This post isn't about HA speed, but about mele weapons which returns Stamina, while a lot of magicka builds rely on DW or S&B.HoboSteveIrwin wrote: »You people will never be satisfied. You complain that heavy attacking for resource sustain is not fast-paced enough and would result in boring gameplay, so ZOS makes heavy attacks faster to pick up the pace a bit. Now you are complaining that dual wielding is going to be equal to using staffs since they will have relatively the same heavy attack speed. You're just never satisfied.
Maybe you shouldn't be playing video games if they make you so bitter? Why don't you do something you enjoy rather than spending your time spreading negativity. Seriously, you'd have to be insane to complain this much, unless you're getting some kind of enjoyment out of it. Which I suspect to be the case.
Such comments only creates immersion that dev team actually said something valuable, what reason to do such?We have removed some post that were off-topic and disruptive to the discussion. Please keep your posts civil and constructive.
HoboSteveIrwin wrote: »You people will never be satisfied. You complain that heavy attacking for resource sustain is not fast-paced enough and would result in boring gameplay, so ZOS makes heavy attacks faster to pick up the pace a bit. Now you are complaining that dual wielding is going to be equal to using staffs since they will have relatively the same heavy attack speed. You're just never satisfied.
Maybe you shouldn't be playing video games if they make you so bitter? Why don't you do something you enjoy rather than spending your time spreading negativity. Seriously, you'd have to be insane to complain this much, unless you're getting some kind of enjoyment out of it. Which I suspect to be the case.
What do you mean, Wrobel said himself they dont want any homogenizing. I don't believe this.Joy_Division wrote: »ZoS is homogenizing everything.
What do you mean, Wrobel said himself they dont want any homogenizing. I don't believe this.Joy_Division wrote: »ZoS is homogenizing everything.
Starless06 wrote: »I'd like to see a dark souls like system where you could take a typical stamina type weapon a change the damage scaling to magica. Maybe have the HA return magic as well.
What do you mean, Wrobel said himself they dont want any homogenizing. I don't believe this.Joy_Division wrote: »ZoS is homogenizing everything.
Accidentaly(?)DragonBound wrote: »...what they need to do is add a new magicka weapon line.
LiquidPony wrote: »Dual Wield meta was a dumb idea to begin with. It's not intuitive to new players, it doesn't make sense thematically, it looks rather odd, and gives you almost zero synergy with Dual Wield passives/actives (Besides the Twin blade and blunt passive).
There's no real reason why it should exist. It doesn't fit with the overall design of magicka builds.
Being able to carry two weapons should not be a stamina exclusive thing. The extra set piece plays an important role in build diversity.Dual wielding on a magicka character is pretty dumb anyway. One of the most stupid meta's I have ever seen. The swords are just there. You aren't even using them. Lame.
Dumb in what way? Having two sword has always existed. Its pivotal to Magicka Templar and Magicka DK builds. There also used to be Magicka Socerers with dual swords, but especially with the resource nerfs, that's also been eliminated.
This change is just a perverted hotfix to try to level out trials dps so that cost reduction build + light weaves will be more in line with full damage build + heavy weaves.... but it causes more issues in the process than it solves. Weaving is a major aspect of the game, you can't just overhaul how it operates at the last minute of a PTS cycle.
Why shouldn't 5/5/2 be exclusively for stamina, though?
You talk about build diversity, but isn't this the mindset that kills diversity? "No other build can have any special capabilities unless mine can have them too."
There are all sorts of advantages exclusive to Magicka builds.
HoboSteveIrwin wrote: »You people will never be satisfied. You complain that heavy attacking for resource sustain is not fast-paced enough and would result in boring gameplay, so ZOS makes heavy attacks faster to pick up the pace a bit. Now you are complaining that dual wielding is going to be equal to using staffs since they will have relatively the same heavy attack speed. You're just never satisfied.
Maybe you shouldn't be playing video games if they make you so bitter? Why don't you do something you enjoy rather than spending your time spreading negativity. Seriously, you'd have to be insane to complain this much, unless you're getting some kind of enjoyment out of it. Which I suspect to be the case.
Dont agree with anyone that opposes to build diversity... making magicka characters using only staves or stamina characters using only weaponry.
For starters Magicka users are automatically in disadvantage because there are 6 weapon skill lines and only 2 are "magicka based" (Resto and Destro - 2handed only), as the other 4 are "stamina based" (2Handed, Dual Wield, Bow, One Hand & Shield)Accidentaly(?)DragonBound wrote: »...what they need to do is add a new magicka weapon line.you found a good solution... a wand or a sceptre would be a good addition for a possible dual wield magicka weapon skill line
Consider...
light attacks do more damage while heavy attacks do less damage but more sustain.
That seems to favor the DW side a smidge because their light attack worked into a weave do more damage.
basically the old paradigm was if you are weaving with spammables you tended to use staff but if you are laying dots and aoe you are more likely to be using dw for its benefits instead of the weave. now the weave just got better by a smidge and frankly so did the dots (better damage to cost.)
So if you can manage your sustain without heavy attacks (almost by definition minimal use of spammables with weaves) you can reap the benefits of DW just fine.
LiquidPony wrote: »Why shouldn't 5/5/2 be exclusively for stamina, though?
You talk about build diversity, but isn't this the mindset that kills diversity? "No other build can have any special capabilities unless mine can have them too."
There are all sorts of advantages exclusive to Magicka builds.
HoboSteveIrwin wrote: »You people will never be satisfied. You complain that heavy attacking for resource sustain is not fast-paced enough and would result in boring gameplay, so ZOS makes heavy attacks faster to pick up the pace a bit. Now you are complaining that dual wielding is going to be equal to using staffs since they will have relatively the same heavy attack speed. You're just never satisfied.
Maybe you shouldn't be playing video games if they make you so bitter? Why don't you do something you enjoy rather than spending your time spreading negativity. Seriously, you'd have to be insane to complain this much, unless you're getting some kind of enjoyment out of it. Which I suspect to be the case.
sentientomega wrote: »Starless06 wrote: »I'd like to see a dark souls like system where you could take a typical stamina type weapon a change the damage scaling to magica. Maybe have the HA return magic as well.
Actually, I might buy into being able to have, for instance, stamina weapons, under certain circumstance, copy the damage potential for a staff. Like, you equip a greatsword, and and slot a certain passive in a skill line (for stamina weapons, the first passive in every one of their skill lines, like the taunt effect for tri-focus frost staff), and your damage dealt by the weapon, and resources returned would scale off your highest stat, so not only would stam weapons on mag chars deal damage as effectively as destruction staves, but they'd also restore magicka, but your weapon skill line's abilities would not scale with your highest stat, so you'd have to use only class abilities if you went that way.
Now, if that was all the case, I'd've not needed to rearrange my character roster, and delete a bunch of mag chars using stamina weapons who would've suffered very heavily at higher levels.
Dont agree with anyone that opposes to build diversity... making magicka characters using only staves or stamina characters using only weaponry.
For starters Magicka users are automatically in disadvantage because there are 6 weapon skill lines and only 2 are "magicka based" (Resto and Destro - 2handed only), as the other 4 are "stamina based" (2Handed, Dual Wield, Bow, One Hand & Shield)Accidentaly(?)DragonBound wrote: »...what they need to do is add a new magicka weapon line.you found a good solution... a wand or a sceptre would be a good addition for a possible dual wield magicka weapon skill line
sentientomega wrote: »Starless06 wrote: »I'd like to see a dark souls like system where you could take a typical stamina type weapon a change the damage scaling to magica. Maybe have the HA return magic as well.
Actually, I might buy into being able to have, for instance, stamina weapons, under certain circumstance, copy the damage potential for a staff. Like, you equip a greatsword, and and slot a certain passive in a skill line (for stamina weapons, the first passive in every one of their skill lines, like the taunt effect for tri-focus frost staff), and your damage dealt by the weapon, and resources returned would scale off your highest stat, so not only would stam weapons on mag chars deal damage as effectively as destruction staves, but they'd also restore magicka, but your weapon skill line's abilities would not scale with your highest stat, so you'd have to use only class abilities if you went that way.
Now, if that was all the case, I'd've not needed to rearrange my character roster, and delete a bunch of mag chars using stamina weapons who would've suffered very heavily at higher levels.
Its an interesting thought. I saw someone else post a thread about this when Friday's video hit. But we'd probably get the opposite problem of my complaint here. Giving DW full light damage and giving them magicka sustain would push Dual Wield too far ahead of staves, when currently there are merits to both that is fairly balanced and interesting.
Joy_Division wrote: »Every class got their form gutted (except sorcs) and now instead they all have to do the same thing: rely on heavy attacks.
Well sure, but using la weave is not exclusive to using dw. It's just that people only use it because of the stat and set bonus advantages. Im willing to bet that when ZOS implemented these things, it was probably not even an intended thing. It is just weird that a new player somehow has to find out that dw gives better stats than staff on his magicka templar. It is just weird and illogical design, which (again) was probably not even intended. To me (my opinion, you don't have to agree) this is very dumb.
I agree with your last sentence, but let me phrase it this way: Would you use dw for the Quick Cloak if dw didn't give the stat advantage? You probably wouldn't. Which kind of proves my point that the primary reason people use dw is because stats and extra set point.Back in the days I actually had Quick Cloak slotted on my back-bar on magNB for vMOL hardmode AoE damage reduction in my flex spot sometimes (it also provided Major Expedition that helped running). Some out-of-the-box ideas still have their niche uses.Dual wielding on a magicka character is pretty dumb anyway. One of the most stupid meta's I have ever seen. The swords are just there. You aren't even using them. Lame.
Consider...
light attacks do more damage while heavy attacks do less damage but more sustain.
That seems to favor the DW side a smidge because their light attack worked into a weave do more damage.
Wait, what? Have you ever done a light attack on a Magicka character with dual swords? You do realize its not even close to the same damage value, right?basically the old paradigm was if you are weaving with spammables you tended to use staff but if you are laying dots and aoe you are more likely to be using dw for its benefits instead of the weave. now the weave just got better by a smidge and frankly so did the dots (better damage to cost.)
So if you can manage your sustain without heavy attacks (almost by definition minimal use of spammables with weaves) you can reap the benefits of DW just fine.
What? I'm sorry but you really have no idea what you're talking about. You should be light weaving whether the attack you cast is a "spammable", a DoT, or an AoE. That has nothing to do with the weapon(s) in your hand.
There is something else nobody mentioned here before I guess.
Since medium attacks are noted in combat logs as heavy attacks it seems like medium attack weaving - wich requires more skill than spam the left mouse button during combat imo - will be dead next patch.
With the upcoming changes of the dmg reduction of heavy attacks this could affect medium attacks too. So you don't have any benefits of weaving mediums. I don't think that it will be still competitive with light attack weaving due to the incresed dmg and the rotation speed which is way higher and you neighter restore ressources with medium attacks. So there will be no point of using them.