Joy_Division wrote: »They should nerf dark exchange, streak, shields....um...pets are hitting too hard..let's see...
Hold on *goes to read the other numerous nerf sorc threads*
Crystal frags!
Seriously though, does no one bash? Dark exchange is literally telegraphed for an entire second before going off.
Also, you get an 8k tool tip on cyrodiil? I get that in pve with 46k Magicka, so I'm going to assume the OP didn't take pvp reduction into account, which means that 6k rally tick kind of proves DE is much less at about 4k.
Have you fought a 75% of cyrodiil's stam sorcs that use immovables? Try bashing them for the 16 seconds their imov pot is up, see where it gets you.
FYI - immunity cannot prevent interruption.
But the whole "bash me bro" counter is disingenuous since it's so easy for the mobile streaking sorcerer that has 100% up-time on minor expedition to elude their opponent for the second it takes to complete the channel. To say nothing of a random tree they can just run around.
Joy_Division wrote: »They should nerf dark exchange, streak, shields....um...pets are hitting too hard..let's see...
Hold on *goes to read the other numerous nerf sorc threads*
Crystal frags!
Seriously though, does no one bash? Dark exchange is literally telegraphed for an entire second before going off.
Also, you get an 8k tool tip on cyrodiil? I get that in pve with 46k Magicka, so I'm going to assume the OP didn't take pvp reduction into account, which means that 6k rally tick kind of proves DE is much less at about 4k.
Have you fought a 75% of cyrodiil's stam sorcs that use immovables? Try bashing them for the 16 seconds their imov pot is up, see where it gets you.
FYI - immunity cannot prevent interruption.
But the whole "bash me bro" counter is disingenuous since it's so easy for the mobile streaking sorcerer that has 100% up-time on minor expedition to elude their opponent for the second it takes to complete the channel. To say nothing of a random tree they can just run around.
the sustain should match Honor the Dead return (over time.) if it wants to give a burst heal with a sustain mechanic.
Otherwise stam have access to rally/vigor, so its not out of the ordinary to have the mag version of dark deal only provide the burst heal. But then again, if current shield mechanics are still in effect, then magsorcs have healing ward and therefore don't need the heal from DD either but it sitll costs stamina so maybe this is a bad idea too?
Just remove the heal component from Dark Deal (stam) but keep the heal for Dark Conversion (mag). its a huge sustain skill and I dont want that intent to be nerfed. But there needs to be a risk in running it, which should be this:
- high dmg/high sustain = no heal
- uses stam = heal+mag return.
- remains interruptible due to a channel mechanic.
the sustain should match Honor the Dead return (over time.) if it wants to give a burst heal with a sustain mechanic.
Otherwise stam have access to rally/vigor, so its not out of the ordinary to have the mag version of dark deal only provide the burst heal. But then again, if current shield mechanics are still in effect, then magsorcs have healing ward and therefore don't need the heal from DD either but it sitll costs stamina so maybe this is a bad idea too?
Just remove the heal component from Dark Deal (stam) but keep the heal for Dark Conversion (mag). its a huge sustain skill and I dont want that intent to be nerfed. But there needs to be a risk in running it, which should be this:
- high dmg/high sustain = no heal
- uses stam = heal+mag return.
- remains interruptible due to a channel mechanic.
Tbh I'd be fine with it giving less healing. No healing is too harsh. I am planning on maining stam sorc next patch after all!
id be fine with less healing too. crit heals + shield is what the class was intended for using, not have access to a "free" breath of life.
When compared to what happened to Siphoning Attacks this skill tooltip should now read "Spend 1.2s to make your character clap his hands to make a funny sound. If not interrupted - restores 1200 Stamina/Magicka over 36 seconds."It would still make some people claim it to be too powerful.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
When compared to what happened to Siphoning Attacks this skill tooltip should now read "Spend 1.2s to make your character clap his hands to make a funny sound. If not interrupted - restores 1200 Stamina/Magicka over 36 seconds."It would still make some people claim it to be too powerful.
Yeah, or the Warden ability that gives less resources over 24 seconds then one cast of Dark Exchange gives. That's is not even counting the heal on the Dark Exchange (seriously why the hell does this ability even have a heal?).