so everyone bitched for years about pets being ***.
then zos finally made pets viable and everyone bitched about THAT.
so, naturally the nerf bat comes out and pets will be *** again.
just brilliant.
Well Pets used to be absolutely horrible. Then ZOSed continually buffed them until they got tired of buffing them and just shoved on like 2x the Pulses and way more damage in one patch. All of a sudden they result in disgustingly OP AoE DPS.
People want this nerfed because it'd be better for it to become garbage again rather than OP if only the two extremes are possible.
Tbh I actually have faith in ZOS to properly balance them this patch. They have managed to do a surprising good job balancing DPS this patch and they're obviously shooting to have each class be viable and none of them too strong.
They like us templars where we are... on the bottom of the food chain without the unique playstyle we once had...
One question, will those base game changes go live may 22nd already?
Emma_Overload wrote: »
As for the changes I am happy we can finally be a bit more positive.
I still dont understand the sudden obsession with forcing heavy attacks for resource return. I mean they even nerf the damage of it and increase light attack damage for compensation? I just dont see the reason for the majority of these changes.
There is to many changes to get a clear picture of what it will play like for me at this point.
Not big on math ill just stop overthinking it and see what happens for now i will not buy morrowind on release.
All this uproar right with your first big expansion lol.
I can only imagine how some of zos employees must be scratching their heads right now.
so everyone bitched for years about pets being ***.
then zos finally made pets viable and everyone bitched about THAT.
so, naturally the nerf bat comes out and pets will be *** again.
just brilliant.
I am annoyed too. This why we can't have nice things. Also note they aren't fixed in vMol yet so best of luck. Less dps and less each week.
@Wrobel can you look at pets in vMol? Since they are being nerfed.
As for the changes I am happy we can finally be a bit more positive.
I still dont understand the sudden obsession with forcing heavy attacks for resource return. I mean they even nerf the damage of it and increase light attack damage for compensation? I just dont see the reason for the majority of these changes.
There is to many changes to get a clear picture of what it will play like for me at this point.
Not big on math ill just stop overthinking it and see what happens for now i will not buy morrowind on release.
All this uproar right with your first big expansion lol.
I can only imagine how some of zos employees must be scratching their heads right now.
Well the light and heavy changes make perfect sense, fits in with the feedback and evaluation both.
testing and comments told them that as it was the "new meta" would likely be keeping all the damage topping gear and simply replacing many spammable ability weaves with heavies - so not accomplishing the idea of making sustain gear competitive.
this change to light and heavy adds damage to weaves and takes damage from heavy - which will push that back - and also adds more sustain to heavy meaning you need fewer. net result more parity between the spammable weaves and heavies approaches - maybe not as much as needed but time will tell with the approaches being closer than they were before.
But i dont think there was much surprise at ZOS. they have seen uproar over every balance patch, everytime, followed by adaptation and enjoyment. This wont be any different IMO.
Actually, this mechanic has been in place since the game launched. Players just had other places to get resource return.
Emma_Overload wrote: »
So one classes counter makes sorcs not good in pvp? Give me a break. A good sorc will just curse/force pulse and shield up until its over and go offensive with their free CC immunity. Further more you say "mini-negate" like it prevents them from using any magic abilities, which it doesn't, in fact the only ability I think they won't be able to use is frag. I just lol at sorcs trying to defend their class not being op at this point. Lol
I honestly hope all these people that are threatening to quit actually DO quit and stay away. They are nothing but negative nancies who somehow expect that an MMO never changes and they'll never ever have to adjust to new game mechanics or other changes. Most of these players are 'end game' players who are a minority in ESO anyway, so in reality, the overall health of the game will not skip a beat if they're gone. Those players may not want to hear it, after all, that's why they're throwing their little temper tantrums here online, hoping that ZOS will feel sorry for them or will see them leaving as a threat to the game, but seeing as they're in the minority, they're threats are falling on deaf ears.
In a way it kinda sucks because I just created a new Sorc utilizing a VF/DP build... although I'll be creating a new Warden on the 22nd, so I may just have to leave my Sorc where he's at and play my other characters for awhile.
Grim Focus change is a PvP nerf actually. The additional light attack is worse than having to recast in PvP.
They like us templars where we are... on the bottom of the food chain without the unique playstyle we once had...
One question, will those base game changes go live may 22nd already?
{breakdown below }
Take a second...I will break down what you (and others have) said. Sorry, your post queued up the thought process tho, so its not just you:As for the changes I am happy we can finally be a bit more positive.
I still dont understand the sudden obsession with forcing heavy attacks for resource return.
Actually, this mechanic has been in place since the game launched. Players just had other places to get resource return.I mean they even nerf the damage of it and increase light attack damage for compensation? I just dont see the reason for the majority of these changes.
They did nerf the damage of heavy attacks, but no where near to the level of the increased light attacks. Light attacks will still take less time to pump out, and return NO resources. They have sped up the heavy attack animation, reducing both its windup/cast time and how much damage it did (one poster showed it did 330% the damage of the light attack) and giving it more resource return. Doing this, makes it possible to actually do more heavy attacks than before, returning more resources than before.There is to many changes to get a clear picture of what it will play like for me at this point.
Not big on math ill just stop overthinking it and see what happens for now i will not buy morrowind on release.
This is probably the best stance to take. Some of the changes will not make it into the PTS on Monday, so we will get hammered, err,,, see them on live first.All this uproar right with your first big expansion lol.
I can only imagine how some of zos employees must be scratching their heads right now.
See, this final set of statements is what got me to pick your post. These changes are NOT really with the "first big expansion". They are happening with Game Update 14. Game Update 14 just happens to COINCIDE with the launch of Morrowind, but will affect every player, even if they dont buy the expansion.
leepalmer95 wrote: »Sallington wrote: »Sallington wrote: »- Light attacks deal more damage
- Heavy attacks deal less damage but restore more resources
Nothing but ANOTHER band-aid "fix" to cover up a problem they implemented themselves. SSDD.
At least they are fixing it.
The fix would be to scale back the nerfs, so another change on top of them wasn't needed. NOT leave the nerfs as-is, and then put another change on top of them to lessen the impact of the nerfs.
This is why their code is so spaghetti, and things unexpectedly break all over the place.
I like the nerfs to be honest.
Actually, this mechanic has been in place since the game launched. Players just had other places to get resource return.
This is incorrect.
There was no heavy attack resource return at launch. It was added several months later.
Also, at first it was only stamina return, the staff returning magicka was added even later than that.
I'm sure others who remember can back me up.
Doctordarkspawn wrote: »So their not gonna reverse-course on the sustain changes?
That's all I needed to see, bye.
adriant1978 wrote: »Light attacks deal more damage
Thanks, ZOS, for making animation cancelling an even bigger thing.
Actually, this mechanic has been in place since the game launched. Players just had other places to get resource return.
This is incorrect.
There was no heavy attack resource return at launch. It was added several months later.
Also, at first it was only stamina return, the staff returning magicka was added even later than that.
I'm sure others who remember can back me up.
The resto staff had a passive, that upon a heavy resto attack, you gained magicka. Stamina return i do not remember at all, until the patch, when every heavy attack gained the resource gain.
(And the resource gain opportunities were rather rare at those times: pots, spears, repetance, resto heavy attacks, evil hunter for stam and the mage guild skill wich traded health for magicka. I forgot the name.)
Doctordarkspawn wrote: »So their not gonna reverse-course on the sustain changes?
That's all I needed to see, bye.
https://www.youtube.com/watch?v=5-tLstyA3ro grim_tactics wrote: »