bigspender42002 wrote: »Im not sure that necropotence will be that good? ANy thoughts? I can definately see hunt leader being viable for sustain but I m just not sure ?
Transairion wrote: »Only 3 classes can have 100% Necropotence uptime: Nightblades with Summon Shade, Sorcs with Familiar/Twilight and the upcoming Wardens with Bear Ult/Netch.
Formerly the only class that really used Necropotence was Nightblades, as Sorc pets didn't output enough damage to overshadow their downsides and Summon Shade has no downside. The relatively recent Volatile Familiar bugfix changed that, and thus it's being nerfed with the "Early Access" of Morrowind. I imagine it's being hit hard enough Necropotence on Sorcs will vanish once again.
Wardens can use Necropotence to their hearts content with Bear Ult and the Netch resource-restore ability that lasts a while. Obviously only Magicka-based Wardens due to... you know, Necropotence literally only granting magicka in every part of the set.
Pretty sad though, a set that was designed for Sorc Combat Pets (Necro provides only magicka, Sorc combat pets used to only scale with magicka). Why isn't some part of set bonus changed to "Combat Pets do X% more damage" already?
Transairion wrote: »Only 3 classes can have 100% Necropotence uptime: Nightblades with Summon Shade, Sorcs with Familiar/Twilight and the upcoming Wardens with Bear Ult/Netch.
Formerly the only class that really used Necropotence was Nightblades, as Sorc pets didn't output enough damage to overshadow their downsides and Summon Shade has no downside. The relatively recent Volatile Familiar bugfix changed that, and thus it's being nerfed with the "Early Access" of Morrowind. I imagine it's being hit hard enough Necropotence on Sorcs will vanish once again.
Wardens can use Necropotence to their hearts content with Bear Ult and the Netch resource-restore ability that lasts a while. Obviously only Magicka-based Wardens due to... you know, Necropotence literally only granting magicka in every part of the set.
Pretty sad though, a set that was designed for Sorc Combat Pets (Necro provides only magicka, Sorc combat pets used to only scale with magicka). Why isn't some part of set bonus changed to "Combat Pets do X% more damage" already?
Will it be good for PVP on a warden? Yes.
Will it be good for PVE? Depends:
Necropotence is only good if you use a lot of abilities that scale only with magicka, like the scamp of dmg shields. If you do DPS the lack of spell dmg will really hurt your light and heavy attacks, since they mostly scale with spell dmg and they will be a big part of your DPS.
JamieAubrey wrote: »It better be, I just forked out 2 million AP for a set
Will it be good for PVP on a warden? Yes.
Will it be good for PVE? Depends:
Necropotence is only good if you use a lot of abilities that scale only with magicka, like the scamp of dmg shields. If you do DPS the lack of spell dmg will really hurt your light and heavy attacks, since they mostly scale with spell dmg and they will be a big part of your DPS.
@GilGalad Light and Heavy attacks scale better with spell dmg than magicka? I always assumed it was a standard 1 spell dmg = 10.5 or whatever magicka and that ratio held true for every ability or action in the game that scales on both spell power and magicka. Is the ratio different for light/heavy attacks?
Will it be good for PVP on a warden? Yes.
Will it be good for PVE? Depends:
Necropotence is only good if you use a lot of abilities that scale only with magicka, like the scamp of dmg shields. If you do DPS the lack of spell dmg will really hurt your light and heavy attacks, since they mostly scale with spell dmg and they will be a big part of your DPS.
@GilGalad Light and Heavy attacks scale better with spell dmg than magicka? I always assumed it was a standard 1 spell dmg = 10.5 or whatever magicka and that ratio held true for every ability or action in the game that scales on both spell power and magicka. Is the ratio different for light/heavy attacks?
Will it be good for PVP on a warden? Yes.
Will it be good for PVE? Depends:
Necropotence is only good if you use a lot of abilities that scale only with magicka, like the scamp of dmg shields. If you do DPS the lack of spell dmg will really hurt your light and heavy attacks, since they mostly scale with spell dmg and they will be a big part of your DPS.
@GilGalad Light and Heavy attacks scale better with spell dmg than magicka? I always assumed it was a standard 1 spell dmg = 10.5 or whatever magicka and that ratio held true for every ability or action in the game that scales on both spell power and magicka. Is the ratio different for light/heavy attacks?
It wasn't bugfixd, it got straight up buffed, and don't worry, even with a 25% damage nerf scamp pulse will still do enough damage for being competitive.
Oh summon shade has a downside, you either have to pay attention to the tooltip to avoid unwanted teleports or you get 2 of the buff stealing *** right next to you at all times.
Will it be good for PVP on a warden? Yes.
Will it be good for PVE? Depends:
Necropotence is only good if you use a lot of abilities that scale only with magicka, like the scamp of dmg shields. If you do DPS the lack of spell dmg will really hurt your light and heavy attacks, since they mostly scale with spell dmg and they will be a big part of your DPS.
@GilGalad Light and Heavy attacks scale better with spell dmg than magicka? I always assumed it was a standard 1 spell dmg = 10.5 or whatever magicka and that ratio held true for every ability or action in the game that scales on both spell power and magicka. Is the ratio different for light/heavy attacks?
The coefficient for light and heavy attacks is 40.5, meaning that 40 points of magicka convert to 1 point of spell damage -> spell/weapon damage buffs them a lot more than magicka/stamina.
You can check all the coefficients here:
http://esolog.uesp.net/viewSkillCoef.php
You can determine the ratio by dividing the coefficient in front of spell damage (SD) by the coefficient in front of magicka.
Thanks for the info on light/heavy attack coefficients. It makes no sense to me that ZOS would make ability damage scale at 10-1 but light/heavy scales at 40-1.Will it be good for PVP on a warden? Yes.
Will it be good for PVE? Depends:
Necropotence is only good if you use a lot of abilities that scale only with magicka, like the scamp of dmg shields. If you do DPS the lack of spell dmg will really hurt your light and heavy attacks, since they mostly scale with spell dmg and they will be a big part of your DPS.
@GilGalad Light and Heavy attacks scale better with spell dmg than magicka? I always assumed it was a standard 1 spell dmg = 10.5 or whatever magicka and that ratio held true for every ability or action in the game that scales on both spell power and magicka. Is the ratio different for light/heavy attacks?
The coefficient for light and heavy attacks is 40.5, meaning that 40 points of magicka convert to 1 point of spell damage -> spell/weapon damage buffs them a lot more than magicka/stamina.
You can check all the coefficients here:
http://esolog.uesp.net/viewSkillCoef.php
You can determine the ratio by dividing the coefficient in front of spell damage (SD) by the coefficient in front of magicka.
@Masel92 So I looked through the link you provided and what I was able to notice that ignored the standard 10.5 ratio was a few ultimates with a 16, sorc mines with a 20, and the light/heavy attacks with a 40. Are there any other abilities of note that I missed while scrolling through?
Transairion wrote: »It wasn't bugfixd, it got straight up buffed, and don't worry, even with a 25% damage nerf scamp pulse will still do enough damage for being competitive.
It was directly called a bugfix, as the Scamp Pulse never benefitted from Daedric Prey boosting pet damage when... that's what Prey's purpose is. Doesn't mean it wasn't kind of disgraceful to remain unnoticed for so long.
As long as Volatile Familiar's damage is higher than pre-bugfix after the nerf, I can't complain. If it's lower than pre-bugfix then I'll complain a lot because it'll literally be worse off.Oh summon shade has a downside, you either have to pay attention to the tooltip to avoid unwanted teleports or you get 2 of the buff stealing *** right next to you at all times.
Combat pets do not "steal buffs", they take buffs when no players are in range to receive that buff instead. They also take buffs when the number of buffs exceeds the players present (at which point there is no downside).
Summon Shade might be a different story due to being invulnerable, but Sorc combat pets need to be able to healed so they can't just blanket make them immune to receiving buffs or debuffs in combat.
JamieAubrey wrote: »It better be, I just forked out 2 million AP for a set