Nelson_Rebel wrote: »nerf scamp and liquid lightning damage by about 5%-8% each, reduce splash damage from lighting staves by 5%
Do this and sorcerers won't be so overpowered, necro won't be useless and other classes will have a chance to participate in content again instead of "sorc or gtfo"
40,000 x 0.95 (assuming these changes would lead to a raw 5% decrease in damage, which they wouldn't even) = 38,000
Still miles ahead of every other class. Sorc abilities need significant damage nerfs. Atleast 30% to things like scamps, and some reasonable nerfs to Curse and LL too.
Where's sets originally designed for magdk what makes it live forever and have ridiculous damage or at least killing everything on sight? For magplars? Don't know? I'm also, so it's OP because it gives too much which other classes can't get at all.Transairion wrote: »I don't get why people in this thread keep bringing up stuff like "wow remember when sorc pets used to be so bad." That has literally nothing to do with the point of this thread. It doesn't matter how the game "used to be."
It has everything to do with this thread, considering it wasn't so long ago it was begged for Necropotence to LOSE the pet requirement so it could match the generic +2000 stamina set (I forget the name). Pet Sorcs in general were also considered a gimmick that didn't work, with threads to make them "unable to steal buffs" by not being able to be buffed at all ingame.
One single Sorc build happens to be meta, and it (ab)uses the Volatile Familiar bugfix to Pulse crit spam out high DPS.
Blinding nerfing an item set "because it's in the meta now" after existing for literally YEARS in a balanced, niche state where Sorcs didn't even normally use it is an insane leap of logic. You know people still want to use things after the meta crowd drops it like a hot potato right?
I'd rather the Scamp's bugfix be reverted or summons unable to crit than having the Scamp's damage gutted to weaker-than-pre-bugfix levels to deal with a single build. Same with Necropotence, except that has already been nerfed TWICE throughout it's lifetime (it was originally gave 12% of your max magicka. Then 10%. Then 4000 like now. It STILL wasn't popular because of pet requirement). It was the only set in the game for pet builds for a long time.3 of 5 classes in game can benefit from it too much to ignore, replacing max magicka 2/3/4 set effects with something different will bring it to the line with destruction mastery, where it should be
Right, it was so amazingly good all this time that only Nightblades ever used it because Shades are immortal and only take one bar slot total? Where were you championing Necropotence, what, even a 6 months ago?
Destruction Mastery doesn't have a pet requirement, and Necropotence is literally just a resource booster because it was designed for Pet Sorcerors back when the only scaling pets had WAS max magicka. You change Necropotence to "Combat Pets do 50% more damage" then sure, but it's literally the original Pet Sorc set... you start giving it crappy set effects that have nothing to do with pets, and you destroy the only purpose it has.
Single primer of statements which made LA and MA underperforming due to powercreep "don't touch my build and rotation which i repeat for a half of the year without any changes" f guitarheroKhajiitHasSkooma wrote: »
The gap in DPS parses is already absolutely massive. 40k+ from Sorc pet builds whereas Mag DK and Mag Templar are at ~32k and Mag NB at ~30k.
BSW is absolutely essential for Mag DKs and Mag Templars. Mag Sorcs have access to one of the most broken, overtuned sets in the game to use with their overpowered pet build.
Once again, Zenimax gives a huge middle finger to any non-Sorc player in ESO.

- ZOS does listen to player feedback, but in this case don't care: they are fine with sorcs consistently outperforming other classes in PVE by gross margins.
Unfortunately, I think this is the most likely case. What is scary is that it goes beyond just PvE overperformance, it's just that PvE has the easiest data to analyze so it's very clear when the Zenimax is blatantly choosing to ignore the problem. The problem extends to every aspect of the Sorcerer class in all aspects of the game. When we look at PvP, Mag Sorcs are also complete monsters right now and Stam Sorc will always be the best stam/hybrid setup in the game. In no aspect of the game is the class of Sorcerer not best-in-class or top tier. It is obvious that Zenimax has a huge bias toward this class and this has been going on for years.
Pets are overtuned. Before pets got buffed, Sorcs were competing with the other classes nicely. Pets get buffed and are doing literally 11k ST added onto the usual Sorc DPS are they become monsters in PVE.
Necro isn't the problem, pets are. But Zos loves pet sorcs, it's why they're pushing all PVPers to use pets as well as the PVErs. So I doubt much will change.
Volatile familiar is not OP at all.
Liquid lighting is.
Fmaliar damage pulse :
- Deals about 1k more dps than LL.
- You need 2 slots for it
- You need a skill (deadric pray) for make it work
- You need 1 set for make it work
- You need to manage the pet
- Pet can be kill and you need to recast him (1.5 s) and you lost DPS
- Pet can not being play in some trials
- PET is strong only against 1 target (because it deal 55% less damage if the target has not deadric pray on him).
VS
Liquid ligthing :
Nothing needed to make it work
Deal less 1k damage on single target but far more damage in AoE.
What's OP ?

Tagging the devs here because I think this is an idea that really needs to get through to them. @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Wrobel
Do I think BSW deserved a nerf? Honestly maybe. It's BiS for an extremely large amount of magika setups in the game and very strong.
But that's not what this is about. The change indirectly increases the gap between Sorcs and everyone else by even more. The problem is: Because Sorcs are so overpowered, it makes trying to balance the rest of the game a complete mess. When Zenimax makes all these changes to things to things like resource management and item sets before balancing Sorcerers, it just creates even more of a mess.
The core game balance will ALWAYS be a disaster until Sorcerers are in-line with everyone else. Making adjustments to sustain, item sets, etc is like trying to polish a turd. You can clean it and polish it all you want, but it is still going to be a turd.
Fix the core fundamental problem, Sorcerers, and then make the more minor adjustments to things like item sets.
The same thing applies to Stam Sorc too. You cannot properly gauge the balance between stamina vs. magika and balance stamina when one particular stamina setup is so much better than the rest.
The same thing applies to Stam Sorc too. You cannot properly gauge the balance between stamina vs. magika and balance stamina when one particular stamina setup is so much better than the rest.
The same thing applies to Stam Sorc too. You cannot properly gauge the balance between stamina vs. magika and balance stamina when one particular stamina setup is so much better than the rest.
Where on earth you got this from? legit curious. Cause they aren't any better than stam templars, nbs and now wardens, and are on par with dks.
Besides, sorcs benefits the most from bsw on pvp, so yes the nerf affected them. a lot.
The same thing applies to Stam Sorc too. You cannot properly gauge the balance between stamina vs. magika and balance stamina when one particular stamina setup is so much better than the rest.
Where on earth you got this from? legit curious. Cause they aren't any better than stam templars, nbs and now wardens, and are on par with dks.
Besides, sorcs benefits the most from bsw on pvp, so yes the nerf affected them. a lot.
As I'm sure you're aware, heavy armor is extremely powerful in PvP. However, no class other than Stam Sorc can effectively run heavy due to all the sustain changes and nerfs.
Stam DKs, for example, relied on the % based Stam return from helping hands and battle roar. Without that, they are either going to be a) running out of resources immediately in heavy or b) forced to run medium.
Because Dark Deal gives such an insane amount of stats back, Stam Sorcs can still run heavy armor fine and they are the only class that can do this. For this reason, Stam Sorcs have a huge advantage over every other stam class.
And another thing: I also don't want to see a Necro nerf. It's such a cool set for pet users (not just sorcs), and I'm quite happy there's a set that gives pet builds an actually endgame-relevant buff for having pets out.
Now all we need are buffs to the other classes/their sets.
Arkangeloski wrote: »And another thing: I also don't want to see a Necro nerf. It's such a cool set for pet users (not just sorcs), and I'm quite happy there's a set that gives pet builds an actually endgame-relevant buff for having pets out.
Now all we need are buffs to the other classes/their sets.
It was already nerfed once