[Proof] Sorcs are not OP! Stop crying for nerfs! How dare you all!

  • dpencil1
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    KaiVox22 wrote: »
    Tirps wrote: »
    It is all about how good the player is.. Bad ones are bad even if the class is good.

    I agree but if sorc is as godmode OP as all of the anti sorcs claim. Then logically a bad player would be able a keep pace with a pro player, if not surpass them. Because the class is god mode overtuned. However this is not the case with sorcs to include pet sorcs.

    Yet people just hate on sorcs just to hate on them. Because they are mad they got beat by one. Same story with the StamBlades to be honest. It's funny classes are nearly equal in terms of collective power. Yet people want to just nuke sorcs out of the game.

    If this is going to be the acceptable norm by the classist community....

    Then.

    - Make templar have gimped healing ability..
    - Make DKs have gimped tanking ability
    - Make Wardens have gimped support ability.

    Lets gut all of these classes and put them on the same level that people want sorc and NBs to be on.

    That sound outrageous now don't it? But that's what yall are doing to sorcs. When other class are close in terms of damage, however outside of NB are beyond super effective with their primary rolo....[Tank or Healer]

    Sorc should be 2-3k dps ahead of the other classes, not 10k+

    Then by your logic. Sorcs should also be acceptable tanks and healers in trials. But they are not even close. And now yall keep campaigning to take away the only thing that sorc has going for it, damage. I'm sorry but you just sound like the other anti sorc players that just want the class deleted from this game.

    @FearlessOne_2014 I would be quite happy if their dps came down in-line with other classes and they were viable for support roles. Every class can dps in any content, but tanking and healing is off limits once one hits vet trials? :p

    You know, if you think about the game's history... (forgive me if I'm in error, this is my perspective as someone who join when B2P started)

    First, the original dev team created 4 classes basically mirroring the ideal 4-man group composition: 2 DPS, 1 Tank, 1 Healer. (Still required for queing in the activity finder)

    Then, the first Trials were relatively easy burn-fests. Most of the community wasn't even that involved in running them, so the demand for tight balance and all build comparison being based on a vet Trial environment didn't exist.

    With Maw and vet modes of the old trials, the bar for completing hard group content in ESO rose dramatically, leading to much more strict guidelines for what was acceptable in the various roles of trials groups.

    As time has gone on, with the addition of the target skeleton, the voice of the trials-based community has grown stronger, so that players are thinking almost exclusively in terms of trials effectiveness rather than solo or small group viability. In this environment, the discrepancies between the classes stand out starkly. And now as we enter into Battlegrounds there will be a more structured way to compare the classes from a PvP prespective as well (and with no CP, for that matter).

    I mention all of this because I think it's helpful to keep in mind that it has only been since recently (from a development standpoint) that these issues have become so precisely quantifiable, and so significant to the community at large.

    Honestly, it will probably take another year to fully unpack everything that has changed in today's ESO vs. the launch version, to get us to a place that would truly be considered balanced between all classes in all roles in both PvE and PvP. Less work is needed to bring all classes into a similar damage dealing range, and it makes sense that this is the first priority, now that the community is much more able to track dps by using the target skeleton.
  • Smmokkee
    Smmokkee
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    KaiVox22 wrote: »
    Tirps wrote: »
    It is all about how good the player is.. Bad ones are bad even if the class is good.

    I agree but if sorc is as godmode OP as all of the anti sorcs claim. Then logically a bad player would be able a keep pace with a pro player, if not surpass them. Because the class is god mode overtuned. However this is not the case with sorcs to include pet sorcs.

    Yet people just hate on sorcs just to hate on them. Because they are mad they got beat by one. Same story with the StamBlades to be honest. It's funny classes are nearly equal in terms of collective power. Yet people want to just nuke sorcs out of the game.

    If this is going to be the acceptable norm by the classist community....

    Then.

    - Make templar have gimped healing ability..
    - Make DKs have gimped tanking ability
    - Make Wardens have gimped support ability.

    Lets gut all of these classes and put them on the same level that people want sorc and NBs to be on.

    That sound outrageous now don't it? But that's what yall are doing to sorcs. When other class are close in terms of damage, however outside of NB are beyond super effective with their primary rolo....[Tank or Healer]

    Sorc should be 2-3k dps ahead of the other classes (this is the case with non-pet sorcs), not 10k+ (pet sorcs).

    Just because the class you enjoy is being nerfed, doesn't mean it's bad for the game. I have played magsorc for quite a while and I'm so eager to see how nicely they nerf pet sorcs.

    No no no no no. Sorcs should be 2-3k dps behind everyone. With those ridiculous shields and having the range advantage.. and pets?? Please the class has everything. Only makes sense that such an easy to play class is behind the rest in dps.

  • Vuz3
    Vuz3
    Takes zero skill to play sorc they are stupidity OP they need a serious rebalance and some seriously strong nerfs. Its going to happen.

    Yes. But it is good that they are easy to play. It is that ease in autopilot that raises the floor. My stamina templar, pulling 46k dps is a different story. It takes a huge understanding of the class, and mechanics to make it so god damn good. I want to make it clear, that this class has a very very very high ceiling. Did you know that (at least from my tests in non bis gear) that caltrops lowers my dps? I balamce for both survive and dps so I either must choose between caltrops or potl on my bar. using caltrops ,y dps is 30k. same bar no caltrops 38k. Sub potl 46k. Do the numbers make sense? NO WAY IN HELL. But then again, my dw is *** trait and im usimg spriggan.

    Sorcs, sorcs are perrrrfect for people that want good dps, but hate sving to have a near perfect understanding of their class, situational mechanics, AND a solid rotation. Despite being my most hated form of gameplay, sorcs usher in a great group role, and some play how ya want ba;ance. I love to micromanage my buffs, and love mele mechanics. So stamina templar is my personal flavor.

    If you saw my templar, you'd csll it broken.

    Can we see a combat metrics report of your templar?

    Wait, hold the phone.. you said spriggan? That is such a dps loss in group instances.
    Edited by Vuz3 on May 21, 2017 4:48PM
    - Xbox to PC/NA transfer (Vuzion)
    Vuzion - Mag NB - Dro'Mathra Destroyer / 590k vMA / 129k vMOL
    Záphyr - Mag Sorc - Dro'Mathra Destroyer / 140k vMOL
  • Galwylin
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    I don't think they are overpowered either. I think they are the one class that works pretty well and that's where the problem is. Its not the sorcerer, other classes should function as well. Instead, we'll probably get sorcerer nerfs because logic.
  • Ep1kMalware
    Ep1kMalware
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    Vuz3 wrote: »
    Takes zero skill to play sorc they are stupidity OP they need a serious rebalance and some seriously strong nerfs. Its going to happen.

    Yes. But it is good that they are easy to play. It is that ease in autopilot that raises the floor. My stamina templar, pulling 46k dps is a different story. It takes a huge understanding of the class, and mechanics to make it so god damn good. I want to make it clear, that this class has a very very very high ceiling. Did you know that (at least from my tests in non bis gear) that caltrops lowers my dps? I balamce for both survive and dps so I either must choose between caltrops or potl on my bar. using caltrops ,y dps is 30k. same bar no caltrops 38k. Sub potl 46k. Do the numbers make sense? NO WAY IN HELL. But then again, my dw is *** trait and im usimg spriggan.

    Sorcs, sorcs are perrrrfect for people that want good dps, but hate sving to have a near perfect understanding of their class, situational mechanics, AND a solid rotation. Despite being my most hated form of gameplay, sorcs usher in a great group role, and some play how ya want ba;ance. I love to micromanage my buffs, and love mele mechanics. So stamina templar is my personal flavor.

    If you saw my templar, you'd csll it broken.

    Can we see a combat metrics report of your templar?

    Wait, hold the phone.. you said spriggan? That is such a dps loss in group instances.

    Oh it is? Care to explain? Because until I get my full set of tfs it is a dps gain. I've tested my build out with and without full raid buffs to test both my bottom line 38K AND my raid dps 61K. I am perfectly okay with these numbers, but most the people that make the same remarks you do barely manage 27k on a magica sorc. So please, before you tell me how *** my build is would you care to explain why?
    Edited by Ep1kMalware on May 22, 2017 6:16AM
  • Ep1kMalware
    Ep1kMalware
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    Vuz3 wrote: »
    Takes zero skill to play sorc they are stupidity OP they need a serious rebalance and some seriously strong nerfs. Its going to happen.

    Yes. But it is good that they are easy to play. It is that ease in autopilot that raises the floor. My stamina templar, pulling 46k dps is a different story. It takes a huge understanding of the class, and mechanics to make it so god damn good. I want to make it clear, that this class has a very very very high ceiling. Did you know that (at least from my tests in non bis gear) that caltrops lowers my dps? I balamce for both survive and dps so I either must choose between caltrops or potl on my bar. using caltrops ,y dps is 30k. same bar no caltrops 38k. Sub potl 46k. Do the numbers make sense? NO WAY IN HELL. But then again, my dw is *** trait and im usimg spriggan.

    Sorcs, sorcs are perrrrfect for people that want good dps, but hate sving to have a near perfect understanding of their class, situational mechanics, AND a solid rotation. Despite being my most hated form of gameplay, sorcs usher in a great group role, and some play how ya want ba;ance. I love to micromanage my buffs, and love mele mechanics. So stamina templar is my personal flavor.

    If you saw my templar, you'd csll it broken.

    Can we see a combat metrics report of your templar?

    Wait, hold the phone.. you said spriggan? That is such a dps loss in group instances.

    Oh it is? Care to explain? Because until I get my full set of tfs it is a dps gain. I've tested my build out with and without full raid buffs to test both my bottom line 38K AND my raid dps 61K. I am perfectly okay with these numbers, but most the people that make the same remarks you do barely manage 27k on a magica sorc. So please, before you tell me how *** my build is would you care to explain why?

    I also tested 2 sharp weapons and selenes, amazing dps. But stamplar is about that inhouse crit modifier, so I ise kraghs and swap out a sharp wep for a precise one in groups. 2 sharp wep when solo.
  • Rohamad_Ali
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    When I can take over as a Tank in a dungeon and main dps because the other players died , that says something about how incredibly versatile Sorc is . When I don't need a healer on top of all that , that's a sign . Now if I walk into PVP and survive most every assault by 3 or 4 players at a time , ya , Sorc is a little OP . I can't do that on my other toons half as easily .
  • Skeironn
    Skeironn
    Soul Shriven
    you are really bad player i can solo wayrest hm mode with mag sorc
  • Runschei
    Runschei
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    I don't know why you think stamina nightblades are over powered. All classes surpasses us in trials and dungeons, and in pvp we're just a little fart running around in the shadows ganking. If I make one mistake in pvp, I'll be dead.
  • Dracindo
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    Sorcs aren't OP and don't need a nerf. Everything else just needs a buff, especially Nightblades.
  • hmsdragonfly
    hmsdragonfly
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    KaiVox22 wrote: »
    Tirps wrote: »
    It is all about how good the player is.. Bad ones are bad even if the class is good.

    I agree but if sorc is as godmode OP as all of the anti sorcs claim. Then logically a bad player would be able a keep pace with a pro player, if not surpass them. Because the class is god mode overtuned. However this is not the case with sorcs to include pet sorcs.

    Yet people just hate on sorcs just to hate on them. Because they are mad they got beat by one. Same story with the StamBlades to be honest. It's funny classes are nearly equal in terms of collective power. Yet people want to just nuke sorcs out of the game.

    If this is going to be the acceptable norm by the classist community....

    Then.

    - Make templar have gimped healing ability..
    - Make DKs have gimped tanking ability
    - Make Wardens have gimped support ability.

    Lets gut all of these classes and put them on the same level that people want sorc and NBs to be on.

    That sound outrageous now don't it? But that's what yall are doing to sorcs. When other class are close in terms of damage, however outside of NB are beyond super effective with their primary rolo....[Tank or Healer]

    Sorc should be 2-3k dps ahead of the other classes, not 10k+

    Then by your logic. Sorcs should also be acceptable tanks and healers in trials. But they are not even close. And now yall keep campaigning to take away the only thing that sorc has going for it, damage. I'm sorry but you just sound like the other anti sorc players that just want the class deleted from this game.

    And they are also making sorcs acceptable healers in trials, now that orb restores both stamina and magicka.
    Aldmeri Dominion Loyalist. For the Queen!
  • FoulSnowpaw
    FoulSnowpaw
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    Honestly the classes are fine.
    People complain about every class being "OP" simply because they don't put as much effort as those stronger players.
    "Templar heal too much" (healers will heal)
    "Sorc aoe spam" (that's what mages do)
    "DK infinite sustain too op" (tanky for you, but they're not invincible)
    "NB assassination too op" (they're an assassin bro)
    If you feel your character is weak, then that's not the playstyle you seek.

    People keep whining simply because they want easy mode for "their" character.
    No more nerfs it only makes dungeons and trials waste more time, and make the game harder. CP nerf is hard enough.

    L2P whining people. Get better gear, respect, experiment.

  • waitwhat
    waitwhat
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    Honestly the classes are fine.
    People complain about every class being "OP" simply because they don't put as much effort as those stronger players.
    "Templar heal too much" (healers will heal)
    "Sorc aoe spam" (that's what mages do)
    "DK infinite sustain too op" (tanky for you, but they're not invincible)
    "NB assassination too op" (they're an assassin bro)
    If you feel your character is weak, then that's not the playstyle you seek.

    People keep whining simply because they want easy mode for "their" character.
    No more nerfs it only makes dungeons and trials waste more time, and make the game harder. CP nerf is hard enough.

    L2P whining people. Get better gear, respect, experiment.

    Honestly the classes are not fine.

    Templar healing will be nerfed hard.
    DK infinite sustain will not exist in Morrowind.
    NB assassination is virtually non-existent already, and will take a further hit with removal of stealth damage.

    Only sorc AoE spam remains unaffected in the current meta and in the patch notes released to date, hence the need for sorc nerfs.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • FoulSnowpaw
    FoulSnowpaw
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    waitwhat wrote: »
    Honestly the classes are fine.
    People complain about every class being "OP" simply because they don't put as much effort as those stronger players.
    "Templar heal too much" (healers will heal)
    "Sorc aoe spam" (that's what mages do)
    "DK infinite sustain too op" (tanky for you, but they're not invincible)
    "NB assassination too op" (they're an assassin bro)
    If you feel your character is weak, then that's not the playstyle you seek.

    People keep whining simply because they want easy mode for "their" character.
    No more nerfs it only makes dungeons and trials waste more time, and make the game harder. CP nerf is hard enough.

    L2P whining people. Get better gear, respect, experiment.

    Honestly the classes are not fine.

    Templar healing will be nerfed hard.
    DK infinite sustain will not exist in Morrowind.
    NB assassination is virtually non-existent already, and will take a further hit with removal of stealth damage.

    Only sorc AoE spam remains unaffected in the current meta and in the patch notes released to date, hence the need for sorc nerfs.

    Oops scratch out the fine part.
    And yes the classes are nerfed to the point where their functionality is crap. The point I was trying to make was that these nerfs are only making the game more difficult(especially for new players).
    No more nerfs. We need buffs to Templar, DK, and NB.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Banana wrote: »
    More nerfs for sorcerers please
    f7FdEdG.jpg

    The problem with mag sorcerer is simple:

    If you go full DPS build technically you should be sort of a glass cannon (Ultra high dmg but not that good defence). But with sorcerer it is a different story. If you go full dps and you have only like 10K health... you can still use "Conjured Ward" (stack-able shield) So it adds like 20 - 25K DMG shield to your health bar. This shield is not affected by penetration and crits.
    No other class in game can do that....

    In PvP - Let me put it this way: In order to kill a sorcerer you need to deal at lest 25K "true" dmg (with no crits and penetration) fast enough to even "reach" the health bar. You have to do it fast enough so your enemy will not have a chance to "stack" more shield.
    So you focus on destroying that shield while sorcerer throws "Haunting Curse" at you (un-dodge-able, un-block-able instant that explodes twice on you and even pulls you out of stealth 2x (even thou there is nothing like that in skill description).

    And in the end when you finally managed to get rid of that shield and start doing dmg to health bar what does the sorcerer do ? Either stuns you with Streak & kills you or just escapes faster than sprinting mount....

    In PvE - in addition to a DPS class being way more tanky than let's say a NB going full tank build you also have pets that take aggro form enemies making sorc a class that can solo even some group vet dungeons....
    Edited by Tommy_The_Gun on May 22, 2017 9:29AM
  • Coilbox
    Coilbox
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    Ah yes, its another whine thread about sorcs...
    Comrade, a word...
  • Kas
    Kas
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    LOL If you didn't zoom in so far, maybe you'd be able to solo it like all classes have done already
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Biro123
    Biro123
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    Banana wrote: »
    More nerfs for sorcerers please
    f7FdEdG.jpg

    The problem with mag sorcerer is simple:

    If you go full DPS build technically you should be sort of a glass cannon (Ultra high dmg but not that good defence). But with sorcerer it is a different story. If you go full dps and you have only like 10K health... you can still use "Conjured Ward" (stack-able shield) So it adds like 20 - 25K DMG shield to your health bar. This shield is not affected by penetration and crits.
    No other class in game can do that....

    In PvP - Let me put it this way: In order to kill a sorcerer you need to deal at lest 25K "true" dmg (with no crits and penetration) fast enough to even "reach" the health bar. You have to do it fast enough so your enemy will not have a chance to "stack" more shield.
    So you focus on destroying that shield while sorcerer throws "Haunting Curse" at you (un-dodge-able, un-block-able instant that explodes twice on you and even pulls you out of stealth 2x (even thou there is nothing like that in skill description).

    And in the end when you finally managed to get rid of that shield and start doing dmg to health bar what does the sorcerer do ? Either stuns you with Streak & kills you or just escapes faster than sprinting mount....

    In PvE - in addition to a DPS class being way more tanky than let's say a NB going full tank build you also have pets that take aggro form enemies making sorc a class that can solo even some group vet dungeons....


    A couple of misconceptions here.

    Any class can go for a full-dps build and benefit from stronger heals due to their high crit, spell/wpn dmg, mag/stam. This. Although other classes generally need to rely on block/dodge more in addition. This is an issue with the game as a whole - not just sorcs.

    Any class can us a 15-20k stackable shield in the shape of Dampen Magica. Yes, sorcs can use it too, but speaking as if sorcs are the only ones who can use shields is just wrong. The difference is that sorcs can stack 2 shields to make shields their only defence. Other classes who decide to use a shield combine it with other stuff to give their defence (cloak/dodge/instant heals etc). Variation is good, right?

    Yes the shield is not affected by crits - you got that part right. But why do you say it's not affected by penetration? and say it like its a bad thing? Shields have no resistances so there is nothing to penetrate. Its like you have infinite penetration while attacking a shield.

    Soo having to deal 25k 'true damage'. You do know that shields are halved by battle-spirit? so that 25k shield is now only 12.5k? A single wrecking-blow+heavy attack combo almost does it. Yes, there is no crit - but they do their full tooltip of damage to the shield with 0 resistances. The sorc is now on his back with that wrecking blow so can't re-shield while he gets dawnbreakered/wrecking-blow'ed, and now the sorc is at low health and has to re-shield... But you know what? he's also in execute range, so the attacker can just spam executes putting a TON of pressure on the sorc until his healing ward kicks in - assuming it doesn't keep getting taken down by the execute spam. Sorc can do NOTHING other than spam shields. Usually as soon as cc-immunity wears off, the cc from the next wrecking-blow is the killer. If the sorc has time to throw haunting curse at you - its because your damage is low - or your build has focussed too much on stuff which is only good against heavy armour and not shields...
    See we can all come up with imagined scenario's that make one side look like an obvious winner - and therefore op.

    Lots of classes can solo some group vet dungeons.

    Pets are too strong in PVE - yes. I agree. But that's about to be addressed.

    Edited by Biro123 on May 22, 2017 10:26AM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Ep1kMalware
    Ep1kMalware
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    Banana wrote: »
    More nerfs for sorcerers please
    f7FdEdG.jpg

    The problem with mag sorcerer is simple:

    If you go full DPS build technically you should be sort of a glass cannon (Ultra high dmg but not that good defence). But with sorcerer it is a different story. If you go full dps and you have only like 10K health... you can still use "Conjured Ward" (stack-able shield) So it adds like 20 - 25K DMG shield to your health bar. This shield is not affected by penetration and crits.
    No other class in game can do that....

    In PvP - Let me put it this way: In order to kill a sorcerer you need to deal at lest 25K "true" dmg (with no crits and penetration) fast enough to even "reach" the health bar. You have to do it fast enough so your enemy will not have a chance to "stack" more shield.
    So you focus on destroying that shield while sorcerer throws "Haunting Curse" at you (un-dodge-able, un-block-able instant that explodes twice on you and even pulls you out of stealth 2x (even thou there is nothing like that in skill description).

    And in the end when you finally managed to get rid of that shield and start doing dmg to health bar what does the sorcerer do ? Either stuns you with Streak & kills you or just escapes faster than sprinting mount....

    In PvE - in addition to a DPS class being way more tanky than let's say a NB going full tank build you also have pets that take aggro form enemies making sorc a class that can solo even some group vet dungeons....

    All I ever wanted to see for sorcs in pvp was crit dmg against shield. That's all I've ever asked for.
  • lauykanson
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    need more sorc tears
  • Ep1kMalware
    Ep1kMalware
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    lauykanson wrote: »
    need more sorc tears

    ^ sorc tears give my templar power. More tears plz.
  • blimsta
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    Whats they should do is make it so we can ONLY cast shields.... oh wait thats what they did, nvm.



    My biggest thing when it comes to mmo's is, a glass cannon has to be glass but a tank will always be a tank and a cannon.

    That being said eso is on a different lvl and doesn't fit the criteria to be categorised among other mmo's. In fact eso point blank fails at being a mmo, every weekend when the servers crash, every time the population rises above 5 players..... hey maybe thats why the sorc class seems so underpowered in pvp, if every action has massive delays then having to use an action just to swop (shild) bar, then maybe 5 sec stun plus 2-3 action bar swop then 2 more second for shiled to cast. Nvm I'm bored now.

    And thats why I havn't built a new computer in so long.
  • brantkin
    brantkin
    After the nerfs to siphoning strike night blades are pretty much dead. And from what it seems like nightblades are suppose to be the counter to sorcs as they can stay invis and jump on them etc. And hopefully pop them before they can react which is not the case. So main reason i think sorcs are consider op atm they have no real counter class to deal with and keep them in check.

    Not to mention most people are angry from the patch notes. Dk's got screwed insanely hard for pvp with major mending just being ripped away and given a buggy half arsed attempt at a balance nerf.

    Nightblades got gutted even when they were the worse performing class in the game. With arguably the most insane nerf to hit while they also had global sustain being nerfed. You can't argue that they got hit with an necessary nerf. They relied on that and still under performed even with infinite sustain, now that should tell you something about the class and how bad of a spot it is. It's just *** sad as hell to think about...

    Templars got some major buff removed and got a lot of changes, most claim they are dead i have no comment as i didn't follow them. However a big youtuber left because of the nerfs and even made a video burying his templar so they must of been pretty drastic. I do give him props probably the most passive aggressive way to leave a game and say fu to the devs, but in a funny and entertaining way, to bad it's sad when you think about how many hours he spent on that char and how many others have as well.

    Then look at what sorcs got for a nerf, a simple 20% damage reduction on volatile imp. Big whoop.

    So yeah i can understand their anger most classes got hit with game changing removal of skills. And very harsh removal, in a time keep in mind where sorcs were still favored in the meta for pvp and some consider over performing then. People were expecting sorcs to get the axe, or have a vital skill be completely changed and killed off like siphoning strike or ig shield. But instead they walked away clean, you can see the envy and hatred for it easily.

    Now do i think sorcs should be killed or well nerfed? I do honestly feel they should be weaker than the other classes in terms of dps like many have stated. Range is a huge bonus, and should be weaker for that range.

    But i would rather other classes be buffed and have those changes that happened this last patch be reverted. But as i and many other have seen, that just won't happen so instead everyone wants sorcs to be nerfed as it's easier to nerf a class than buff several under performing classes, not to mention cheaper.

    So yeah most of the forums and people in general don't have much love for sorcs at the moment but it's understandable disdain and hatred/envy.
  • Rikkof
    Rikkof
    ✭✭✭
    Runschei wrote: »
    I don't know why you think stamina nightblades are over powered. All classes surpasses us in trials and dungeons, and in pvp we're just a little fart running around in the shadows ganking. If I make one mistake in pvp, I'll be dead.

    EVERYONE WHO MAKES MISTAKES IN PVP DIES
    NOT JUST NB GANKERZ
    Cut this apology it wont hold
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
    ✭✭✭✭✭
    My NB tank grouped with 3 sorcs last night for CoH2. All 3 of them died at least once where I made it out unscathed.

    So basically NB is overpowered and sorc is not.

    NERF NBS! /sarcasm....
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
    ✭✭✭✭✭
    Rikkof wrote: »
    Basically, a hater thread XD
    Nothing to see here,c arry on ppl
    Sorcs wont get nerfed, the rest of u L2P (op included)

    IT WILL BE THE NB AND TEMPLARS WHO GETS NERFED, FOR THEIR ONE SHOT CYRODIIL TACTICS
    0/10
    Sorc will never get nerfed because no reasons to do so
    NB and templar = GUARANTEED NERFED IN MORROWIND because one shoting players in pvp
    Cry more

    So true. The nerf criers will never stop as long as they keep losing to better players.
  • Shadow_Viper_vX
    Shadow_Viper_vX
    ✭✭✭✭✭
    Way too many people would rather run to the forums screaming "NERF!!!!" than actually spend time and effort Learning to Play so they can Adapt and Overcome

    Nerfs are bad mmmkay

    And screaming for nerfs only makes a person look really silly
  • Kram8ion
    Kram8ion
    ✭✭✭✭✭
    WAAAAA!
    I died nerf everyone




    Regardless of class
    Edited by Kram8ion on May 23, 2017 3:06AM
    Aussie lag is real!
  • CaptainBeerDude
    CaptainBeerDude
    ✭✭✭✭✭
    Rikkof wrote: »
    Basically, a hater thread XD
    Nothing to see here,c arry on ppl
    Sorcs wont get nerfed, the rest of u L2P (op included)

    IT WILL BE THE NB AND TEMPLARS WHO GETS NERFED, FOR THEIR ONE SHOT CYRODIIL TACTICS
    0/10
    Sorc will never get nerfed because no reasons to do so
    NB and templar = GUARANTEED NERFED IN MORROWIND because one shoting players in pvp
    Cry more

    @Rikkof leave that horse alone, Champ. You have been spouting this nonsense for a while now, and I assume there is still no one else sharing your opinion.
    If everybody disagrees with you, maybe you're wrong...
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Rikkof wrote: »
    Basically, a hater thread XD
    Nothing to see here,c arry on ppl
    Sorcs wont get nerfed, the rest of u L2P (op included)

    IT WILL BE THE NB AND TEMPLARS WHO GETS NERFED, FOR THEIR ONE SHOT CYRODIIL TACTICS
    0/10
    Sorc will never get nerfed because no reasons to do so
    NB and templar = GUARANTEED NERFED IN MORROWIND because one shoting players in pvp
    Cry more

    @Rikkof leave that horse alone, Champ. You have been spouting this nonsense for a while now, and I assume there is still no one else sharing your opinion.
    If everybody disagrees with you, maybe you're wrong...

    Yall got my sorcs nerfed already. Leave my Templars alone! They've been nerfed enoth already.

    If everyone but you is OP, then that is a cue that you need to buckle down and L2P. Say it with me LEARN TO PLAY! Thank now good bye!
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