The_Undefined wrote: »Also, the expansion is incredible, the game is the best out there imo on the MMO field. The attention to detail is unsurpassed... but playing the game itself is a chore and that's such a super bummer.
Adapt like everyone else.
KochDerDamonen wrote: »I like the sustain reductions.
Makes ya think some in PvE
Believe me, they know.

Believe me, they know.
We know. They are too pig headed to do what REALLY needs to be done.
Either:
1) Split PvP and PvE into separate severs, balance each as needed.
2) Each item/skill/ability needs to have 2 tabs, a PvP tab and a PvE tab. Balance each separately both together.
I've said it before, but until they admit the TRUTH they are stuck in a no win situation. PVP AND PVE CAN NOT, EVER BE BALANCED. PERIOD. END OF DISCUSSION. DEBATE OVER.
The dynamics are COMPLETELY different. Look at 99.9999999% of every build ever published... ANYWHERE... it's either a PvE build or a PvP build. A cross PvE/PvP build (one that actually works) is like a Aetheric Cipher... we've heard they exist, but only a few people have ever seen them.
You cannot balance them. Trying is an exercise in futile insanity. It's like trying to look at oranges and apples, and try to make them the same. They aren't the same. They'll never be the same. When you try to tell people they ARE the same, they think you are crazy.
Just stop. Break them apart, balance them separately. Then we can move on.
Waffennacht wrote: »I gonna shill right here, maybe shill over there.
I don't know what shill means.
I know what chill means...
It's exactly what I'm doing till I can try Morrowind
Doctordarkspawn wrote: »Shadow_Viper_vX wrote: »It's Fine, Learn to Play
Adapt and Overcome
Just because easymode got turned off doesn't mean the game is now brokenhttps://www.youtube.com/watch?v=dDMB-Bi27XQ
Go shill somewhere else.
-PvE sustain is gone, you ruined it, all for what? PvP there is only 1 CP camp now so there was no point in even changing CP. Revert it back, and turn the trees back, no one likes it and anyone who does, I'd like to hear why.

LiquidPony wrote: »Doctordarkspawn wrote: »Shadow_Viper_vX wrote: »It's Fine, Learn to Play
Adapt and Overcome
Just because easymode got turned off doesn't mean the game is now brokenhttps://www.youtube.com/watch?v=dDMB-Bi27XQ
Go shill somewhere else.
@Doctordarkspawn
"Everyone who disagrees with me is a shill!"
That's you.
Anyway, I hated the first PTS patch notes. Logged on to v3.0.0, hated it. But after a month or so now ... I kind of like it. Like others have said, it's not how I would have gone about correcting power creep, but, in the end I believe this patch is going to allow more diversity among builds and gear and CP and DPS rotations.
It's really not that big of a change IMO. Re-spec CP and throw in some heavy attacks and carry on as normal.
DMuehlhausen wrote: »-PvE sustain is gone, you ruined it, all for what? PvP there is only 1 CP camp now so there was no point in even changing CP. Revert it back, and turn the trees back, no one likes it and anyone who does, I'd like to hear why.
Stopped after that.
It's a good thing sustain is gone. No other MMO were able to just go through entire dungeons (solo on Vet) or in a group and never slow down. It's not how the games are designed.
Flipping feel lucky you aren't having to rest 5 minutes after every solo mob like in EQ. You kill a Mammoth, or Giant (maybe 2 or 3 depending on your class) then you are sitting for 5-10 minutes working on your compass that doesn't point your direction till you max it out.
My god will the crying never stop!
Doctordarkspawn wrote: »LiquidPony wrote: »Doctordarkspawn wrote: »Shadow_Viper_vX wrote: »It's Fine, Learn to Play
Adapt and Overcome
Just because easymode got turned off doesn't mean the game is now brokenhttps://www.youtube.com/watch?v=dDMB-Bi27XQ
Go shill somewhere else.
@Doctordarkspawn
"Everyone who disagrees with me is a shill!"
That's you.
Anyway, I hated the first PTS patch notes. Logged on to v3.0.0, hated it. But after a month or so now ... I kind of like it. Like others have said, it's not how I would have gone about correcting power creep, but, in the end I believe this patch is going to allow more diversity among builds and gear and CP and DPS rotations.
It's really not that big of a change IMO. Re-spec CP and throw in some heavy attacks and carry on as normal.
No, the people parroting the same line over, and over, and over with no actual arguement, point, or purpose besides trying to drown out the opposition are shills. Their not interested in a conversation so I'm not going to bother trying to set one up. Classic example is the "Adapt or leave" crew.
Also, if we're here about correcting power creep, fine. Personally, I'm even fine with the changes if their treated like a stat crunch, ajusted, and the content ajusted with it to create a better experence. But it usually isn't, and we know that. ZOS is famous for not doing crap with our feedback so I'm not gonna hold my breath. (Remember all the people who said "It's only first week of PTS"? Yeah. How soon we forget. But build diversity? Nah. Nah s'not. In fact alot of people are having to fall in line more as the result of this patch.
This is the crux of the issue: ZOS lisened to the people who hated sustain, or rather, hated the power creep and decided to use the same heavy hand they used before. It dosent work. The game needs carefull attention and care, not a iron fist. They keep doing things without realizing their actions have consequences. (Insert meme here.) They remove sustain, and dont edit the content to match. Likely, this nerf will be met with similar heavy handed nerfs to content where they think is a problem, and nothing will truely get done. Just a continuing cycle of nerfs and or buffs that do nothing but cause more problems due to the lack of real direction or vision.
@LiquidPony
Doctordarkspawn wrote: »KochDerDamonen wrote: »I like the sustain reductions.
Makes ya think some in PvE
Not really. Alll it really does is make you wait for someone to put together the next meta build and then copy that.
Shill somewhere else.
LiquidPony wrote: »Doctordarkspawn wrote: »LiquidPony wrote: »Doctordarkspawn wrote: »Shadow_Viper_vX wrote: »It's Fine, Learn to Play
Adapt and Overcome
Just because easymode got turned off doesn't mean the game is now brokenhttps://www.youtube.com/watch?v=dDMB-Bi27XQ
Go shill somewhere else.
@Doctordarkspawn
"Everyone who disagrees with me is a shill!"
That's you.
Anyway, I hated the first PTS patch notes. Logged on to v3.0.0, hated it. But after a month or so now ... I kind of like it. Like others have said, it's not how I would have gone about correcting power creep, but, in the end I believe this patch is going to allow more diversity among builds and gear and CP and DPS rotations.
It's really not that big of a change IMO. Re-spec CP and throw in some heavy attacks and carry on as normal.
No, the people parroting the same line over, and over, and over with no actual arguement, point, or purpose besides trying to drown out the opposition are shills. Their not interested in a conversation so I'm not going to bother trying to set one up. Classic example is the "Adapt or leave" crew.
Also, if we're here about correcting power creep, fine. Personally, I'm even fine with the changes if their treated like a stat crunch, ajusted, and the content ajusted with it to create a better experence. But it usually isn't, and we know that. ZOS is famous for not doing crap with our feedback so I'm not gonna hold my breath. (Remember all the people who said "It's only first week of PTS"? Yeah. How soon we forget. But build diversity? Nah. Nah s'not. In fact alot of people are having to fall in line more as the result of this patch.
This is the crux of the issue: ZOS lisened to the people who hated sustain, or rather, hated the power creep and decided to use the same heavy hand they used before. It dosent work. The game needs carefull attention and care, not a iron fist. They keep doing things without realizing their actions have consequences. (Insert meme here.) They remove sustain, and dont edit the content to match. Likely, this nerf will be met with similar heavy handed nerfs to content where they think is a problem, and nothing will truely get done. Just a continuing cycle of nerfs and or buffs that do nothing but cause more problems due to the lack of real direction or vision.
@LiquidPony
@Doctordarkspawn
I don't understand how anyone could possibly think that Morrowind could be worse for diversity than what we have now.
Right now the meta is basically: magicka DPS use BSW + IA/Moondancer, lay down DoTs, spam LA/spammable, drop Destro Ults. Stamina DPS use TFS + VO/Alkosh, lay down DoTs, spam LA/Rapid Strikes. Healers all run SPC/IA/Worm/Mending. Everyone uses the same CP loadouts. Tanks run Ebon + Alkosh + Bloodspawn. Last patch it was: everyone uses TBS + VO/Alkosh/IA/Moondancer.
Trials groups are 7 magsorcs, 1 magDK (2 for MoL, maybe none for other Trials), 2 templar healers, 2 DK tanks. No stam builds, no magblades, and even magplars are hard to find at this point.
Already we're seeing "BiS" builds (from Alcast and other theorycrafters) running War Maiden on magplars, Silks of the Sun on magDKs, Scathing on magblades (and hey, magblades look viable this patch!), and Necro on sorcs. Some classes (NBs, Templars) use a class spammable, some switch over to heavy attacks. The four existing classes are all using a different 5-piece and running very different rotations.
Alcast's stamplar build is using 2H weapon with Bone Pirate's Tatters and Dubious Camoran Throne food. People are using an Infused DW weapon. Jeckll and others are running War Machine on stamblades and switching to Surprise Attack instead of Rapid Strikes. StamDKs are running pure heavy attack builds. Cheap class ultis are viable over Destro Ult/Meteor/Rend to synergize with the new Major Slayer sets. Tanks actually have to be tanky instead of running medium armor. Players are running some recovery enchants and poisons in PvE.
I see more interesting theorycrafting going on right now than I've seen in a long, long time.
I also find the "ZOS listened to people who hate sustain" narrative funny, particularly when combined with "ZOS doesn't listen to player feedback." That seems a little contradictory. Personally I think ZOS looked at data and saw that the game wasn't playing quite how they intended it to play.
I don't really like using heavy attacks, but we'll get used to it, and in the end I think the holistic view of these changes looks pretty positive. There's still some tweaking that needs to be done but I'm glad they did something because the game was getting stale and easy, even if some people don't want to admit it.
KochDerDamonen wrote: »Doctordarkspawn wrote: »KochDerDamonen wrote: »I like the sustain reductions.
Makes ya think some in PvE
Not really. Alll it really does is make you wait for someone to put together the next meta build and then copy that.
Shill somewhere else.
@DoctorDarkspawn lelele corporate shills, gd sheep *circlejerks*
>assuming I use build guides
Obviously I shill when I tell all of my friends to steer clear of this game. Constant server issues, rng loot crates and cash shop spam, strongest endgame weapons coming from dlc solo grindfest, 80% of crafted sets being nigh useless but they still shuffle out motifs to get that good ol' collecting itch scratched, almost no bugs get hotfixed and most of them that do end up showing again later, cheap asses using an outdated engine and allowing people to get away with hex edits.
Definitely a 'shill' though, because haha this guy has a different opinion on some stat/effect changes. Well memed. There's no reason to act like there's mystical groups of people that you can just assume others are part of when you disagree with them, you know. All it does is increase collective salt levels and convince people that things are not worth discussing or arguing over.
Doctordarkspawn wrote: »LiquidPony wrote: »Doctordarkspawn wrote: »LiquidPony wrote: »Doctordarkspawn wrote: »Shadow_Viper_vX wrote: »It's Fine, Learn to Play
Adapt and Overcome
Just because easymode got turned off doesn't mean the game is now brokenhttps://www.youtube.com/watch?v=dDMB-Bi27XQ
Go shill somewhere else.
@Doctordarkspawn
"Everyone who disagrees with me is a shill!"
That's you.
Anyway, I hated the first PTS patch notes. Logged on to v3.0.0, hated it. But after a month or so now ... I kind of like it. Like others have said, it's not how I would have gone about correcting power creep, but, in the end I believe this patch is going to allow more diversity among builds and gear and CP and DPS rotations.
It's really not that big of a change IMO. Re-spec CP and throw in some heavy attacks and carry on as normal.
No, the people parroting the same line over, and over, and over with no actual arguement, point, or purpose besides trying to drown out the opposition are shills. Their not interested in a conversation so I'm not going to bother trying to set one up. Classic example is the "Adapt or leave" crew.
Also, if we're here about correcting power creep, fine. Personally, I'm even fine with the changes if their treated like a stat crunch, ajusted, and the content ajusted with it to create a better experence. But it usually isn't, and we know that. ZOS is famous for not doing crap with our feedback so I'm not gonna hold my breath. (Remember all the people who said "It's only first week of PTS"? Yeah. How soon we forget. But build diversity? Nah. Nah s'not. In fact alot of people are having to fall in line more as the result of this patch.
This is the crux of the issue: ZOS lisened to the people who hated sustain, or rather, hated the power creep and decided to use the same heavy hand they used before. It dosent work. The game needs carefull attention and care, not a iron fist. They keep doing things without realizing their actions have consequences. (Insert meme here.) They remove sustain, and dont edit the content to match. Likely, this nerf will be met with similar heavy handed nerfs to content where they think is a problem, and nothing will truely get done. Just a continuing cycle of nerfs and or buffs that do nothing but cause more problems due to the lack of real direction or vision.
@LiquidPony
@Doctordarkspawn
I don't understand how anyone could possibly think that Morrowind could be worse for diversity than what we have now.
Right now the meta is basically: magicka DPS use BSW + IA/Moondancer, lay down DoTs, spam LA/spammable, drop Destro Ults. Stamina DPS use TFS + VO/Alkosh, lay down DoTs, spam LA/Rapid Strikes. Healers all run SPC/IA/Worm/Mending. Everyone uses the same CP loadouts. Tanks run Ebon + Alkosh + Bloodspawn. Last patch it was: everyone uses TBS + VO/Alkosh/IA/Moondancer.
Trials groups are 7 magsorcs, 1 magDK (2 for MoL, maybe none for other Trials), 2 templar healers, 2 DK tanks. No stam builds, no magblades, and even magplars are hard to find at this point.
Already we're seeing "BiS" builds (from Alcast and other theorycrafters) running War Maiden on magplars, Silks of the Sun on magDKs, Scathing on magblades (and hey, magblades look viable this patch!), and Necro on sorcs. Some classes (NBs, Templars) use a class spammable, some switch over to heavy attacks. The four existing classes are all using a different 5-piece and running very different rotations.
Alcast's stamplar build is using 2H weapon with Bone Pirate's Tatters and Dubious Camoran Throne food. People are using an Infused DW weapon. Jeckll and others are running War Machine on stamblades and switching to Surprise Attack instead of Rapid Strikes. StamDKs are running pure heavy attack builds. Cheap class ultis are viable over Destro Ult/Meteor/Rend to synergize with the new Major Slayer sets. Tanks actually have to be tanky instead of running medium armor. Players are running some recovery enchants and poisons in PvE.
I see more interesting theorycrafting going on right now than I've seen in a long, long time.
I also find the "ZOS listened to people who hate sustain" narrative funny, particularly when combined with "ZOS doesn't listen to player feedback." That seems a little contradictory. Personally I think ZOS looked at data and saw that the game wasn't playing quite how they intended it to play.
I don't really like using heavy attacks, but we'll get used to it, and in the end I think the holistic view of these changes looks pretty positive. There's still some tweaking that needs to be done but I'm glad they did something because the game was getting stale and easy, even if some people don't want to admit it.
1. Whatever is being used in trials has no reflection on the rest of the game. Trials will allways have a optimal way to build and teams willing and dedicated to get that. That's not a great idea of build diversity. Build diversity is PVP or PVE below that level, though I cant speak for PVP, I can say, PVE is gonna be the same heavy attack builds and whatever people can scrape together.
2. This game had closed the net. The bottleneck in dungeons as well as trials where mechanics are dependent on DPS is going to shorten peoples tollerence for anything less than the best. It's a psycological thing as much as a math thing.
You need to look in all places to get accurate read. Just because trials got more viable options does not mean the rest of the game got shafted. Then again, you likely believe that anything these people are running was wrong -anyway-, so I dont know why I bother. Hardcore PVE-ers are just as bad as Hardcore PVPers.
Because you actually understand what happened. The whole crowd shouting "Now it makes you think" is simply repeating what that Wrobel guy told them without having any clue.KochDerDamonen wrote: »I like the sustain reductions.
Makes ya think some in PvE
I disagree. Adding artificial difficulty or tedium is never a good way to spice up combat. Having to worry about positioning, dodging, MECHANICS, that sort of thing makes combat more fun and interesting.
Having to hold down my attack button for 2 seconds like a derp every other kill doesn't add anything fun or interesting but tedium, and the only think it has made me "think" so far is "OMG this is really freaking stupid."