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"Direct Damage" huh?

  • leepalmer95
    leepalmer95
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    Kay1 wrote: »
    Koolio wrote: »
    The only real question is did it buff vipers/selenes
    Lmao. Hopefully it did not.

    It does, especially viper

    For the people claiming Magplar is dead, Magplar and Stamplar are currently the best classes for Battlegrounds and maybe also for Cyrodiil if the new passive also affect channeling skills (it should).

    Theres no cp in battlegrounds and most of cyrodiil though
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    Tomg999 wrote: »
    ZOS needs to define it.

    That assume ZOS actually knows what it is.

    Its just as likely a random term they use to describe an effect that they don't what it does, what skills trigger it, or how it is impacted by CP.

    If this PTS cycle has proven anything at all it is that ZOS doesn't have a *&^%£$* clue.

    All The Best
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  • raasdal
    raasdal
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    Erock25 wrote: »
    Anything not a dot/channel and also not an aoe. Did I get it right?

    AoE doesn't matter.


    The simplest way to describe direct damage is that it is the first tick of any damaging ability (even if it is the only tick).

    Nope. Some DoTs dont have an initial seperate hit.
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  • Dragonnord
    Dragonnord
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    I thought it was EVERYTHING (DoTs and AoE too) but splash damage (when you hit a single target, some skills allow you to do some % damage to nearby enemies).

    Again, I understand direct damage is all damage you deliver but splash damage.
     
  • raasdal
    raasdal
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    The thing is, people are confused about what Term is in what category. I will try to outline below.

    Stamina / Magicka based

    Any skill scales from either one (and power).

    DoT or DD

    Any skill is either Direct Damage or Damage over Time. This is easy to figure out, by looking at the tooltip

    Ground AoE / AoE / Single Target

    Describes wether a skill effects multiple opponents in an area, or just one target.

    Physical / Magical / Elemental / Posion / Disease etc.

    All damage has a type, which are all independent, but can be categorized into being either Magical and scaling with Spell Pen, or Physical and scaling with Physical Pen. Many people often get Physical Pen / confused with the Physical damage type.

    So... ANY skill in the game, will have ONE of each of the above. Lets take Blade Cloak (DW Skill) as an example. Blade Cloak is;

    1. Stamina Based
    2. Direct Damage
    3. AoE
    4. Physical Damage

    A different example, could be Burning Embers (DK Skill)

    1. Magicka Based
    2. DoT
    3. Single Target
    4. Flame Damage (Elemental)

    ----

    Besides from these, there are alot of other concepts, such as Channels, Melee, Projectile etc. which can be affixed to any skill, regardless of the above composition. These are not here, because no skill NEEDS to be either of these mentioned.
    Edited by raasdal on May 23, 2017 12:32PM
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  • STEVIL
    STEVIL
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    Code2501 wrote: »
    This is definitively how you answer this question. This foolproof because its the game engine telling you what it considers the damage type to be, this has also been tested against most buffs/triggers from either DD or DOT.
    1. Go into your settings under Combat
    2. Turn off everything
    3. Turn on 'Outgoing DOT'/'Outgoing pet DOT'
    4. Use any skill/spell in combat
    5. If numbers come up its treated as a DOT by the game code
    6. Go back into settings and turn off everything again and turn on 'Outgoing Damage'/'Outgoing Pet Damage'
    7. Use skills in combat
    8. If numbers come up for the skill its considered 'Direct Damage' by the game code

    Follow these steps and you will find stuff that triggers AOE damage ticks are sometimes considered 'Direct Damage' and some skills have both a 'DOT' component and a 'Direct Damage' component.
    @Code2501
    While your explanation and tips are indeed useful and not short of helpful, it's better for ZoS to clarify this clearly through the tooltips and such and such.

    We're not supposed to figure out which is this or that type of damage. That's supposed to be clarified by the Devs. That's their job and ours is to have fun with the game and not to frustrate ourselves in figuring out something that should've been clarified in the first place.

    ZoS, us players have long asked for clarifications on this topic regarding damage types and how they're affected but you've delayed for far too long already.
    This is unacceptable.

    RE the bold - well, while i agree that more informative tooltips would be great, there are some things to consider.

    First, it is nowhere written that we should not have to figure anything out on our own by experimentation, esp if the give us the tools. there are games that put you at a whole lot worse a disadvantage about what works with what and what types of this do that than ESO, imo. (fallout) So, all in all, ESO seems to me to be fairly good at how they present the main stuff.

    Second, think this thru. So for something like swallow soul you want it to add text/signs telling you in the tooltip that the initial hit is direct and the remainder is a HOT and for path that this tick is that and the other ticks are the other and... by the time you add enough info to cover all the various "links" in the game you might well run into a tooltip that is so friggin busy you make it more difficult to find the meat and potatoes without a menu (legend for the tooltip.)

    third, again, they dont tell you the ratio for swallow souls is 10.46 to 1 but the ratio for light attacks is like 40 to 1 anywhere and frankly that is much more huge a game optimzing impact than this is and harder to find out.

    Again, i agree with clearer definitions and tooltips but within limits.
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  • idk
    idk
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    DarkWombat wrote: »
    What exactly is Direct Damage?

    I asked in zone chat and got different answers.
    • Some say single target only (non AoE)
    • Some say up close
    • Some say instant cast
    • Some say light and heavy only

    Anyone?
    Agreed, it would be nice for someone at ZOS to clarify exactly what is or is not included in this category.
    Light and Heavy attacks, any spell that deals damage that is not applied over time.

    Direct Damage: Force Pulse, light/heavy attack, Crystal Frags, Sap Essence
    Not Direct Damage: Puncturing Sweep, Elemental Storm, Flurry

    Though now that you mention it, I'm not 100% on whether it counts lightning and resto staff heavys

    Don't some DOT abilities have a direct damage component as well, like on the first or last tick or something?

    @IcyDeadPeople

    Players need to test it. Zos understands what they intended but often not how it actually works.
  • Kram8ion
    Kram8ion
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    My head is critical mass why doesn't Zoe just list easily understandable information like a natch potes or SOMETHING!
    Aussie lag is real!
  • me_ming
    me_ming
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    Light and Heavy attacks, any spell that deals damage that is not applied over time.

    Direct Damage: Force Pulse, light/heavy attack, Crystal Frags, Sap Essence
    Not Direct Damage: Puncturing Sweep, Elemental Storm, Flurry

    Though now that you mention it, I'm not 100% on whether it counts lightning and resto staff heavys

    Hmmmm... so radiant destruction and it's morphs aren't considered direct damage? hmmmm I honestly, also do not know what counts as direct damage. I have been wondering about this since PTS. lol
    Edited by me_ming on May 24, 2017 8:08AM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
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    -Abnur Tharn, "God of Schemes"]
  • me_ming
    me_ming
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    driosketch wrote: »
    Erock25 wrote: »
    Anything not a dot/channel and also not an aoe. Did I get it right?

    I think so too, definitely NOT dot skills and aoe skills. Not too sure about channels, as that would imply that things like Crystal Fragments or similar are not direct damage.

    Crystal frags, like dark flare, is a cast. Radiant destruction and rapid strikes are channels.

    dark flare is also considered a DoT. This ability is actually affected by Thaum.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • raasdal
    raasdal
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    me_ming wrote: »
    driosketch wrote: »
    Erock25 wrote: »
    Anything not a dot/channel and also not an aoe. Did I get it right?

    I think so too, definitely NOT dot skills and aoe skills. Not too sure about channels, as that would imply that things like Crystal Fragments or similar are not direct damage.

    Crystal frags, like dark flare, is a cast. Radiant destruction and rapid strikes are channels.

    dark flare is also considered a DoT. This ability is actually affected by Thaum.

    Dark Flare is;

    Direct Damage
    Magical Damage
    Cast-Time
    Single Target
    Projectile

    I have not tested personally, but this should NOT scale with Thaum. If it does, it is a bug i would guess.
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  • raasdal
    raasdal
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    me_ming wrote: »
    Light and Heavy attacks, any spell that deals damage that is not applied over time.

    Direct Damage: Force Pulse, light/heavy attack, Crystal Frags, Sap Essence
    Not Direct Damage: Puncturing Sweep, Elemental Storm, Flurry

    Though now that you mention it, I'm not 100% on whether it counts lightning and resto staff heavys

    Hmmmm... so radiant destruction and it's morphs aren't considered direct damage? hmmmm I honestly, also do not know what counts as direct damage. I have been wondering about this since PTS. lol

    Radiant Destruction is;

    Damage over Time (almost all Channels are Damage over Time. Can't think of any Channels that are NOT a DoT)
    Magical Damage
    Channel
    Single Target
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  • Zyrudin
    Zyrudin
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    In the new Thaumaturge / Master-at-Arms dichotomy, where do these tooltip types fit?

    a) Deals x damage every 1 second for y seconds.
    b) Deals x damage over y seconds.

    Are both Thaumaturge affected or is a) affected by Master-at-Arms?
  • makreth
    makreth
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    raasdal wrote: »
    me_ming wrote: »
    Light and Heavy attacks, any spell that deals damage that is not applied over time.

    Direct Damage: Force Pulse, light/heavy attack, Crystal Frags, Sap Essence
    Not Direct Damage: Puncturing Sweep, Elemental Storm, Flurry

    Though now that you mention it, I'm not 100% on whether it counts lightning and resto staff heavys

    Hmmmm... so radiant destruction and it's morphs aren't considered direct damage? hmmmm I honestly, also do not know what counts as direct damage. I have been wondering about this since PTS. lol

    Radiant Destruction is;

    Damage over Time (almost all Channels are Damage over Time. Can't think of any Channels that are NOT a DoT)
    Magical Damage
    Channel
    Single Target

    True but on game's combat text orange color = dot. Radiant destruction isn't orange, it's white. This makes me think that this ability may be getting boosted by both thaumaturge and man-at-arms like jabs-sweep do (and they too have white colored combat text). I haven't really tested it so if anyone 100% certain could reply and verify what's true or false. Why this happens is beyond my comprehension.
    Edited by makreth on May 24, 2017 10:42AM
  • raasdal
    raasdal
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    Zyrudin wrote: »
    In the new Thaumaturge / Master-at-Arms dichotomy, where do these tooltip types fit?

    a) Deals x damage every 1 second for y seconds.
    b) Deals x damage over y seconds.

    Are both Thaumaturge affected or is a) affected by Master-at-Arms?

    A is Direct Damage (Master-At-Arms)
    B is Damage over Time (Thaum)

    But ALWAYS test if it is true. As this thread shows, there are more than one skill which is bugged in regards to what they are considered by the game engine, or by individual systems, such as CP.
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  • VinayExile
    VinayExile
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    YES ZENIMAX BUFF THAT PROXY <3
  • SilverWF
    SilverWF
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    Direct damage
    Something, that deals one-time damage per cast per target: light attacks, most of heavy attacks, some one-hit skills, like Crystal Shards, Assasin's Blade, Impulse etc.

    Damage over time
    Something, that has 2 or more damage hits per cast per target: heavy attacks from Resto and Light staves, Wall of Elements or Desto ult, etc

    Single-target damage
    Something, that hits only one target per cast: all light and heavy attacks and most of skills

    Area of Effect damage
    Something, that hits more than one target per cast: Impulse, Wall of Elements, Pincturing sweep etc.
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  • Mrs_Malaka
    Mrs_Malaka
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    Belidos wrote: »
    It's anything that deals a fixed amount of damage to any of its target.

    DD = If an ability deals 500 fixed damage to target, then that is Direct Damage (DD).

    DoT = If an ability deals 50 damage to target over 10 seconds, then that is Damage Over Time (DoT).

    AoE = Any ability that deals damage to multiple objects within a given area, and AoE can be combined with the other damage types to become an AOE/DD or an AOE/DoT.

    You also have Cone Effect, this is a type of Area of Effect ability that only effects the forward arc in front of the player, it can also be a CE/DD or a CE/DoT.

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  • Robo_Hobo
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    I think it's any damage that appears white with the damage numbers on (or light yellow with an exclamation mark for the crits)

    https://s3.amazonaws.com/esohelpportal/ESO/PC_CTX_UI.png

    Light and heavy attacks from all weapons except lightning and maybe restoration would be direct. Lightning staff channeled attacks count as DoTs. Interestingly, abilities like blockade of fire don't count as dot damage, since its 'damage every second' instead of 'x damage over x seconds'.
  • raasdal
    raasdal
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    SilverWF wrote: »
    Direct damage
    Something, that deals one-time damage per cast per target: light attacks, most of heavy attacks, some one-hit skills, like Crystal Shards, Assasin's Blade, Impulse etc.

    Damage over time
    Something, that has 2 or more damage hits per cast per target: heavy attacks from Resto and Light staves, Wall of Elements or Desto ult, etc

    Single-target damage
    Something, that hits only one target per cast: all light and heavy attacks and most of skills

    Area of Effect damage
    Something, that hits more than one target per cast: Impulse, Wall of Elements, Pincturing sweep etc.

    You are a bit incorrect here.

    1. Direct vs DoT is NOT related to "per cast" at all. As example, take Blade Cloak. One cast. It is a question of semantics on ZoS part. Wether something deals X every X second or X over X seconds.

    2. Area of effect is NOT related wether or not it affecta multiple targets or not. You could have an AoE that could only affect one target. AoE vs Single Target is simply a question of targeting mechanic.
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  • Olupajmibanan
    Olupajmibanan
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    Erock25 wrote: »
    Anything not a dot/channel and also not an aoe. Did I get it right?

    Impulse is an AoE and I have strong feeling it is considered as direct damage ability.

    I think that direct damage means all non-dot, non-channel sources of damage.
    Edited by Olupajmibanan on May 24, 2017 11:58AM
  • raasdal
    raasdal
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    Robo_Hobo wrote: »
    I think it's any damage that appears white with the damage numbers on (or light yellow with an exclamation mark for the crits)

    https://s3.amazonaws.com/esohelpportal/ESO/PC_CTX_UI.png

    Light and heavy attacks from all weapons except lightning and maybe restoration would be direct. Lightning staff channeled attacks count as DoTs. Interestingly, abilities like blockade of fire don't count as dot damage, since its 'damage every second' instead of 'x damage over x seconds'.

    Almost all ground based AoE's are Direct Damage. Not just Blockade. DoT's are normally single target. Thats how they work.
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  • ChunkyCat
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    mocap wrote: »
    wow! So Templar is 100% junk and anti-meta class? :D
    Good work ZOS.

    I thought stamblade was the anti meta :o
  • SilverWF
    SilverWF
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    raasdal wrote: »
    SilverWF wrote: »
    Direct damage
    Something, that deals one-time damage per cast per target: light attacks, most of heavy attacks, some one-hit skills, like Crystal Shards, Assasin's Blade, Impulse etc.

    Damage over time
    Something, that has 2 or more damage hits per cast per target: heavy attacks from Resto and Light staves, Wall of Elements or Desto ult, etc

    Single-target damage
    Something, that hits only one target per cast: all light and heavy attacks and most of skills

    Area of Effect damage
    Something, that hits more than one target per cast: Impulse, Wall of Elements, Pincturing sweep etc.

    You are a bit incorrect here.

    1. Direct vs DoT is NOT related to "per cast" at all. As example, take Blade Cloak. One cast. It is a question of semantics on ZoS part. Wether something deals X every X second or X over X seconds.

    2. Area of effect is NOT related wether or not it affecta multiple targets or not. You could have an AoE that could only affect one target. AoE vs Single Target is simply a question of targeting mechanic.

    I didn't said it's is realted.
    Impulse can hit only one targte because there is only one enemy around, but this still be AOE.
    And this is obvious.
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  • Gothlander
    Gothlander
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    Is biting jabs direct damage?
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  • R_K
    R_K
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    Sweeps triple dips in Elemental expert thaumaturge and master at arms according to a partial list by Asayre.
    https://docs.google.com/spreadsheets/d/18LptRy_AfGVehOyIioJJ6PQD98HB0lCOO_GWOcs7Tr4/edit#gid=0

    I just tested Master-at-Arms with Puncturing Sweeps on the day of the patch:
    Master-at-Arms did nothing to increase the damage of Puncturing Sweeps.

    Perhaps the creator of the spreadsheet confused the slight damage increase for the first few hundred CP spent in any constellation (those which increase your Max Magicka, Stamina & Health) with an actual damage increase from MaA.

    The only CP points that increased Puncturing Sweeps damage from my testing as of May 22nd were:
    - Elemental Mastery
    - Elfborn
    - Spell Erosion
    - Thaumaturge

    https://docs.google.com/spreadsheets/d/1cmuNMiFks-flEaukweJu5cAReIXfX-kQX6LprRjkLt8/edit?usp=sharing
  • Gothlander
    Gothlander
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    R_K wrote: »
    Sweeps triple dips in Elemental expert thaumaturge and master at arms according to a partial list by Asayre.
    https://docs.google.com/spreadsheets/d/18LptRy_AfGVehOyIioJJ6PQD98HB0lCOO_GWOcs7Tr4/edit#gid=0

    I just tested Master-at-Arms with Puncturing Sweeps on the day of the patch:
    Master-at-Arms did nothing to increase the damage of Puncturing Sweeps.

    Perhaps the creator of the spreadsheet confused the slight damage increase for the first few hundred CP spent in any constellation (those which increase your Max Magicka, Stamina & Health) with an actual damage increase from MaA.

    The only CP points that increased Puncturing Sweeps damage from my testing as of May 22nd were:
    - Elemental Mastery
    - Elfborn
    - Spell Erosion
    - Thaumaturge

    https://docs.google.com/spreadsheets/d/1cmuNMiFks-flEaukweJu5cAReIXfX-kQX6LprRjkLt8/edit?usp=sharing

    So, as a stamplar using biting jabs, I should have 0 cp in master at arms?
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    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • blabliblargh
    blabliblargh
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    Ok, so until ZOS clarifies what "direct damage" is, people are guessing.
  • Gothlander
    Gothlander
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    Is biting jabs counted as direct damage?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    TESO needs a wardrobe system badly. Something similar to WoW's tmog system would make this game one of the best mmorpg out there!
  • raasdal
    raasdal
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    Gothlander wrote: »
    Is biting jabs counted as direct damage?

    Biting Jabs is a DoT and not Direct Damage. But wether it is affected wrongly by the CP i am unsure of. According to @R_K he tested it yesterday, where it was not affected.
    Ok, so until ZOS clarifies what "direct damage" is, people are guessing.

    What "Direct Damage" is, is very easy to understand really. Problem is with the CP system.
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