weapon Damage and Spell Damage both become the highest of the two values.

    Hybrid spec set??

    had the same question myself - someone explained to me that actual damage is based off resource pool and not weapon or spell damage number...

    still - should help to make you magicka attacks hit harder then they would otherwise (assuming your putting all, or most, attributes in one resource pool)...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Rescorla_ESO
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    Instead of scaling damage on one stat (Magicka or Stamina) why not just scale it based on the average of the two stats? That way you could slot both Magicka and Stamina skills at the same time and not worry that some of them are gimping you.

    This would require a rebalancing of the end game PVE content since DPS output would get reduced. In PVP it opens the door to a lot of build flexibility.
    Edited by Rescorla_ESO on May 25, 2017 9:27PM
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