You posted examples of successes, that doesn't negate the other games that failed. Not saying eso will fail because of this, but that logic makes no sense.
There are people that agree and disagree with pretty much any game changing expansion in most any mmo. Some will fail and some will succeed.
One games success does not mean other games will see the same.
We will see who will be right and who will be wrong in the coming months. At that juncture, we should return to this thread to see who was right and who was wrong.
In recent memory no expansion has "killed a game". The closest example is StarWars: Galaxies NGE. That's one game out of how many?
publish 16 was the final nail for UO, now its mere nostalgia that keeps the game going
lordrichter wrote: »You posted examples of successes, that doesn't negate the other games that failed. Not saying eso will fail because of this, but that logic makes no sense.
There are people that agree and disagree with pretty much any game changing expansion in most any mmo. Some will fail and some will succeed.
One games success does not mean other games will see the same.
We will see who will be right and who will be wrong in the coming months. At that juncture, we should return to this thread to see who was right and who was wrong.
In recent memory no expansion has "killed a game". The closest example is StarWars: Galaxies NGE. That's one game out of how many?
publish 16 was the final nail for UO, now its mere nostalgia that keeps the game going
And what did Publish 16 do to UO that you want to call it dead?
Just wanted to throw this in...
Stamina builds have never sucked in this game...
In fact at launch I could flat out 4 shot you with Shield Bash alone.
Nevermind later on just flat out killing instantly if you were a vampire.
Crafts_Many_Boxes wrote: »As others have said, you can't compare these changes to other games. In all my years of MMOs, I've never seen such massive gameplay changes. You could argue that this is more significant than WoW's decision to move away from actual talent trees. With that change, it didn't affect HOW you played the game - it didn't change the core combat, just rotations and whatnot. These PTS changes literally change how combat works in endgame, how are more people not finding that scary?
Many of us will simply adapt to the changes while others become victims of evolution.
ObsidianMichi wrote: »Crafts_Many_Boxes wrote: »As others have said, you can't compare these changes to other games. In all my years of MMOs, I've never seen such massive gameplay changes. You could argue that this is more significant than WoW's decision to move away from actual talent trees. With that change, it didn't affect HOW you played the game - it didn't change the core combat, just rotations and whatnot. These PTS changes literally change how combat works in endgame, how are more people not finding that scary?
I'm guessing you haven't been with the game that long, because the way endgame gets played around here changes fairly often. In the three years this game has been live, it has gone through many changes. Many much more earth shattering than this one, and people cried and stamped their feet about it then too.
The reason more people aren't freaked out is that lots of us have been around ESO for awhile, we've seen the changes, we've adapted to the changes, and know the meta for endgame changes around every three to six months. The class that's considered BiS now, might not be on the next round. The gear that's considered BiS won't be the same. The rotation will change. Before Champion Points, heavy attacking to regain resources was much more common but that wasn't the only way to regain them. ZOS is trying to shift back to their original vision for the combat systems, and given how stale the meta has gotten that's probably for the best.
We didn't use to have proc sets, or monster sets, or even overland drop sets. We had VR ranks and crafted gear. We didn't use to be able to access the whole map without beating the main quest first and traveling through the Gold and Silver zones. Endgame went through several different metas even then as combat got tweaked, classes were rebalanced, nerfs happened, and things changed.
This game evolves, and the meta evolves with it. It isn't a stable game in that department, and it never has been. If this freaks you out and you decide to stay, then prepare to be freaked out three to six months from now when the whole thing changes all over again.
I know Deltia prompted a lot of hysteria with his stupid funeral but, for the most part, it's just hysteria. That too is a regular cycle with the forum boards, and not anything earth shattering. A lot of chickens, not a lot of substance.

1.) SWTOR 5.0 Knight of the Fallen Empire - Galactic Command System. BioWare was heavily warned in beta, by the MMO newsites, and the community upon announcement that it would have a very detrimental effect on the game. This was far, far, far beyond what I have ever seen in reaction in an MMO (and I consider the reaction to the class changes coming in Morrowind along the normal range for an expansion). The didn't listen and there indeed was a massive outflux of player population. In fact, my entire guild moved to ESO as a result and we weren't the only guild to do so.
While I do not think that the class changes are going to have that big a negative effect on the game, I want to point to a couple examples where people did think most were over-reacting and indeed the game was substantially hurt because of it:
1.) SWTOR 5.0 Knight of the Fallen Empire - Galactic Command System. BioWare was heavily warned in beta, by the MMO newsites, and the community upon announcement that it would have a very detrimental effect on the game. This was far, far, far beyond what I have ever seen in reaction in an MMO (and I consider the reaction to the class changes coming in Morrowind along the normal range for an expansion). The didn't listen and there indeed was a massive outflux of player population. In fact, my entire guild moved to ESO as a result and we weren't the only guild to do so.
starkerealm wrote: »
As I recall, the issue with KotFE was a needless and excessive grind component added, and made mandatory for advancement. Bioware intended for you to spend the next six months grinding to get your gear back to where it was before the expansion launched.
Combine this with a game that is designed to be as unfriendly to free players as possible, encouraging them to leave if they won't cough up for a subscription fee, and given that the grinding was inflicted indiscriminately on the existing game population. I can understand.
Also, wasn't KotFE the expansion where you'd move your character five years into the future locking out all old content? Or am I thinking of another release from them?
On my whiteboard I have a quote, "Any sufficiently advanced incompetence is indistinguishable from malice" - Grey's Law
The absolute position held by ZOS that PvP and PvE can be balanced in the same game that are literally using the same concepts and tropes of other games in the genre that failed to do the exact same thing is laughable. The arrogance and ignorance of that statement is so far removed from reality that it brings into question the decision for every single patch note.
A balance patch of this magnitude that fails, objectively fails, to balance the core concerns of the current audience can only be considered a remarkable failure. This was SOOO bad they didn't even have patch notes (not one) for the class everyone else wished their character was. Had the patch notes all been buffs to bring people up to the same level there would have been no outcry. Had the patch notes (3.0.0) been nerfs heavily concentrated on bringing this class in line there would have been an outcry but on a more reasonable level. Also the trolling would have been more epic because the people getting trolled would actually deserve it.
Crafts_Many_Boxes wrote: »As others have said, you can't compare these changes to other games. In all my years of MMOs, I've never seen such massive gameplay changes. You could argue that this is more significant than WoW's decision to move away from actual talent trees. With that change, it didn't affect HOW you played the game - it didn't change the core combat, just rotations and whatnot. These PTS changes literally change how combat works in endgame, how are more people not finding that scary?
Heavy attacking isn't fun. I'll repeat, heavy attacking isn't fun. At least, not with this game and its current design. This is the only statement that matters. ZOS are trying to build combat around a mechanic that is not fun, and that is why this situation is unique compared to other MMOs. Any other argument is irrelevant.
So sure, there will be plenty of new arrivals in morrowind. Tons, even! Between general expansion returnees and the TES fanboys flocking to the game for nostalgia's sake, the game's population will swell to crazy levels...for a time. But, when these casuals and new players realize that they run out of resources in a few abilities and need to sit through countless heavy attack animations to sustain themselves, how long do you think they'll stay? They aren't invested in the game, as soon as they conclude "this isn't fun" they'll log out and never look back.
And yeah, I know I'm know I'm making assumptions here. But I think these assumptions are pretty well-founded. Consider the average gamer. The average RPG player / TES fan might have a bit more patience than the average gamer, but not much. These are the majority of these "new" players coming in. Consider that, and consider a heavy attack meta.
Nobody forces you to heavy attack.
Swap one damage set for a sustain set.
Or swap some of your damage jewelry enchantments for cost reduction or regen.
People can be so narrowminded when it comes to change.
I do wish the developers were more involved. So far I've just heard catch phrases. I really need to hear what they want to accomplish because so far its just to make things more difficult and less fun. I guess if that's your goal, maybe I would be quiet too. I get that management of resources is the big thing this go around (we know it wasn't before). Fine, but why is my damage still tied to how high I can raise my resource? And why does this note say its going to be a nerf if I put too much in it? Where do you think points should be going if not main resource? Just simple answers that give a clearer vision of what they want for the game going forward. And try to settle on something so we don't have something out of the blue in six months being the new "resource management". Just step up and be clear. And no more of this knowing something might be a problem but have no plans to address it. You should always have plans to address possible problems.
The Elder Scrolls Online is much like the company, Google.
It cant fail.
ESO is it folks. there aint nowhere else to go except quit completely and play something entirely different like Destiny.
LadyLavina wrote: »
Nobody forces you to heavy attack.
Swap one damage set for a sustain set.
Or swap some of your damage jewelry enchantments for cost reduction or regen.
People can be so narrowminded when it comes to change.
Wait wait what? Swap weapon/spell damage for cost reduction? Where are you going to pick those numbers back up?
There's no witty way to get around the nerfs. Even my infinite sustain set that will function after the xpac will cost significant amounts of damage. No one upset with the changes is experiencing tunnel vision. A nerf is a nerf, and that loss of damage is going to be something people notice, especially since the changes came with no end to the RNG loot system.
People are still going to be grinding for gear, and now it will be slower. The same content, with no scoring system, no extra loot rewards for excellency, and high probability of getting junk, all the while needing new sets because of sweeping changes so that you can matter in PvE and PvP.
But yeah, no biggie, loot grind is fun right?
Nobody forces you to heavy attack.
Swap one damage set for a sustain set.
Or swap some of your damage jewelry enchantments for cost reduction or regen.
People can be so narrowminded when it comes to change.
Wait wait what? Swap weapon/spell damage for cost reduction? Where are you going to pick those numbers back up?
There's no witty way to get around the nerfs. Even my infinite sustain set that will function after the xpac will cost significant amounts of damage. No one upset with the changes is experiencing tunnel vision. A nerf is a nerf, and that loss of damage is going to be something people notice, especially since the changes came with no end to the RNG loot system.
People are still going to be grinding for gear, and now it will be slower. The same content, with no scoring system, no extra loot rewards for excellency, and high probability of getting junk, all the while needing new sets because of sweeping changes so that you can matter in PvE and PvP.
But yeah, no biggie, loot grind is fun right?
Loot grind?
You mean for those sets that are selling for scrap right now or deconstructed?
I have never heard a complaint about loot grind or RNG on any of the many whine threads popping out on the forum these days.
Yet, show some alternative to heavy attacking and there you have it: loot grind.
You are basically shifting blame wherever you feel like it, as long as you get to complain about something.
While I do not think that the class changes are going to have that big a negative effect on the game, I want to point to a couple examples where people did think most were over-reacting and indeed the game was substantially hurt because of it:
1.) SWTOR 5.0 Knight of the Fallen Empire - Galactic Command System. BioWare was heavily warned in beta, by the MMO newsites, and the community upon announcement that it would have a very detrimental effect on the game. This was far, far, far beyond what I have ever seen in reaction in an MMO (and I consider the reaction to the class changes coming in Morrowind along the normal range for an expansion). The didn't listen and there indeed was a massive outflux of player population. In fact, my entire guild moved to ESO as a result and we weren't the only guild to do so.
itscompton wrote: »Nobody forces you to heavy attack.
Swap one damage set for a sustain set.
Or swap some of your damage jewelry enchantments for cost reduction or regen.
People can be so narrowminded when it comes to change.
Wait wait what? Swap weapon/spell damage for cost reduction? Where are you going to pick those numbers back up?
There's no witty way to get around the nerfs. Even my infinite sustain set that will function after the xpac will cost significant amounts of damage. No one upset with the changes is experiencing tunnel vision. A nerf is a nerf, and that loss of damage is going to be something people notice, especially since the changes came with no end to the RNG loot system.
People are still going to be grinding for gear, and now it will be slower. The same content, with no scoring system, no extra loot rewards for excellency, and high probability of getting junk, all the while needing new sets because of sweeping changes so that you can matter in PvE and PvP.
But yeah, no biggie, loot grind is fun right?
Loot grind?
You mean for those sets that are selling for scrap right now or deconstructed?
I have never heard a complaint about loot grind or RNG on any of the many whine threads popping out on the forum these days.
Yet, show some alternative to heavy attacking and there you have it: loot grind.
You are basically shifting blame wherever you feel like it, as long as you get to complain about something.
LOL, are you serious? Just search "RNG grind" in the forum search. 100+ pages of people discussing the topic and about 95% of it is negative feedback because people don't enjoy being required to run the same dungeon/content 50-100 times to get a sharpened staff or sword from a best in slot set, especially when there is a good chance that BiS set might become completely irrelevant when the next "balance" pass occurs.