LonePirate wrote: »But DKs have given pages and pages of ideas to the devs in the past, virtually all of which were ignored. And it's not likely to change until the day we see @ZOS_RichLambert roaming open world Cyrodiil on a mag DK. ZOS seems content to make DKs a PVE only class.
I'm sorry; but you are wrong. DKs won't change the day @ZOS_RichLambert finally roams Cyrodiil on a Magicka DK. He'll need a couple of weeks to experience the DK pain points because his first days will be spent learning how to play one. Then he'll ask @Wrobel to investigate who will also need a few weeks to learn how to play one given that neither one has ever stepped foot in a live Cyrodiil campaign on a Magicka DK. After these few weeks of learning how to play the class, it will take a couple of months to implement changes and roll them into a quarterly update. Only then will we behold their wondrous solutions like adding an extra two seconds to the Searing Strike DOT or increasing the range of Stone Giant by a meter.
Of course, I'm being optimistic here. In reality, they will likely delete their MDKs roughly 30 minutes after creating them and they will throw their hands in the air due to the exasperation of not knowing what to do or how to fix things. In the end, we'll receive some nonsensical claim about MDKs being in a good spot and they can't disrupt their idea of PVE balance by tossing DKs a bone in Cyrodiil. The fact that the class is little more than cannon fodder in PVP makes no difference to them because players can simply reroll to the Warden class.