Ya I dont get the BOL nerf either. I mean I could just dump 100 points into shadow ward, run heavy seducers with black rose and chug immovable posts.
Holding block and spamming BOL was pretty dam challenging I had to use 2 fingers for buttons. It did heal through walls so that was good, why cant we just keep it the way it was?
The pro's? They would macro block and BOL spam to one key. Thats a serious commitment though, I never went that route.
How about you?
The nerf now require skill (mostly placement one) to use BoL, it's not a bad change. The heal itself is untouched, the secondary heal isn't either, nor is the smart targeting or the cost. The only difference is that as a healer, you'll need to pay attention to where you teammate are, which is actually the case for most heals.
Definitively not a bad change IMO. And definitively not "ruined".
The nerf now require skill (mostly placement one) to use BoL, it's not a bad change. The heal itself is untouched, the secondary heal isn't either, nor is the smart targeting or the cost. The only difference is that as a healer, you'll need to pay attention to where you teammate are, which is actually the case for most heals.
Definitively not a bad change IMO. And definitively not "ruined".
Smart heals won't apply anymore as you have to be standing in the cone to get the heal. You have a lot faith in your fellow gamers to be in a position where they can receive the cone. More often than not they're going to los the healer and then complain when they die.
I have faith on my placement skill, and on my group's organization. In pve it wont change because everyone need to be behind the heal for combat prayer, and in pvp this spell is far too powerful when comparing to any other one, due to the total lack of skill needed. Now, healers will need to be placed strategically in their group, I find that good.
If they die, it's either because I'm not here or because they aren't at the good place. Sad for them for the second case.
LOL, skill. It's a *** video game, you're not curing cancer. Smart heals are the reason for lack of "skill". I beat that drum for months after launch asking for hard targeting of group members from the group frame and for heals to prioritize group members over random players I don't want to heal. They have stubbornly stuck to this subpar system.
LOL, skill. It's a *** video game, you're not curing cancer. Smart heals are the reason for lack of "skill". I beat that drum for months after launch asking for hard targeting of group members from the group frame and for heals to prioritize group members over random players I don't want to heal. They have stubbornly stuck to this subpar system.
Yeah, sorry, you won't have strong heal, large radius and no brain targeting anymore. Healers who know what they want will be better, and the skill asked for that is not even high.
The problem: Limiting BOL to 180 degrees is making it useless in many PvE dungeons.timidobserver wrote: »It was a PvP related change. You will just have to live with it.
DisgracefulMind wrote: »I am against some changes in this patch, but the nerf to Breath of Life, if you can even call it that, isn't actually a problem. 180° is more than enough space to position yourself properly to get a cast off. I completed the new Vet trial on PTS, and can assure you I had no issue Breath of Lifing people. The only problem I ran into was sometimes someone standing in front of me wouldn't get a heal, but I contribute that mostly to PTS lag, honestly.
BalticBlues wrote: »The problem: Limiting BOL to 180 degrees is making it useless in many PvE dungeons.timidobserver wrote: »It was a PvP related change. You will just have to live with it.
Example: Banished Cells, final boss Rilis: High Kinlord Rilis bubbles a player and sends him high into the sky with a curse on him: Upon landing, the player will have red or blue runes surround them and take significant DoT – there is a corresponding colored circle on the ground you need to run to in order to dispel it.
When you are cursed and must run to a rune with your Templar, THE GROUP IS BEHIND YOU.
This means that BOL WILL HEAL NONE OF YOUR TEAMMATES ANYMORE.
With PVP in mind, ZOS BROKE THIS SKILL COMPLETELY FOR PVE.
I could give you many more examples why BOL will become useless/dangerous in many PVE scenarios.
This is why I think ZOS must have no idea about their own game when it listens to single-sided PvP streamers.
Since release, the Templar was the best healer with a special healing skill line. With Morrowind,
the Templar is dead as a reliable healer.
Is your main a healer? Because you talk like a DPS'er that blames the healer when they die after having stood in red circles....
For banished and others dungeons like that, non-templar healers are perfectly fine without a 360° burst heal, so why templars should be in a critical state ?
BalticBlues wrote: »If a healer has to move away from the group, for example in Banished Cells,
BOL is not an option anymore because it does not cover the area behind the Templar.
Consequence: because BOL is not reliable anymore,
Healing Ward becomes mandatory.
ZOS killed BOL as a reliable burst heal for dungeons.
And not only this, almost the entire healing skill line of the Templar is not what is was.
Of course Templars can rely only on a Resto Staff as other classes do
But what is the purpose of a healing class without proper healing anymore?
You know small heal of BoL is 360 degree and for this reason it is buff of BoL. Now you can decide either grant your teammate big heal while being healed by smaller yourself, or, when being seriously injured - heal yourself with bigger heal while granting teammates smaller heal. You can control your heals now and it one of the best changes.
BalticBlues wrote: »For banished and others dungeons like that, non-templar healers are perfectly fine without a 360° burst heal, so why templars should be in a critical state ?
If a healer has to move away from the group, for example in Banished Cells,
BOL is not an option anymore because it does not cover the area behind the Templar.
Consequence: because BOL is not reliable anymore,
Healing Ward becomes mandatory.
ZOS killed BOL as a reliable burst heal for dungeons.
And not only this, almost the entire healing skill line of the Templar is not what is was.
Of course Templars can rely only on a Resto Staff as other classes do
But what is the purpose of a healing class without proper healing anymore?
BalticBlues wrote: »The problem: Limiting BOL to 180 degrees is making it useless in many PvE dungeons.timidobserver wrote: »It was a PvP related change. You will just have to live with it.
Example: Banished Cells, final boss Rilis: High Kinlord Rilis bubbles a player and sends him high into the sky with a curse on him: Upon landing, the player will have red or blue runes surround them and take significant DoT – there is a corresponding colored circle on the ground you need to run to in order to dispel it.
When you are cursed and must run to a rune with your Templar, THE GROUP IS BEHIND YOU.
This means that BOL WILL HEAL NONE OF YOUR TEAMMATES ANYMORE.
With PVP in mind, ZOS BROKE THIS SKILL COMPLETELY FOR PVE.
I could give you many more examples why BOL will become useless/dangerous in many PVE scenarios.
This is why I think ZOS must have no idea about their own game when it listens to single-sided PvP streamers.
Since release, the Templar was the best healer with a special healing skill line. With Morrowind,
the Templar is dead as a reliable healer.