OrphanHelgen wrote: »
FoulSnowpaw wrote: »My solution to testing what is direct damage:
Use Selene or Nerien'eth monster set which procs when you deal direct damage.
http://elderscrollsonline.wiki.fextralife.com/Monster+Helm+Sets
Spam your abilities and see if it procs. If it does, consider it direct damage.
Hope that helps!
Sneaky-Snurr wrote: »@Code2501This is definitively how you answer this question. This foolproof because its the game engine telling you what it considers the damage type to be, this has also been tested against most buffs/triggers from either DD or DOT.
- Go into your settings under Combat
- Turn off everything
- Turn on 'Outgoing DOT'/'Outgoing pet DOT'
- Use any skill/spell in combat
- If numbers come up its treated as a DOT by the game code
- Go back into settings and turn off everything again and turn on 'Outgoing Damage'/'Outgoing Pet Damage'
- Use skills in combat
- If numbers come up for the skill its considered 'Direct Damage' by the game code
Follow these steps and you will find stuff that triggers AOE damage ticks are sometimes considered 'Direct Damage' and some skills have both a 'DOT' component and a 'Direct Damage' component.
While your explanation and tips are indeed useful and not short of helpful, it's better for ZoS to clarify this clearly through the tooltips and such and such.
We're not supposed to figure out which is this or that type of damage. That's supposed to be clarified by the Devs. That's their job and ours is to have fun with the game and not to frustrate ourselves in figuring out something that should've been clarified in the first place.
ZoS, us players have long asked for clarifications on this topic regarding damage types and how they're affected but you've delayed for far too long already.
This is unacceptable.
Sneaky-Snurr wrote: »@Code2501This is definitively how you answer this question. This foolproof because its the game engine telling you what it considers the damage type to be, this has also been tested against most buffs/triggers from either DD or DOT.
- Go into your settings under Combat
- Turn off everything
- Turn on 'Outgoing DOT'/'Outgoing pet DOT'
- Use any skill/spell in combat
- If numbers come up its treated as a DOT by the game code
- Go back into settings and turn off everything again and turn on 'Outgoing Damage'/'Outgoing Pet Damage'
- Use skills in combat
- If numbers come up for the skill its considered 'Direct Damage' by the game code
Follow these steps and you will find stuff that triggers AOE damage ticks are sometimes considered 'Direct Damage' and some skills have both a 'DOT' component and a 'Direct Damage' component.
While your explanation and tips are indeed useful and not short of helpful, it's better for ZoS to clarify this clearly through the tooltips and such and such.
We're not supposed to figure out which is this or that type of damage. That's supposed to be clarified by the Devs. That's their job and ours is to have fun with the game and not to frustrate ourselves in figuring out something that should've been clarified in the first place.
ZoS, us players have long asked for clarifications on this topic regarding damage types and how they're affected but you've delayed for far too long already.
This is unacceptable.
I have no clue what the big deal is. Direct damage (DD) and Damage over time (DoT) have been around since the different class archtypes - Tank, DPS, Healer. This is nothing new on what the difference is between DD and DoT.
Direct Damage is just that. You click a button and do X damage...That's DD.
Damage over time is just what is says. You click a button and do X damage over Y time.
If you have a skill that says, "Does X damage and then Y damage over Z seconds" guess what? This initial damage is DD and the rest is DoT. What the hell is all the confusion about???
WalksonGraves wrote: »This game is overly complicated.
You have
single target direct damage
Aoe direct damage
single target dot
aoe dot
channeled dot
cone aoe
and then depending on distance it's either classed as melee or ranged.
Worst part is the lack of consistency, you have to test each skill and set because the tooltips are always worded wrong and even similar mechanics have wildly different outcomes.