sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »
- ...
- ...
- They do indeed increase damage of light/heavy attacks (if it is same damage type)
That is incorrect. I just tested it on a new pts char. Exactly the same numbers.
So why not divulge more than "incorrect". I have literally the numbers of heavy attacks with and without the set. And they are obviously different so what did you do?
I havent tested light attack so there is slight chance only heavies are affected
Just to be sure, I did the following:
- Create new char on pts.
- Don't set CP, dont skill passives / actives - anything.
- Equip 4 pieces of War Maiden, 1 Piece of mothers sorrow and do HAs on puppet.
- Equip 5 pieces of War Maiden and do HAs on puppet.
The piece of MS is just to ensure no dirt effects of the game happen (e.g. mundus is equiped even if not selected or something like that.)
I used a fire staff, which was one of the 4/5 pieces War Maiden.
Lord_Dexter wrote: »sodantokb16_ESO wrote: »
- They do get buffed by Major Brutality/Sorcery
A = Automaton; N - Netch's Touch; W = War Maiden; M B/S = Major Brutality/Sorcery
Bonus damage from these sets in purple quality is 386
Expected damage is damage of Brutality/Sorcery in normal situation increased by A/N/W without buff applied- They increase damage of all abilities that deal DAMAGE OF SAME TYPE. Poison damage is not affected by Bonus Physical. Elemental damage is not affected by Bonus Magic. Magic Damage is not affected by Bonus Shock ,...
- They do indeed increase damage of light/heavy attacks (if it is same damage type)
- They do not increase damage of proc sets - tested Automaton with Kra'gh/Stormfist and Netch's Touch with Stormfist (the shock part of damage)
- They do not increase damage of enchantments - tested War Maiden with Magic Damage and Netch's Touch with Shock damage
No passives, CP, attributes. Same gear for all sets. In tests without using 5th piece bonus used mismatched gear with same stats.
Weapons used -> Purple Bow, Purple 2H Sword, Purple Lightning staff, Purple Resto staff. All precise with Deal X Magic Damage ench (btw not buffed by War Maiden)
All skills unmorphed except Power Surge used to gain both Major Buffs. In all situations no skill other the one tested and Power Surge were slotted.
Performed on standard 3M health dummy skeleton on PTS.
U nerf team has commenced to bring eso @ nerf online..
For ur information, weapon damage buff even stamina based damage either poison or physcial and aame goea with magicka.
Major brutailty and major sorcery buff WD and SD so i do not see any problem!
HereI did my own test with only sun armor on, no weapons. I used a whip on a skeletom dummy. No crit values were used, and several attacks were used to ensure baseline damages.
...
sodantokb16_ESO wrote: »I did my own test with only sun armor on, no weapons. I used a whip on a skeletom dummy. No crit values were used, and several attacks were used to ensure baseline damages.
Spell damage was 646 and 775 buffed.
With 5 pieces
4191 unbuffed
4398 buffed
With 4 pieces (-324 magika)
3756 unbuffed
3887 buffed.
To anaylze this further i divided the damage done by the spell damage.
For 4191 / 646 = 6.48
For 4398 / 775 = 5.68
Difference of .8
For 3756 / 646 = 5.81
For 3888 / 776 = 5.01
Difference of .8
Hypothetically with sun
Base spell dmg is 1032 and 1161
For 4191 / 1032 = 4.06
For 4398 / 1161 = 3.78
Difference is .28
To me this says that the base spell damage alone if the only thing modified by major sorcery.
Maybe theres a better way to do this, but under these circumstances, with cp enabled, i would of thought to see a much bigger damage difference.
Hard to say from your data. Too many unknowns. Like passivess, CP, what gear you used, what gear you replaced 5th bonus with, etc..
I only wore 5 pieces of the set in question and did not replace it with any other set pieces.
Therefore you can see that im also missing light passives, of which the only one that matters is 4884 penetration comparing 4pc to 5pc. I hadnt thought about this during but wouldnt u expect a lot higher numbers if i did have a 5 pc bonus on top of 38y flame damage?
sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »
- ...
- ...
- They do indeed increase damage of light/heavy attacks (if it is same damage type)
That is incorrect. I just tested it on a new pts char. Exactly the same numbers.
So why not divulge more than "incorrect". I have literally the numbers of heavy attacks with and without the set. And they are obviously different so what did you do?
I havent tested light attack so there is slight chance only heavies are affected
Just to be sure, I did the following:
- Create new char on pts.
- Don't set CP, dont skill passives / actives - anything.
- Equip 4 pieces of War Maiden, 1 Piece of mothers sorrow and do HAs on puppet.
- Equip 5 pieces of War Maiden and do HAs on puppet.
The piece of MS is just to ensure no dirt effects of the game happen (e.g. mundus is equiped even if not selected or something like that.)
I used a fire staff, which was one of the 4/5 pieces War Maiden.
You see. That is the problem. You used staff that does FIRE damage while War Maiden buffs MAGIC damage. You need to use resto staff like i did (or Silks of the Sun Set)
sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »I did my own test with only sun armor on, no weapons. I used a whip on a skeletom dummy. No crit values were used, and several attacks were used to ensure baseline damages.
Spell damage was 646 and 775 buffed.
With 5 pieces
4191 unbuffed
4398 buffed
With 4 pieces (-324 magika)
3756 unbuffed
3887 buffed.
To anaylze this further i divided the damage done by the spell damage.
For 4191 / 646 = 6.48
For 4398 / 775 = 5.68
Difference of .8
For 3756 / 646 = 5.81
For 3888 / 776 = 5.01
Difference of .8
Hypothetically with sun
Base spell dmg is 1032 and 1161
For 4191 / 1032 = 4.06
For 4398 / 1161 = 3.78
Difference is .28
To me this says that the base spell damage alone if the only thing modified by major sorcery.
Maybe theres a better way to do this, but under these circumstances, with cp enabled, i would of thought to see a much bigger damage difference.
Hard to say from your data. Too many unknowns. Like passivess, CP, what gear you used, what gear you replaced 5th bonus with, etc..
I only wore 5 pieces of the set in question and did not replace it with any other set pieces.
Therefore you can see that im also missing light passives, of which the only one that matters is 4884 penetration comparing 4pc to 5pc. I hadnt thought about this during but wouldnt u expect a lot higher numbers if i did have a 5 pc bonus on top of 38y flame damage?
Still too many variables. The best way is just go full nude, no CP no passivess (PTS with template is ideal for that) and replace everything like I did. But overall no, the damage should not increase by much. Flame Whip uses only 1.02x the damage so you at best get only 400 dmg (or 480 with major sorcery) and that is reduced by mitigation of target
sodantokb16_ESO wrote: »sodantokb16_ESO wrote: »I did my own test with only sun armor on, no weapons. I used a whip on a skeletom dummy. No crit values were used, and several attacks were used to ensure baseline damages.
Spell damage was 646 and 775 buffed.
With 5 pieces
4191 unbuffed
4398 buffed
With 4 pieces (-324 magika)
3756 unbuffed
3887 buffed.
To anaylze this further i divided the damage done by the spell damage.
For 4191 / 646 = 6.48
For 4398 / 775 = 5.68
Difference of .8
For 3756 / 646 = 5.81
For 3888 / 776 = 5.01
Difference of .8
Hypothetically with sun
Base spell dmg is 1032 and 1161
For 4191 / 1032 = 4.06
For 4398 / 1161 = 3.78
Difference is .28
To me this says that the base spell damage alone if the only thing modified by major sorcery.
Maybe theres a better way to do this, but under these circumstances, with cp enabled, i would of thought to see a much bigger damage difference.
Hard to say from your data. Too many unknowns. Like passivess, CP, what gear you used, what gear you replaced 5th bonus with, etc..
I only wore 5 pieces of the set in question and did not replace it with any other set pieces.
Therefore you can see that im also missing light passives, of which the only one that matters is 4884 penetration comparing 4pc to 5pc. I hadnt thought about this during but wouldnt u expect a lot higher numbers if i did have a 5 pc bonus on top of 38y flame damage?
Still too many variables. The best way is just go full nude, no CP no passivess (PTS with template is ideal for that) and replace everything like I did. But overall no, the damage should not increase by much. Flame Whip uses only 1.02x the damage so you at best get only 400 dmg (or 480 with major sorcery) and that is reduced by mitigation of target
Interesting enuff i used a sword that added the exact same damagr as the sun set 5pc
And heres how it differs
3446 unbuffed sword
3493 unbuffed sun set
3585 buffed sword
3632 buffed sun set.....
Calculating my SD adding flame damage with major sorcery its 816. My SD with a sword buffed is 816.
Yet theres a difference in damage dealt. Neither of these numbers have a 5pc light armor bonus. Theif mundus is used so divine trait on armor makes no differnce since im not using crit.
I did a second test with no cp
And the difference shows sun set is identical nearly within 30 damage and was exact difference on both test.
So sun set is affected by major sorcery
It also appears that sun set is multiplied by cp more than base spell damage... at least at a glimpse
I stand corrected
Peekachu99 wrote: »Shouldn't War Maiden be reduced somewhat since it's broader in scope than many of the other "Buff X 400" sets?
jakeedmundson wrote: »sodantokb16_ESO wrote: »kylewwefan wrote: »So....does this change BiS for anything or any particular build? For a magic toon would it be better to run 2x5 piece over monster? Are any of these 400x weapon or spell power sets gonna be better than Hundings or Julianos now? Would it be good to run them in conjunction with a crafted set? Does it just give different options with similar results.
Honestly, I just spent a boatload of gold on gold sun jewelry......for testing on mag DK. I'll never pull crazy numbers that good players get anyways, but always looking for something to help me out.
Probably not. I am not one of those people on top that think about this stuff, but imho just the existence of poison injection and VMA weapons invalidates Automaton from ever being even close to BiS. Probably same for magicka based sets too (tho Sun and War Maiden will probably be better for magDK/magNB than automaton for any stam build).
Imo they are better used in PVP
I'm actually going to try this out... i run a hybrid pet/heavy attack build with my sorc.
5 pc necro
5 pc netch's (after morrowind changes 2pc bonus)
sharpened mal lightning
The only thing i use that isn't lightning... is my pet and curse.
Prob won't be anything amazing but it could be worth a shot. Plus its easy to find gear.
Netch's will basically take the place of illambris 2 pc and IA 3 pc.
Just tested Sun the same way you did with Fire WoE and it does indeed get increased:
Emma_Overload wrote: »Peekachu99 wrote: »Shouldn't War Maiden be reduced somewhat since it's broader in scope than many of the other "Buff X 400" sets?
No. The set that boosts physical damage is infinitely more useful.
What about increasing damage for sub-category damage abilities (ie. Disease and Poison abilities with Automatons)?
What about increasing damage for sub-category damage abilities (ie. Disease and Poison abilities with Automatons)?
cazlonb16_ESO wrote: »Emma_Overload wrote: »Peekachu99 wrote: »Shouldn't War Maiden be reduced somewhat since it's broader in scope than many of the other "Buff X 400" sets?
No. The set that boosts physical damage is infinitely more useful.
Only build I can see using War Maiden is a fully committed dps magtemp and even that wouldn't be ideal since he wouldn't use a resto staff. I don't think any other build has enough magic damage abilities to even consider it.
cazlonb16_ESO wrote: »Emma_Overload wrote: »Peekachu99 wrote: »Shouldn't War Maiden be reduced somewhat since it's broader in scope than many of the other "Buff X 400" sets?
No. The set that boosts physical damage is infinitely more useful.
Only build I can see using War Maiden is a fully committed dps magtemp and even that wouldn't be ideal since he wouldn't use a resto staff. I don't think any other build has enough magic damage abilities to even consider it.
I think it depends more on build. On my magblade I use 2 abilities that are elemental and 5 that are magic. So War maiden would buff those 5 including our execute spam ability Impale. So I think War maiden's might actually better for Magblade than Magplar, but I will admit my ignorance in DPS Templars since I don't do much with mine other than heal. So I could be mistaken.
puffytheslayer wrote: »cazlonb16_ESO wrote: »Emma_Overload wrote: »Peekachu99 wrote: »Shouldn't War Maiden be reduced somewhat since it's broader in scope than many of the other "Buff X 400" sets?
No. The set that boosts physical damage is infinitely more useful.
Only build I can see using War Maiden is a fully committed dps magtemp and even that wouldn't be ideal since he wouldn't use a resto staff. I don't think any other build has enough magic damage abilities to even consider it.
I think it depends more on build. On my magblade I use 2 abilities that are elemental and 5 that are magic. So War maiden would buff those 5 including our execute spam ability Impale. So I think War maiden's might actually better for Magblade than Magplar, but I will admit my ignorance in DPS Templars since I don't do much with mine other than heal. So I could be mistaken.
i thought mageblade when i 1st saw this set.
i would love a new 'magic' staff type to be introduced
- They do get buffed by Major Brutality/Sorcery
A = Automaton; N - Netch's Touch; W = War Maiden; M B/S = Major Brutality/Sorcery
Bonus damage from these sets in purple quality is 386
Expected damage is damage of Brutality/Sorcery in normal situation increased by A/N/W without buff applied- They increase damage of all abilities that deal DAMAGE OF SAME TYPE. Poison damage is not affected by Bonus Physical. Elemental damage is not affected by Bonus Magic. Magic Damage is not affected by Bonus Shock ,...
- They do indeed increase damage of light/heavy attacks (if it is same damage type)
- They do not increase damage of proc sets - tested Automaton with Kra'gh/Stormfist and Netch's Touch with Stormfist (the shock part of damage)
- They do not increase damage of enchantments - tested War Maiden with Magic Damage and Netch's Touch with Shock damage
No passives, CP, attributes. Same gear for all sets. In tests without using 5th piece bonus used mismatched gear with same stats.
Weapons used -> Purple Bow, Purple 2H Sword, Purple Lightning staff, Purple Resto staff. All precise with Deal X Magic Damage ench (btw not buffed by War Maiden)
All skills unmorphed except Power Surge used to gain both Major Buffs. In all situations no skill other the one tested and Power Surge were slotted.
Performed on standard 3M health dummy skeleton on PTS.
- They do get buffed by Major Brutality/Sorcery
A = Automaton; N - Netch's Touch; W = War Maiden; M B/S = Major Brutality/Sorcery
Bonus damage from these sets in purple quality is 386
Expected damage is damage of Brutality/Sorcery in normal situation increased by A/N/W without buff applied- They increase damage of all abilities that deal DAMAGE OF SAME TYPE. Poison damage is not affected by Bonus Physical. Elemental damage is not affected by Bonus Magic. Magic Damage is not affected by Bonus Shock ,...
- They do indeed increase damage of light/heavy attacks (if it is same damage type)
- They do not increase damage of proc sets - tested Automaton with Kra'gh/Stormfist and Netch's Touch with Stormfist (the shock part of damage)
- They do not increase damage of enchantments - tested War Maiden with Magic Damage and Netch's Touch with Shock damage
No passives, CP, attributes. Same gear for all sets. In tests without using 5th piece bonus used mismatched gear with same stats.
Weapons used -> Purple Bow, Purple 2H Sword, Purple Lightning staff, Purple Resto staff. All precise with Deal X Magic Damage ench (btw not buffed by War Maiden)
All skills unmorphed except Power Surge used to gain both Major Buffs. In all situations no skill other the one tested and Power Surge were slotted.
Performed on standard 3M health dummy skeleton on PTS.
What I don't understand is why is the dmg increase with major sorcery up more than 20% higher than the dmg difference without the buff? (difference of 30% as far as I can see)
Lightspeedflashb14_ESO wrote: »
- They do get buffed by Major Brutality/Sorcery
A = Automaton; N - Netch's Touch; W = War Maiden; M B/S = Major Brutality/Sorcery
Bonus damage from these sets in purple quality is 386
Expected damage is damage of Brutality/Sorcery in normal situation increased by A/N/W without buff applied- They increase damage of all abilities that deal DAMAGE OF SAME TYPE. Poison damage is not affected by Bonus Physical. Elemental damage is not affected by Bonus Magic. Magic Damage is not affected by Bonus Shock ,...
- They do indeed increase damage of light/heavy attacks (if it is same damage type)
- They do not increase damage of proc sets - tested Automaton with Kra'gh/Stormfist and Netch's Touch with Stormfist (the shock part of damage)
- They do not increase damage of enchantments - tested War Maiden with Magic Damage and Netch's Touch with Shock damage
No passives, CP, attributes. Same gear for all sets. In tests without using 5th piece bonus used mismatched gear with same stats.
Weapons used -> Purple Bow, Purple 2H Sword, Purple Lightning staff, Purple Resto staff. All precise with Deal X Magic Damage ench (btw not buffed by War Maiden)
All skills unmorphed except Power Surge used to gain both Major Buffs. In all situations no skill other the one tested and Power Surge were slotted.
Performed on standard 3M health dummy skeleton on PTS.
What I don't understand is why is the dmg increase with major sorcery up more than 20% higher than the dmg difference without the buff? (difference of 30% as far as I can see)
That is because the damage difference is the set bonus plus Major sorcery, so the difference is going to be bigger then just the 4 piece and the 4 piece + major sorcery.
puffytheslayer wrote: »
i would love a new 'magic' staff type to be introduced