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TEMPLAR's PURGE

Sheey
Sheey
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Dear Zenimax and Community.

What is the difference between purifying ritual and the old dragonknight scales?

Answer: Both give and gave immunity to a specific kind of damage, purifying ritual gives immunity to damage over time. And the old reflective scales gave immunity to ranged damage.

One got adjusted, the other one is still completly untouched since beta.

Am I right ?

PS: Damage over Time is considered as Damage taken. Damage taken is not an negative effect and shouldn't be purgable. Only effects with reduced stats/regen/poison/ressistance should be purgeable.

@ZOS_GinaBruno @ZOS_JessicaFolsom

Tell me your opinion.
Edited by Psiion on April 18, 2022 12:21AM

TEMPLAR's PURGE 132 votes

This man says the truth.
20%
kendellking_chaosb14_ESOZigoSidShareeAllu07neb18_ESOTroneonvictorhrpereiraAhPook_Is_HereRajajshkaBashevolsborgSheeyKBKBmagictucktuckwolfxspiceChunkyCatraviourAthrys5AedarylToc de MalsviKingofAnnwn 27 votes
He is completly wrong.
79%
vailjohn_ESOJoy_Divisiondodgehopper_ESODeadlyRecluseBigBraggotis67CallunaTiitusKalikilolo_01b16_ESOElsterchenIruil_ESOBrangwendanno8flizomicaAnath_QidkHjelmerinaCronopolyRev Rielle 105 votes
  • WhiteMage
    WhiteMage
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    You are not quite right, but not completely wrong either. There is rebalancing that should be done, but in SO many different ways.
    Edited by WhiteMage on May 13, 2017 10:15PM
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • Dread_Guy
    Dread_Guy
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    He is completly wrong.
    No, you're wrong. First of all, purify isn't just for dots, it indiscriminately removes 5 negatives effects whether its debuffs, snares, immobilized, etc. Just from a nightblade using mark and incap, it would require more than one purify.

    You are also not immune to dots as you falsely accuse. Ground dots such as caltrops, eruption, endless hail, liquid lightning cant be purged. Dots that track with the player like the eye of the storm, crescent sweep, and devouring swarm cant be purged. Channels like sweeps and jabs cant be purged. This falsehood that purify is the end all be all counter to dots borders on ignorance.

    Lastly its based on playstyle. Purify is useless unless the dots/debuffs are on you! It's naturally a defensive move and only useful when the player is on the defensive. Wings is a counter move that lasted 4 seconds after the cast. A good DK can be the aggressor and completely shut down a ranged build. A defensive templar spamming purify cant go on the offensive and will eventually be whirled down.
    "My name is Julius Decimus Heraclius, Guildmaster of the Scions of the Sun, Brigadier of the Covenant Army, loyal servant to the High King Emeric. Brother to a betrayed legion, son to a fallen empire. And I will have my vengeance, in this life or the next." ---Julius Decimus Heraclius (Imperial Templar)
  • Sheey
    Sheey
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    This man says the truth.
    @DreadKnight A good Templar will never die to any Magica Dragonknight. Reseting a fight every 1-5 seconds is totally balanced and doesn't need any change. Damage over time is not a highend damage type, its getting stronger the more DoTs you take on yourself. That means nothing else as a good templar will always make sure he hasn't more as 3 DoTs running at the time. The continuesly damage mitigated by the fact you can purge yourself free from 5 negative effects takes alot of presur away and it only takes you to press button 3.

    This is not balanced sorry.
  • dodgehopper_ESO
    dodgehopper_ESO
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    He is completly wrong.
    You are wrong but I'll grant you that Scales got nerfed into worthlessness (which I would add most Templar skills have a problem with, along with some of the worst passives of any class). The issue with Scales was that it was overpowered in its initial form, to the point of allowing Mage Dunmer DK Vampire Bat Swarming Taloning Chaining Robes'n'Shields running around taking on a 50 man mob of enemies and killing them all, including enemies who were using Fire ballistae. It was nuts. Scales was a big part of how this was a possibility and it needed nerfing.

    I have suggested for years now that they should have kept the long duration of Scales but rather than have the reflection be a 100% rate (which is INSANE in an MMO) they should have dialed it down to a 20% rate. This would have served its purpose of creating a danger for anyone attacking the DK, without making the DK completely shut down all Archers and Mages in the game. This also would have meant that the DK's defenses were not infallible, and if he went up against 50 people he'd go splat as he should. Do you realize how crazy perfect Reflection is? Imagine if Blur or Evasion afforded 100% dodge chance for 20 seconds. The forums would be overrun with torchbearing villagers. Reflection is even worse because it tosses the damage right back at the attacker. There was a solution but instead of solving the issue they killed the skill.

    There are other DK skills that frustrate me in this regard (and Templar, and NB, and Sorc). [Inferno] for instance could be a beautiful skill and indeed it once was despite being poorly designed at the outset of the game. Rather than keeping the original theme of the skill (Flame Cloak) alive they turned it into a stupid hovering fireball. Then they gave us Hurricane for Sorcs, essentially Lightning Cloak for Sorcerers. Why didn't we get a DK Flame Cloak that worked? [Chains] are another set of skills that just make me sad. CC-immunity is a big part of this and a large part of what initially destroyed Templar CC almost 3 years ago. [Ash Cloud] has such a ***-poor radius why would you use it? I could go on and talk about other things but to be honest I'm holding back because I want to get a better sense of the rules changes to come.

    Templar is a class rife with problems though and attacking Templar is just the wrong way to go. The very design of the class is still out of whack. There is no cohesive guiding principle behind the class and you are comparing the DK which doesn't have a purge - but does have something like 5 times as many cc skills. Having a few powerful skills tied to a bunch of weak or clunky skills is not the way to go. I'm actually very worried about the Templar class as a whole going forward. I suspect the Templar healer will continue to chug along and operate effectively, but I'm not sure how I feel about Stamina DD and Tank roles for the Templar going forward... two of the themes which I've felt all along really embody what the class is. When you think of a Knight Templar, you picture a Knight on a horse wielding a massive hammer. There is a reason the suggested load screen Templar was a Knight wielding a 2 Handed Hammer. I built my character based upon that theme, a theme which has over time eroded to Healer-only. I really hope the devs find a way to make all classes operate with all builds well. I'd like to see every class have interesting skills in their line up such that it is hard to make a choice picking what skills you want to use on your character.
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  • DeadlyRecluse
    DeadlyRecluse
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    He is completly wrong.
    Neither gave immunity to anything.

    They each hard countered something, but that isn't the same thing. And wings never hard-countered range, it hard-countered projectiles.

    Nitpicky, I know. Wings needs a buff.


    Thrice Empress, Forever Scrub
  • Sheey
    Sheey
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    This man says the truth.
    https://youtu.be/HMJlAmPo9WE
  • Dread_Guy
    Dread_Guy
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    He is completly wrong.
    Sheey wrote: »
    @DreadKnight A good Templar will never die to any Magica Dragonknight. Reseting a fight every 1-5 seconds is totally balanced and doesn't need any change. Damage over time is not a highend damage type, its getting stronger the more DoTs you take on yourself. That means nothing else as a good templar will always make sure he hasn't more as 3 DoTs running at the time. The continuesly damage mitigated by the fact you can purge yourself free from 5 negative effects takes alot of presur away and it only takes you to press button 3.

    This is not balanced sorry.

    @Sheey a good dragonknight will just root spam the crap out of a templar. Sure a good templar will be hard to kill, but a good dk is just as hard to fight. Both version of talons add 2 debuffs and fossilize will drop block and root. I mentioned before that templars cant do anything against ground dots. So what stops a DK from dropping eruption/meteor/standard and root spamming a templar in place in those dots? That's your counter pressure and forces the templar to use their precious stamina. Magicka templars dont have enough stamina to constantly dodge roll out of talons and break free from fossilize while stamplars dont have enough magicka to sustain purify.

    I think you missed my overall point though. Wings is a more proactive defense skill that lets the dk be the aggressor. Purify is a reactive skill it requires the templar to be under pressure for it to be useful. Your main point was that both skill granted "immunity" to certain types of damage. That's simply not true. You cant compare two skills in a vacuum and come away with this skill should be changed because this other skill was changed. Its a dangerous mentality sadly many on these forums have and the results tend to be the destruction of what makes us love these classes.
    "My name is Julius Decimus Heraclius, Guildmaster of the Scions of the Sun, Brigadier of the Covenant Army, loyal servant to the High King Emeric. Brother to a betrayed legion, son to a fallen empire. And I will have my vengeance, in this life or the next." ---Julius Decimus Heraclius (Imperial Templar)
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    He is completly wrong.
    Sheey wrote: »
    @DreadKnight A good Templar will never die to any Magica Dragonknight. Reseting a fight every 1-5 seconds is totally balanced and doesn't need any change. Damage over time is not a highend damage type, its getting stronger the more DoTs you take on yourself. That means nothing else as a good templar will always make sure he hasn't more as 3 DoTs running at the time. The continuesly damage mitigated by the fact you can purge yourself free from 5 negative effects takes alot of presur away and it only takes you to press button 3.

    This is not balanced sorry.

    Purify has already received 2 major nerfs. It no longer purifies incoming projectiles which was nice since our reflect hasn't worked worth a damn on years. It also costs twice as much because of the ritual of retribution fiasco.

    Nerfing purify into oblivion (ZOS's preferred method of "balance") would result in Templars being a **** version of a magic sorc.

    @Joy_Division @utb99 @austinwalter87ub17_ESO @LordSlif
  • LadyLavina
    LadyLavina
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    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • LordSlif
    LordSlif
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    He is completly wrong.
    @Ron_Burgundy_79 ty for show me this bro.:
    Sheey wrote: »
    Dear Zenimax and Community.

    What is the difference between purifying ritual and the old dragonknight scales?

    Answer: Both give and gave immunity to a specific kind of damage, purifying ritual gives immunity to damage over time. And the old reflective scales gave immunity to ranged damage.

    One got adjusted, the other one is still completly untouched since beta.

    Am I right ?

    PS: Damage over Time is considered as Damage taken. Damage taken is not an negative effect and shouldn't be purgable. Only effects with reduced stats/regen/poison/ressistance should be purgeable.

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Tell me your opinion.

    Ill tell u my opnion:
    First: let me show u "Purge". Because i
    think u dnt know what it is:
    Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration by 50% for 6 seconds
    As u can see ALL classes have "cleanse". ALL
    But wait i know what u will say now:
    Templars can remove 5 effects and the others classes 2. Yeah i know it, but sorcs have a strong shield, the dark conversion and mines , NBs have cloak and strong ults and DKs have roots, reflective and petrify. all are Good skills
    So if wanna the same skills for all classes we just need 1 class.
    U can use purge it is a supp ability.
    Dont talk trash about cleanse, templars cant scape the fight like sorcs and NBs and they dnt have a high burst damage.
  • Joy_Division
    Joy_Division
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    He is completly wrong.
    Your class has sucked for over two years and now you want to start a crusade against Templars?

    And, no, you aren't right. DK scales has not remained the same: restricted to four projectiles, no longer reflects meteors, crushing shock, Mage's fury, introduction of unflectable attacks like RD.

    Stop asking for nerfs because ZoS killed your class.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • crusnik91
    crusnik91
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    He is completly wrong.
    yea nerf templar! a class that have almost zero offensive capabilities shouldn't be able to purge debuffs too!
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  • G0ku
    G0ku
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    OP is such nonsense, not even worth voting. salty because there was one templar in pvp who was more skillful, just my guess
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  • Goshua
    Goshua
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    He is completly wrong.
    - bleh. I do sympathise but mDk's do try to burn a templars house down.
    Edited by Goshua on May 14, 2017 10:20AM
  • Tasear
    Tasear
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    No, you're wrong. First of all, purify isn't just for dots, it indiscriminately removes 5 negatives effects whether its debuffs, snares, immobilized, etc. Just from a nightblade using mark and incap, it would require more than one purify.

    You are also not immune to dots as you falsely accuse. Ground dots such as caltrops, eruption, endless hail, liquid lightning cant be purged. Dots that track with the player like the eye of the storm, crescent sweep, and devouring swarm cant be purged. Channels like sweeps and jabs cant be purged. This falsehood that purify is the end all be all counter to dots borders on ignorance.

    Lastly its based on playstyle. Purify is useless unless the dots/debuffs are on you! It's naturally a defensive move and only useful when the player is on the defensive. Wings is a counter move that lasted 4 seconds after the cast. A good DK can be the aggressor and completely shut down a ranged build. A defensive templar spamming purify cant go on the offensive and will eventually be whirled down.

    DragonKnight sounds so cool <3 , I feel like raging war for Ruby throne now, but the ambition that would take.
  • Kr3do
    Kr3do
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    He is completly wrong.
    Purifying Ritual already got changed once, it used to remove 5 effects at a lower cost now you need to use the Extended Ritual that has a way higher cost to remove 5 effects which actually was a quite a nerf for stamplars.
    Yeah templars are way to tanky and "Idiot-friendly" if it comes to staying alive but Extended Ritual for sure isnt the problem.
    Also please dont compare it to scales, no need to make this skill equally useless as scales :(
    Edited by Kr3do on May 14, 2017 8:20AM
  • Athrys5
    Athrys5
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    This man says the truth.
    There was no middle choice to vote for this poll so i chose this one. That being said the problem is not purifying ritual, it's scales that needs a buff coz at the moment it's the most useless *** you can have in your bar.
    EU - PC

    Athryss
  • Sheey
    Sheey
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    This man says the truth.
    As Dk you cant damage a templar. Its physically not possible. Purge needs removed and replaced for something else. Alot of dk players will agree on that.
  • Sheey
    Sheey
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    This man says the truth.
    crusnik91 wrote: »
    yea nerf templar! a class that have almost zero offensive capabilities shouldn't be able to purge debuffs too!

    We are not talking about beeing able to cleanse 'negative effects'. We are talking about damage over time, damage is NOT a negative effect and shouldn't be purgeable/cleansed.
  • lunalitetempler
    lunalitetempler
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    He is completly wrong.
    The templer was Not cleansing the afker....the person has to press the synergy to get the cleanse. The templer was a healer ffs he should be able to out heal 1-2 targets what's wrong with you? He wasn't even on the offensive he was a just healing! Some people really....
  • lunalitetempler
    lunalitetempler
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    He is completly wrong.
    Kr3do wrote: »
    Purifying Ritual already got changed once, it used to remove 5 effects at a lower cost now you need to use the Extended Ritual that has a way higher cost to remove 5 effects which actually was a quite a nerf for stamplars.
    Yeah templars are way to tanky and "Idiot-friendly" if it comes to staying alive but Extended Ritual for sure isnt the problem.
    Also please dont compare it to scales, no need to make this skill equally useless as scales :(

    Bs!
  • lunalitetempler
    lunalitetempler
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    He is completly wrong.
    You clearly have no idea what your talking about and clearly never played any form of a templer.
  • leepalmer95
    leepalmer95
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    They should just change it so when a templar uses purge it favours removing negative effects like debuff's, imov, snares, fracture/breech, maim etc... first over dots.

    So sometime if they want to negate dots they'll have to cast it twice.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


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  • KingJ
    KingJ
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    He is completly wrong.
    Sheey wrote: »
    @DreadKnight A good Templar will never die to any Magica Dragonknight. Reseting a fight every 1-5 seconds is totally balanced and doesn't need any change. Damage over time is not a highend damage type, its getting stronger the more DoTs you take on yourself. That means nothing else as a good templar will always make sure he hasn't more as 3 DoTs running at the time. The continuesly damage mitigated by the fact you can purge yourself free from 5 negative effects takes alot of presur away and it only takes you to press button 3.

    This is not balanced sorry.

    Purify has already received 2 major nerfs. It no longer purifies incoming projectiles which was nice since our reflect hasn't worked worth a damn on years. It also costs twice as much because of the ritual of retribution fiasco.

    Nerfing purify into oblivion (ZOS's preferred method of "balance") would result in Templars being a **** version of a magic sorc.

    @Joy_Division @utb99 @austinwalter87ub17_ESO @LordSlif
    Ohh so templars will become what magica NB are now.
    Edited by KingJ on May 14, 2017 1:10PM
  • Joy_Division
    Joy_Division
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    He is completly wrong.
    Sheey wrote: »
    crusnik91 wrote: »
    yea nerf templar! a class that have almost zero offensive capabilities shouldn't be able to purge debuffs too!

    We are talking about damage over time, damage is NOT a negative effect

    You sound silly when you are mad :smiley:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • danno8
    danno8
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    He is completly wrong.
    Sheey wrote: »
    As Dk you cant damage a templar. Its physically not possible. Purge needs removed and replaced for something else. Alot of dk players will agree on that.

    And that same Templar will end up doing no damage to that blocking DK since they spend 50% of their GCD's doing nothing but Purifying. Templar has no skills to take down the block.

    Templar vs DK is generally a stalemate. If you made Dot's unpurgable the DK would win every time.

    You are wrong in your comparisons.

    The old Dragon Scales reflected infinite projectiles. Purifying never cleansed infinite number of effects. That right there is a huge difference you leave out.

    Scales got nerfed down to 4 projectiles, while Extended will cleanse 5 effects. Does Extended Ritual reflect the effects back to the caster? No. But Scales does that. You leave that out also.

    The biggest problem with Scales right now is that ZoS made too many skills non-reflectable. That is what you should be asking for change towards.
    Edited by danno8 on May 14, 2017 1:58PM
  • L2Pissue
    L2Pissue
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    No, you're wrong. First of all, purify isn't just for dots, it indiscriminately removes 5 negatives effects whether its debuffs, snares, immobilized, etc. Just from a nightblade using mark and incap, it would require more than one purify.

    You are also not immune to dots as you falsely accuse. Ground dots such as caltrops, eruption, endless hail, liquid lightning cant be purged. Dots that track with the player like the eye of the storm, crescent sweep, and devouring swarm cant be purged. Channels like sweeps and jabs cant be purged. This falsehood that purify is the end all be all counter to dots borders on ignorance.

    Lastly its based on playstyle. Purify is useless unless the dots/debuffs are on you! It's naturally a defensive move and only useful when the player is on the defensive. Wings is a counter move that lasted 4 seconds after the cast. A good DK can be the aggressor and completely shut down a ranged build. A defensive templar spamming purify cant go on the offensive and will eventually be whirled down.

    i think since i started playing ESO i killed 1 player with caltrops and about 20-30 with wall of elements. that out of tens of thousands of players. templar is just immune to dots/poisons
  • Sheey
    Sheey
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    This man says the truth.
    Some ppl have serious problems to agree their class is broken and needs nerfed. Lol
  • Ron_Burgundy_79
    Ron_Burgundy_79
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    He is completly wrong.
    Sheey wrote: »
    Some ppl have serious problems to agree their class is broken and needs nerfed. Lol

    Your main is a magic sorc. Lol.
  • utb99
    utb99
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    He is completly wrong.
    ZoS should remove Hardened Ward because it interferes with me killing Sorcs
    Edited by utb99 on May 14, 2017 2:18PM
    'The gods can turn anything to good' -Martin Septim
This discussion has been closed.