I honestly think OP has a point. DoT is not a negative effect. It's a damage type. An if you take a look at PvP this damage type is so bad it is pretty much non-existent.
Noone uses DoTs (and most ground AoEs) in PvP because they do not work. Purge and Purifying Ritual render them completely useless. It is totally ok for cleanse to remove snares, defiles and other de-buffs but the damage part of the skill should stay. Maybe be reduced (in duration) by 30 - 50% but not completely canceled.
This would actually resonate very well with ZOS's idea of having seamless transition between PvP and PvE. NPC's do not cleanse DoTs and PvE is all about them but in PvP every DoT is out in just one tick. I do not want templars to be nerfed and I completey understand that they are designed as a counter to DKs. But with current situation it hurts the gameplay more than helps.
https://www.youtube.com/watch?v=CJJb863umd4@Ron_Burgundy_79 ty for show me this bro.:Dear Zenimax and Community.
What is the difference between purifying ritual and the old dragonknight scales?
Answer: Both give and gave immunity to a specific kind of damage, purifying ritual gives immunity to damage over time. And the old reflective scales gave immunity to ranged damage.
One got adjusted, the other one is still completly untouched since beta.
Am I right ?
PS: Damage over Time is considered as Damage taken. Damage taken is not an negative effect and shouldn't be purgable. Only effects with reduced stats/regen/poison/ressistance should be purgeable.
@ZOS_GinaBruno @ZOS_JessicaFolsom
Tell me your opinion.
Ill tell u my opnion:
First: let me show u "Purge". Because i
think u dnt know what it is:
Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration by 50% for 6 seconds
As u can see ALL classes have "cleanse". ALL
But wait i know what u will say now:
Templars can remove 5 effects and the others classes 2. Yeah i know it, but sorcs have a strong shield, the dark conversion and mines , NBs have cloak and strong ults and DKs have roots, reflective and petrify. all are Good skills
So if wanna the same skills for all classes we just need 1 class.
U can use purge it is a supp ability.
Dont talk trash about cleanse, templars cant scape the fight like sorcs and NBs and they dnt have a high burst damage.
Oh really? The Alliance war purge costs 6k to cast. Removes 2 negative effects on you and reduces times of curses hitting you earlier as intended. (50% duration reduction)
Templar's costs 1.5k to cast removes 5 negative effects on you. Put it on your front bar and you can stay 85% of a battle against any mdk on offense. Only possible because it takes 1.1 seconds to cast it over and over again.
Its not the templars heal thats broken, its the truely fact you can't put any presure on them simply because they purge all DOTs away every 4 seconds.
Its not only a issue with mDk, also mSorc (curse) gets simply wished away.
Hell yes. I am one of the very best and I couldn't take a templar down AS EMPEROR. They cleanse my burst. What is so difficult to understand this mechanic is broken.
One got adjusted, the other one is still completly untouched since beta.
@Ron_Burgundy_79 ty for show me this bro.:Dear Zenimax and Community.
What is the difference between purifying ritual and the old dragonknight scales?
Answer: Both give and gave immunity to a specific kind of damage, purifying ritual gives immunity to damage over time. And the old reflective scales gave immunity to ranged damage.
One got adjusted, the other one is still completly untouched since beta.
Am I right ?
PS: Damage over Time is considered as Damage taken. Damage taken is not an negative effect and shouldn't be purgable. Only effects with reduced stats/regen/poison/ressistance should be purgeable.
@ZOS_GinaBruno @ZOS_JessicaFolsom
Tell me your opinion.
Ill tell u my opnion:
First: let me show u "Purge". Because i
think u dnt know what it is:
Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration by 50% for 6 seconds
As u can see ALL classes have "cleanse". ALL
But wait i know what u will say now:
Templars can remove 5 effects and the others classes 2. Yeah i know it, but sorcs have a strong shield, the dark conversion and mines , NBs have cloak and strong ults and DKs have roots, reflective and petrify. all are Good skills
So if wanna the same skills for all classes we just need 1 class.
U can use purge it is a supp ability.
Dont talk trash about cleanse, templars cant scape the fight like sorcs and NBs and they dnt have a high burst damage.
Oh really? The Alliance war purge costs 6k to cast. Removes 2 negative effects on you and reduces times of curses hitting you earlier as intended. (50% duration reduction)
Templar's costs 1.5k to cast removes 5 negative effects on you. Put it on your front bar and you can stay 85% of a battle against any mdk on offense. Only possible because it takes 1.1 seconds to cast it over and over again.
Its not the templars heal thats broken, its the truely fact you can't put any presure on them simply because they purge all DOTs away every 4 seconds.
Its not only a issue with mDk, also mSorc (curse) gets simply wished away.
Hell yes. I am one of the very best and I couldn't take a templar down AS EMPEROR. They cleanse my burst. What is so difficult to understand this mechanic is broken.
I honestly think OP has a point. DoT is not a negative effect. It's a damage type. An if you take a look at PvP this damage type is so bad it is pretty much non-existent.
Noone uses DoTs (and most ground AoEs) in PvP because they do not work. Purge and Purifying Ritual render them completely useless. It is totally ok for cleanse to remove snares, defiles and other de-buffs but the damage part of the skill should stay. Maybe be reduced (in duration) by 30 - 50% but not completely canceled.
This would actually resonate very well with ZOS's idea of having seamless transition between PvP and PvE. NPC's do not cleanse DoTs and PvE is all about them but in PvP every DoT is out in just one tick. I do not want templars to be nerfed and I completey understand that they are designed as a counter to DKs. But with current situation it hurts the gameplay more than helps.
I mean we could go all day saying this or that should be reworked. Should DK's get their root removed since it renders Templars main spammable (Puncturing/ Biting Jabs) completely useless?
Like I said earlier, Templar vs DK is a stalemate. If you start screwing around with one skill or another from either class you will make it so one has a distinct advantage over the other.
I see people say that Templar counters DK's all the time, but I see an equal number of people say DK's are the counter to Templars. This in my opinion is a good thing because it generally means the more skilled player will squeak out a win. I have had this happen to me where it looks like we are going to go forever, but then the DK will catch me with a Meteor/Fossilize combo when I quit paying attention for a second and they get the kill (especially if they use poisons or slot Reverb Bash for the defile)
I guess we both agree that non-ground DoTs are non-existent in PvP? In my opinion it is not a good situation.It hurts DKs because they are centered around DoTs. And templars already have the best self heals to counter DKs DoTs, they don't need a "one-button to cancel all the DoTs" to be viable.
Cleanse, really? lol
One more week and PvPers will have all new things to cry about.
And when the wardens are hitting you constantly with defile, you're going to want to go stand by a templar. Our ability to cleanse will get all kinds of more attractive to you, all of a sudden.
You don't understand us. We do not complain about purge and negative effects. We complain about the ability to purge damage. We complain about the time it takes to apply all dots, compared to the time it takes purging it.
You don't understand us. We do not complain about purge and negative effects. We complain about the ability to purge damage. We complain about the time it takes to apply all dots, compared to the time it takes purging it.
@ChandraNalaar The moment someone says I am not good enough as emperor to kill a templar makes me laugh :'DTo be fair, you're the one that said it.I couldn't take a templar down AS EMPEROR.
Just because you're saying it's a broken mechanic doesn't make it broken either. If it was truly broken, templars would be disproportionately lower in deaths.If you can not defeat a player because of broken mechanics doesn't mean you are a bad player. Your quotes make no sense.
DisgracefulMind wrote: »

DisgracefulMind wrote: »
LMAO
Methinks OP has had a wee bit too much from the sudden influx of this on the PC market.