I actually cancelled my sub because of these changes. So yea, they did it. I'm still playing, because my sub expires in October and I also bought the expansion. There's still hope ... maybe they will make the game playable again and I'll resub.
For now I'm having my share of frustration with my Warden tank ... Not setting foot in pvp in eso. For pvp I have wow. ESO was for pve ... until they wanna make it pvp ... then I'll quit ESO for good.
The_Undefined wrote: »I completely agree. I actually unsubscribed over this. I spent hours trying to really specifically address the issues with these changes to sustain on the PTS forum, and I feel so utterly defeated after seeing how no input I made mattered with much of an affect the patch has on the game in live.
I saw 2 purposes for their changes; 1. Raise the floor and lower the ceiling and 2. This game's combat has no cooldowns and is action packed, so sustain is the balance.
1. I am the floor.. shoot, I'm probably below the floor - I do not feel any more powerful or on a level playing field with those that are the 'ceiling.' I feel so much more incredibly weaker than I ever have playing this game now. I can barely hold my own at this point with regular monsters. Sure, there are a lot of variables, but the biggest change between me playing in the past and now are the subsequent patches in between. My hits are so much weaker on all of my characters, my resources are garbage, and I generally don't understand the effectiveness of my skills anymore. Not to mention, now i have nothing to look forward to. Progression meant things got easier, but seeing as how they want to make the 'ceiling' comparable to where I am now.. it just looks like I'm going to suck in this game no matter what.
2. Balancing the battle gameplay mechanics in this game with resources is NOT fun. I'm not going to pay and invest time in a game that isn't fun. If I wanted to worry about auto-attacking, I'd go back and play a game that is over 10yrs old (FFXI, Vanilla WoW, EQ, etc). We've moved on from auto-attack, and essentially that's what they've done with the resource management. You have to auto-attack now. Why? This game was made without it, so why force us to do that manually? It isn't fun. I want challenge, but not with worrying over how many auto-attacks I need to plug in. I don't want a rotation that depends on me being a robot. I want effective and unique skills to vanquish foes - that's the point.
Again, I've pointed these out numerous times, but I just feel so incredibly disenfranchised by this development team. It's so incredibly disheartening. Sure, other MMO dev teams ignore their players, but they're focus on the game is in a much better direction than this one.
Also, the expansion is incredible, the game is the best out there imo on the MMO field. The attention to detail is unsurpassed... but playing the game itself is a chore and that's such a super bummer.