"Direct Damage" huh?

  • purple-magicb16_ESO
    purple-magicb16_ESO
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    I took that to mean no aoe and no dot effects.
    I don't comment here often but when I do, I get [snip]
  • OrphanHelgen
    OrphanHelgen
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    Erock25 wrote: »
    Anything not a dot/channel and also not an aoe. Did I get it right?

    Last time I checked, deadly cloak scaled off master in arms
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • raasdal
    raasdal
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    Erock25 wrote: »
    Anything not a dot/channel and also not an aoe. Did I get it right?

    Last time I checked, deadly cloak scaled off master in arms

    @OrphanHelgen and it does that, because it is not a DoT. It is Direct Damage. X damage every X second. So Erock is correct about not being a DoT, but incorrect about it not being an AoE. As per my previous post, AoE has no relevance for the damage type (DoT vs DD)
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  • FoulSnowpaw
    FoulSnowpaw
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    My solution to testing what is direct damage:

    Use Selene or Nerien'eth monster set which procs when you deal direct damage.
    http://elderscrollsonline.wiki.fextralife.com/Monster+Helm+Sets

    Spam your abilities and see if it procs. If it does, consider it direct damage. B)

    Hope that helps!


  • Teridaxus
    Teridaxus
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    ...does it affect your fists if you go unarmed?
  • TankHealz2015
    TankHealz2015
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    Nice to know that I am not the only one a bit confused by the new Champion Points:

    Three options that seem to do the same thing, but maybe not ,,,,?

    Mighty, Master at Arms, Physical Weapon Expert--- WTF?

    All physical damage?, Most physical damage?, Some physical damage...? lol clear as mud.


    That there are four pages of opinions on this topic might be an indicator of...

  • raasdal
    raasdal
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    My solution to testing what is direct damage:

    Use Selene or Nerien'eth monster set which procs when you deal direct damage.
    http://elderscrollsonline.wiki.fextralife.com/Monster+Helm+Sets

    Spam your abilities and see if it procs. If it does, consider it direct damage. B)

    Hope that helps!


    That would be a mistake.

    Selene only procs on direct melee damage. So that is a much more narrow scope.

    Nerieneth would be fine though

    Or you could use Skoria to test. If it procs skoria it is a DoT. If it does not proc skoria, it is Direct Damage.
    PC - EU
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  • PlagueSD
    PlagueSD
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    Code2501 wrote: »
    This is definitively how you answer this question. This foolproof because its the game engine telling you what it considers the damage type to be, this has also been tested against most buffs/triggers from either DD or DOT.
    1. Go into your settings under Combat
    2. Turn off everything
    3. Turn on 'Outgoing DOT'/'Outgoing pet DOT'
    4. Use any skill/spell in combat
    5. If numbers come up its treated as a DOT by the game code
    6. Go back into settings and turn off everything again and turn on 'Outgoing Damage'/'Outgoing Pet Damage'
    7. Use skills in combat
    8. If numbers come up for the skill its considered 'Direct Damage' by the game code

    Follow these steps and you will find stuff that triggers AOE damage ticks are sometimes considered 'Direct Damage' and some skills have both a 'DOT' component and a 'Direct Damage' component.
    @Code2501
    While your explanation and tips are indeed useful and not short of helpful, it's better for ZoS to clarify this clearly through the tooltips and such and such.

    We're not supposed to figure out which is this or that type of damage. That's supposed to be clarified by the Devs. That's their job and ours is to have fun with the game and not to frustrate ourselves in figuring out something that should've been clarified in the first place.

    ZoS, us players have long asked for clarifications on this topic regarding damage types and how they're affected but you've delayed for far too long already.
    This is unacceptable.


    I have no clue what the big deal is. Direct damage (DD) and Damage over time (DoT) have been around since the different class archtypes - Tank, DPS, Healer. This is nothing new on what the difference is between DD and DoT.

    Direct Damage is just that. You click a button and do X damage...That's DD.
    Damage over time is just what is says. You click a button and do X damage over Y time.

    If you have a skill that says, "Does X damage and then Y damage over Z seconds" guess what? This initial damage is DD and the rest is DoT. What the hell is all the confusion about???
  • Tevalaur
    Tevalaur
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    I just noticed that they rephrased Nightblade's Siphoning Attacks to reference "Light & Heavy Attacks" where they used to state "Direct Damage" -- I wonder if this means Light & Heavy Attacks are what the developers are thinking/including... I do so wish that @ZOS_GinaBruno or @ZOS_JessicaFolsom would respond to this thread to clear up any and all confusion.
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  • Code2501
    Code2501
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    PlagueSD wrote: »
    Code2501 wrote: »
    This is definitively how you answer this question. This foolproof because its the game engine telling you what it considers the damage type to be, this has also been tested against most buffs/triggers from either DD or DOT.
    1. Go into your settings under Combat
    2. Turn off everything
    3. Turn on 'Outgoing DOT'/'Outgoing pet DOT'
    4. Use any skill/spell in combat
    5. If numbers come up its treated as a DOT by the game code
    6. Go back into settings and turn off everything again and turn on 'Outgoing Damage'/'Outgoing Pet Damage'
    7. Use skills in combat
    8. If numbers come up for the skill its considered 'Direct Damage' by the game code

    Follow these steps and you will find stuff that triggers AOE damage ticks are sometimes considered 'Direct Damage' and some skills have both a 'DOT' component and a 'Direct Damage' component.
    @Code2501
    While your explanation and tips are indeed useful and not short of helpful, it's better for ZoS to clarify this clearly through the tooltips and such and such.

    We're not supposed to figure out which is this or that type of damage. That's supposed to be clarified by the Devs. That's their job and ours is to have fun with the game and not to frustrate ourselves in figuring out something that should've been clarified in the first place.

    ZoS, us players have long asked for clarifications on this topic regarding damage types and how they're affected but you've delayed for far too long already.
    This is unacceptable.


    I have no clue what the big deal is. Direct damage (DD) and Damage over time (DoT) have been around since the different class archtypes - Tank, DPS, Healer. This is nothing new on what the difference is between DD and DoT.

    Direct Damage is just that. You click a button and do X damage...That's DD.
    Damage over time is just what is says. You click a button and do X damage over Y time.

    If you have a skill that says, "Does X damage and then Y damage over Z seconds" guess what? This initial damage is DD and the rest is DoT. What the hell is all the confusion about???

    Unfortunately we also have DD spells that do X damage each second while a something is there i.e. Paths. I understand some of the confusion. Hence why I showed on page 2 of this thread how to identify with 100% certainty what the game considers DD, Dot ot both.
    Edited by Code2501 on May 28, 2017 11:12PM
  • WalksonGraves
    WalksonGraves
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    This game is overly complicated.
    You have
    single target direct damage
    Aoe direct damage
    single target dot
    aoe dot
    channeled dot
    cone aoe

    and then depending on distance it's either classed as melee or ranged.

    Worst part is the lack of consistency, you have to test each skill and set because the tooltips are always worded wrong and even similar mechanics have wildly different outcomes.
    Edited by WalksonGraves on May 28, 2017 11:24PM
  • Dragonking06
    Dragonking06
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    PC - NA Server
    Nora Wolf-bane - Nord - Knight of Alkosh, Tank
    "We both looked into the Abyss. But when it looked back... You blinked."
  • alexkdd99
    alexkdd99
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    Tomg999 wrote: »
    None of us really knows. We're all guessing.
    And folks are arguing like a zone chat political argument.

    ZOS needs to define it.

    Anyone can figure it out by testing it in game.
  • raasdal
    raasdal
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    This game is overly complicated.
    You have
    single target direct damage
    Aoe direct damage
    single target dot
    aoe dot
    channeled dot
    cone aoe

    and then depending on distance it's either classed as melee or ranged.

    Worst part is the lack of consistency, you have to test each skill and set because the tooltips are always worded wrong and even similar mechanics have wildly different outcomes.

    Actually, to add to the complexity, Melee vs. Ranged is not an either/or. There are a ton of skills that are neither Melee nor Ranged. Basically all close range skills, that have more than 5 meters range. Such as Flame Lash for example. Not melee. Not ranged.
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