For me there is more than enough gear sets in the game, and too much gear grind for some of the items. Adding a specific class one seems limiting and just annoying to acquire.
For me there is more than enough gear sets in the game, and too much gear grind for some of the items. Adding a specific class one seems limiting and just annoying to acquire.
NO MORE TRASH SETS!!!
Please
(Rework old ones)
For me there is more than enough gear sets in the game, and too much gear grind for some of the items. Adding a specific class one seems limiting and just annoying to acquire.
MagnusBlackmane wrote: »Ummmm... no.
Class specific sets are generally a bad idea, especially if they are meant to change/boost certain skills. Such sets would make you "play the set" rather than "play the class", and while the build diversity is now somewhat mediocre such set would kill all diversity.
diversity is an illusion.. each and every mag class had to get bsw since it came out.
with class specific sets you'd at least have one set per class.. or more, for different builds like stam/mag/tank/heal/... !
For me there is more than enough gear sets in the game, and too much gear grind for some of the items. Adding a specific class one seems limiting and just annoying to acquire.
I can understand that. There is certainly a plethora of gear sets in the game currently, though many of them are not terribly exciting.
I personally feel that there is a certain lack of progression when it comes to gear. An example of what I mean, is that my sorcerer has been wearing 5 piece Julianos ever since it came out. It's a great set, I'm glad that the resources I put into it have payed off. But there really is a need in mmo's to have something new to work towards. If there's a set of gear that makes you excited to get and try it out and defines your class for the next patch, it gives a sense of progression and something to work towards.
That is one of the goals of my idea. The 5 piece should be a class defining bonus that changes how you play and gives you something to progress towards.
Might be interesting to have class gear sets that modified abilities for that class in some way, but the problem is ZOS's "any class, any role" game design. How could you make a nightblade set that could cover tanking, healing, and DPS? Chances are they'd make it a stealth damage set, which would screw over anyone who doesnt play the iconic build type. Similarly, any DK set would be tanking focused, any sorc set magicka focused, any templar set healing focused.
Unless they made 4 sets per class (magicka dps, stamina dps, tanking, and healing), maybe 5 if you want to add in magicka tanking vs stamina tanking, which is an absolutely huge amount of developer time and resources for very little gain.
They need to make the majority of the sets worthwhile, and more easily obtained. Lord knows how many of the crafted sets go unused and ignored
This. Absolutely agree.
1. There are way too many sets in the game.
2. Only a handful are used.
3. The overwhelming majority of crafted sets are pointless.
4. ZOS once promised crafted sets would be equal to if not superior to dropped sets.
5. The overwhelming majority of the best dropped sets are bind on pickup, making them inaccessible to many, if not most players. And the majority of the better sets added to the game are this type.
6. Many times when non-elite players finally get the set they want, ZOS comes along with major game changes that make those sets useless.
It's all quite discouraging.
I like the idea, but I do not want to let ZOS implement such thing. I do not believe in their "hip flaps" art designers and in their capability to balance such sets. Dead horse.
magictucktuck wrote: »How about instead of new gear set just like the new Maelstrom weapon but they all have a class specific skill!??!