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Dark exchange does not need a 8k heal tool tip

  • Minno
    Minno
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    templesus wrote: »
    Kova wrote: »
    They should nerf dark exchange, streak, shields....um...pets are hitting too hard..let's see...

    Hold on *goes to read the other numerous nerf sorc threads*

    Crystal frags!

    Seriously though, does no one bash? Dark exchange is literally telegraphed for an entire second before going off.

    Also, you get an 8k tool tip on cyrodiil? I get that in pve with 46k Magicka, so I'm going to assume the OP didn't take pvp reduction into account, which means that 6k rally tick kind of proves DE is much less at about 4k.

    Have you fought a 75% of cyrodiil's stam sorcs that use immovables? Try bashing them for the 16 seconds their imov pot is up, see where it gets you.

    FYI - immunity cannot prevent interruption.

    But the whole "bash me bro" counter is disingenuous since it's so easy for the mobile streaking sorcerer that has 100% up-time on minor expedition to elude their opponent for the second it takes to complete the channel. To say nothing of a random tree they can just run around.

    This is now a "nerf trees" thread lol.
    At some point, im going to assume ESO will look like a quake2 1998 deathmatch game lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • templesus
    templesus
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    templesus wrote: »
    Kova wrote: »
    They should nerf dark exchange, streak, shields....um...pets are hitting too hard..let's see...

    Hold on *goes to read the other numerous nerf sorc threads*

    Crystal frags!

    Seriously though, does no one bash? Dark exchange is literally telegraphed for an entire second before going off.

    Also, you get an 8k tool tip on cyrodiil? I get that in pve with 46k Magicka, so I'm going to assume the OP didn't take pvp reduction into account, which means that 6k rally tick kind of proves DE is much less at about 4k.

    Have you fought a 75% of cyrodiil's stam sorcs that use immovables? Try bashing them for the 16 seconds their imov pot is up, see where it gets you.

    FYI - immunity cannot prevent interruption.

    But the whole "bash me bro" counter is disingenuous since it's so easy for the mobile streaking sorcerer that has 100% up-time on minor expedition to elude their opponent for the second it takes to complete the channel. To say nothing of a random tree they can just run around.

    FYI an immovable potion does. Go ahead and test it. Not sure if its a bug or intended but it does.
    Edited by templesus on May 8, 2017 5:05PM
  • wisej12
    wisej12
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    Dark deal's heal cannot crit
  • Chilly-McFreeze
    Chilly-McFreeze
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    Minno wrote: »
    the sustain should match Honor the Dead return (over time.) if it wants to give a burst heal with a sustain mechanic.
    Otherwise stam have access to rally/vigor, so its not out of the ordinary to have the mag version of dark deal only provide the burst heal. But then again, if current shield mechanics are still in effect, then magsorcs have healing ward and therefore don't need the heal from DD either but it sitll costs stamina so maybe this is a bad idea too?

    Just remove the heal component from Dark Deal (stam) but keep the heal for Dark Conversion (mag). its a huge sustain skill and I dont want that intent to be nerfed. But there needs to be a risk in running it, which should be this:
    - high dmg/high sustain = no heal
    - uses stam = heal+mag return.
    - remains interruptible due to a channel mechanic.

    Where does that high/damage come from in this equation? Do mSorcs don't have high dmg or what are you trying to say with this? I said it before and I say it again. Each and every class has several methods of healing. Why gut sSorcs here? And you know that crit surge isn't exactly an on demand heal in PvP, right? Remember you can't even crit shields, leaving surge useless against most mag-builds. Also most people don't tend to run high crit builds in pvp. 1.2s channel, interruptable, 4k healing + resources. Only tweak it probably need is costing mag if you interupt it. But can someone finally tell me if other cast time abilites drain your res if they get interrupted (like dark flare)?
  • Stamden
    Stamden
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    This skill should not get a heal in the first place. Converting Mag to Stam or Stam to Mag in the ratio is does is ridiculously powerful on its own. It effectively gives you 2 resource pools to use into one.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Vosital
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    So this skill is actually going to be going to live like this? Seriously? Ever other class gets their resource management gutted and Sorcs get to keep the broken af skill..

  • Feanor
    Feanor
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    Minno wrote: »
    Subversus wrote: »
    Minno wrote: »
    the sustain should match Honor the Dead return (over time.) if it wants to give a burst heal with a sustain mechanic.
    Otherwise stam have access to rally/vigor, so its not out of the ordinary to have the mag version of dark deal only provide the burst heal. But then again, if current shield mechanics are still in effect, then magsorcs have healing ward and therefore don't need the heal from DD either but it sitll costs stamina so maybe this is a bad idea too?

    Just remove the heal component from Dark Deal (stam) but keep the heal for Dark Conversion (mag). its a huge sustain skill and I dont want that intent to be nerfed. But there needs to be a risk in running it, which should be this:
    - high dmg/high sustain = no heal
    - uses stam = heal+mag return.
    - remains interruptible due to a channel mechanic.

    Tbh I'd be fine with it giving less healing. No healing is too harsh. I am planning on maining stam sorc next patch after all!

    id be fine with less healing too. crit heals + shield is what the class was intended for using, not have access to a "free" breath of life.

    Surge has been nerfed already. Shields have been nerfed already. People won't stop complaining until Sorcs have a version of Sun Shield and no viable class heal and they can finally take revenge for all the fabled or a actual hurt they took from all those mean Sorcs.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • F7sus4
    F7sus4
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    When compared to what happened to Siphoning Attacks this skill tooltip should now read "Spend 1.2s to make your character clap his hands to make a funny sound. If not interrupted - restores 1200 Stamina/Magicka over 36 seconds."

    It would still make some people claim it to be too powerful.
    Edited by F7sus4 on May 21, 2017 2:53PM
  • Stamden
    Stamden
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    F7sus4 wrote: »
    When compared to what happened to Siphoning Attacks this skill tooltip should now read "Spend 1.2s to make your character clap his hands to make a funny sound. If not interrupted - restores 1200 Stamina/Magicka over 36 seconds."

    It would still make some people claim it to be too powerful.

    Yeah, or the Warden ability that gives less resources over 24 seconds then one cast of Dark Exchange gives. That's is not even counting the heal on the Dark Exchange (seriously why the hell does this ability even have a heal?).
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Kilandros
    Kilandros
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    IMO Dark Exchange heal should be buffed by 50% and it should grant Major Protection and Major Mending IMO
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • STEVIL
    STEVIL
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    Neighbor wrote: »
    F7sus4 wrote: »
    When compared to what happened to Siphoning Attacks this skill tooltip should now read "Spend 1.2s to make your character clap his hands to make a funny sound. If not interrupted - restores 1200 Stamina/Magicka over 36 seconds."

    It would still make some people claim it to be too powerful.

    Yeah, or the Warden ability that gives less resources over 24 seconds then one cast of Dark Exchange gives. That's is not even counting the heal on the Dark Exchange (seriously why the hell does this ability even have a heal?).

    i for one would love to swap out dark exchange and its counterparts for the netch warden powers... in a hot second.

    free to cast and no cast time.
    lasts ongoing for 24s or so letting you cast it out of combat and then just reap the gains while blasting away.
    mag morph major sorcery and purge one effect on cast - again free
    stam morph adds major brutality to the mix as well

    Would switch surge over to the crit surge for more healing gains and use the netch for the resource/maj sorcery and gain a needed purge option without batting an eye.

    if you imagine this is a step down for a sorc, that somehow netchy-poo is not as good as Dark-d/c, then i'd nominate you for dev if this was a campaign promise. :D OK OK no not really but... anyway.


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  • smrasmusb14_ESO
    smrasmusb14_ESO
    Soul Shriven
    As a Magicka Sorcerer I use my heal to recover stamina... that way it benefits from cost reduction for magic costing skills and it recovers stamina so I can roll dodge or sprint all day. Using it to simply drain your limited stamina to make more magicka seems silly to me.
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