KochDerDamonen wrote: »FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »It is all about how good the player is.. Bad ones are bad even if the class is good.
I agree but if sorc is as godmode OP as all of the anti sorcs claim. Then logically a bad player would be able a keep pace with a pro player, if not surpass them. Because the class is god mode overtuned. However this is not the case with sorcs to include pet sorcs.
Yet people just hate on sorcs just to hate on them. Because they are mad they got beat by one. Same story with the StamBlades to be honest. It's funny classes are nearly equal in terms of collective power. Yet people want to just nuke sorcs out of the game.
If this is going to be the acceptable norm by the classist community....
Then.
- Make templar have gimped healing ability..
- Make DKs have gimped tanking ability
- Make Wardens have gimped support ability.
Lets gut all of these classes and put them on the same level that people want sorc and NBs to be on.
That sound outrageous now don't it? But that's what yall are doing to sorcs. When other class are close in terms of damage, however outside of NB are beyond super effective with their primary rolo....[Tank or Healer]
Sorc should be 2-3k dps ahead of the other classes, not 10k+
Then by your logic. Sorcs should also be acceptable tanks and healers in trials. But they are not even close. And now yall keep campaigning to take away the only thing that sorc has going for it, damage. I'm sorry but you just sound like the other anti sorc players that just want the class deleted from this game.
@FearlessOne_2014 I would be quite happy if their dps came down in-line with other classes and they were viable for support roles. Every class can dps in any content, but tanking and healing is off limits once one hits vet trials?
FearlessOne_2014 wrote: »It is all about how good the player is.. Bad ones are bad even if the class is good.
I agree but if sorc is as godmode OP as all of the anti sorcs claim. Then logically a bad player would be able a keep pace with a pro player, if not surpass them. Because the class is god mode overtuned. However this is not the case with sorcs to include pet sorcs.
Yet people just hate on sorcs just to hate on them. Because they are mad they got beat by one. Same story with the StamBlades to be honest. It's funny classes are nearly equal in terms of collective power. Yet people want to just nuke sorcs out of the game.
If this is going to be the acceptable norm by the classist community....
Then.
- Make templar have gimped healing ability..
- Make DKs have gimped tanking ability
- Make Wardens have gimped support ability.
Lets gut all of these classes and put them on the same level that people want sorc and NBs to be on.
That sound outrageous now don't it? But that's what yall are doing to sorcs. When other class are close in terms of damage, however outside of NB are beyond super effective with their primary rolo....[Tank or Healer]
Sorc should be 2-3k dps ahead of the other classes (this is the case with non-pet sorcs), not 10k+ (pet sorcs).
Just because the class you enjoy is being nerfed, doesn't mean it's bad for the game. I have played magsorc for quite a while and I'm so eager to see how nicely they nerf pet sorcs.
Ep1kMalware wrote: »lunalitetempler wrote: »Takes zero skill to play sorc they are stupidity OP they need a serious rebalance and some seriously strong nerfs. Its going to happen.
Yes. But it is good that they are easy to play. It is that ease in autopilot that raises the floor. My stamina templar, pulling 46k dps is a different story. It takes a huge understanding of the class, and mechanics to make it so god damn good. I want to make it clear, that this class has a very very very high ceiling. Did you know that (at least from my tests in non bis gear) that caltrops lowers my dps? I balamce for both survive and dps so I either must choose between caltrops or potl on my bar. using caltrops ,y dps is 30k. same bar no caltrops 38k. Sub potl 46k. Do the numbers make sense? NO WAY IN HELL. But then again, my dw is *** trait and im usimg spriggan.
Sorcs, sorcs are perrrrfect for people that want good dps, but hate sving to have a near perfect understanding of their class, situational mechanics, AND a solid rotation. Despite being my most hated form of gameplay, sorcs usher in a great group role, and some play how ya want ba;ance. I love to micromanage my buffs, and love mele mechanics. So stamina templar is my personal flavor.
If you saw my templar, you'd csll it broken.
Ep1kMalware wrote: »lunalitetempler wrote: »Takes zero skill to play sorc they are stupidity OP they need a serious rebalance and some seriously strong nerfs. Its going to happen.
Yes. But it is good that they are easy to play. It is that ease in autopilot that raises the floor. My stamina templar, pulling 46k dps is a different story. It takes a huge understanding of the class, and mechanics to make it so god damn good. I want to make it clear, that this class has a very very very high ceiling. Did you know that (at least from my tests in non bis gear) that caltrops lowers my dps? I balamce for both survive and dps so I either must choose between caltrops or potl on my bar. using caltrops ,y dps is 30k. same bar no caltrops 38k. Sub potl 46k. Do the numbers make sense? NO WAY IN HELL. But then again, my dw is *** trait and im usimg spriggan.
Sorcs, sorcs are perrrrfect for people that want good dps, but hate sving to have a near perfect understanding of their class, situational mechanics, AND a solid rotation. Despite being my most hated form of gameplay, sorcs usher in a great group role, and some play how ya want ba;ance. I love to micromanage my buffs, and love mele mechanics. So stamina templar is my personal flavor.
If you saw my templar, you'd csll it broken.
Can we see a combat metrics report of your templar?
Wait, hold the phone.. you said spriggan? That is such a dps loss in group instances.
Ep1kMalware wrote: »Ep1kMalware wrote: »lunalitetempler wrote: »Takes zero skill to play sorc they are stupidity OP they need a serious rebalance and some seriously strong nerfs. Its going to happen.
Yes. But it is good that they are easy to play. It is that ease in autopilot that raises the floor. My stamina templar, pulling 46k dps is a different story. It takes a huge understanding of the class, and mechanics to make it so god damn good. I want to make it clear, that this class has a very very very high ceiling. Did you know that (at least from my tests in non bis gear) that caltrops lowers my dps? I balamce for both survive and dps so I either must choose between caltrops or potl on my bar. using caltrops ,y dps is 30k. same bar no caltrops 38k. Sub potl 46k. Do the numbers make sense? NO WAY IN HELL. But then again, my dw is *** trait and im usimg spriggan.
Sorcs, sorcs are perrrrfect for people that want good dps, but hate sving to have a near perfect understanding of their class, situational mechanics, AND a solid rotation. Despite being my most hated form of gameplay, sorcs usher in a great group role, and some play how ya want ba;ance. I love to micromanage my buffs, and love mele mechanics. So stamina templar is my personal flavor.
If you saw my templar, you'd csll it broken.
Can we see a combat metrics report of your templar?
Wait, hold the phone.. you said spriggan? That is such a dps loss in group instances.
Oh it is? Care to explain? Because until I get my full set of tfs it is a dps gain. I've tested my build out with and without full raid buffs to test both my bottom line 38K AND my raid dps 61K. I am perfectly okay with these numbers, but most the people that make the same remarks you do barely manage 27k on a magica sorc. So please, before you tell me how *** my build is would you care to explain why?
FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »It is all about how good the player is.. Bad ones are bad even if the class is good.
I agree but if sorc is as godmode OP as all of the anti sorcs claim. Then logically a bad player would be able a keep pace with a pro player, if not surpass them. Because the class is god mode overtuned. However this is not the case with sorcs to include pet sorcs.
Yet people just hate on sorcs just to hate on them. Because they are mad they got beat by one. Same story with the StamBlades to be honest. It's funny classes are nearly equal in terms of collective power. Yet people want to just nuke sorcs out of the game.
If this is going to be the acceptable norm by the classist community....
Then.
- Make templar have gimped healing ability..
- Make DKs have gimped tanking ability
- Make Wardens have gimped support ability.
Lets gut all of these classes and put them on the same level that people want sorc and NBs to be on.
That sound outrageous now don't it? But that's what yall are doing to sorcs. When other class are close in terms of damage, however outside of NB are beyond super effective with their primary rolo....[Tank or Healer]
Sorc should be 2-3k dps ahead of the other classes, not 10k+
Then by your logic. Sorcs should also be acceptable tanks and healers in trials. But they are not even close. And now yall keep campaigning to take away the only thing that sorc has going for it, damage. I'm sorry but you just sound like the other anti sorc players that just want the class deleted from this game.
FoulSnowpaw wrote: »Honestly the classes are fine.
People complain about every class being "OP" simply because they don't put as much effort as those stronger players.
"Templar heal too much" (healers will heal)
"Sorc aoe spam" (that's what mages do)
"DK infinite sustain too op" (tanky for you, but they're not invincible)
"NB assassination too op" (they're an assassin bro)
If you feel your character is weak, then that's not the playstyle you seek.
People keep whining simply because they want easy mode for "their" character.
No more nerfs it only makes dungeons and trials waste more time, and make the game harder. CP nerf is hard enough.
L2P whining people. Get better gear, respect, experiment.
FoulSnowpaw wrote: »Honestly the classes are fine.
People complain about every class being "OP" simply because they don't put as much effort as those stronger players.
"Templar heal too much" (healers will heal)
"Sorc aoe spam" (that's what mages do)
"DK infinite sustain too op" (tanky for you, but they're not invincible)
"NB assassination too op" (they're an assassin bro)
If you feel your character is weak, then that's not the playstyle you seek.
People keep whining simply because they want easy mode for "their" character.
No more nerfs it only makes dungeons and trials waste more time, and make the game harder. CP nerf is hard enough.
L2P whining people. Get better gear, respect, experiment.
Honestly the classes are not fine.
Templar healing will be nerfed hard.
DK infinite sustain will not exist in Morrowind.
NB assassination is virtually non-existent already, and will take a further hit with removal of stealth damage.
Only sorc AoE spam remains unaffected in the current meta and in the patch notes released to date, hence the need for sorc nerfs.
More nerfs for sorcerers please

Tommy_The_Gun wrote: »More nerfs for sorcerers please
The problem with mag sorcerer is simple:
If you go full DPS build technically you should be sort of a glass cannon (Ultra high dmg but not that good defence). But with sorcerer it is a different story. If you go full dps and you have only like 10K health... you can still use "Conjured Ward" (stack-able shield) So it adds like 20 - 25K DMG shield to your health bar. This shield is not affected by penetration and crits.
No other class in game can do that....
In PvP - Let me put it this way: In order to kill a sorcerer you need to deal at lest 25K "true" dmg (with no crits and penetration) fast enough to even "reach" the health bar. You have to do it fast enough so your enemy will not have a chance to "stack" more shield.
So you focus on destroying that shield while sorcerer throws "Haunting Curse" at you (un-dodge-able, un-block-able instant that explodes twice on you and even pulls you out of stealth 2x (even thou there is nothing like that in skill description).
And in the end when you finally managed to get rid of that shield and start doing dmg to health bar what does the sorcerer do ? Either stuns you with Streak & kills you or just escapes faster than sprinting mount....
In PvE - in addition to a DPS class being way more tanky than let's say a NB going full tank build you also have pets that take aggro form enemies making sorc a class that can solo even some group vet dungeons....
Tommy_The_Gun wrote: »More nerfs for sorcerers please
The problem with mag sorcerer is simple:
If you go full DPS build technically you should be sort of a glass cannon (Ultra high dmg but not that good defence). But with sorcerer it is a different story. If you go full dps and you have only like 10K health... you can still use "Conjured Ward" (stack-able shield) So it adds like 20 - 25K DMG shield to your health bar. This shield is not affected by penetration and crits.
No other class in game can do that....
In PvP - Let me put it this way: In order to kill a sorcerer you need to deal at lest 25K "true" dmg (with no crits and penetration) fast enough to even "reach" the health bar. You have to do it fast enough so your enemy will not have a chance to "stack" more shield.
So you focus on destroying that shield while sorcerer throws "Haunting Curse" at you (un-dodge-able, un-block-able instant that explodes twice on you and even pulls you out of stealth 2x (even thou there is nothing like that in skill description).
And in the end when you finally managed to get rid of that shield and start doing dmg to health bar what does the sorcerer do ? Either stuns you with Streak & kills you or just escapes faster than sprinting mount....
In PvE - in addition to a DPS class being way more tanky than let's say a NB going full tank build you also have pets that take aggro form enemies making sorc a class that can solo even some group vet dungeons....
lauykanson wrote: »need more sorc tears
I don't know why you think stamina nightblades are over powered. All classes surpasses us in trials and dungeons, and in pvp we're just a little fart running around in the shadows ganking. If I make one mistake in pvp, I'll be dead.
brandonv516 wrote: »My NB tank grouped with 3 sorcs last night for CoH2. All 3 of them died at least once where I made it out unscathed.
So basically NB is overpowered and sorc is not.
Basically, a hater thread XD
Nothing to see here,c arry on ppl
Sorcs wont get nerfed, the rest of u L2P (op included)
IT WILL BE THE NB AND TEMPLARS WHO GETS NERFED, FOR THEIR ONE SHOT CYRODIIL TACTICS
0/10
Sorc will never get nerfed because no reasons to do so
NB and templar = GUARANTEED NERFED IN MORROWIND because one shoting players in pvp
Cry more
Basically, a hater thread XD
Nothing to see here,c arry on ppl
Sorcs wont get nerfed, the rest of u L2P (op included)
IT WILL BE THE NB AND TEMPLARS WHO GETS NERFED, FOR THEIR ONE SHOT CYRODIIL TACTICS
0/10
Sorc will never get nerfed because no reasons to do so
NB and templar = GUARANTEED NERFED IN MORROWIND because one shoting players in pvp
Cry more
CaptainBeerDude wrote: »Basically, a hater thread XD
Nothing to see here,c arry on ppl
Sorcs wont get nerfed, the rest of u L2P (op included)
IT WILL BE THE NB AND TEMPLARS WHO GETS NERFED, FOR THEIR ONE SHOT CYRODIIL TACTICS
0/10
Sorc will never get nerfed because no reasons to do so
NB and templar = GUARANTEED NERFED IN MORROWIND because one shoting players in pvp
Cry more
@Rikkof leave that horse alone, Champ. You have been spouting this nonsense for a while now, and I assume there is still no one else sharing your opinion.
If everybody disagrees with you, maybe you're wrong...