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PSA for sets like Automaton, Netch, War Maiden

  • SodanTok
    SodanTok
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    Nichts wrote: »
    Nichts wrote: »
    1. ...
    2. ...
    3. They do indeed increase damage of light/heavy attacks (if it is same damage type)

    That is incorrect. I just tested it on a new pts char. Exactly the same numbers.

    So why not divulge more than "incorrect". I have literally the numbers of heavy attacks with and without the set. And they are obviously different so what did you do?

    I havent tested light attack so there is slight chance only heavies are affected



    Just to be sure, I did the following:

    - Create new char on pts.
    - Don't set CP, dont skill passives / actives - anything.
    - Equip 4 pieces of War Maiden, 1 Piece of mothers sorrow and do HAs on puppet.
    - Equip 5 pieces of War Maiden and do HAs on puppet.

    The piece of MS is just to ensure no dirt effects of the game happen (e.g. mundus is equiped even if not selected or something like that.)
    I used a fire staff, which was one of the 4/5 pieces War Maiden.

    You see. That is the problem. You used staff that does FIRE damage while War Maiden buffs MAGIC damage. You need to use resto staff like i did (or Silks of the Sun Set)
    1. They do get buffed by Major Brutality/Sorcery
      VGEgikv.png
      A = Automaton; N - Netch's Touch; W = War Maiden; M B/S = Major Brutality/Sorcery
      Bonus damage from these sets in purple quality is 386
      Expected damage is damage of Brutality/Sorcery in normal situation increased by A/N/W without buff applied
    2. They increase damage of all abilities that deal DAMAGE OF SAME TYPE. Poison damage is not affected by Bonus Physical. Elemental damage is not affected by Bonus Magic. Magic Damage is not affected by Bonus Shock ,...
    3. They do indeed increase damage of light/heavy attacks (if it is same damage type)
    4. They do not increase damage of proc sets - tested Automaton with Kra'gh/Stormfist and Netch's Touch with Stormfist (the shock part of damage)
    5. They do not increase damage of enchantments - tested War Maiden with Magic Damage and Netch's Touch with Shock damage

    No passives, CP, attributes. Same gear for all sets. In tests without using 5th piece bonus used mismatched gear with same stats.
    Weapons used -> Purple Bow, Purple 2H Sword, Purple Lightning staff, Purple Resto staff. All precise with Deal X Magic Damage ench (btw not buffed by War Maiden)
    All skills unmorphed except Power Surge used to gain both Major Buffs. In all situations no skill other the one tested and Power Surge were slotted.
    Performed on standard 3M health dummy skeleton on PTS.



    U nerf team has commenced to bring eso @ nerf online..

    For ur information, weapon damage buff even stamina based damage either poison or physcial and aame goea with magicka.

    Major brutailty and major sorcery buff WD and SD so i do not see any problem!

    I know it does. But those sets buff damage type. So physical does not give damage to poison, etc
    Edited by SodanTok on May 10, 2017 7:54PM
  • Nichts
    Nichts
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    t3hdubzy wrote: »
    I did my own test with only sun armor on, no weapons. I used a whip on a skeletom dummy. No crit values were used, and several attacks were used to ensure baseline damages.

    ...
    Here
    is a rough estimate based on two regular dps screenshots of mine.


    Edited by Nichts on May 10, 2017 7:53PM
    EU-Server @Nichts
    Sanyarin'Donnerblatt - PvE Magicka Nightblade ⇒ Guide
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  • SodanTok
    SodanTok
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    t3hdubzy wrote: »
    t3hdubzy wrote: »
    I did my own test with only sun armor on, no weapons. I used a whip on a skeletom dummy. No crit values were used, and several attacks were used to ensure baseline damages.

    Spell damage was 646 and 775 buffed.

    With 5 pieces
    4191 unbuffed
    4398 buffed

    With 4 pieces (-324 magika)
    3756 unbuffed
    3887 buffed.

    To anaylze this further i divided the damage done by the spell damage.

    For 4191 / 646 = 6.48
    For 4398 / 775 = 5.68
    Difference of .8

    For 3756 / 646 = 5.81
    For 3888 / 776 = 5.01
    Difference of .8

    Hypothetically with sun
    Base spell dmg is 1032 and 1161
    For 4191 / 1032 = 4.06
    For 4398 / 1161 = 3.78
    Difference is .28



    To me this says that the base spell damage alone if the only thing modified by major sorcery.

    Maybe theres a better way to do this, but under these circumstances, with cp enabled, i would of thought to see a much bigger damage difference.

    Hard to say from your data. Too many unknowns. Like passivess, CP, what gear you used, what gear you replaced 5th bonus with, etc..

    I only wore 5 pieces of the set in question and did not replace it with any other set pieces.

    Therefore you can see that im also missing light passives, of which the only one that matters is 4884 penetration comparing 4pc to 5pc. I hadnt thought about this during but wouldnt u expect a lot higher numbers if i did have a 5 pc bonus on top of 38y flame damage?

    Still too many variables. The best way is just go full nude, no CP no passivess (PTS with template is ideal for that) and replace everything like I did. But overall no, the damage should not increase by much. Flame Whip uses only 1.02x the damage so you at best get only 400 dmg (or 480 with major sorcery) and that is reduced by mitigation of target
  • Nichts
    Nichts
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    Nichts wrote: »
    Nichts wrote: »
    1. ...
    2. ...
    3. They do indeed increase damage of light/heavy attacks (if it is same damage type)

    That is incorrect. I just tested it on a new pts char. Exactly the same numbers.

    So why not divulge more than "incorrect". I have literally the numbers of heavy attacks with and without the set. And they are obviously different so what did you do?

    I havent tested light attack so there is slight chance only heavies are affected



    Just to be sure, I did the following:

    - Create new char on pts.
    - Don't set CP, dont skill passives / actives - anything.
    - Equip 4 pieces of War Maiden, 1 Piece of mothers sorrow and do HAs on puppet.
    - Equip 5 pieces of War Maiden and do HAs on puppet.

    The piece of MS is just to ensure no dirt effects of the game happen (e.g. mundus is equiped even if not selected or something like that.)
    I used a fire staff, which was one of the 4/5 pieces War Maiden.

    You see. That is the problem. You used staff that does FIRE damage while War Maiden buffs MAGIC damage. You need to use resto staff like i did (or Silks of the Sun Set)

    Ah ok. I misunderstood 3) in your first comment.
    So Restro-HA meta :D

    Edited by Nichts on May 10, 2017 8:07PM
    EU-Server @Nichts
    Sanyarin'Donnerblatt - PvE Magicka Nightblade ⇒ Guide
    Sanyarin'Donneraether - PvP Magicka Nightblade
    Sanyarin'Donnerstahl - PvE Tank Nightblade
    Sanyarina'Donnerwasser - PvP Heal/Tank Templar / PvE Healer

  • t3hdubzy
    t3hdubzy
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    t3hdubzy wrote: »
    t3hdubzy wrote: »
    I did my own test with only sun armor on, no weapons. I used a whip on a skeletom dummy. No crit values were used, and several attacks were used to ensure baseline damages.

    Spell damage was 646 and 775 buffed.

    With 5 pieces
    4191 unbuffed
    4398 buffed

    With 4 pieces (-324 magika)
    3756 unbuffed
    3887 buffed.

    To anaylze this further i divided the damage done by the spell damage.

    For 4191 / 646 = 6.48
    For 4398 / 775 = 5.68
    Difference of .8

    For 3756 / 646 = 5.81
    For 3888 / 776 = 5.01
    Difference of .8

    Hypothetically with sun
    Base spell dmg is 1032 and 1161
    For 4191 / 1032 = 4.06
    For 4398 / 1161 = 3.78
    Difference is .28



    To me this says that the base spell damage alone if the only thing modified by major sorcery.

    Maybe theres a better way to do this, but under these circumstances, with cp enabled, i would of thought to see a much bigger damage difference.

    Hard to say from your data. Too many unknowns. Like passivess, CP, what gear you used, what gear you replaced 5th bonus with, etc..

    I only wore 5 pieces of the set in question and did not replace it with any other set pieces.

    Therefore you can see that im also missing light passives, of which the only one that matters is 4884 penetration comparing 4pc to 5pc. I hadnt thought about this during but wouldnt u expect a lot higher numbers if i did have a 5 pc bonus on top of 38y flame damage?

    Still too many variables. The best way is just go full nude, no CP no passivess (PTS with template is ideal for that) and replace everything like I did. But overall no, the damage should not increase by much. Flame Whip uses only 1.02x the damage so you at best get only 400 dmg (or 480 with major sorcery) and that is reduced by mitigation of target

    Interesting enuff i used a sword that added the exact same damagr as the sun set 5pc

    And heres how it differs
    3446 unbuffed sword
    3493 unbuffed sun set
    3585 buffed sword
    3632 buffed sun set.....

    Calculating my SD adding flame damage with major sorcery its 816. My SD with a sword buffed is 816.

    Yet theres a difference in damage dealt. Neither of these numbers have a 5pc light armor bonus. Theif mundus is used so divine trait on armor makes no differnce since im not using crit.

    I did a second test with no cp

    And the difference shows sun set is identical nearly within 30 damage and was exact difference on both test.

    So sun set is affected by major sorcery

    It also appears that sun set is multiplied by cp more than base spell damage... at least at a glimpse

    I stand corrected
  • SodanTok
    SodanTok
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    t3hdubzy wrote: »
    t3hdubzy wrote: »
    t3hdubzy wrote: »
    I did my own test with only sun armor on, no weapons. I used a whip on a skeletom dummy. No crit values were used, and several attacks were used to ensure baseline damages.

    Spell damage was 646 and 775 buffed.

    With 5 pieces
    4191 unbuffed
    4398 buffed

    With 4 pieces (-324 magika)
    3756 unbuffed
    3887 buffed.

    To anaylze this further i divided the damage done by the spell damage.

    For 4191 / 646 = 6.48
    For 4398 / 775 = 5.68
    Difference of .8

    For 3756 / 646 = 5.81
    For 3888 / 776 = 5.01
    Difference of .8

    Hypothetically with sun
    Base spell dmg is 1032 and 1161
    For 4191 / 1032 = 4.06
    For 4398 / 1161 = 3.78
    Difference is .28



    To me this says that the base spell damage alone if the only thing modified by major sorcery.

    Maybe theres a better way to do this, but under these circumstances, with cp enabled, i would of thought to see a much bigger damage difference.

    Hard to say from your data. Too many unknowns. Like passivess, CP, what gear you used, what gear you replaced 5th bonus with, etc..

    I only wore 5 pieces of the set in question and did not replace it with any other set pieces.

    Therefore you can see that im also missing light passives, of which the only one that matters is 4884 penetration comparing 4pc to 5pc. I hadnt thought about this during but wouldnt u expect a lot higher numbers if i did have a 5 pc bonus on top of 38y flame damage?

    Still too many variables. The best way is just go full nude, no CP no passivess (PTS with template is ideal for that) and replace everything like I did. But overall no, the damage should not increase by much. Flame Whip uses only 1.02x the damage so you at best get only 400 dmg (or 480 with major sorcery) and that is reduced by mitigation of target

    Interesting enuff i used a sword that added the exact same damagr as the sun set 5pc

    And heres how it differs
    3446 unbuffed sword
    3493 unbuffed sun set
    3585 buffed sword
    3632 buffed sun set.....

    Calculating my SD adding flame damage with major sorcery its 816. My SD with a sword buffed is 816.

    Yet theres a difference in damage dealt. Neither of these numbers have a 5pc light armor bonus. Theif mundus is used so divine trait on armor makes no differnce since im not using crit.

    I did a second test with no cp

    And the difference shows sun set is identical nearly within 30 damage and was exact difference on both test.

    So sun set is affected by major sorcery

    It also appears that sun set is multiplied by cp more than base spell damage... at least at a glimpse

    I stand corrected

    Well only overall damage is multiplied by CP and since sun gives you the most damage the % will affect it most.
    But nice to see you finally got to the truth too :)
  • Emma_Overload
    Emma_Overload
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    Peekachu99 wrote: »
    Shouldn't War Maiden be reduced somewhat since it's broader in scope than many of the other "Buff X 400" sets?

    No. The set that boosts physical damage is infinitely more useful.
    #CAREBEARMASTERRACE
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    .
    Edited by Lightspeedflashb14_ESO on May 13, 2017 10:18AM
  • Masel
    Masel
    Class Representative
    Just tested Sun the same way you did with Fire WoE and it does indeed get increased:

    sun.png
    Edited by Masel on May 17, 2017 12:22PM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • jakeedmundson
    jakeedmundson
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    .
    kylewwefan wrote: »
    So....does this change BiS for anything or any particular build? For a magic toon would it be better to run 2x5 piece over monster? Are any of these 400x weapon or spell power sets gonna be better than Hundings or Julianos now? Would it be good to run them in conjunction with a crafted set? Does it just give different options with similar results.

    Honestly, I just spent a boatload of gold on gold sun jewelry......for testing on mag DK. I'll never pull crazy numbers that good players get anyways, but always looking for something to help me out.

    Probably not. I am not one of those people on top that think about this stuff, but imho just the existence of poison injection and VMA weapons invalidates Automaton from ever being even close to BiS. Probably same for magicka based sets too (tho Sun and War Maiden will probably be better for magDK/magNB than automaton for any stam build).

    Imo they are better used in PVP

    I'm actually going to try this out... i run a hybrid pet/heavy attack build with my sorc.

    5 pc necro
    5 pc netch's (after morrowind changes 2pc bonus)
    sharpened mal lightning

    The only thing i use that isn't lightning... is my pet and curse.
    Prob won't be anything amazing but it could be worth a shot. Plus its easy to find gear.
    Netch's will basically take the place of illambris 2 pc and IA 3 pc.

    Just tested this out btw...
    was a pretty large dps loss after a couple target dummy tries.... like 5k+ lost

    Original build: can hit 35k self buffed on dummy
    5pc necro
    3pc IA
    2 pc Illambirs
    vma lightning staff front bar

    Tested build: couldn't break 30k on dummy (more like 28k max)
    5 pc necro
    5 pc netch
    mal staff


    Just in case anyone was interested to see how the set compares with the current semi-meta setup
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • DRXHarbinger
    DRXHarbinger
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    Masel92 wrote: »
    Just tested Sun the same way you did with Fire WoE and it does indeed get increased:

    sun.png

    Spot on. I was trying to think of a way to demo that. So the Sun Bonus is effectively worth 480SD on a Magdk full time with Molten / SD Pot (500 with a Magplar around in group). Making this effectively well and truly BIS (once the health bonus is gone for outright DPS) Plus unlike BSW you have the power from the off and no hanging around for a proc.

    Have you tried out a MagDK Inferno HA build yet? Trying to find someone who is getting on with it. Tried working it with, Embers, Engulfing, Eruption, (about 9kDPS) and then holding trigger for 4 heavies and repeating.
    PC Master Race

    1001CP
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  • Masel
    Masel
    Class Representative
    If you want it in a more detailed way:

    Just tested Sun with Fire WoE and it does indeed get increased:

    Stat Sheet:

    screenshot_20170517_144735.png

    Test Results:

    sun.png

    I observed the damage against a target dummy ingame, and then calculated the damage that shouldve hit the target based on the formula that the game uses to calculate damage:

    Spell Damage=(Item.SpellDamage + Set.SpellDamage + Mundus.SpellDamage + floor(Mundus.SpellDamage * Item.Divines))*(1 + Skill.SpellDamage + Buff.SpellDamage)

    Mundus is 0, Skill.Spelldamage is 0, so we arrive at:

    Spell Damage=(1453 + (129)*(1 + 0.2)

    The 400 from sun are added to the 129 in the term above.

    Damage before Mitigation=0.02503*Magicka + 0.26249*Spell Damage - 1.1377

    Mitigation from Dummy=18200/50000=0.3604

    Damage after Mitigation= (0.02503*Magicka + 0.26249*Spell Damage - 1.1377)*(1-0.3604)


    The values vary a little due to rounding and small error terms in the UESP Regressions, but this shows that Sun DOES GET INCREASED. So stop spreading the rumour that it doesnt.
    Edited by Masel on May 17, 2017 1:16PM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • SodanTok
    SodanTok
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    Nice. Couldn't test this set and the fact it did not get crit like all others indicated small chance it was not working like others (could mean no buffs, etc). Now when that is out it should be safe to say all these sets work exactly the same, proper, way.
  • Uziel317
    Uziel317
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    Would a set like Rattlecage with with War Maiden work the same? Or is the MS from Rattlecage taken into account before war maiden?
  • SodanTok
    SodanTok
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    Uziel317 wrote: »
    Would a set like Rattlecage with with War Maiden work the same? Or is the MS from Rattlecage taken into account before war maiden?

    It should be after, all % buffs are after raw values in equations.
  • Stamden
    Stamden
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    What about increasing damage for sub-category damage abilities (ie. Disease and Poison abilities with Automatons)?
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • cazlonb16_ESO
    cazlonb16_ESO
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    Peekachu99 wrote: »
    Shouldn't War Maiden be reduced somewhat since it's broader in scope than many of the other "Buff X 400" sets?

    No. The set that boosts physical damage is infinitely more useful.

    Only build I can see using War Maiden is a fully committed dps magtemp and even that wouldn't be ideal since he wouldn't use a resto staff. I don't think any other build has enough magic damage abilities to even consider it.
  • SodanTok
    SodanTok
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    Neighbor wrote: »
    What about increasing damage for sub-category damage abilities (ie. Disease and Poison abilities with Automatons)?

    What about them? Are you askin if it increases them or asking for buff. Because it does not increase. Poison and Disease arent 'subcategory' of physical, they are pretty much their own damage type -> same category as physical.
  • Weps
    Weps
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    Neighbor wrote: »
    What about increasing damage for sub-category damage abilities (ie. Disease and Poison abilities with Automatons)?

    You have Swamp Raider for that.
    Pretty much like you have Netch for Shock, Sun for fire and Ysgramor for Ice
    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • akray21
    akray21
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    Does this mean Soulshine is also buffed by major sorcery? I thought that it wasn't.
  • SodanTok
    SodanTok
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    akray21 wrote: »
    Does this mean Soulshine is also buffed by major sorcery? I thought that it wasn't.

    I dont know. It should. If not it is bug.
  • Code2501
    Code2501
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    So confirmed War Maidens + Sorcery + Elegant for Resto light/heavy attack stacking?
    I assume this would also buff the heal from Resto passive and Degeneration... might make for a good solo sap build weaving resto light and heavies that also have a Magic restore buff + Major Mending with paths and funnel between merciless procs.
    Edited by Code2501 on May 29, 2017 8:12AM
  • bebynnag
    bebynnag
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    interesting to see math that even my dyslexic brain can follow & comprehend ;)

    as a console player i just equip armour & go into Vma and beat stuff up until i find gear i can stay alive/kill things while wearing ;)


    doing this i found that automaton was awesome on my stamsorc but that is with the health buff, how deas the change (yet to go live on console) from max health to wpn criteffect survivability for vma?
    Edited by bebynnag on May 29, 2017 7:43AM
  • Xundiin
    Xundiin
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    Peekachu99 wrote: »
    Shouldn't War Maiden be reduced somewhat since it's broader in scope than many of the other "Buff X 400" sets?

    No. The set that boosts physical damage is infinitely more useful.

    Only build I can see using War Maiden is a fully committed dps magtemp and even that wouldn't be ideal since he wouldn't use a resto staff. I don't think any other build has enough magic damage abilities to even consider it.

    I think it depends more on build. On my magblade I use 2 abilities that are elemental and 5 that are magic. So War maiden would buff those 5 including our execute spam ability Impale. So I think War maiden's might actually better for Magblade than Magplar, but I will admit my ignorance in DPS Templars since I don't do much with mine other than heal. So I could be mistaken.
    #SavePlayer1
  • bebynnag
    bebynnag
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    Xundiin wrote: »
    Peekachu99 wrote: »
    Shouldn't War Maiden be reduced somewhat since it's broader in scope than many of the other "Buff X 400" sets?

    No. The set that boosts physical damage is infinitely more useful.

    Only build I can see using War Maiden is a fully committed dps magtemp and even that wouldn't be ideal since he wouldn't use a resto staff. I don't think any other build has enough magic damage abilities to even consider it.

    I think it depends more on build. On my magblade I use 2 abilities that are elemental and 5 that are magic. So War maiden would buff those 5 including our execute spam ability Impale. So I think War maiden's might actually better for Magblade than Magplar, but I will admit my ignorance in DPS Templars since I don't do much with mine other than heal. So I could be mistaken.

    i thought mageblade when i 1st saw this set.

    i would love a new 'magic' staff type to be introduced
  • Xundiin
    Xundiin
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    Xundiin wrote: »
    Peekachu99 wrote: »
    Shouldn't War Maiden be reduced somewhat since it's broader in scope than many of the other "Buff X 400" sets?

    No. The set that boosts physical damage is infinitely more useful.

    Only build I can see using War Maiden is a fully committed dps magtemp and even that wouldn't be ideal since he wouldn't use a resto staff. I don't think any other build has enough magic damage abilities to even consider it.

    I think it depends more on build. On my magblade I use 2 abilities that are elemental and 5 that are magic. So War maiden would buff those 5 including our execute spam ability Impale. So I think War maiden's might actually better for Magblade than Magplar, but I will admit my ignorance in DPS Templars since I don't do much with mine other than heal. So I could be mistaken.

    i thought mageblade when i 1st saw this set.

    i would love a new 'magic' staff type to be introduced

    Me too, but I imagine that adding Magic Staves would be a balancing nightmare for an already questionable balance on the Destro line as is.
    #SavePlayer1
  • glavius
    glavius
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    SodanTok wrote: »
    1. They do get buffed by Major Brutality/Sorcery
      VGEgikv.png
      A = Automaton; N - Netch's Touch; W = War Maiden; M B/S = Major Brutality/Sorcery
      Bonus damage from these sets in purple quality is 386
      Expected damage is damage of Brutality/Sorcery in normal situation increased by A/N/W without buff applied
    2. They increase damage of all abilities that deal DAMAGE OF SAME TYPE. Poison damage is not affected by Bonus Physical. Elemental damage is not affected by Bonus Magic. Magic Damage is not affected by Bonus Shock ,...
    3. They do indeed increase damage of light/heavy attacks (if it is same damage type)
    4. They do not increase damage of proc sets - tested Automaton with Kra'gh/Stormfist and Netch's Touch with Stormfist (the shock part of damage)
    5. They do not increase damage of enchantments - tested War Maiden with Magic Damage and Netch's Touch with Shock damage

    No passives, CP, attributes. Same gear for all sets. In tests without using 5th piece bonus used mismatched gear with same stats.
    Weapons used -> Purple Bow, Purple 2H Sword, Purple Lightning staff, Purple Resto staff. All precise with Deal X Magic Damage ench (btw not buffed by War Maiden)
    All skills unmorphed except Power Surge used to gain both Major Buffs. In all situations no skill other the one tested and Power Surge were slotted.
    Performed on standard 3M health dummy skeleton on PTS.



    What I don't understand is why is the dmg increase with major sorcery up more than 20% higher than the dmg difference without the buff? (difference of 30% as far as I can see)
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    glavius wrote: »
    SodanTok wrote: »
    1. They do get buffed by Major Brutality/Sorcery
      VGEgikv.png
      A = Automaton; N - Netch's Touch; W = War Maiden; M B/S = Major Brutality/Sorcery
      Bonus damage from these sets in purple quality is 386
      Expected damage is damage of Brutality/Sorcery in normal situation increased by A/N/W without buff applied
    2. They increase damage of all abilities that deal DAMAGE OF SAME TYPE. Poison damage is not affected by Bonus Physical. Elemental damage is not affected by Bonus Magic. Magic Damage is not affected by Bonus Shock ,...
    3. They do indeed increase damage of light/heavy attacks (if it is same damage type)
    4. They do not increase damage of proc sets - tested Automaton with Kra'gh/Stormfist and Netch's Touch with Stormfist (the shock part of damage)
    5. They do not increase damage of enchantments - tested War Maiden with Magic Damage and Netch's Touch with Shock damage

    No passives, CP, attributes. Same gear for all sets. In tests without using 5th piece bonus used mismatched gear with same stats.
    Weapons used -> Purple Bow, Purple 2H Sword, Purple Lightning staff, Purple Resto staff. All precise with Deal X Magic Damage ench (btw not buffed by War Maiden)
    All skills unmorphed except Power Surge used to gain both Major Buffs. In all situations no skill other the one tested and Power Surge were slotted.
    Performed on standard 3M health dummy skeleton on PTS.



    What I don't understand is why is the dmg increase with major sorcery up more than 20% higher than the dmg difference without the buff? (difference of 30% as far as I can see)

    That is because the damage difference is the set bonus plus Major sorcery, so the difference is going to be bigger then just the 4 piece and the 4 piece + major sorcery.
  • glavius
    glavius
    ✭✭✭✭✭
    glavius wrote: »
    SodanTok wrote: »
    1. They do get buffed by Major Brutality/Sorcery
      VGEgikv.png
      A = Automaton; N - Netch's Touch; W = War Maiden; M B/S = Major Brutality/Sorcery
      Bonus damage from these sets in purple quality is 386
      Expected damage is damage of Brutality/Sorcery in normal situation increased by A/N/W without buff applied
    2. They increase damage of all abilities that deal DAMAGE OF SAME TYPE. Poison damage is not affected by Bonus Physical. Elemental damage is not affected by Bonus Magic. Magic Damage is not affected by Bonus Shock ,...
    3. They do indeed increase damage of light/heavy attacks (if it is same damage type)
    4. They do not increase damage of proc sets - tested Automaton with Kra'gh/Stormfist and Netch's Touch with Stormfist (the shock part of damage)
    5. They do not increase damage of enchantments - tested War Maiden with Magic Damage and Netch's Touch with Shock damage

    No passives, CP, attributes. Same gear for all sets. In tests without using 5th piece bonus used mismatched gear with same stats.
    Weapons used -> Purple Bow, Purple 2H Sword, Purple Lightning staff, Purple Resto staff. All precise with Deal X Magic Damage ench (btw not buffed by War Maiden)
    All skills unmorphed except Power Surge used to gain both Major Buffs. In all situations no skill other the one tested and Power Surge were slotted.
    Performed on standard 3M health dummy skeleton on PTS.



    What I don't understand is why is the dmg increase with major sorcery up more than 20% higher than the dmg difference without the buff? (difference of 30% as far as I can see)

    That is because the damage difference is the set bonus plus Major sorcery, so the difference is going to be bigger then just the 4 piece and the 4 piece + major sorcery.

    Ahh thx I get it now
    Edited by glavius on May 29, 2017 10:35AM
  • ToKuRo
    ToKuRo
    Soul Shriven

    i would love a new 'magic' staff type to be introduced

    Does war maiden's 5th bonus apply to the magic damage of the Glyphs of Absorbtion in the weapons?? The ones that Deal [x] Magic Damage and restore [y] (Magicka or Health or Stamina)
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