1. Single Player RPG context in terms of itemization. The whole point of RPG's is getting the best gear possible continuously. The plateau for that in this game ends rather early and you're left over powered killing everything in quests with ease from cadwells silver all the way to cadwells gold. The whole idea of past elder scrolls games leaves this idea very frail in this game and leaves the single player content feeling rather easy/boring. Buff the toughness/strength of single player quest combat and it could be redeemed more imo
I thought I had more to add but the coffee hasn't kicked in yet lol feel free to throw in your thoughts
1. Single Player RPG context in terms of itemization. The whole point of RPG's is getting the best gear possible continuously. The plateau for that in this game ends rather early and you're left over powered killing everything in quests with ease from cadwells silver all the way to cadwells gold. The whole idea of past elder scrolls games leaves this idea very frail in this game and leaves the single player content feeling rather easy/boring. Buff the toughness/strength of single player quest combat and it could be redeemed more imo
I thought I had more to add but the coffee hasn't kicked in yet lol feel free to throw in your thoughts
1. Single Player RPG context in terms of itemization. The whole point of RPG's is getting the best gear possible continuously. The plateau for that in this game ends rather early and you're left over powered killing everything in quests with ease from cadwells silver all the way to cadwells gold. The whole idea of past elder scrolls games leaves this idea very frail in this game and leaves the single player content feeling rather easy/boring. Buff the toughness/strength of single player quest combat and it could be redeemed more imo
I thought I had more to add but the coffee hasn't kicked in yet lol feel free to throw in your thoughts
I'm about to blow some minds here, but I think the answer is pretty simple:I think I figured out why people [including myself] stop playing this game eventually
1. Single Player RPG context in terms of itemization. The whole point of RPG's is getting the best gear possible continuously. The plateau for that in this game ends rather early and you're left over powered killing everything in quests with ease from cadwells silver all the way to cadwells gold. The whole idea of past elder scrolls games leaves this idea very frail in this game and leaves the single player content feeling rather easy/boring. Buff the toughness/strength of single player quest combat and it could be redeemed more imo
I thought I had more to add but the coffee hasn't kicked in yet lol feel free to throw in your thoughts
Since when?The whole point of RPG's is getting the best gear possible continuously.
...and actualyl, that's the part I hate most about MMORPGs. Because...1. Single Player RPG context in terms of itemization. The whole point of RPG's is getting the best gear possible continuously...
...this.When they increase max gear level from 160, forcing me to kiss my 300+ hours of farming goodbye and to do it again. That's when I'll conclude I could rather spend the time on having fun and that's when I'll fall behind. I will quit then.
Rejoyce then, because they are doing that.tinythinker wrote: »The other thing, which is completely beyond my control, is that while I appreciate allowing new DLC/Chapter zones to have their own self-contained story so that new players can jump right in, it would be nice to also have a continuous story too...
1. Single Player RPG context in terms of itemization. The whole point of RPG's is getting the best gear possible continuously. The plateau for that in this game ends rather early and you're left over powered killing everything in quests with ease from cadwells silver all the way to cadwells gold. The whole idea of past elder scrolls games leaves this idea very frail in this game and leaves the single player content feeling rather easy/boring. Buff the toughness/strength of single player quest combat and it could be redeemed more imo
I thought I had more to add but the coffee hasn't kicked in yet lol feel free to throw in your thoughts
tinythinker wrote: »Different issues for different people. For example, my drop-off in play is connected mostly to a couple of things:
...Everyone has their own "why I sometimes get frustrated/bored/disinterested in an MMO" story. ZOS can't cater to us all...
1. Single Player RPG context in terms of itemization. The whole point of RPG's is getting the best gear possible continuously. The plateau for that in this game ends rather early and you're left over powered killing everything in quests with ease from cadwells silver all the way to cadwells gold. The whole idea of past elder scrolls games leaves this idea very frail in this game and leaves the single player content feeling rather easy/boring. Buff the toughness/strength of single player quest combat and it could be redeemed more imo
I thought I had more to add but the coffee hasn't kicked in yet lol feel free to throw in your thoughts
Giles.floydub17_ESO wrote: »1. Single Player RPG context in terms of itemization. The whole point of RPG's is getting the best gear possible continuously. The plateau for that in this game ends rather early and you're left over powered killing everything in quests with ease from cadwells silver all the way to cadwells gold. The whole idea of past elder scrolls games leaves this idea very frail in this game and leaves the single player content feeling rather easy/boring. Buff the toughness/strength of single player quest combat and it could be redeemed more imo
I thought I had more to add but the coffee hasn't kicked in yet lol feel free to throw in your thoughts
The game is part TES and part MMO. The exploration in the game is very similar to previous TES games. However, part of the game involves other players such as dungeons, trials, vDSA and AvA, soon to be Batlegrounds.
If you want challenging single player content that is vMaelstrom Arena. Normal is fairly easy, vet offers a worthy challenge. For open world, MMOs generally do not have challenging content because what is challenging for one player is a push over for others, hence content like vMA and the group content mentioned above.
From your post you have barely scratched the surface concerning end game.
MLGProPlayer wrote: »1. Single Player RPG context in terms of itemization. The whole point of RPG's is getting the best gear possible continuously. The plateau for that in this game ends rather early and you're left over powered killing everything in quests with ease from cadwells silver all the way to cadwells gold. The whole idea of past elder scrolls games leaves this idea very frail in this game and leaves the single player content feeling rather easy/boring. Buff the toughness/strength of single player quest combat and it could be redeemed more imo
I thought I had more to add but the coffee hasn't kicked in yet lol feel free to throw in your thoughts
Did you just start playing this game?
Yes, overland content is a joke. But there are over 30 dungeons, arenas, and trials that offer plenty of challenge.
Do I wish overland content was more difficult? Absolutely. But to say there isn't any difficult content in the game is to be ignorant.
1. Single Player RPG context in terms of itemization. The whole point of RPG's is getting the best gear possible continuously. The plateau for that in this game ends rather early and you're left over powered killing everything in quests with ease from cadwells silver all the way to cadwells gold. The whole idea of past elder scrolls games leaves this idea very frail in this game and leaves the single player content feeling rather easy/boring. Buff the toughness/strength of single player quest combat and it could be redeemed more imo
I thought I had more to add but the coffee hasn't kicked in yet lol feel free to throw in your thoughts
Also just to clarify with people attacking my "gear progression" comment I wrote this after sleeping for 15 hours lol I do agree that doesn't JUST make a good RPG. To back up my claims heres a list of RPGs ive beaten over the yearsArcanum
Bioshock
Bioshock 2
Bioshock infinite
Baldurs gate 1
Baldurs gate 2
Borderlands 1
Borderlands 2
Borderlands: Prequel
Deus Ex: Human Revolution
Deus Ex: Mankind Divided
Demons souls
Dark souls 1
Dark souls 2
Dark Souls 3
Diablo 1
Diablo 2
Diablo 3
Dishonored
Dishonored 2
Divine divinity: Original Sin
Dragons Dogma: Dark Arisen
Dragon age origins
Dragon age 2
Dragon Age: Inquisition
Dying light
Dead island
Dead island riptide
Ff 7 8 9 10 12
Fable
Fallout 1
Fallout 2
Fallout 3
Fallout 4
Fallout new vegas
Far cry 3
Far cry 4
Kingdoms of Amalur: Reckoning
Legend of zelda LTTP SNES
Mass effect 2
Mass Effect: Andromeda
Oblivion
Planescape: Torment
STALKER Shadow of Chernobyl
STALKER call of pripyat
STALKER Clear Sky
Shadowrun (SNES)
Shadowrun Returns
Shadowrun returns 2 (cant remember the name of it)
Skyrim
System shock 2
Wasteland 2
Watch Dogs [Sort of??]
Watch Dogs 2 [sort of??]
Witcher 1
Witcher 2
Witcher 3
TheShadowScout wrote: »...and actualyl, that's the part I hate most about MMORPGs. Because...1. Single Player RPG context in terms of itemization. The whole point of RPG's is getting the best gear possible continuously......this.When they increase max gear level from 160, forcing me to kiss my 300+ hours of farming goodbye and to do it again. That's when I'll conclude I could rather spend the time on having fun and that's when I'll fall behind. I will quit then.
I agree that a MMORPG should give people a continuous chase to "become better". I disagree that this chase should be re-farming all their gear whenever the cap raises. I disagree that they should be forever chasing the "best gear possible", and instead chase other stuff.
I hate chasing gear.
I love chasing skill maxings/morphings!
I love chasing achievements. (though some are a bit too much chase, really)
I love chasing guild progressions!
I love chasing crafting motivs!
Why? Because the latter things last forever, are part of my character, and wont become obsolete someday just because gear cap rises!
I think the game should add more stuff to chase, yes, but that is should avoid making people feel their hard charing of times past has been for nothing when the object of their chase needs be discarded in favor of the new flavor.
As such, I would wish they might add more of the fun things to chase. More guilds. More crafting styles. More weapon skills. More achievements. More skills, one way or another.
And if they have to raise gear cap, then at least give us some way to raise gear level, even if it is as annoying as farming a whole new set would be, it at least would bypass the sinking feeling of having all the work we put into golding our favorite CP160 set go to waste...
...
Also, I think the game really could use more grand things to work towards, guild-wise. Stuff where lots of guild members contribute, and in the end have a greater sense of achievement when they finally finish that special guildhall addition or something... especially when the contributions might be done well, stuff where its not only the highend players, but also guild noobs that can pitch in, so, less "spend hard to get stuff that only endgame characters have a hope of grabbing" and more "spend tons of easy to grab, but time consuming resources".Rejoyce then, because they are doing that.tinythinker wrote: »The other thing, which is completely beyond my control, is that while I appreciate allowing new DLC/Chapter zones to have their own self-contained story so that new players can jump right in, it would be nice to also have a continuous story too...
There is a nice big storyline in the works hinted at by the prohpet at the end of orsinium, and further elaborasted upon in the recent new "missing prophecy" quest... looks like after Molag Bal had his turn, three princes will be next to make trouble on a large scale (Mephala, Nocturne and Clavicus Vile from the looks of it!)
...
...And yeah, I can't wait to see how that turns out, I am hoping they might not use up all their thunder in one DLC, but have a nice drawn out theme that goes through multiple regions, multiple DLCs, and gives us long time enjoyment as we follow the small stories while watching the big one unfold...
Also just to clarify with people attacking my "gear progression" comment I wrote this after sleeping for 15 hours lol I do agree that doesn't JUST make a good RPG. To back up my claims heres a list of RPGs ive beaten over the years
Arcanum
Bioshock
Bioshock 2
Bioshock infinite
Baldurs gate 1
Baldurs gate 2
Borderlands 1
Borderlands 2
Borderlands: Prequel
Deus Ex: Human Revolution
Deus Ex: Mankind Divided
Demons souls
Dark souls 1
Dark souls 2
Dark Souls 3
Diablo 1
Diablo 2
Diablo 3
Dishonored
Dishonored 2
Divine divinity: Original Sin
Dragons Dogma: Dark Arisen
Dragon age origins
Dragon age 2
Dragon Age: Inquisition
Dying light
Dead island
Dead island riptide
Ff 7 8 9 10 12
Fable
Fallout 1
Fallout 2
Fallout 3
Fallout 4
Fallout new vegas
Far cry 3
Far cry 4
Kingdoms of Amalur: Reckoning
Legend of zelda LTTP SNES
Mass effect 2
Mass Effect: Andromeda
Oblivion
Planescape: Torment
STALKER Shadow of Chernobyl
STALKER call of pripyat
STALKER Clear Sky
Shadowrun (SNES)
Shadowrun Returns
Shadowrun returns 2 (cant remember the name of it)
Skyrim
System shock 2
Wasteland 2
Watch Dogs [Sort of??]
Watch Dogs 2 [sort of??]
Witcher 1
Witcher 2
Witcher 3
This isn't even on my list of priorities, let alone at its top. I've played and loved games with abysmal gear progression. I spent hundreds of hours in Skyrim in studded armor because I like the way it looks. In fact, I'd argue that in Elder Scrolls games the focus on looks is as much, if not more common than the focus on stats. These games aren't terribly hard, hitting the armor cap is very easy if you use crafting skills at all, so the stats dont matter as much. Incidentally, this is where ESO failed despite its early attempts to make crafting interesting and valuable: without transmogrification, all the nice motifs are useless.The whole point of RPG's is getting the best gear possible continuously.