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TEMPLAR's PURGE

  • Sheey
    Sheey
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    This man says the truth.
    you still did not answer my question asked
  • Juhasow
    Juhasow
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    The main problem for me is disballance in time. It takes 2-4 skills to apply 5 negative effects and 1 skill to take them off ,not mentioning You also apply Major Medning at the same time(Minor Mending after update) , healing HoT and slows enemies inside radius. Someone see what is my point ?

    EDITED
    Also I've forgot to mention about purging poisons. The whole poisons mechanic is failing because there is 1 class that can completly bypass it. That can be issue when new crafted set will come that increasing poisons duration by 4 seconds and templar will be the class that can brainlesly stand agaisnt that.
    Edited by Juhasow on May 14, 2017 8:08PM
  • Sheey
    Sheey
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    This man says the truth.
    @Juhasow thats right.
  • Joy_Division
    Joy_Division
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    He is completly wrong.
    Royaji wrote: »
    I honestly think OP has a point. DoT is not a negative effect. It's a damage type. An if you take a look at PvP this damage type is so bad it is pretty much non-existent.

    Noone uses DoTs (and most ground AoEs) in PvP because they do not work. Purge and Purifying Ritual render them completely useless. It is totally ok for cleanse to remove snares, defiles and other de-buffs but the damage part of the skill should stay. Maybe be reduced (in duration) by 30 - 50% but not completely canceled.

    This would actually resonate very well with ZOS's idea of having seamless transition between PvP and PvE. NPC's do not cleanse DoTs and PvE is all about them but in PvP every DoT is out in just one tick. I do not want templars to be nerfed and I completey understand that they are designed as a counter to DKs. But with current situation it hurts the gameplay more than helps.

    That's not why DoTs aren't used.

    Watch this clip real carefully - I'm a DK btw, not a Templar, and let us know when you stop parroting ZoS nerf first-ask questions later approach to balance.

    https://www.youtube.com/watch?v=CJJb863umd4
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Joy_Division
    Joy_Division
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    He is completly wrong.
    Sheey wrote: »
    LordSlif wrote: »
    @Ron_Burgundy_79 ty for show me this bro.:
    Sheey wrote: »
    Dear Zenimax and Community.

    What is the difference between purifying ritual and the old dragonknight scales?

    Answer: Both give and gave immunity to a specific kind of damage, purifying ritual gives immunity to damage over time. And the old reflective scales gave immunity to ranged damage.

    One got adjusted, the other one is still completly untouched since beta.

    Am I right ?

    PS: Damage over Time is considered as Damage taken. Damage taken is not an negative effect and shouldn't be purgable. Only effects with reduced stats/regen/poison/ressistance should be purgeable.

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Tell me your opinion.

    Ill tell u my opnion:
    First: let me show u "Purge". Because i
    think u dnt know what it is:
    Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration by 50% for 6 seconds
    As u can see ALL classes have "cleanse". ALL
    But wait i know what u will say now:
    Templars can remove 5 effects and the others classes 2. Yeah i know it, but sorcs have a strong shield, the dark conversion and mines , NBs have cloak and strong ults and DKs have roots, reflective and petrify. all are Good skills
    So if wanna the same skills for all classes we just need 1 class.
    U can use purge it is a supp ability.
    Dont talk trash about cleanse, templars cant scape the fight like sorcs and NBs and they dnt have a high burst damage.

    Oh really? The Alliance war purge costs 6k to cast. Removes 2 negative effects on you and reduces times of curses hitting you earlier as intended. (50% duration reduction)

    Templar's costs 1.5k to cast removes 5 negative effects on you. Put it on your front bar and you can stay 85% of a battle against any mdk on offense. Only possible because it takes 1.1 seconds to cast it over and over again.

    Its not the templars heal thats broken, its the truely fact you can't put any presure on them simply because they purge all DOTs away every 4 seconds.

    Its not only a issue with mDk, also mSorc (curse) gets simply wished away.

    Hell yes. I am one of the very best and I couldn't take a templar down AS EMPEROR. They cleanse my burst. What is so difficult to understand this mechanic is broken.

    Whisper Methusala for L2P advice as a sorcerer emperor.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • bikerangelo
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    Sheey wrote: »
    One got adjusted, the other one is still completly untouched since beta.

    Anyone who'd been around since beta would know that this is wrong. Purify received nerfs and adjustments in both TG and DB, and wings have received significant changes as well. Get your facts right.

    Second, MagDK and Magtemps are direct counters to each other. This game does not balance around direct counters, and nobody is forcing you to not run with more people in your group who can apply pressure to targets. If anything, you should be embarrased for not being able to kill someone as emp, especially when this meta is all about burst damage and you try to run with DoTs?

    Purifying Ritual is fine, you shouldn't be fighting templars with DoTs anyway. Killing a templar spamming heals and purge requires working them down by draining their stamina using hard and soft CC's or even having a nightblade in your group for fear. Even emps need support in groups, and any tank that's built well should be able to survive against a few decent players. It's sad I have to explain this to someone with almost 1000 CP and GO.

    So congratulations, you've found a direct counter to your build. Instead of calling for nerfs to one ability (which you obviously don't know how it works), maybe you should run with a group or change your setup.
  • danno8
    danno8
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    He is completly wrong.
    Sheey wrote: »
    LordSlif wrote: »
    @Ron_Burgundy_79 ty for show me this bro.:
    Sheey wrote: »
    Dear Zenimax and Community.

    What is the difference between purifying ritual and the old dragonknight scales?

    Answer: Both give and gave immunity to a specific kind of damage, purifying ritual gives immunity to damage over time. And the old reflective scales gave immunity to ranged damage.

    One got adjusted, the other one is still completly untouched since beta.

    Am I right ?

    PS: Damage over Time is considered as Damage taken. Damage taken is not an negative effect and shouldn't be purgable. Only effects with reduced stats/regen/poison/ressistance should be purgeable.

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Tell me your opinion.

    Ill tell u my opnion:
    First: let me show u "Purge". Because i
    think u dnt know what it is:
    Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration by 50% for 6 seconds
    As u can see ALL classes have "cleanse". ALL
    But wait i know what u will say now:
    Templars can remove 5 effects and the others classes 2. Yeah i know it, but sorcs have a strong shield, the dark conversion and mines , NBs have cloak and strong ults and DKs have roots, reflective and petrify. all are Good skills
    So if wanna the same skills for all classes we just need 1 class.
    U can use purge it is a supp ability.
    Dont talk trash about cleanse, templars cant scape the fight like sorcs and NBs and they dnt have a high burst damage.

    Oh really? The Alliance war purge costs 6k to cast. Removes 2 negative effects on you and reduces times of curses hitting you earlier as intended. (50% duration reduction)

    Templar's costs 1.5k to cast removes 5 negative effects on you. Put it on your front bar and you can stay 85% of a battle against any mdk on offense. Only possible because it takes 1.1 seconds to cast it over and over again.

    Its not the templars heal thats broken, its the truely fact you can't put any presure on them simply because they purge all DOTs away every 4 seconds.

    Its not only a issue with mDk, also mSorc (curse) gets simply wished away.

    Hell yes. I am one of the very best and I couldn't take a templar down AS EMPEROR. They cleanse my burst. What is so difficult to understand this mechanic is broken.

    You should be comparing Efficient Purge which costs around 3500 compared to Extended Ritual which costs around 2500 on the same character. Look it up. Stop comparing skills in the worst light possible for one and the best light possible for the other in order to skew your argument.
    Edited by danno8 on May 14, 2017 9:45PM
  • danno8
    danno8
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    He is completly wrong.
    Royaji wrote: »
    danno8 wrote: »
    Royaji wrote: »
    I honestly think OP has a point. DoT is not a negative effect. It's a damage type. An if you take a look at PvP this damage type is so bad it is pretty much non-existent.

    Noone uses DoTs (and most ground AoEs) in PvP because they do not work. Purge and Purifying Ritual render them completely useless. It is totally ok for cleanse to remove snares, defiles and other de-buffs but the damage part of the skill should stay. Maybe be reduced (in duration) by 30 - 50% but not completely canceled.

    This would actually resonate very well with ZOS's idea of having seamless transition between PvP and PvE. NPC's do not cleanse DoTs and PvE is all about them but in PvP every DoT is out in just one tick. I do not want templars to be nerfed and I completey understand that they are designed as a counter to DKs. But with current situation it hurts the gameplay more than helps.

    I mean we could go all day saying this or that should be reworked. Should DK's get their root removed since it renders Templars main spammable (Puncturing/ Biting Jabs) completely useless?

    Like I said earlier, Templar vs DK is a stalemate. If you start screwing around with one skill or another from either class you will make it so one has a distinct advantage over the other.

    I see people say that Templar counters DK's all the time, but I see an equal number of people say DK's are the counter to Templars. This in my opinion is a good thing because it generally means the more skilled player will squeak out a win. I have had this happen to me where it looks like we are going to go forever, but then the DK will catch me with a Meteor/Fossilize combo when I quit paying attention for a second and they get the kill (especially if they use poisons or slot Reverb Bash for the defile)

    I guess we both agree that non-ground DoTs are non-existent in PvP? In my opinion it is not a good situation.It hurts DKs because they are centered around DoTs. And templars already have the best self heals to counter DKs DoTs, they don't need a "one-button to cancel all the DoTs" to be viable.

    Contrary to what people might believe, Templars can not simply use BoL to negate any and all damage in the game. They need more tools than that, and Ritual is one of those tools.

    People really need to pick up the class and play it to understand what it is like. It is painfully obvious who has played the class extensively and who has had no/little experience with it.
  • LordSlif
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    He is completly wrong.
    I still have not seen a good argument for a nerf lol
  • ofSunhold
    ofSunhold
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    He is completly wrong.
    Cleanse, really? lol

    One more week and PvPers will have all new things to cry about.

    And when the wardens are hitting you constantly with defile, you're going to want to go stand by a templar. Our ability to cleanse will get all kinds of more attractive to you, all of a sudden.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • LordSlif
    LordSlif
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    He is completly wrong.
    ofSunhold wrote: »
    Cleanse, really? lol

    One more week and PvPers will have all new things to cry about.

    And when the wardens are hitting you constantly with defile, you're going to want to go stand by a templar. Our ability to cleanse will get all kinds of more attractive to you, all of a sudden.

    Yep
  • LordSlif
    LordSlif
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    He is completly wrong.
    If u are not a templar u can use purge, very good
  • ofSunhold
    ofSunhold
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    He is completly wrong.
    lol nvm no need to belabor that point
    Edited by ofSunhold on May 14, 2017 11:12PM
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • idk
    idk
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    He is completly wrong.
    Sheey wrote: »
    you still did not answer my question asked

    Your question is moot. As I have explains your argument is not relevant because the skills are not comparable.
  • Lore_lai
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    You are so ignorant about how the class plays in various scenarios and about the skills you are presenting here, that I'm surprised that people even voted on your poll.

    And on top of all the ignorance - you present your flawed arguments and false data as facts and you are extremely biased.
  • D0ntevenL1ft
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    Make wings great again. Hoping the update makes wings useful (added ult regen as suggested), and changes igneous back to its former state would make DK still playable in the next patch.
  • Sheey
    Sheey
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    This man says the truth.
    I am not the only one how you can read from the poll thinking templar is the definition of cancer.
    Edited by Sheey on May 15, 2017 5:01AM
  • lunalitetempler
    lunalitetempler
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    He is completly wrong.
    Its just outrageous the DK in this video is out tanking quite a few targets....and killing some. Then proceeds to whine about the templer who is healing and defending him self while doing zero DMG. I mean just uninstall the game already.

    What needs a nerf is the DK, why should you be able to tank all those targets and kill most of them? Defence and offensive? You moaning about Templer? Really?!
    Edited by lunalitetempler on May 15, 2017 5:27AM
  • Sheey
    Sheey
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    This man says the truth.
    You don't understand us. We do not complain about purge and negative effects. We complain about the ability to purge damage. We complain about the time it takes to apply all dots, compared to the time it takes purging it.
  • Joy_Division
    Joy_Division
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    He is completly wrong.
    Sheey wrote: »
    You don't understand us. We do not complain about purge and negative effects. We complain about the ability to purge damage. We complain about the time it takes to apply all dots, compared to the time it takes purging it.

    So you are asking Curse to go through dodge, be unblockable, and uncleansable?!?

    It's not like sorcs are hurting you know.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Sheey
    Sheey
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    This man says the truth.
    I ask for better balance, templar is a joke atm.
  • FoulSnowpaw
    FoulSnowpaw
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    He is completly wrong.
    Damage over time is a negative effect.
    Burning
    Poisoned
    Bleeding

    People can't say it's not a negative effect.
  • Goshua
    Goshua
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    He is completly wrong.
    Sheey wrote: »
    You don't understand us. We do not complain about purge and negative effects. We complain about the ability to purge damage. We complain about the time it takes to apply all dots, compared to the time it takes purging it.

    I think if you opened with this you may have got a more positive discussion out of it.

    Add a cool down on ritual? Only a single negative effect if cast on cd. I don't know.
    Efficient purge is still expensive to spam, more so come Morrowind with sustain consideration unless you build for it.

    I think its too late in the piece to gripe about the issues dps have had with templars since for like.. forever. Things will change some.

    Edited by Goshua on May 15, 2017 9:56AM
  • Seri
    Seri
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    Sheey wrote: »
    @ChandraNalaar The moment someone says I am not good enough as emperor to kill a templar makes me laugh :'D
    Sheey wrote: »
    I couldn't take a templar down AS EMPEROR.
    To be fair, you're the one that said it.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • DisgracefulMind
    DisgracefulMind
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    He is completly wrong.
    Seri wrote: »
    Sheey wrote: »
    @ChandraNalaar The moment someone says I am not good enough as emperor to kill a templar makes me laugh :'D
    Sheey wrote: »
    I couldn't take a templar down AS EMPEROR.
    To be fair, you're the one that said it.

    lol.....
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Sheey
    Sheey
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    This man says the truth.
    If you can not defeat a player because of broken mechanics doesn't mean you are a bad player. Your quotes make no sense.
  • Seri
    Seri
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    Sheey wrote: »
    If you can not defeat a player because of broken mechanics doesn't mean you are a bad player. Your quotes make no sense.
    Just because you're saying it's a broken mechanic doesn't make it broken either. If it was truly broken, templars would be disproportionately lower in deaths.

    Even looking at the vid on the first page, first there's a DK not dying while 1vXing then tries to go for the 'afk' person, and can't kill them purely because the Templar uses BOL. Ritual requires the person to synergise to clear their debuffs. In 'group' instances like that anyone with a heal would work, eg ward, twilight, combat prayer, springs, resto ult, or any of a half dozen coming Warden skills would all work, then heaven forbid someone have efficient purge slotted.

    Speaking of, are you anti-templar, or just anti-purge?
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Lore_lai
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    Seri wrote: »
    Sheey wrote: »
    @ChandraNalaar The moment someone says I am not good enough as emperor to kill a templar makes me laugh :'D
    Sheey wrote: »
    I couldn't take a templar down AS EMPEROR.
    To be fair, you're the one that said it.

    lol.....

    LMAO :D
    Methinks OP has had a wee bit too much from the sudden influx of this on the PC market.
    item-115680-1-4.png
  • Valencer
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    TL;DR - Something can counter a sorc skill, please nerf it
  • DisgracefulMind
    DisgracefulMind
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    He is completly wrong.
    Lore_lai wrote: »
    Seri wrote: »
    Sheey wrote: »
    @ChandraNalaar The moment someone says I am not good enough as emperor to kill a templar makes me laugh :'D
    Sheey wrote: »
    I couldn't take a templar down AS EMPEROR.
    To be fair, you're the one that said it.

    lol.....

    LMAO :D
    Methinks OP has had a wee bit too much from the sudden influx of this on the PC market.
    item-115680-1-4.png

    lmao yaaaaaa, time to lay off that a bit xD
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
This discussion has been closed.