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WIll necropotence be good In morrowind?

bigspender42002
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Im not sure that necropotence will be that good? ANy thoughts? I can definately see hunt leader being viable for sustain but I m just not sure ?
  • JamieAubrey
    JamieAubrey
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    It better be, I just forked out 2 million AP for a set
  • Wolfenbelle
    Wolfenbelle
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    Yes, if you have a sorc or warden pet build.
  • Tommy_The_Gun
    Tommy_The_Gun
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    For a magicka warden ? Sure it will be. For both DPS and Magicka - frost staff tanks.
    (Unless ZOS will introduce a better OP set with Morrowind that is xD )
  • OutLaw_Nynx
    OutLaw_Nynx
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    Depending if they finally give sorcs the nerf treatment every other class got..
  • Danksta
    Danksta
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    Im not sure that necropotence will be that good? ANy thoughts? I can definately see hunt leader being viable for sustain but I m just not sure ?

    Necropotence is a magicka set and Hunt Leader is a stamina set.
    BawKinTackWarDs PS4/NA

  • Transairion
    Transairion
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    Only 3 classes can have 100% Necropotence uptime: Nightblades with Summon Shade, Sorcs with Familiar/Twilight and the upcoming Wardens with Bear Ult/Netch.

    Formerly the only class that really used Necropotence was Nightblades, as Sorc pets didn't output enough damage to overshadow their downsides and Summon Shade has no downside. The relatively recent Volatile Familiar bugfix changed that, and thus it's being nerfed with the "Early Access" of Morrowind. I imagine it's being hit hard enough Necropotence on Sorcs will vanish once again.

    Wardens can use Necropotence to their hearts content with Bear Ult and the Netch resource-restore ability that lasts a while. Obviously only Magicka-based Wardens due to... you know, Necropotence literally only granting magicka in every part of the set.

    Pretty sad though, a set that was designed for Sorc Combat Pets (Necro provides only magicka, Sorc combat pets used to only scale with magicka). Why isn't some part of set bonus changed to "Combat Pets do X% more damage" already?
    Edited by Transairion on May 18, 2017 1:46PM
  • SanTii.92
    SanTii.92
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    Only 3 classes can have 100% Necropotence uptime: Nightblades with Summon Shade, Sorcs with Familiar/Twilight and the upcoming Wardens with Bear Ult/Netch.

    Formerly the only class that really used Necropotence was Nightblades, as Sorc pets didn't output enough damage to overshadow their downsides and Summon Shade has no downside. The relatively recent Volatile Familiar bugfix changed that, and thus it's being nerfed with the "Early Access" of Morrowind. I imagine it's being hit hard enough Necropotence on Sorcs will vanish once again.

    Wardens can use Necropotence to their hearts content with Bear Ult and the Netch resource-restore ability that lasts a while. Obviously only Magicka-based Wardens due to... you know, Necropotence literally only granting magicka in every part of the set.

    Pretty sad though, a set that was designed for Sorc Combat Pets (Necro provides only magicka, Sorc combat pets used to only scale with magicka). Why isn't some part of set bonus changed to "Combat Pets do X% more damage" already?

    It wasn't bugfixd, it got straight up buffed, and don't worry, even with a 25% damage nerf scamp pulse will still do enough damage for being competitive.
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    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Nemesis7884
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    Man i wish hunt leader wasnt an arena set and ice furnace wasnt a dungeon set
  • Flameheart
    Flameheart
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    Necropotence will be bis for mag Sorcs (and maybe mag Wardens) in Morrowind, IF ZoS won't nerf pets to fubar and IF there won't be too many pet unfriendly encounters in upcoming new instances (for now HoF).

    Might be cool for a Magblade too, but NBs need to cast their shadows as part of the rota (Sorcs and Warden just have them) and the dps of the shadows is in no compare to a Sorc scamp or a Warden bear. So I will stay with Scathing Mage for my magNB.

    Edited by Flameheart on May 18, 2017 2:46PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

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  • Taleof2Cities
    Taleof2Cities
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    Admittedly, I didn't test my pet Sorc when the NA character copy happened on PTS.

    But, there really shouldn't be much of a change ... since most Necropotence builds focused on max magicka and ignored sustain.
  • GilGalad
    GilGalad
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    Will it be good for PVP on a warden? Yes.
    Will it be good for PVE? Depends:
    Necropotence is only good if you use a lot of abilities that scale only with magicka, like the scamp of dmg shields. If you do DPS the lack of spell dmg will really hurt your light and heavy attacks, since they mostly scale with spell dmg and they will be a big part of your DPS.
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  • WalksonGraves
    WalksonGraves
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    Only 3 classes can have 100% Necropotence uptime: Nightblades with Summon Shade, Sorcs with Familiar/Twilight and the upcoming Wardens with Bear Ult/Netch.

    Formerly the only class that really used Necropotence was Nightblades, as Sorc pets didn't output enough damage to overshadow their downsides and Summon Shade has no downside. The relatively recent Volatile Familiar bugfix changed that, and thus it's being nerfed with the "Early Access" of Morrowind. I imagine it's being hit hard enough Necropotence on Sorcs will vanish once again.

    Wardens can use Necropotence to their hearts content with Bear Ult and the Netch resource-restore ability that lasts a while. Obviously only Magicka-based Wardens due to... you know, Necropotence literally only granting magicka in every part of the set.

    Pretty sad though, a set that was designed for Sorc Combat Pets (Necro provides only magicka, Sorc combat pets used to only scale with magicka). Why isn't some part of set bonus changed to "Combat Pets do X% more damage" already?

    Oh summon shade has a downside, you either have to pay attention to the tooltip to avoid unwanted teleports or you get 2 of the buff stealing *** right next to you at all times.
  • Erock25
    Erock25
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    GilGalad wrote: »
    Will it be good for PVP on a warden? Yes.
    Will it be good for PVE? Depends:
    Necropotence is only good if you use a lot of abilities that scale only with magicka, like the scamp of dmg shields. If you do DPS the lack of spell dmg will really hurt your light and heavy attacks, since they mostly scale with spell dmg and they will be a big part of your DPS.

    @GilGalad Light and Heavy attacks scale better with spell dmg than magicka? I always assumed it was a standard 1 spell dmg = 10.5 or whatever magicka and that ratio held true for every ability or action in the game that scales on both spell power and magicka. Is the ratio different for light/heavy attacks?
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  • DMuehlhausen
    DMuehlhausen
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    It better be, I just forked out 2 million AP for a set

    See never do this when you know a new expansion is coming out. You know items will be re-worked and "balanced". New sets will be released....skills will be re done. It never pays to dish out payment for something when a whole boatload of new stuff will be coming.
  • GilGalad
    GilGalad
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    Erock25 wrote: »
    GilGalad wrote: »
    Will it be good for PVP on a warden? Yes.
    Will it be good for PVE? Depends:
    Necropotence is only good if you use a lot of abilities that scale only with magicka, like the scamp of dmg shields. If you do DPS the lack of spell dmg will really hurt your light and heavy attacks, since they mostly scale with spell dmg and they will be a big part of your DPS.

    @GilGalad Light and Heavy attacks scale better with spell dmg than magicka? I always assumed it was a standard 1 spell dmg = 10.5 or whatever magicka and that ratio held true for every ability or action in the game that scales on both spell power and magicka. Is the ratio different for light/heavy attacks?

    Yes the factor 10.5 is true for abilities but for light and heavy attacks it used to be approx (magicka + 40xspell dmg). I haven't tested it after the recent PTS change, but I guess the relative factor was not changed.
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  • laksikus
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    Erock25 wrote: »
    GilGalad wrote: »
    Will it be good for PVP on a warden? Yes.
    Will it be good for PVE? Depends:
    Necropotence is only good if you use a lot of abilities that scale only with magicka, like the scamp of dmg shields. If you do DPS the lack of spell dmg will really hurt your light and heavy attacks, since they mostly scale with spell dmg and they will be a big part of your DPS.

    @GilGalad Light and Heavy attacks scale better with spell dmg than magicka? I always assumed it was a standard 1 spell dmg = 10.5 or whatever magicka and that ratio held true for every ability or action in the game that scales on both spell power and magicka. Is the ratio different for light/heavy attacks?

    If i remember correct for light and heavy attacks The ratio is 1spd=40mag
  • Masel
    Masel
    Class Representative
    Erock25 wrote: »
    GilGalad wrote: »
    Will it be good for PVP on a warden? Yes.
    Will it be good for PVE? Depends:
    Necropotence is only good if you use a lot of abilities that scale only with magicka, like the scamp of dmg shields. If you do DPS the lack of spell dmg will really hurt your light and heavy attacks, since they mostly scale with spell dmg and they will be a big part of your DPS.

    @GilGalad Light and Heavy attacks scale better with spell dmg than magicka? I always assumed it was a standard 1 spell dmg = 10.5 or whatever magicka and that ratio held true for every ability or action in the game that scales on both spell power and magicka. Is the ratio different for light/heavy attacks?

    The coefficient for light and heavy attacks is 40.5, meaning that 40 points of magicka convert to 1 point of spell damage -> spell/weapon damage buffs them a lot more than magicka/stamina.

    You can check all the coefficients here:

    http://esolog.uesp.net/viewSkillCoef.php

    You can determine the ratio by dividing the coefficient in front of spell damage (SD) by the coefficient in front of magicka.
    Edited by Masel on May 18, 2017 3:34PM
    PC EU

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  • Transairion
    Transairion
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    It wasn't bugfixd, it got straight up buffed, and don't worry, even with a 25% damage nerf scamp pulse will still do enough damage for being competitive.

    It was directly called a bugfix, as the Scamp Pulse never benefitted from Daedric Prey boosting pet damage when... that's what Prey's purpose is. Doesn't mean it wasn't kind of disgraceful to remain unnoticed for so long.

    As long as Volatile Familiar's damage is higher than pre-bugfix after the nerf, I can't complain. If it's lower than pre-bugfix then I'll complain a lot because it'll literally be worse off.
    Oh summon shade has a downside, you either have to pay attention to the tooltip to avoid unwanted teleports or you get 2 of the buff stealing *** right next to you at all times.

    Combat pets do not "steal buffs", they take buffs when no players are in range to receive that buff instead. They also take buffs when the number of buffs exceeds the players present (at which point there is no downside).

    Summon Shade might be a different story due to being invulnerable, but Sorc combat pets need to be able to healed so they can't just blanket make them immune to receiving buffs or debuffs in combat.
  • Erock25
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    Thanks for the info on light/heavy attack coefficients. It makes no sense to me that ZOS would make ability damage scale at 10-1 but light/heavy scales at 40-1.
    Masel92 wrote: »
    Erock25 wrote: »
    GilGalad wrote: »
    Will it be good for PVP on a warden? Yes.
    Will it be good for PVE? Depends:
    Necropotence is only good if you use a lot of abilities that scale only with magicka, like the scamp of dmg shields. If you do DPS the lack of spell dmg will really hurt your light and heavy attacks, since they mostly scale with spell dmg and they will be a big part of your DPS.

    @GilGalad Light and Heavy attacks scale better with spell dmg than magicka? I always assumed it was a standard 1 spell dmg = 10.5 or whatever magicka and that ratio held true for every ability or action in the game that scales on both spell power and magicka. Is the ratio different for light/heavy attacks?

    The coefficient for light and heavy attacks is 40.5, meaning that 40 points of magicka convert to 1 point of spell damage -> spell/weapon damage buffs them a lot more than magicka/stamina.

    You can check all the coefficients here:

    http://esolog.uesp.net/viewSkillCoef.php

    You can determine the ratio by dividing the coefficient in front of spell damage (SD) by the coefficient in front of magicka.

    @Masel92 So I looked through the link you provided and what I was able to notice that ignored the standard 10.5 ratio was a few ultimates with a 16, sorc mines with a 20, and the light/heavy attacks with a 40. Are there any other abilities of note that I missed while scrolling through?
    Edited by Erock25 on May 18, 2017 4:25PM
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  • Masel
    Masel
    Class Representative
    Erock25 wrote: »
    Thanks for the info on light/heavy attack coefficients. It makes no sense to me that ZOS would make ability damage scale at 10-1 but light/heavy scales at 40-1.
    Masel92 wrote: »
    Erock25 wrote: »
    GilGalad wrote: »
    Will it be good for PVP on a warden? Yes.
    Will it be good for PVE? Depends:
    Necropotence is only good if you use a lot of abilities that scale only with magicka, like the scamp of dmg shields. If you do DPS the lack of spell dmg will really hurt your light and heavy attacks, since they mostly scale with spell dmg and they will be a big part of your DPS.

    @GilGalad Light and Heavy attacks scale better with spell dmg than magicka? I always assumed it was a standard 1 spell dmg = 10.5 or whatever magicka and that ratio held true for every ability or action in the game that scales on both spell power and magicka. Is the ratio different for light/heavy attacks?

    The coefficient for light and heavy attacks is 40.5, meaning that 40 points of magicka convert to 1 point of spell damage -> spell/weapon damage buffs them a lot more than magicka/stamina.

    You can check all the coefficients here:

    http://esolog.uesp.net/viewSkillCoef.php

    You can determine the ratio by dividing the coefficient in front of spell damage (SD) by the coefficient in front of magicka.

    @Masel92 So I looked through the link you provided and what I was able to notice that ignored the standard 10.5 ratio was a few ultimates with a 16, sorc mines with a 20, and the light/heavy attacks with a 40. Are there any other abilities of note that I missed while scrolling through?

    I don't know all of them, obviously Shields and pets are different, but besides that I can't think of any special abilities. Some don't scale with anything because they dont do damage or do fixed healing (lotus blossom on warden).

    It does make sense that your staff attacks rely more on spell damage, as they come from your staff that determines how much spell damage you have. As far as I remember that is the reasoning behind it when it got changed earlier in the game.
    Edited by Masel on May 18, 2017 5:38PM
    PC EU

    All Trial Trifecta Titles Done!

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    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • WalksonGraves
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    It wasn't bugfixd, it got straight up buffed, and don't worry, even with a 25% damage nerf scamp pulse will still do enough damage for being competitive.

    It was directly called a bugfix, as the Scamp Pulse never benefitted from Daedric Prey boosting pet damage when... that's what Prey's purpose is. Doesn't mean it wasn't kind of disgraceful to remain unnoticed for so long.

    As long as Volatile Familiar's damage is higher than pre-bugfix after the nerf, I can't complain. If it's lower than pre-bugfix then I'll complain a lot because it'll literally be worse off.
    Oh summon shade has a downside, you either have to pay attention to the tooltip to avoid unwanted teleports or you get 2 of the buff stealing *** right next to you at all times.

    Combat pets do not "steal buffs", they take buffs when no players are in range to receive that buff instead. They also take buffs when the number of buffs exceeds the players present (at which point there is no downside).

    Summon Shade might be a different story due to being invulnerable, but Sorc combat pets need to be able to healed so they can't just blanket make them immune to receiving buffs or debuffs in combat.

    I guess it was changed at some point? I used redistributor briefly and shades kept stealing heals despite having no hp.
  • QuebraRegra
    QuebraRegra
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    It better be, I just forked out 2 million AP for a set

    ouch... how much of that turn out purple at least?
  • SPE825
    SPE825
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    I think I'm going to farm Necropotence this week myself. It's a good set, and as a mag sorc, I'm sure it'll continue to be a good set for me. I'm not going for the most min/max thing in the world.

    No I just need to decide what to pair with it. Thinking of Elegance since we'll be using light/heavy attacks anyway.
  • pod88kk
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    Hope so, I just golded it all
  • Vaoh
    Vaoh
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    Necropotence will be very strong for a Magicka Sorc DPS or Magicka Warden DPS for PvE.

    In PvP, Necropotence will be great on Magicka Sorc, Magicka NB, and Magicka Warden.

    Yes it'll be great, but it can also have it's bonus removed if your pets die or aren't constantly maintained.
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