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Why is DK effectively losing major mending?

krathos
krathos
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DK has effectively lost major mending. Igneous shield is like 2k in PvP and removed with a light attack.

In the context of stam builds:

We don't have a cleanse or minor protection.

We don't have cloak or shade or major expedition (lol on chains i guess).

We don't have streak or crit surge or minor expedition.

Yet Warden effectively has minor protection from templar, crit surge from sorc, major expedition from nightblade, and a class stamina heal yet it gets an easy major mending.

You told us we were the "stand your ground class"... now you've removed our ability to do so with all these nerfs but didn't give us any escape or mobility mechanics in return.

Almost all passives are useless. Our abilities so narrowly focused or oddly designed that they're mostly useless.

Why did we get gutted so hard when a few small changes (that were also made) would have brought stam dk into line. Good luck to all my Azura brothers and sisters out there. Gutted because they can't balance their horrid CP system.
Flapjack Palmdale
<ANIMOSITY>

Grand Overlord - Magicka Dragonknight
  • krathos
    krathos
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    AS a note StamDK is strong because heavy is strong. because the CP system passives are poorly thought out. because blocking is cheap. All of these change to some degree so why gut the actual class along with it?

    StamDK is far more balanced in no cp.

    Here's the changes that would have been required:

    Nerf heavy sustain as was done.
    Nerf blocking as was done.
    Make leap 125 ult in line with ferocious leap and dbos.

    But your CP system makes everyone and everything capable of running broken builds.
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • Stamden
    Stamden
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    Yeah I agree. DKs losing Mending was one of the worst changes I have seen them make for the game in a very long time. The nerfs to Helping Hands and Battle Roar I can at least see what they're trying to do. Taking away our Mending completely neuters our class though.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • alephthiago
    alephthiago
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    krathos wrote: »
    yet it gets an easy major mending.
    I believe wardens get major mending only in these conditions:
    "This passive ability now grants you Major Mending when you heal an ally who is below 40% Health, reduced from 50%, and the duration of Major Mending has been reduced to 1.5/3 seconds, down from 3/6 seconds."



    Walks-in-Shadowss AD Magblade
    *** kitty AD Stamblade
    Paarthurnax's Will AD Magicka DK
    agnar cracked skull EP Magicka DK (veteran dragonstar arena bot)
    Klogi Mugdul AD Stamina DK
    Savre Selranni AD Magicka Sorc (being polished)
    Avenar Lolhealing AD Magicka Templar (being polished)

  • boldscot
    boldscot
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    Just think of it as a nerf if you play DK and a buff if you don't, I'm sure that's how the person responsible for the patch notes would like us to see it.
  • Durham
    Durham
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    I agree with the OP ... The stam DK changes while in PVE not are much of an issue (DPS)...... In PVP the changes are huge .... We have been preaching this for weeks.... In 5 weeks they will be going hmmmmm why are there no stam DK's anymore???? The only stam builds we see are Stamblades, Sorcs, and Templars then there will be a general buff to the class again ..... Then they will ask the question maybe we over did it with major mending and helping hands !!!

    What aggravates me with ZOS right now they are talking about feedback and there has been no STAM PVP DK saying that there is a work around or fix with the meta after these changes.... ZOS its broke we are all telling you this !!!

    PVP DEADWAIT
    PVP The Unguildables
  • arkansas_ESO
    arkansas_ESO
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    krathos wrote: »
    yet it gets an easy major mending.
    I believe wardens get major mending only in these conditions:
    "This passive ability now grants you Major Mending when you heal an ally who is below 40% Health, reduced from 50%, and the duration of Major Mending has been reduced to 1.5/3 seconds, down from 3/6 seconds."



    This really isn't an issue, you'll get Major Mending when you need it most as a Warden whereas with DK you'll basically never get a chance to use it.


    Grand Overlord 25/8/17
  • timidobserver
    timidobserver
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    No sympathy. DK is effectively losing it but Templar fully lost it.

    Basically, go buy a Warden if you want that buff.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • KingJ
    KingJ
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    No sympathy. DK is effectively losing it but Templar fully lost it.

    Basically, go buy a Warden if you want that buff.
    Templars at least got minor mending replacing their major mending lose while Dragon Knights have nothing when they actually needs it. Do you know a DK can not run in a group with another DK now or they will take the buff away from the other dk?
  • timidobserver
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    KingJ wrote: »
    No sympathy. DK is effectively losing it but Templar fully lost it.

    Basically, go buy a Warden if you want that buff.
    Templars at least got minor mending replacing their major mending lose while Dragon Knights have nothing when they actually needs it. Do you know a DK can not run in a group with another DK now or they will take the buff away from the other dk?

    Being completely honest, I'd trade the minor mending for something similar to what DK have with major mending or better yet what warden has with major mending..
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • D0ntevenL1ft
    D0ntevenL1ft
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    I could live with the nerfs to sustain as all classes got hit hard (except an obvious one), but removing major mending was completely over kill and for no good reason. It was strong in pvp yes but it's a staple to a class that has no escape.

    Combine this with the healing from heavy armour and that's why DK's has good survivability but next patch we will most likely see a shift to medium so we lost healing there as well. Once DK's get into medium armour the heal buff is more than balanced.
  • DisgracefulMind
    DisgracefulMind
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    I mean, isn't the answer obvious?
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • KingJ
    KingJ
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    KingJ wrote: »
    No sympathy. DK is effectively losing it but Templar fully lost it.

    Basically, go buy a Warden if you want that buff.
    Templars at least got minor mending replacing their major mending lose while Dragon Knights have nothing when they actually needs it. Do you know a DK can not run in a group with another DK now or they will take the buff away from the other dk?

    Being completely honest, I'd trade the minor mending for something similar to what DK have with major mending or better yet what warden has with major mending..
    So you don't want major mending?They pretty much took it away from stamdk in pvp.a dot will break it before you are able to get a heal.
    Edited by KingJ on May 13, 2017 3:34PM
  • MaxwellC
    MaxwellC
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    @timidobserver
    I know you're mad and a lot of temps are mad at the loss of major mending which I believe is definitely stupid since both DKs and Templars are innately a support based class but you do not want the major mending that the DKs have. Many have pointed it out, you will never get access to it unless you do not have a DoT applied to you and if you are not in direct combat. The shield scales off of max health which is immediately halved in PvP with battle spirit.

    In PvE I have tried using it and I can only get 1 tick of vigor in when fighting mobs as they would break the shield immediately. The best part is there are DoTs in vMSA and they do not allow me to heal through the damage (although on live I do not use igneous shield but with the CP changes I feel/felt I may need to use it on certain portions).

    With all that said Major mending on the DK class is almost quite literally unattainable with the current version of PTS. It was fine they way it was and templars should never had theirs taken away as well because its utter b.s.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
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    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • RoamingRiverElk
    RoamingRiverElk
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    Because the shield skill has been the condition for getting it, and instead of thinking it through, they simply decided to do it like this.
    Edited by RoamingRiverElk on May 13, 2017 4:38PM
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • D0ntevenL1ft
    D0ntevenL1ft
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    MaxwellC wrote: »
    @timidobserver
    I know you're mad and a lot of temps are mad at the loss of major mending which I believe is definitely stupid since both DKs and Templars are innately a support based class but you do not want the major mending that the DKs have. Many have pointed it out, you will never get access to it unless you do not have a DoT applied to you and if you are not in direct combat. The shield scales off of max health which is immediately halved in PvP with battle spirit.

    In PvE I have tried using it and I can only get 1 tick of vigor in when fighting mobs as they would break the shield immediately. The best part is there are DoTs in vMSA and they do not allow me to heal through the damage (although on live I do not use igneous shield but with the CP changes I feel/felt I may need to use it on certain portions).

    With all that said Major mending on the DK class is almost quite literally unattainable with the current version of PTS. It was fine they way it was and templars should never had theirs taken away as well because its utter b.s.

    Coincidently both the two classes with major mending don't have any escape... CUZ THATS HOW THEYRE SUPPOSED TO SURVIVE WITH HEALING but ZOS doesn't get this. We need major mending, as do Templars so the changes need to be reverted.
  • ofSunhold
    ofSunhold
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    krathos wrote: »
    yet it gets an easy major mending.
    I believe wardens get major mending only in these conditions:
    "This passive ability now grants you Major Mending when you heal an ally who is below 40% Health, reduced from 50%, and the duration of Major Mending has been reduced to 1.5/3 seconds, down from 3/6 seconds."



    That's nice.

    Templars don't have it now at all. At. All.

    And DKs have it for the split second before their most brittle shield expires.

    Don't even with "conditional" mmkay.
    Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
  • Gan Xing
    Gan Xing
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    The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.
    Edited by Gan Xing on May 13, 2017 8:24PM
    Gan Xing - Crafting Nightblade
    Elrana Tinuviel - Hybrid Dragonknight
    Elentári Peregrine - Sorcerer "bank"
    Rán Xīng - Hybrid Templar
    Laurïsil Imlachwen - Stamina Templar
    Helotë Tinuviel - Hybrid/Magicka Warden
    Odin banker - obv banker
    Yan of the Red Mountain - lvl 3 DK - not sure when I will work on em

    Seeks the unusual and unique playstyles...
  • D0ntevenL1ft
    D0ntevenL1ft
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    Gan Xing wrote: »
    The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.

    This is because of ZOS introducing higher CP and making it a heavy armour meta not the fault of the classes but ZOS fails to realize this.

    Nerfing major mending for both classes is not the answer; instead all they did was remove class specialties and individuality.
  • Voryn_Dagoth
    Voryn_Dagoth
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    With DKs effectively losing Major Mending and not given back anything in return, I would actually like to see a cleanse/purge just as much, or even more. This would give the (Mag)DK at least some indirect mobility. Playing MagDK, nothing is more annoying imo, than those incoming snares that pretty much freeze you on the spot. Which also for some reasons I don't grasp, work on Mist Form too.
    Edited by Voryn_Dagoth on May 15, 2017 9:04AM
  • olsborg
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    Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.

    While using Draconic Power abilities:
    Increases healing received by 12% while a Draconic ability is activated

    PC EU
    PvP only
  • D0ntevenL1ft
    D0ntevenL1ft
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    olsborg wrote: »
    Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.

    While using Draconic Power abilities:
    Increases healing received by 12% while a Draconic ability is activated

    Stop commenting on DK threads you know absolutely nothing of the class. You always move the subject to try and boost nightblades yet neglect to acknowledge that nightblades also can be built for tankiness with heavy armour. Heavy armour cloaking surprise attack spamming nightblade with fear ? Yet you comment that DK's need to be nerfed on every thread just stop.
  • olsborg
    olsborg
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    olsborg wrote: »
    Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.

    While using Draconic Power abilities:
    Increases healing received by 12% while a Draconic ability is activated

    Stop commenting on DK threads you know absolutely nothing of the class. You always move the subject to try and boost nightblades yet neglect to acknowledge that nightblades also can be built for tankiness with heavy armour. Heavy armour cloaking surprise attack spamming nightblade with fear ? Yet you comment that DK's need to be nerfed on every thread just stop.

    So youre saying that the build I mentioned specificly isnt overperforming in pvp? Hmmkay. @D0ntevenL1ft

    The only thing ive claimed nbs(stam) need is better healing/defence, wich imo happens to be true. Youre free to disagree.
    I know nothing of the class according to you, but I feel I know enough having played one before, having pvped for 3 years, and the majority of the dk-pvpers in the guilds im in happily acknowledge the fact that the specific build I mentioned in this thread is overperforming. Youre free to disagree with me, this is a forum where people air out their opinions. Youre coming off very agressive, I think I triggered you or something. >:)

    PC EU
    PvP only
  • D0ntevenL1ft
    D0ntevenL1ft
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    olsborg wrote: »
    olsborg wrote: »
    Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.

    While using Draconic Power abilities:
    Increases healing received by 12% while a Draconic ability is activated

    Stop commenting on DK threads you know absolutely nothing of the class. You always move the subject to try and boost nightblades yet neglect to acknowledge that nightblades also can be built for tankiness with heavy armour. Heavy armour cloaking surprise attack spamming nightblade with fear ? Yet you comment that DK's need to be nerfed on every thread just stop.

    So youre saying that the build I mentioned specificly isnt overperforming in pvp? Hmmkay. @D0ntevenL1ft

    The only thing ive claimed nbs(stam) need is better healing/defence, wich imo happens to be true. Youre free to disagree.
    I know nothing of the class according to you, but I feel I know enough having played one before, having pvped for 3 years, and the majority of the dk-pvpers in the guilds im in happily acknowledge the fact that the specific build I mentioned in this thread is overperforming. Youre free to disagree with me, this is a forum where people air out their opinions. Youre coming off very agressive, I think I triggered you or something. >:)

    Then ill say this; have you ever played a stam DK in non cp? No you've just been beaten by one in open world. The problem is the champion point system combined with a heavy armour meta. I can build my night blades to easily beat DK's while having max resist cap; and i can also build my DK's to beat night blades.

    ITS THE PLAYER AND BUILD NOT THE CLASS. Nobody gets this. ZOS can't nerf talent but they will sure as hell try to make all players a lot more even by making certain classes that people whine about on the forums obsolete.
  • olsborg
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    ITS THE PLAYER AND BUILD NOT THE CLASS.

    Yea im aware of this, but when has nerfs based on pvp ever not been based on min max builds. Just food for tought.

    PC EU
    PvP only
  • Nolic1
    Nolic1
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    Wow I did not know they removed major mending form the DK damn I guess the one on my test character is a bug then. :o
    Sherman from Sherman's Gaming

    Youtube content creator that is dedicated to the Casual and Roleplay community for News, Lets Talks, Guides, Help and character builds.

    Youtube channel link: https://www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw
  • olsborg
    olsborg
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    Nolic1 wrote: »
    Wow I did not know they removed major mending form the DK damn I guess the one on my test character is a bug then. :o

    I get the sarcasm :D , but the major mending on igneous shield will be up for maybe 1 second in pvp, and thats in 1v1 scenario, so its basicly poof.

    PC EU
    PvP only
  • Nolic1
    Nolic1
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    Well in one sec and get the heal off. I know I did it many times in PvP battle grounds.
    Sherman from Sherman's Gaming

    Youtube content creator that is dedicated to the Casual and Roleplay community for News, Lets Talks, Guides, Help and character builds.

    Youtube channel link: https://www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw
  • RoamingRiverElk
    RoamingRiverElk
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    Stamsorcs have mobility. DKs are supposed to stand their ground, which is where major mending would help. If only it stayed active...
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Ragnaroek93
    Ragnaroek93
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    olsborg wrote: »
    Stamdks in heavy armor built with 50k stamina is ridiculously strong in pvp atm, yes they needed nerfs, was the nerfs on pts the right ones? Many of them was not, but atleast its better then nothing imo. DKs still have good healing, take a look at nightblades or stamsorcs, they basicly have nothing to boost their healing except cp, and that got nerfed too.

    While using Draconic Power abilities:
    Increases healing received by 12% while a Draconic ability is activated

    I hope that this is sarcasm. Nightblades have cloak and new siphoning strikes (how many people who complain that this skill is useless right now have actually tested it on PTS? Probably nobody) as defense and stamsorcs have critsurge and Dark Deal for extra healing while the defense of dks and temps (mending) got completely removed without giving them any replacement. I haven't lost to any dk on nightblade (neither on PTS nor on live server with a decent heavy armor build) and saying that stamblade is in a similar spot like dks are comes close to an insult to every dk player.
    Gan Xing wrote: »
    The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.

    Please... the issue are more 10 people who struggle to kill one single person.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Veg
    Veg
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    Gan Xing wrote: »
    The biggest issue in PvP currently were those nearly unkillable DKs/ Templars that required 10 people to kill, as when their health got low enough, it would burst up to full off of one heal. Now I can imagine that this was based off of a number of things, namely skill (including a calm mind), armor sets, and attribute allocation. I don't know how ZOS determined that nerfing major Mending and helping hands was the solution to preventing this.

    https://www.youtube.com/watch?v=MKw1nN51PSs&amp;feature=youtu.be&amp;ab_channel=Veg

    And here i am tanking just fine without major mending.The actual result from the "nerfs to super tanking" are that they didnt nerf super tanking. They nerfed dk's that actually try to fight other players.

    Blocking as a super tank would cost me 120 stam per 500ms. now its 240 boo hoo

    Blocking with a build actually fighting people would cost me 995 stam per 500ms. Now its 1990 . I cant block for more than 1 second and Im dead after 1 stun.

    Healing as a super tank without major mending as seen in the video and im still getting 10k+ from dragon blood.


    The only thing nerfed here are the people actually trying to pvp. They were nerfed into oblivion. If you want to be invincible then you will be invincible. BIG miss by rich and wrobel smh.
    ᕙ༼ຈل͜ຈ༽ᕗ
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